Video Tutorial Cakra Nusantara

Caksara
4 Jul 202206:22

Summary

TLDRCak Sara is an interactive and innovative board game designed to help students improve their reading skills. Played by four teams of two players each, the game includes eight unique tokens representing Indonesia's cultural diversity. Players take turns answering questions within 30 seconds, using a 'Help Me' card if needed. The game involves checkpoints and rotating play orders determined by a spinner. Teams earn points and the first to reach the finish line wins. The game promotes learning through teamwork, quick thinking, and strategic assistance, making reading more engaging and fun for students.

Takeaways

  • ๐Ÿ˜€ The Cakra Nusantara game is an interactive and innovative board game designed to help students improve their reading skills.
  • ๐Ÿ˜€ The game can be played by eight players divided into four teams, with each team having one piece (pion) to move during the game.
  • ๐Ÿ˜€ There are eight different types of pion, each representing a different cultural element from Indonesia.
  • ๐Ÿ˜€ The Cakra Putar is a spinner used to determine the order of play and is spun four times during the gameโ€”at the start and at each checkpoint.
  • ๐Ÿ˜€ The game consists of 20 points to pass, with three checkpoints where players must spin the Cakra Putar to change the order of play.
  • ๐Ÿ˜€ The game uses three types of cards: question cards, answer cards, and 'Help Me' cards that allow players to ask for help from their teammate.
  • ๐Ÿ˜€ Players take turns answering questions, with a 30-second time limit to answer each question correctly to move forward.
  • ๐Ÿ˜€ If a player answers incorrectly, they can use a 'Help Me' card, allowing their teammate to assist them, and if the second player answers correctly, they move forward.
  • ๐Ÿ˜€ Teams accumulate points as they pass each checkpoint, with the first team to reach a checkpoint earning extra points for their level.
  • ๐Ÿ˜€ The game ends when a team reaches the finish line, and the winner is the team that either reaches the finish line first or has accumulated the most points at the checkpoints.

Q & A

  • What is the primary purpose of the 'Cak Sara' board game?

    -The primary purpose of the 'Cak Sara' board game is to help students learn how to read, thereby improving their learning outcomes.

  • How many players can participate in the game, and how are they divided?

    -The game can be played by eight players, divided into four teams, with two players per team.

  • How many types of game pieces (pions) are available, and what do they represent?

    -There are eight types of game pieces available, each representing the diversity of Indonesian culture.

  • What is the role of the 'Cakra Putar' in the game?

    -The 'Cakra Putar' is used to determine the order of play and is spun four times during the game: once at the start and again at each checkpoint.

  • How is the game board set up, and how is the gameplay initiated?

    -The board is positioned in the center, with each team lined up on the south side. The 'Cakra Putar' is placed on the west side, and the question and guide cards are on the east side. Each team spins the 'Cakra Putar' to determine their play order before starting.

  • What are the three types of cards used in the game, and what are their purposes?

    -The three types of cards are: the 'question card', which contains the questions to be answered; the 'answer card'; and the 'help me card', which is used for requesting help from a teammate.

  • How does a team advance during the game?

    -A team's piece moves forward when they correctly answer a question within 30 seconds. If they answer incorrectly, they can use the 'help me card' to get assistance from a teammate. If they answer incorrectly without using the 'help me card', their piece stays in place.

  • What happens when a team reaches a checkpoint?

    -When a team reaches a checkpoint, they spin the 'Cakra Putar' to change the order of play. The first team to reach a checkpoint earns one point and gets a break while waiting for the others.

  • What are the restrictions on collaboration and use of the 'help me' card?

    -Teams are not allowed to collaborate with other teams. The 'help me card' can only be used twice per player during the game.

  • How is the winner determined in the game?

    -The winner is the team that either reaches the finish line first or accumulates the most points by reaching checkpoints first.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Related Tags
Interactive gameLearning toolTeamworkCultural explorationEducationReading skillsStudent engagementGame-based learningNusantaraEducational gamePuzzles