How To Produce #1 HIT "Fortnight" by Taylor Swift | Billboard Breakdown

Studio
24 May 202426:42

Summary

TLDRDans cette édition des Billboard Breakdown, l'animateur Bad Habit explore la chanson 'Fortnite' de Taylor Swift et Post Malone, analysant sa réussite et sa production par Jack Antonoff. Il décompose la chanson section par section, identifiant les instruments et les techniques utilisées, comme les synthétiseurs Roland et les effets de saturation, pour créer un son unique. Le focus est sur la réplication de l'approche organique et analogue, l'importance de l'humanité dans les performances et l'utilisation d'automations pour capturer l'essence de la chanson.

Takeaways

  • 🎶 Le script détaille le processus de reconstitution d'une chanson de Taylor Swift intitulée 'Fortnite', produite par Jack Antonoff, qui a remporté un Grammy.
  • 🔍 L'analyse se déroule section par section, soulignant l'évolution constante et l'ajout de nouvelles couches sonores tout au long de la chanson.
  • 🎵 L'importance de l'approche organique et de l'utilisation d'instruments réels et de synthétiseurs analogiques est mise en évidence pour donner une texture unique à la production.
  • 📊 La chanson a connu un grand succès, atteignant le numéro un du Billboard et se trouvant actuellement à la huitième place.
  • 👤 Le script est présenté par Bad Habit, qui semble enthousiaste à propos de cette reconstruction musicale et partage son processus créatif étape par étape.
  • 🎹 La base de la chanson est reconstituée en utilisant des sons de synthétiseurs comme le Juno de Roland, ajustant l'attaque et l'agressivité du son pour correspondre à la douceur de la chanson.
  • 🔊 L'usage de l'automatisation est fréquent dans la chanson, modifiant les filtres et les coupures pour créer une dynamique et un espace pour les parties vocales.
  • 🥁 La percussion est introduite avec des samples de machines à rythmes analogiques des années 80, comme la machine à rythmes Roland 707, ajustées pour un son plus profond et une réverbération plus grande.
  • 🌐 L'ajout de textures et de couches supplémentaires, telles que des échantillons de voix, des cuivres et des instruments de guitare, enrichit la chanson et crée une profondeur sonore.
  • 🔧 L'utilisation de plugins et d'effets tels que le saturateur, le fragmenteur et la réverbération Lexicon 480 est décrite pour apporter une analogie et une épaisseur à la production.
  • 🎶 La chanson se développe avec l'ajout de nouveaux éléments tels que des percussions, des cuivres plus forts et des samples de vents pour créer une transition fluide et dynamique.
  • 🔚 L'outro de la chanson est marqué par une augmentation de l'énergie avec l'ajout de plus de couches sonores et de l'élaboration des percussions pour un finale épique.

Q & A

  • Qui est l'interprète principal de la chanson 'Fortnite' que Bad Habit va décomposer dans sa vidéo ?

    -La chanson 'Fortnite' est interprétée par Taylor Swift et Post Malone.

  • Quel succès a connu la chanson 'Fortnite' après sa sortie selon le script ?

    -La chanson a connu un énorme succès, atteignant la première place du Billboard et se trouvant actuellement à la huitième place.

  • Qui est le producteur de la chanson 'Fortnite' et quel est son approche de production ?

    -La chanson a été produite par Jack Antonoff, un producteur Grammy gagnant, qui aime adopter une approche organique en utilisant de nombreux instruments réels et des synthétiseurs analogiques.

  • Comment Bad Habit a-t-il décrit l'approche pour décomposer la chanson section par section ?

    -Bad Habit a expliqué que la meilleure façon de décomposer la chanson était de le faire section par section, car il y a toujours quelque chose qui change, de nouveaux éléments apparaissant et évoluant tout au long de la chanson.

  • Quel est le premier élément musical que Bad Habit a identifié dans la section des versets de 'Fortnite' ?

    -Le premier élément musical identifié dans les versets est une basse qui semble provenir d'un synthétiseur Roland, spécifiquement d'un modèle Juno.

  • Quelle technique Bad Habit a-t-il utilisée pour rendre la basse moins agressive dans la section des versets ?

    -Bad Habit a utilisé la réduction de l'attaque et l'ajout d'une saturation pour adoucir la basse et la rendre moins agressive.

  • Quel type d'instrument Bad Habit a-t-il utilisé pour créer l'harmonie dans la section des versets ?

    -Pour créer l'harmonie, Bad Habit a utilisé un son qui lui rappelle les voix, probablement des échantillons de voix jouant une partie arpegiée avec les notes des accords.

