Game Theory: Five Nights at Freddy's SCARIEST Monster is You!
Summary
TLDRIn this engaging video, MatPat dives into the world of Five Nights at Freddy's, offering a mix of humor and insight. Initially dismissing the game's scares, he uncovers its deeper, darker story involving five missing children, haunted animatronics, and eerie events surrounding the pizzeria. Drawing comparisons to a real-life tragic incident, MatPat presents a theory suggesting that the protagonist, Mike Schmidt, is the murderer, luring children to their deaths. This theory ties the game's lore to the real-life 1993 Chuck E. Cheese massacre, making for a chilling and compelling analysis of the game’s mysteries.
Takeaways
- 😀 MatPat introduces the game 'Five Nights at Freddy's' as the 'scariest game of all creation' and expresses fear during his gameplay experience.
- 😀 The game is about a night guard in a pizzeria with roaming animatronics, and MatPat is caught off-guard by the intensity of the game.
- 😀 The protagonist (Mike Schmidt) has to survive five nights in Freddy Fazbear's Pizza while avoiding attacks from animatronics like Bonnie, Freddy, Chica, and Foxy.
- 😀 The core story involves the disappearance of five children who were lured into the pizzeria by a man in a costume, leading to their souls haunting the animatronics.
- 😀 MatPat dives into the deeper lore of 'Five Nights at Freddy's,' discussing the haunted history of the pizzeria and the unsettling presence of Golden Freddy.
- 😀 Golden Freddy is an anomalous animatronic who defies the rules of physics, appearing unpredictably and causing game crashes when attacking.
- 😀 MatPat draws parallels between the in-game events and a real-life tragedy involving a shooting at a Chuck E. Cheese in 1993, suggesting this could have inspired the game.
- 😀 He connects the five child victims in the game to the five victims of the 1993 incident, noting the similarities in the animatronics' behaviors and their association with the real-life victims.
- 😀 The narrative suggests that the protagonist is the murderer, responsible for luring children to their deaths, which ties into the recurring theme of guilt and punishment in the game.
- 😀 MatPat concludes that 'Five Nights at Freddy's' is an allegory for the real-life tragedy, with the protagonist reliving their crimes in a never-ending nightmare, unable to escape their guilt.
Q & A
What is MatPat's initial reaction to playing Five Nights at Freddy's?
-MatPat is initially shocked and scared by the game. He reacts with surprise and fear to the camera jumpscares and eerie sounds in the game, even whispering to the audience about his fear.
How does MatPat describe the early gameplay experience of Five Nights at Freddy's?
-MatPat describes the gameplay as intense, with frequent scares from jumpscares and the looming threat of the animatronics. He humorously reacts to the scares, often switching between nervousness and laughter.
What is MatPat's overall opinion on the game after playing it?
-MatPat admits that he underestimated Five Nights at Freddy's when it first came out, but after playing it, he found it to be much more intriguing with deep storytelling, mystery, and disturbing elements.
How does MatPat explain the deeper story elements of Five Nights at Freddy's?
-MatPat reveals that the game’s seemingly superficial story—about a night guard at a pizza restaurant—is much more complex, with dark secrets like the disappearance of children, haunted animatronics, and unsettling clues that point to a tragic past.
What is the connection MatPat makes between Five Nights at Freddy's and a real-life tragedy?
-MatPat links the game’s plot to the real-life 1993 Chuck E. Cheese shooting incident, drawing parallels between the five child victims in the game and the five victims of the real-life shooting.
What role do the animatronics play in the game according to MatPat?
-The animatronics in the game are haunted by the spirits of the missing children. They are a central part of the game’s mystery, with their behavior being a reflection of the children’s suffering, and they act as both the game's antagonists and key story elements.
What theories does MatPat discuss regarding Golden Freddy?
-MatPat explores the theory that Golden Freddy may be based on the real-life survivor of the Chuck E. Cheese shooting, Bobby Stephens, who played dead to avoid being killed. He connects this idea to Golden Freddy’s behavior, where the animatronic appears randomly and behaves erratically.
How does MatPat interpret the phrase 'IT'S ME' in the game?
-MatPat theorizes that 'IT'S ME' is a direct reference to the player’s character being the murderer, hinting at the idea that the player is actually responsible for the deaths of the children, and that the entire game represents the character’s nightmares and guilt.
What is MatPat's theory about the player character, Mike Schmidt, in the game?
-MatPat suggests that Mike Schmidt, the player character, is a murderer who lured children to the back of the pizzeria, killed them, and stuffed their bodies into animatronic suits, leading to the hauntings and terror in the game.
How does MatPat link the animatronic behavior to the real-life victims of the Chuck E. Cheese incident?
-MatPat connects the animatronics' behavior to the real-life victims, noting how each animatronic seems to represent a specific victim. For example, Bonnie is associated with Ben, who was vacuuming at the time of the attack, and Foxy with Margaret, the manager, who was in the back office counting receipts.
Outlines

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowMindmap

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowKeywords

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowHighlights

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowTranscripts

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowBrowse More Related Video
5.0 / 5 (0 votes)