Aula 1 - Criando o Projeto - Desafio Liga Jovem

Ideias de Futuro
24 Jun 202503:28

Summary

TLDRIn this introductory video for the Youth League Challenge, Isabela Gaspar guides participants through the process of turning their ideas into transformative solutions involving technology. The class focuses on using the Design Sprint method, which involves understanding the problem, identifying the target audience, brainstorming solutions, and validating a prototype. The video emphasizes aligning ideas with the UN's Sustainable Development Goals (SDGs) and encourages creativity in using both digital and analog technologies. The session concludes by prompting participants to sketch their ideas and start thinking about how to solve real-world problems.

Takeaways

  • ๐Ÿ˜€ The Youth League Challenge encourages participants to create transformative solutions involving technology, such as apps, websites, or even analog solutions like new products or methodologies.
  • ๐Ÿ˜€ The Learning Village is a hub for education and development in Latin America, where classes for the challenge will be recorded to help prepare participants and their projects.
  • ๐Ÿ˜€ The challenge involves four main steps: understanding the problem, identifying the target audience, devising solutions, and validating a prototype.
  • ๐Ÿ˜€ Step 1: Understand the problem your team wants to address, and consider the significance of this issue for the broader community.
  • ๐Ÿ˜€ Step 2: Identify the target audienceโ€”this is crucial for understanding who is most affected by the problem and ensuring the solution is tailored to their needs.
  • ๐Ÿ˜€ Step 3: Brainstorm solutions that can address the problem and positively impact the target audience, ensuring the idea is innovative and practical.
  • ๐Ÿ˜€ Step 4: Build and validate a prototype to test if your solution works as intended and effectively addresses the problem.
  • ๐Ÿ˜€ The United Nations' Sustainable Development Goals (SDGs) are a useful tool for identifying real, global issues and aligning your project with global initiatives.
  • ๐Ÿ˜€ SDGs cover a range of topics, including social, economic, and environmental dimensions, such as poverty eradication, zero hunger, innovation, and clean energy.
  • ๐Ÿ˜€ Asking key questions like 'Who suffers from this problem?' and 'What impact does it have on people's lives?' will help you define your projectโ€™s direction.
  • ๐Ÿ˜€ Technology can be used in many ways, such as apps, websites, social networks, or even analog technologies like new production methods or devices, to scale and innovate your solution.

Q & A

  • What is the Youth League Challenge about?

    -The Youth League Challenge is a program that helps participants structure innovative solutions, using technology to solve real-world problems. It encourages creativity and teamwork to develop transformative ideas.

  • What is the Design Sprint tool, and how is it used in the challenge?

    -The Design Sprint is a tool that helps teams validate their ideas. It involves four steps: understanding the problem, defining the target audience, devising a solution, and building a prototype to test and validate the solution.

  • Why is it important to identify the problem before developing a solution?

    -Identifying the problem is crucial because it helps focus the team's efforts on creating a solution that is relevant and addresses a real need. Without understanding the problem, the solution may not be effective.

  • How can understanding the target audience improve a project?

    -By understanding the target audience, you can tailor your solution to meet their specific needs, ensuring that it has a meaningful impact and is more likely to be accepted and used.

  • What kinds of technology can be used to solve a problem in this challenge?

    -Various types of technology can be used, including digital solutions like apps, websites, and social networks, as well as analog technologies such as new production methods, smart devices, or products.

  • How can the UN's Sustainable Development Goals (SDGs) guide the Youth League Challenge participants?

    -The SDGs provide a framework for addressing global challenges. Participants can align their projects with specific SDGs, such as poverty eradication, clean energy, or education, ensuring that their solutions contribute to important global issues.

  • What is the role of a prototype in the Design Sprint process?

    -A prototype is a model of the solution that allows teams to test and validate whether their idea works in real-world scenarios. It helps identify flaws or improvements needed before full implementation.

  • What is the significance of thinking about scale and innovation when creating a solution?

    -Thinking about scale ensures that the solution can reach a large number of people, while innovation helps make the project stand out. Combining both aspects increases the potential for impact and success.

  • What are the four steps in the Design Sprint methodology?

    -The four steps are: 1) Understand the problem, 2) Define the target audience, 3) Devise the solution, and 4) Build and validate a prototype.

  • How can technology be used in ways other than digital applications in this challenge?

    -Technology can also be used through analog methods like new production techniques, creating smart devices, or designing innovative products that address the identified problem, even without digital components.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Related Tags
Youth ChallengeTech SolutionsDesign SprintInnovationSustainable GoalsTarget AudienceProblem SolvingEducationSocial ImpactPrototype