  • Quel synthétiseur Bad Habit a-t-il mentionné pour reproduire le son des échantillons de voix dans la chanson ?

    -Bad Habit a mentionné l'utilisation d'un Corg M1, un autre synthétiseur de la marque Roland, pour reproduire le son des échantillons de voix.

  • Quels sont les éléments de production que Bad Habit a identifiés comme importants pour la chanson 'Fortnite' ?

    -Les éléments importants de production incluent l'automatisation, l'utilisation de textures et d'ear candies, et la performance en direct qui donne un sentiment humain et vivant à la chanson.

  • Quel outil Bad Habit a-t-il utilisé pour ajouter des textures supplémentaires à la chanson ?

    -Bad Habit a utilisé le plugin 'Fragments' de Arturia, qui est un granulaire, pour ajouter des textures supplémentaires à la chanson.

  • Comment Bad Habit a-t-il abordé la création de la section du pont et de la sortie de la chanson 'Fortnite' ?

    -Pour la section du pont et la sortie, Bad Habit a ajouté de nouvelles couches de pads, des sons de cuivres brillants, et a enrichi les batteries en ajoutant de nouveaux éléments pour augmenter l'énergie et l'intensité de la chanson.

Outlines

00:00

🎶 Analyse de la chanson 'Fortnite' de Taylor Swift

La vidéo démarre par l'annonce de la remise en forme d'une chanson de Taylor Swift, 'Fortnite', en collaboration avec Post Malone. Le présentateur, Bad Habit, exprime son enthousiasme à propos de cette chanson qui a connu un grand succès, notamment en atteignant les sommets du Billboard. Il souligne également la participation de Jack Antonoff, un producteur Grammy-remporté, connu pour son approche organique en utilisant de nombreux instruments réels et des synthétiseurs analogiques. Le but est d'apprendre de cette production et d'identifier des éléments à intégrer dans leurs propres chansons pour une sonorité unique. La méthodologie choisie est d'examiner la chanson section par section, en commençant par le verset et en identifiant les instruments de base tels que la basse qui semble provenir d'un synthétiseur Roland Juno ou similaire.

05:00

🎵 Détails de la production musicale et recherche du son parfait

Le paragraphe se concentre sur la recherche du son de base et les ajustements pour obtenir une sonorité douce, en réduisant l'attaque et en expérimentant avec différents synthétiseurs. Il est question de l'ajout de saturation pour enrichir le bas et de l'importance de l'harmonie dans la chanson, avec des sons qui rappellent les voix, probablement des échantillons vocaux arpegiés. Le présentateur partage également ses tentatives pour reproduire ce son à l'aide de différents instruments et plugins, comme le Corg M1 et Omnisphere, tout en préservant un sentiment 'live' et en automatisant certains éléments pour créer une dynamique dans la chanson.

10:02

🥁 Intégration des percussions et des textures dans la chanson

Dans ce paragraphe, le focus est mis sur l'ajout de percussions, en utilisant des machines à rythmes analogiques telles que la Roland 707, et la recherche de sons de guitares et d'autres instruments pour enrichir la texture musicale. Des effets comme le tremolo et la réverbération sont discutés pour leur rôle dans la création d'un son épique. Des techniques de mixage, telles que l'utilisation de l'EQ pour ajuster les fréquences et l'ajout de réverbération spécifique aux instruments, sont utilisées pour donner vie à la chanson et préparer la transition vers le chorus.

15:04

🎼 Développement de la chanson avec de nouveaux éléments

Le présentateur explore l'ajout de nouveaux éléments au cours du second couplet et du premier refrain, en utilisant des textures et des percussions supplémentaires pour créer une profondeur et une richesse sonores. Il identifie des sons spécifiques, tels que des échantillons de guitares avec des effets de tremolo, et utilise des plugins comme le granulator 'Fragments' pour ajouter des couches de texture. La section couvre également l'importance de l'automatisation dans la production pour imiter un sentiment de jam et de jeu en direct.

20:05

🌟 Amélioration de la chanson avec des instruments et des effets supplémentaires

Ce paragraphe se concentre sur l'ajout de plusieurs couches de pads et d'effets pour enrichir la chanson, notamment avec des sons provenant du Juno et d'autres synthétiseurs. L'accent est mis sur l'ajout de textures et d'ear candies, ainsi que sur l'utilisation de l'automatisation pour varier les paramètres des instruments pendant la performance. Des instruments comme le towel et le Oberheim sont mentionnés pour leur contribution aux couches sonores de la chanson.

