The ONLY TOP 10 META Weapons video you need to watch | CODM Season 05

path.‎exe
28 May 202412:09

Summary

TLDRIn this Lock and Load video, the new season of Call of Duty Mobile is dissected, highlighting weapon meta changes. The Tundra sniper retains its top spot despite a slight ADS speed nerf. The PKM excels in suppressive fire, while the LK24 offers better mobility with less flinch. The Kilo 141 is praised for its versatility, and the SKS and AS VAL stand out for their close-range capabilities. The HVK-30 and Type 19 are recognized for their versatility, while the Odin's high recoil demands a specific build. Aggressive weapons like the Fennec and R9 are discussed, along with the QXR and PP19's resurgence. The MG42, despite recent nerfs, still holds a place of fear in the community.

Takeaways

  • 🎯 The Tundra sniper rifle remains the top choice for sniping despite an ADS speed nerf from 480 to 500 milliseconds.
  • 🔥 The PKM is a beast at suppressive fire with its 200-round ammo belt and 25m three-tap kill potential, but suffers from poor handling and mobility.
  • 🚀 The LK24 is favored for its low flinch and good mobility, making it a strong option for players who prefer to move around the map.
  • 🏃 The Kilo 141 offers high mobility and long-range performance, making it a versatile weapon for players who need to rotate quickly.
  • 💥 The SKS is renowned for its fast time-to-kill and can compete with SMGs at close range, but has very low mobility.
  • 🌀 The AS VAL boasts high mobility and a fast rate of fire, making it a strong choice for aggressive playstyles.
  • 🔫 The HVK-30 is a dominant and versatile weapon with a time-to-kill profile that rivals passive weapons at range.
  • 🔧 The Type 19 is a fast-firing, easy-to-use weapon that is competitive at close and mid-range combat.
  • 🔒 The DR-H is a strong contender in the meta, capable of rivaling SMGs with its time-to-kill and flinch potential.
  • 🔄 The Odin has an exceptional time-to-kill at close range but suffers from high vertical recoil and poor hip fire.
  • 🔫 The Fennec and R9 are top choices for aggressive SMG play, with the Fennec being particularly forgiving for missed shots.

Q & A

  • What is the new meta in the Call of Duty mobile game?

    -The new meta in Call of Duty mobile involves a variety of weapon categories, including snipers, passive weapons, full auto weapons, and single firing weapons, each with their own strengths and weaknesses in different combat scenarios.

  • How does the Tundra sniper rifle perform in the new season after its ADS speed nerf?

    -Despite the ADS speed nerf from 480 to 500, the Tundra's performance only worsens by one frame, making it still the best option for sniping due to its superior ADS speed with attachments like Elastic Airborne Tape.

  • What are the advantages of using the PKM in long-range engagements?

    -The PKM excels in long-range engagements with a potential for 200 rounds per ammo belt and a 25M three-tap kill potential, making it a beast at suppressive fire and effective at locking down lanes against enemy pushes.

  • What are the mobility concerns with the PKM?

    -The PKM has poor handling and mobility compared to other weapons like the LMGP, making it vulnerable to flankers and being caught off guard when moving between camping points.

  • Why is the LK24 a good alternative to the PKM?

    -The LK24 is a good alternative due to its minimal flinch, good range profile, and better mobility than the PKM, although it still lacks in mobility and has a poor base iron sight.

  • How does the Kilo 141 compare to other long-range weapons in terms of mobility?

    -The Kilo 141 has better mobility than most long-range weapons, allowing for quick rotations around the map, and it can still outperform many weapons at their prime ranges despite having worse recoil and range profile compared to the PKM and LK24.

  • What is the SKS known for in the Call of Duty community?

    -The SKS is famous for its extremely fast time to kill of 165 milliseconds, capable of shifting the tides of a match in favor of the user, even at close range against aggressive SMGs.

  • What are the drawbacks of the SKS in terms of mobility and flinch control?

    -The SKS has very low mobility, and if built for usable flinch control, it sacrifices mobility for a higher flinch in return, making it less effective in close combat scenarios.

  • How does the AS Val compare to the SKS in terms of mobility and time to kill?

    -The AS Val has a faster rate of fire and better range than the SKS, with almost SMG-like mobility, a 4.20 m/s strafe speed, and a 280 millisecond ADS speed, making it more versatile in both close and long-range engagements.

  • What are the key strengths of the HVK-30 in the current meta?

