Things are getting SPICY in R.E.P.O.!

semiwork
23 May 202505:58

Summary

TLDRIn this devlog, the team shares updates on the open beta, including new features like the cart cannon, new weapons, and a fresh level. They clarify that the museum is still a work in progress, with improvements coming soon. The new difficulty system, which introduces moon phases every fifth level, will make the game progressively harder, balancing the challenge for casual and dedicated players alike. The devs highlight players' creative use of game mechanics, like turning the pocket cart into a battle tank. Players are encouraged to join the open beta and provide feedback to help shape the game.

Takeaways

  • 😀 The video discusses the current state of an open beta for a game, with new features like the cart cannon and new levels available for testing.
  • 😀 Players can opt into the open beta to try new weapons, levels, and features and provide feedback via Discord.
  • 😀 The open beta is a work in progress, and the content is not yet finalized; feedback is encouraged to improve the game.
  • 😀 The museum of human art, a feature in the game, is still being developed, with improvements like graffiti and paintings planned for the final version.
  • 😀 A new difficulty system is being introduced to make the game more challenging, with difficulty increasing every fifth level, rather than the initially planned tenth level.
  • 😀 The new difficulty system features different moon phases that affect the strength of enemies, making gameplay progressively harder.
  • 😀 The goal of the difficulty system is to provide a balanced experience for both casual players and those who aim to reach higher levels.
  • 😀 The game developers value community creativity, highlighted by players coming up with new uses for the cart cannon, such as turning it into a battle tank.
  • 😀 The game will continue to evolve through updates, with features like the difficulty system being adjusted based on player feedback.
  • 😀 The video concludes with a playful moment referencing a blood moon and monsters, alongside a humorous interaction involving the game's developers.

Q & A

  • What is the purpose of the open beta mentioned in the video?

    -The open beta allows players to try out new features such as the cart cannon, new levels, and other updates before the first official update is released. It serves as a way for the developers to gather feedback and make improvements.

  • Why does the developer mention that the museum looks bland in the open beta?

    -The developer clarifies that the museum in the open beta is not finished, and its current state is a work in progress. The final version will include improvements like graffiti and paintings to make it more visually appealing.

  • What change has been made to the difficulty system in the game?

    -The difficulty system will now occur every fifth level, instead of every tenth level as initially planned. This adjustment is aimed at ensuring the game remains challenging as players progress.

  • How does the new difficulty system affect gameplay?

    -The new difficulty system introduces different moon phases every fifth level, making enemies stronger and providing a more challenging experience. This is designed to balance gameplay for both casual and more dedicated players.

  • How will the moon phases impact the game's difficulty?

    -At every fifth level, a new moon phase will occur, causing enemies to become stronger. As the player upgrades and becomes more powerful, the game will present tougher challenges to maintain a balanced difficulty curve.

  • What was the unexpected use of the cart cannon mentioned in the video?

    -Players discovered that they could put a pocket cart inside a bigger cart and place the cart cannon inside. This allowed players to steer the cart themselves, turning it into a makeshift battle tank.

  • What is the developer’s attitude towards player feedback in the open beta?

    -The developer encourages players to provide feedback via Discord. They believe player input helps them improve the game and appreciate the creative ways players are using the tools provided.

  • Why does the developer refer to the open beta as a 'work in progress'?

    -The open beta is a pre-release version of the game, and not all features or levels are finished. The developer emphasizes that players should not expect a polished final version and should provide feedback to help improve it.

  • How does the game aim to cater to both casual and hardcore players?

    -The difficulty system is designed to provide a fun and balanced experience for both casual players who may only play a few levels and hardcore players who aim to reach higher levels. The game adjusts its challenge accordingly.

  • What specific improvements are being made to the museum in the game?

    -The museum will receive visual enhancements, including graffiti and paintings, to make it more engaging and visually rich. These updates aim to improve the aesthetics and make the museum look grander once completed.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Related Tags
Open BetaGame UpdateCart CannonMoon PhasesDifficulty SystemGame DevelopmentUser FeedbackLevel DesignSwedish DevlogBeta TestingIndie Game