25:06

🚀 Finalisation de la production avec des ajustements fins et des effets de mastering

Le dernier paragraphe décrit la finalisation de la chanson avec l'ajout de couches supplémentaires, des ajustements de mixage et l'application de techniques de mastering pour assurer une bonne cohésion et une qualité sonore optimale. Il est question d'ajouter des compressions légères aux drums, d'utiliser des effets de reverb et de delay pour créer un environnement sonore immersif, et de finir avec une touche de compression sur le master pour éviter les clippings et unifier le morceau.

Mindmap

Keywords

💡Taylor Swift

Taylor Swift est une chanteuse et auteure-compositeur américaine célèbre pour ses succès musicaux internationaux. Dans le script, elle est mentionnée comme l'artiste principale de la chanson 'Fortnite', qui est à l'honneur de la vidéo. Le terme illustre le thème musical et l'approche de production de la chanson.

💡Post Malone

Post Malone est un artiste musical et producteur américain, connu pour son travail dans divers genres musicaux. Il est mentionné comme étant en collaboration avec Taylor Swift pour la chanson 'Fortnite'. Le terme 'Post Malone' souligne l'aspect de collaboration entre artistes dans la production musicale.

💡Jack Antonoff

Jack Antonoff est un producteur musical et musicien américain, reconnu pour avoir remporté un Grammy. Dans le script, il est identifié comme le producteur de la chanson 'Fortnite', mettant en évidence son approche organique de production musicale avec un usage important d'instruments réels et de synthétiseurs analogiques.

💡Billboard

Billboard est un magazine américain dédié à l'industrie musicale, connu pour ses classements de ventes et de streaming de musique. Le terme est utilisé pour décrire le succès de la chanson 'Fortnite', qui a atteint le numéro un et se trouve actuellement à la huitième place des charts.

💡Synthétiseur

Un synthétiseur est un instrument de musique électronique capable de générer des sons synthétiques. Le script mentionne plusieurs types de synthétiseurs, comme le Juno et le Minimoog, utilisés pour créer les bases sonores de la chanson 'Fortnite', reflétant l'importance des instruments électroniques dans la production musicale moderne.

💡Roland

Roland est une entreprise japonaise connue pour ses instruments de musique électroniques, y compris les synthétiseurs et les machines à rythmes. Le script fait plusieurs références à des produits Roland, comme le Juno et la machine à rythmes 707, qui sont utilisés pour la production de la chanson.

💡Arrangement

L'arrangement musical fait référence à la structure et à la disposition des éléments musicaux dans une composition. Le script décrit l'arrangement de la chanson 'Fortnite' en termes de couplets, de refrains, d'un pont et de sortie, montrant comment la structure contribue à l'évolution de la chanson.

💡Harmonie

L'harmonie est l'aspect musical qui résulte de la combinaison de plusieurs sons à la fois, créant une texture sonore riche. Le script mentionne l'harmonie comme un élément clé dans la chanson, où des sons comme les accords joués par des vocaux échantillonnés contribuent à la texture musicale.

💡Automation

L'automation dans la production musicale fait référence à la modulation automatique des paramètres d'un son au fil du temps. Le script parle d'automatisations sur différents éléments, comme les filtres et les coupures, pour donner une sensation de dynamisme et de performance en direct à la chanson.

💡Textures

Les textures musicales sont utilisées pour décrire les couches supplémentaires de sons qui ajoutent de la profondeur et de l'intérêt à une chanson. Le script mentionne l'ajout de textures pour enrichir la chanson 'Fortnite', en utilisant des effets comme le granuleur 'Fragments' pour créer de nouvelles couches sonores.

💡Mastering

Le mastering est le processus final de réglage du son d'un enregistrement musical, visant à assurer une qualité cohérente et un équilibre entre tous les éléments. Le script conclut avec l'étape de mastering, en appliquant une légère compression et un limitation pour assurer que la chanson soit bien équilibrée et ne déborde pas.

