How to get ADDICTED to drawing 🤩

Marc Brunet
19 May 202409:30

Summary

TLDRIn this video, the creator shares three key strategies to make drawing as addictive as playing a game. By breaking down big artistic goals into smaller, achievable tasks, seeking consistent feedback, and making growth visible, viewers can develop a rewarding and engaging drawing practice. Drawing, like games, can be fun and motivating if approached with the right mindset, creating a cycle of progress and achievement. The creator reflects on personal experiences and offers guidance on how to keep improving, making the art process feel as exciting as gaming and fostering lasting enthusiasm for creativity.

Takeaways

  • 😀 Drawing can be made as addictive as video games by applying similar principles of low-risk, high-reward gameplay.
  • 😀 Video games are fun because they offer small, frequent rewards for overcoming challenges, making it easy to keep going.
  • 😀 Drawing often feels like high-risk, low-reward due to the long time required to improve and see results.
  • 😀 To make drawing more rewarding, break big goals (like drawing a character) into smaller, achievable tasks that provide quick wins.
  • 😀 Frequent, small wins in drawing can create the same sense of accomplishment that keeps people hooked on video games.
  • 😀 Feedback is crucial for progress—just like in games, where you get immediate feedback after failure, drawing requires constant feedback to improve.
  • 😀 Direct feedback at different stages of the drawing process (sketching, cleanup, coloring) can help you recalibrate and keep improving.
  • 😀 Seek feedback from art communities, mentors, or even family to help identify mistakes and progress faster.
  • 😀 Growth is addictive in both games and drawing—seeing improvement over time motivates continued effort.
  • 😀 Regularly redraw the same subject to track your improvement and make the growth process more obvious and rewarding.
  • 😀 The key to getting addicted to drawing is creating a process that feels rewarding through small achievements, feedback, and visible growth.

Q & A

  • What makes games like Elden Ring addictive, according to the script?

    -Games like Elden Ring are addictive because they are low-risk, high-reward. When you fail, the consequences are minor, and you can try again quickly, which leads to a sense of achievement once you succeed.

  • How does the speaker relate drawing to playing games like Elden Ring?

    -The speaker compares drawing to games like Elden Ring by emphasizing the frustration that comes with both. Both activities require a lot of effort and time before seeing rewards, but the challenge is what keeps people engaged.

  • What is the primary reason that drawing might feel less addictive than gaming?

    -Drawing feels less addictive because it is often high-risk, low-reward. The time and effort invested in drawing might not yield immediate or obvious results, making it harder to maintain motivation compared to games with quick, visible rewards.

  • What solution does the speaker propose to make drawing more addictive?

    -The speaker suggests breaking large drawing goals into smaller, achievable tasks. This approach allows you to experience more frequent successes, similar to the quick rewards in games.

  • How does the speaker recommend structuring big drawing goals?

    -The speaker recommends breaking big drawing goals, like creating a fully realized character, into smaller tasks. This way, each task feels more manageable, and you can achieve something every day, maintaining motivation.

  • What is the role of feedback in making drawing more enjoyable, according to the script?

    -Feedback is essential for improvement and motivation. Just like in games where players get instant feedback on what went wrong, drawing requires regular feedback to identify mistakes and adjust accordingly to see progress.

  • How can artists receive feedback on their drawings?

    -Artists can receive feedback through various channels, including private Discord communities, Reddit art channels, Facebook art groups, or even from mentors who provide direct, personalized feedback.

  • What is the importance of direct feedback during the drawing process?

    -Direct feedback is crucial because it helps artists identify specific mistakes in their work at different stages, such as sketching, cleaning up, or coloring. Without it, artists may not know how to improve, leading to frustration.

  • What does the speaker suggest about measuring progress in drawing?

    -The speaker suggests that regularly revisiting the same subject and comparing your new attempts with previous ones is an effective way to measure improvement. This shows concrete progress and creates a sense of accomplishment.

  • What psychological factor makes growth in games and drawing addictive?

    -The feeling of growth and improvement is psychologically addictive. Both in games and drawing, the sense of becoming better, whether by leveling up or improving skills, motivates individuals to keep going and striving for more.

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Related Tags
Drawing TipsArt MotivationArt GoalsSkill GrowthGame AddictionDrawing FeedbackCreative ProcessArt LearningArt ProgressBeginner Artists