    -The HVK-30 is one of the strongest and most versatile weapons with a time to kill profile that rivals even passive weapons at range, capable of one-shot headshots up to 28.8 meters and competitive time to kills at longer distances.

  • What are the main cons of the Odin in terms of its performance?

    -The Odin has high vertical recoil, requiring a build focused on recoil control, and its hip fire is the worst among ARs, necessitating ADS before shooting. Additionally, it has slow ADS and reload speeds, and poor bullet impact for an LMG.

  • Why is the MSMC not included in the main list of weapons?

    -The MSMC, despite being a strong close-range option, is not included due to its high horizontal recoil, less forgiving nature compared to the Fennec, slower mobility, and slower reload speed.

  • What is the current status of the MG42 in the game?

    -The MG42 is currently feared by ranked players due to its fast rate of fire and potent close-range lethality, but it has been nerfed, affecting its wall penetration and bullet impact, and it suffers from slow spin-up and reload speeds.

Outlines

00:00

🎮 Call of Duty: Snipers and Meta Shifts

The script discusses the new season in Call of Duty mobile, focusing on the sniper category with the Tundra being the top choice despite an ads speed Nerf. It moves on to passive weapons like the PKM, known for its suppressive fire, and the LK24, favored for its lack of flinch and mobility. The Kilo 141 is highlighted for its long-range performance and the SKS for its quick time to kill. The DMR category is represented by the AS VAL, which offers high mobility and low flinch, making it a versatile choice for players who like to challenge SMGs and snipers alike.

05:02

🔫 Versatile Weaponry in Call of Duty Mobile

This paragraph delves into the versatility of weapons like the HVK-30, which dominates the meta with its fast time to kill and effective range. The Type 19 is introduced as a new king in the assault rifle category, with easy recoil and competitive performance at close range. The DR-H, similar to the HVK, benefits from an attachment that enhances its time to kill. The Odin is described as an extreme weapon with exceptional time to kill but suffers from high vertical recoil and slow bullet velocity beyond certain ranges. The paragraph also covers SMGs like the Fennec and R9, which are aggressive options with forgiving time to kills and high rates of fire.

10:02

🏹 Honorable Mentions and Weapon Comparisons

The final paragraph covers weapons that, despite their merits, did not make it to the main list due to various drawbacks. The MSMC, after recent buffs, offers strong close-range performance but suffers from high horizontal recoil and slower mobility. The Type 19's twin, the Grow, is similar but slightly outperformed by the Type 19 in terms of stability and fringe performance. Lastly, the MG42 is discussed as a feared weapon in ranked play, with an incredibly fast rate of fire and potent close-range lethality, but it has been nerfed, affecting its bullet impact and wall penetration, alongside slow spin-up and reload speeds.

Mindmap

Keywords

💡Meta

In the context of video games, 'Meta' refers to the most effective tactics or strategies that players use in a game, often based on the current state of the game's balance and updates. In the video, the term is used to discuss the new season in 'Call of Duty Mobile' and the weapons that are currently the best options for players to use, as they have been adjusted or 'nerfed' in the game's balance.

💡ADS Speed

ADS stands for 'Aim Down Sights,' which is the action of aiming a weapon in a first-person shooter game. 'ADS Speed' refers to how quickly a player can transition from normal view to aiming down the sights of their weapon. In the script, it is mentioned that a 'Nerf' to the Tundra's ADS speed could affect its performance, but it still remains a top choice for sniping.

💡Passive Weapons

Passive weapons in gaming are typically those that do not require active aiming or engagement to be effective. In the video, passive weapons are described as those that excel in medium to long-range engagements and can lock down lanes against enemy advances, such as the PKM, which has a high ammo capacity and impressive damage potential.

💡Flinch

In gaming, 'Flinch' refers to the involuntary reaction of a character when they are hit by gunfire, which can affect their aim. The script discusses how some weapons, like the LK24, are known for their lack of flinch, making them more stable and easier to use when returning fire.

💡Time to Kill (TTK)

TTK is a measure of how long it takes to eliminate an opponent in a game, usually based on the number of shots and where they hit. The script uses TTK to compare the effectiveness of different weapons, such as the SKS, which has an incredibly fast TTK if the player can land shots in the right areas.

💡DMR

DMR stands for 'Designated Marksman Rifle,' a type of weapon that is typically used for medium to long-range engagements. The script discusses the SKS as a famous DMR in the game, known for its fast TTK and effectiveness in both close and long-range combat.

💡Hip Fire

Hip fire is when a player shoots a weapon without aiming down the sights, relying on the weapon's hip fire spread. The video mentions that some weapons, like the Odin, have poor hip fire stats, requiring players to aim down sights for more consistent performance.