Highlights

Taylor Swift 和 Post Malone 的歌曲《Fortnite》在 Billboard 上取得了巨大成功,排名第一并保持在第八位。

歌曲由格莱美奖得主、年度制作人 Jack Antonoff 制作,他以使用真实乐器和模拟合成器的有机方法著称。

通过逐节分析歌曲,可以学习到如何使歌曲听起来独特并应用到自己的作品中。

歌曲的编曲被详细地映射出来,包括 Verse, Chorus, Bridge 和 Outro 等部分。

在 Verse 部分,主要是为了突出 Taylor 的声音,伴奏相对简单,以 Bass 线和和声为主。

Bass 听起来可能来自 Roland 合成器,特别是 Juno 系列,提供了一种非常通用的声音。

通过调整合成器的攻击和饱和度,可以改变 Bass 的声音质感,使其更加柔和。

在 Verse 中使用了类似人声的和声,可能是采样的声乐,以琶音的形式演奏和弦的音符。

Corg M1 合成器被用来创造类似人声的和声,通过插件可以重现这种声音。

在歌曲中,自动化处理用于调整声音的亮度和混响,以适应人声和其他乐器的变化。

80 年代的 Roland 707 鼓机被用来增加歌曲的模拟感和复古感。

Lexicon 480 混响插件被用来模拟 80 年代歌曲中常见的巨大混响效果。

Chorus 部分引入了新的 Bass 声音,使用 Minimoog 合成器来增加低频的丰满度。

在第二段 Verse 中加入了额外的纹理和打击乐器,增加了歌曲的丰富性。

桥段和 Outro 部分引入了更多的 Pad 层和自动化,为歌曲增加了戏剧性和动态变化。

使用不同的合成器和效果器,如 Omnisphere 和 Towel,来创造独特的声音纹理。

在 Outro 部分,歌曲的能量和强度逐渐增加,使用了更多的合成器层和打击乐器来强化效果。

最终混音阶段使用了 Fairchild 压缩器来增加鼓的凝聚力,并轻微地压缩了主轨道。

整个歌曲的制作过程强调了现场感和不完美性,这是其独特魅力的一部分。

Transcripts

play00:00

guys the day has finally come today

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we're going to break down a song by

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Taylor Swift it's fortnite and it's

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going to sound like

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this all right guys my name is bad habit

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I'm so excited about this billboard

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breakdown because so many of you have

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been asking me to remake a Taylor Swift

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song and today is the day we're going to

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remake fortnite with post Malone and the

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song is having an incredible success

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since the release it was number one on

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Billboard it's currently in number eight

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and it's being produced by Grammy winner

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producer of the Year Jack Antonov and if

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you know him you also know how much he

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likes to keep this very organic approach

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with these Productions with like a lot

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of real instruments a lot of analog

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synthesizers and that's why it's going

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to be very interesting to break this

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down there's a lot to learn from this

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production and many takeaways that you

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can apply in your own songs to make them

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sound unique the best way to break this

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down is going section by section because

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there is always something changing

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always new things coming in evolving and

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that's why I already have my Arrangement

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mapped out right here with the Verse

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Chorus Verse Chorus a bridge and outro

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so we're going to start from the verse

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and the verse is release trip down to

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make room for Tailor's vocals there's

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not much happening there the first thing

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that we can hear is definitely a base

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and some sort of Harmony that we're

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going to cover in a second but let's

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start from the base and the base sounds

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to me like it's coming from a Roland syn

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and my mind goes straight to the Juno

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because this is a syn that I know very

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well I've got the real one behind me but

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it could also be something else you know

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it's a very generic sound which we can

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for example in this plugin all of these

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1982 patches are the original patches

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inside the Juno the same ones that I

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that I have uh in mind so we can start

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from this base let's see

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[Music]

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the sound is not there yet but this is

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the right

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Baseline the only thing I'm not really

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happy about this sound is that the whole

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song to me sounds very soft and this

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sound is a little bit aggressive Maybe

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by reducing the attack a little

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[Music]

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bit maybe um another idea I had is

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trying this different synth which is

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another synth from Roland very very

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similar to the Juno also like the

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patches in this one are very similar to

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the Juno and sometimes I use this when

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the Juno feels a little bit too

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aggressive to me I don't know if it's

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just you know Placebo it's just

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something in my mind or if it's actually

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true but sometimes this can sound a

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little bit more gentle to me so like

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even if we just shape this sound a

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little

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[Music]

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bit this is not bad

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I just like the sound of this a little

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bit better this has like harder

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transients I think I'm going to keep

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this one for

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[Music]

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now yeah okay starting from a sound

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that's this soft now I want to add a

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little bit of saturation I'm going to go

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for this

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one I can enable

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[Music]

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this it's helping especially here in

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this lower range I'm happy with the

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Basse I think we can move on and like

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focus on the harmony of the song because

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there's a lot happening in this song but

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like it all sounds underwater you can't

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really tell what's happening with like

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the chords at least until like the end

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of the song where a lot of new sounds a

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lot of new SCS are coming in we're going

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to do that later in the video but one

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thing that I can definitely hear in the

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verse is this sound that reminds me of

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like vocals so it's probably sampled

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vocals that play this sort of like

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arpeggiated part with the notes of the

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chords so let me show you what I mean

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first of all we got to find the right

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sound and I think I know where to find

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it for two reasons first of all I've

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watched a lot of videos of Jack konov in

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the studio and he has a corg M1 second I

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have it too it's it's back there but

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unfortunately it's broken so yeah I got

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to repair it but anyway I've got the

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plugin and I'm pretty sure that I've

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heard the sound like that before in the

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M1 so we can start from

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that well it's definitely not a vocal

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order

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[Music]

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so you know something like this but this

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is not the right

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sound okay getting

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close is it is it this

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one I think it's this one there is no

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intro the song starts with the verse but

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we go into the verse using this sound

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this

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way and from here they just play this

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sort of arpeggiated part with the notes

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of the chords so basically this stays

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underneath very filtered in the whole

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verse but you have a sense of what's

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happening with the harmony because of

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this

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[Music]

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layer yeah so by me and as you can see I

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wasn't too worried about quantizing this

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perfectly because I wanted to leave this

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live feeling and also the velocities are

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playing an important

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role some ghost notes here and

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[Music]

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there you know this feels human and in

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this song it's All About that you're

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going to see that later too when we go

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like towards the chorus and the outro

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it's all about you know that live

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feeling that live performance and about

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live per performance one of the things

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they do in this song is a lot of

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automations this sound we hear it pretty

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bright in the beginning but as we go

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into the verse to leave space for

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Taylor's vocals they filter it

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down yeah so you have it but it's in the

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background and when we come back to

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this the filter opens just for a second

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because she's not singing there and then

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we close it again and a similar

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automation happens on the base towards

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the end right here we have the cut off

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opening a little bit so we can do that

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easily I mean easily we got to find the

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cut off in here maybe it's not that

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easy and I also have the feeling there

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might be a very very subtle pad like

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super quiet in the mix playing the

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actual chords of the song and this super

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dark pad I just added a little bit of

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decapitator because I wanted to enhance

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the analog feeling that we're looking

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for in the second half of the verse we

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have some drums coming in and these

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drums come from an analog drum machine

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from the80s again from Roland it's not

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the 808 it's not the 909 it's the 707

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and we have so many options to do this I

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have the actual plugin from Roland I

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have a lot of like individual samples in

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all of my folders I also have machine

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which I have right here so this time I'm

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going to go for this one because the

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sounds are very very simple we just have

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a very basic 707 kick and a 707 snare

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that's

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[Music]

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it on the snare we have to work a little

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bit because I think they tuned the snare

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a little bit lower they pitched it down

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a little bit and also it has a huge

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Reverb maybe we can bring it like two

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semi tones down something like that to

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make you know the body a little bit

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bigger and one thing that we could do is

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actually add the Reverb directly inside

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machine it's very convenient sometimes I

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do it but most most of the times I like

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to just have the Reverb as a plugin

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anyway we can

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try it's pretty cool

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though but since we are going for this

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80s sound I actually want to try to use

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a Reverb as a plugin and I want to use

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this legendary Reverb the Lexicon 480

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that together with the 224 this one

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right here these two reverbs are the

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ones that you hear in most of the 80s

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songs where you can hear like that huge

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snare you know drowning the raver these

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are the ones but if I put it right here

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now the Reverb is also going to be on

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the kick you know because I put the

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Reverb on the whole kit after a machine

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this is not what I want so there is a

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solution to this I'm just going to

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create two audio tracks and I'm going to

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send the kick and the snare out of

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machine separately into these two audio

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tracks send the kick to number two for

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example and the snare to number three so

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now we can take these two and uh this

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one is going to take from two this this

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one is going to take from

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three exactly so we have the kick right

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here and the snare right here so at this

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point I can just take this Reverb and

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put it only on the snare of course we

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don't want the mix to be at 100% but

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instead of putting the Reverb in

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parallel like I usually do to keep the

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dry signal of the snare in this case I

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might want to keep it like that just as

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an insert because I kind of like the

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fact that having the Reverb directly on

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the track makes it a little bit softer

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and like I said in the beginning this is

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a song that sounds soft to me the drums

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are not Punchy the drums are not hitting

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hard so I actually like uh to keep the

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Reverb like this okay now I like it I

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like the sound of the Reverb and also to

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make it even softer I eqed the snare and

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as you can see these are the frequencies

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where the snare was

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hitting you know so I just reduced like

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a Deb very happy with the sound of the

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snare now

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yeah woo okay we can move on to the

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first chorus because it's basically it

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for the verse and not much is changing

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to be honest we can just take all this

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that we have in the second half of the

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verse and the only new thing I'm hearing

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in the course is a new base which

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actually just supports the base that we

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already have it feels to me like in the

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course the base is becoming a little bit

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bigger a little bit soer we need a

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fatter sound so I might want to try the

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minimog

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[Music]

play10:31

this could be

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good this has a very very big low end

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which might be what we need together

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with this one you know so without

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it but you

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know yeah okay that was easy verse two

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we don't have many new things happening

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here some textures some ear candies and

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some percussions that come in and I'm

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going to start from that thing that goes

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it sounds like I don't know to be honest

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I don't really know what that is it

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reminds me of some sort of like guitars

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sampled with possibly like a tremola on

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it I want to go for omnisphere I don't

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even know why I thought of omnisphere

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but what I know is that so many of these

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presets just if I type guitar are

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already like layers of guitars and other

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things which is exactly what I'm looking

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for you know I'm not looking for an

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actual guitar so I don't know here it's

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just about finding something

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[Music]

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so this is a cool guitar sound that I

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found I just filtered it and added a

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little bit of delay but I think the main

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thing about this sound is that it has

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that sort of like tremolo effect so I

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might want to try to add uh a

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tremolator you know that's what I

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mean listening to this there might also

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be some sort of like brass like a

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trumpet maybe even from the Juno I don't

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know

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[Music]

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trumpet maybe horn and I also added this

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sound doing the exact same thing with a

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different preset this B electric guitar

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so

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wow yes there's also a very subtle

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texture evolving in the verse especially

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towards the second half of the verse two

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it sounds a little bit like a whistle

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you know and this is what I found some

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sort of like whistle uh the only

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interesting thing is that I was playing

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it live and I played a little bit with

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the pitch band you know so you can you

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can definitely hear

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it this is very interesting and I was

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hearing something like that in the

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original song so I did it a couple of

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percussions happening here and there in

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the verse I kind of hear some sort of

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like clap in a triangle with like a huge

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Reverb I'm going to find uh some analog

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claps um I'm thinking of like lindrum

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claps so maybe let's see you know like a

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very classic clap like

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[Music]

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this we have just something like that

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but on the triangle we can do something

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a little bit more interesting Instead

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This is the sample that I chose we're

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going to add a big Reverb to this like a

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huge

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Reverb but I just had an idea since the

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song is all about textures things

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evolving coming going why don't we use

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uh a plugin like fragments from artoria

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it's basically a granulator this might

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create some additional textures you know

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when that triangle plays and then maybe

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the textures are going to keep playing

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for a little bit and then they're just

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going to go

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away okay this is a little bit too

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much this is nice this is nice you can

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hear like this

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tail yeah I love that it moves from

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right to left speaker you know it makes

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a lot of sense with the approach Jack

play14:02

Antonov used for this

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production and now the other texture

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coming in super

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interesting yeah and after verse two we

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go into chorus number two which is

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followed then by some sort of like

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Bridge chorus number two and the bridge

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are actually very very similar just some

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things are coming and some things are

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going but the bulk of it is pretty much

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the same but in the second chorus new

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drums are coming in and these are

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acoustic drums so like a real kit that

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we can try to find in Addictive Drums we

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need a very very simple pattern kick

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snare and possibly a little hat okay

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this is pretty cool this is a very

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simple pattern like the sound is

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definitely not the right one but the

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pattern is good going to move this up

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this up this up so this way every time

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the kick and the snare are playing the

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high hat is going to be a little bit

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more open so you have

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that and now we can worry about the

play14:57

sound

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okay let's try to find first of all a

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kit that sounds close I think I'm going

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to go for something like vintage dry

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this is cool because the snare is

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blending in perfectly with the

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707 yeah and this is helping it's

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bringing the energy up for the second

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chorus going towards the end of the song

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which becomes even more epic but since

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this drum kit is pretty dry and I want

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to leave it this way I actually had an

play15:27

idea I might reset sample the whole kit

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and then try to like distort that one

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and keep it at a very low volume so let

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me show you what I mean I can just

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create a new track and the as an input I

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can just take Addictive Drums so now I

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can just record this in

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audio and now that I have it I can just

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distort it real bad with some very cool

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plugins there's one plugin from uad

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which is called

play15:51

[Music]

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raw I think I like this preset yeah so

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dry raw woo and one more thing we can do

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on this layer to make sure it's not in

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the way of the main drums is compress it

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like real hard so we're basically

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creating some parallel compression and

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some parallel

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Distortion this is cool like not as much

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lowend and of course this has to be very

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quiet in the mix but when you play it

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together with the other

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drums if I just mute it you notice it

play16:30

immediately so it's a nice addition to

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have in the back and these drums they

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stay till the end of the second chorus

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but in the beginning of the bridge they

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just go away and we go back to you know

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the 707 kit but then in the second half

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of the bridge leading to the

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outro the kit is coming back so between

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the second chorus and the bridge a few

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more things are happening we have a

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couple more layers of pads that probably

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come from the Jun again and one of these

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is a very Plucky sound that we can

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recreate pretty easily probably the

play17:03

filter opens a little bit towards the

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end again we have all of these

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automations on the cut off you know

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making it brighter for a second and then

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it goes dark

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[Music]

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again something like that and then every

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now and then we can do some automations

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to the filter you

play17:24

[Music]

play17:27

know yeah the course we have more ear

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candies and there's one that's very

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noticeable coming from the Juno but this

play17:33

time I want to use a different plugin

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for the Juno I'm going to use the towel

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I think I'm going to just do it myself

play17:38

because this is a very easy patch so we

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start from something like that of course

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like the chor has to be enabled who's

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even using the Juno with no chores I

play17:47

mean

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what so enable the

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envelopes the attack has to be

play17:57

long okay

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[Music]

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okay so this is what it's doing but we

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got to do some automations here because

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this is all part of them playing in the

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studio just jamming around like the

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whole production of this song is based

play18:16

around the concept of just you know live

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playing it's like they were just hanging

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around and they just started jamming on

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the instruments and the song came out

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and maybe maybe that's what happened I

play18:27

mean we don't know but it's possible so

play18:29

we gotta uh do it by automating some

play18:33

things that they probably played live

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with the knobs no attack till this note

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right here so this final note it has

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attack at

play18:44

zero exactly exactly and we can also

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automate the cut off a little bit

play18:49

because I think this first part has the

play18:51

cut off a little bit more closed

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[Music]

play18:59

I also want to hear the delay

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[Music]

play19:02

more perfect remember when we added

play19:05

fragments before to like create more

play19:07

textures I think we can do the same

play19:09

thing for this layer right

play19:11

[Music]

play19:13

here this is very

play19:16

cool oh listen to this I love it but

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what about what about the preset that I

play19:22

used before past lives it was this one

play19:26

[Music]

play19:31

yes uh yes I I actually like this one

play19:34

better I added two more things real

play19:36

quick this like wind effect that they

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used as a transition to go into the

play19:41

second course that sounds like this and

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the original sample I started from was

play19:47

this one but you know if you just pitch

play19:49

it down like two octaves you boost up

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the volume stretch it and now it's going

play19:54

to sound like this and in the original

play19:57

track it sounded to me like there was

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some sort of like water effect like

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water uh dripping I found this loop I

play20:05

quantized it in eighth notes so it's

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[Music]

play20:10

like okay and then I just added a little

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you know Reverb to make it sound like

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it's in a cave or something like that a

play20:19

little bit of delay nothing special and

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to create some movement I just um added

play20:24

ELO tool so you have

play20:27

[Music]

play20:30

this okay we're almost there but we're

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missing some big SCS a few big layers

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that come in towards the end of the song

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the song becomes bigger and bigger and

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the outro sounds like there's 50 people

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playing at the same time and these

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bright sints are just the easiest sound

play20:45

possible because this is the first patch

play20:47

of the

play20:48

[Music]

play20:50

Juno

play20:53

okay and some Reverb very

play20:56

nice this was only one of the layers

play20:59

that we need because going into the

play21:00

second half of the outro where

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everything is really like exploding the

play21:04

energy is going up we need something

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bigger and again I'm thinking of like

play21:08

brassy sounds very bright like this

play21:11

one something like that very aggressive

play21:14

you know and these are the two sounds

play21:15

that I use one which is a very simple

play21:17

profit brass uh I use the delay on it

play21:20

and the second one comes from the

play21:22

oberheim from artoria and so when you

play21:24

play them together with this long

play21:26

release listen to this

play21:29

[Music]

play21:31

yeah and from here we're going to have

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to enrich the drums as well some new

play21:36

symbols are coming in we're going to do

play21:38

that in just a second but before doing

play21:40

that what I'm missing now for this final

play21:42

part of the song are some like sustained

play21:44

chords with this approach sonically so

play21:47

we need some sounds like these ones like

play21:50

bright you know super aggressive there

play21:52

are just

play21:53

[Music]

play21:56

sustain yeah

play21:59

I found four

play22:00

layers let me show you what I did so

play22:03

this is a very very simple layer coming

play22:05

from the Juno this is actually a patch

play22:07

from the original Banks it sounds like

play22:09

this and actually for this one I also

play22:12

copied it in the first half of the outro

play22:15

and when we get

play22:17

[Music]

play22:21

here something similar is happening with

play22:24

this one down here I automated the

play22:26

filter cut off

play22:28

[Music]

play22:30

on this one I just wanted a little bit

play22:32

of distortion and again one of these

play22:35

from

play22:38

Repro oh my God I love these s these are

play22:41

so cool okay only two more things are

play22:43

missing the real drums are becoming

play22:45

busier here we have more

play22:48

symbols like that with some like

play22:50

velocities go

play22:53

like I think I'm also hearing this one

play22:56

and like eight notes

play22:58

[Music]

play23:03

then we have a crash

play23:06

here okay and to really make sure the

play23:08

outro was taken off I added a few more

play23:11

layers one which is just you know

play23:14

another like

play23:16

symbol same thing I wanted it to really

play23:19

explode and so I went for a

play23:22

Gong you know this is I don't know if

play23:25

it's in the original song but it sounded

play23:27

good to me you know when you get to this

play23:31

part and the little

play23:35

[Music]

play23:39

Shaker at this point just more ear

play23:41

candies are left and uh I have an idea

play23:44

to make this little transition into the

play23:46

bridge We have basically those bright

play23:49

scents that we used before right

play23:52

these you can create a new audio track

play23:55

and resample them and then just work

play23:57

with the audio

play24:00

sampling I can just do something like

play24:02

this we don't have

play24:06

attack yeah and in the braid there's one

play24:09

more little thing that I think I can do

play24:11

Again by resampling these bright strings

play24:14

so again same thing something like that

play24:17

and I think I'm going to reverse it and

play24:19

then move it so now it sounds like

play24:22

this which is pretty cool but again I

play24:25

want to add that fragments once again

play24:27

because now I have a different idea so

play24:29

basically what I'm thinking is using

play24:31

fragments to create some sort of like

play24:33

texture that we're going to keep

play24:35

throughout the whole song freeze this

play24:37

one so now when we blend them it's going

play24:39

to sound nice but we can also use these

play24:42

waves you know for the rest of the song

play24:44

especially like here in the outro it's

play24:46

going to be nice to have but maybe we

play24:48

can introduce this starting from Chorus

play24:50

2 it's there it's definitely doing

play24:52

something you know listen if I mute

play24:56

it I'm going to reorganize the session

play24:59

apply a touch of mastering just a little

play25:01

bit of compression to the drums and then

play25:02

we're done okay just a touch of

play25:04

compression on the master a little bit

play25:05

of limiting just to make sure we're not

play25:07

clipping so this final section is so

play25:10

cool I just want to add a little bit of

play25:11

compression to the drums and we're good

play25:14

to go we're good to go and this time I

play25:16

want to use the fair child but you know

play25:18

pretty lightly let's see if we can find

play25:22

something okay I'd like this just really

play25:25

really subtle

play25:28

but you know I wanted to compress a

play25:30

little bit those kicks and those snares

play25:32

together especially because they're

play25:34

coming from the 707 and from the real

play25:36

kit so this way we have a little bit

play25:40

more

play25:41

glue and you know I think I'm not going

play25:45

to do anything else it

play25:48

sounds pretty

play25:50

good

play25:54

wow so

play25:57

nice and and here we have it guys this

play25:59

is fortnite by Taylor Swift and post

play26:01

Malone I hope you guys enjoyed it

play26:03

because it was so much fun for me and

play26:05

for this breakdown we had a slightly

play26:07

different approach we needed to keep a

play26:09

lot of this real feeling a lot of things

play26:11

coming and going a lot of playing live a

play26:13

lot of imperfections in a way and that's

play26:16

the cool thing about this production

play26:18

it's what it sets it apart so as always

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if you have any questions or if you have

play26:22

any song requests leave it in the

play26:24

comments because yes I'm reading them if

play26:26

you want to see more billboard

play26:27

breakdowns make sure to check this

play26:29

playlist right here and you can find

play26:31

more remakes on my own channel now don't

play26:33

forget to like the video subscribe to

play26:35

the channel and I'll see you in the next

play26:36

build breakdown

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Related Tags
MusiqueRéinterprétationTaylor SwiftPost MaloneProductionBillboardBreakdownSynthétiseurJack AntonoffAnalogiqueMixage
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