💡Bullet Velocity

Bullet velocity is the speed at which a bullet travels from the gun to the target. In the script, it is mentioned that the Odin has slow bullet velocity, which affects its performance at longer ranges and makes it less desirable for players who need to engage enemies quickly.

💡Smg

SMG stands for 'Submachine Gun,' a type of weapon that is typically used for close-quarters combat due to its high rate of fire and mobility. The video discusses several SMGs, such as the Fennec and the R9, which are popular choices for aggressive playstyles in the game.

💡Nerf

In gaming, a 'nerf' is a reduction in the effectiveness or power of a weapon, character, or ability. The script mentions that the Tundra received an ADS speed nerf, which slightly reduced its performance, but it still remains a top choice for sniping.

💡Reload Speed

Reload speed is the time it takes for a player to reload their weapon. In the video, the MG42 is mentioned as having an annoyingly slow reload speed, which is a significant drawback despite its other strengths, such as high rate of fire and lack of recoil.

Highlights

Tundra sniper rifle remains the best option for sniping despite an ads speed Nerf.

PKM excels in suppressive fire with a potential for 200 rounds per ammo belt and a 25m three-tap kill.

LK24 is known for its minimal flinch and good mobility, making it a strong choice for ranged engagements.

Kilo 141 offers high mobility and long-range performance, making it versatile for various combat situations.

SKS is renowned for its fast time to kill and effectiveness in both close and long-range combat.

The AS VAL boasts an SMG-like Mobility and a fast rate of fire, making it a strong contender in the DMR category.

HVK-30 is a dominant and versatile weapon with an unmatched time to kill profile.

Type 19 is a fast-firing and easy-to-use weapon with competitive performance at close range.

DR-H is a flexible weapon choice with a fast time to kill and heavy flinch on bullet impact.

Odin has exceptional time to kill and bullet impact but suffers from high vertical recoil.

FIC is an aggressive weapon with a high rate of fire and forgiving performance when missing shots.

R9 is a competitive choice in the aggressive playstyle with a consistent two-shot kill at close range.

The QXR, after being nerfed, has received buffs making it a powerful mid-range and close-combat SMG.

MSMC, despite not being on the main list, offers strong close-range performance and decent mid-range capabilities.

Type 19 and Growl are similar, but Type 19 has a more stable performance with better fringe stats.

MG42, despite recent nerfs, remains a feared weapon in ranked play with its fast rate of fire and potent range.

Transcripts

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you're not

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brave men are

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brave hey everyone this is Lock and Load

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this's a new season in Call of Duty

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mobile and therefore a new meta let's

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start first of we are snipers or well a

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sniper arguably the best weapon category

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for snipe and Destroy we have the only

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contestant for this sport the tundra it

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has received an ads speed Nerf going

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from 480 Mills to 500 for the base

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weapon though this Nerf May alarm you it

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translates to only one frame of worse

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ads speed with elastic Airborne tape and

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therefore it still stands above other

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snipers remaining the best option for

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sniping next up we have the passive

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weapons those that excel at me to long

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range engagements as well as having the

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ability to lock down Lanes from enemy

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pushes the first we have is the PKM with

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the potential for 200 rounds per ammo

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belt and an impressive 25 M three tap

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potential if you can land a single shot

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to the upper body or arms and having

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infinite four shot kill the PKM is a

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beast at suppressive fire rendering the

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enemies unable to push through chalk

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points however the PKM has its downsides

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despite the recent buff in swap speed

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PM's handling and Mobility is still

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overall poor even compared to it lmgp

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and thus making it very vulnerable to

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flankers or being caught off guard when

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rotating from camping point to Camping

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point if you dislike PM's back breaking

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weight then you can try out the lk24 a

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weapon well known for its Flinch or lack

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thereof a range profile not to be

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scoffed at Great recoil and Bs although

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having significantly better Mobility

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than the previous option the LK is still

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lacking in that department to play close

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range effectively much like the PKM I

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bet to a much lesser degree but that is

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the least of the lks problems as it

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features a poor base iron sight

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hindering your view necessitating the

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need for an optic if you don't have a

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blueprint with custom sides but despite

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all of these drawbacks thek still

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deserves a sport as one of the best

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options bored of being stuck to one spot

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and unable to move around then the next

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gun is for you the kilo a weapon that

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needs no further introduction featuring

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Mobility on the better end of the

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spectrum while still beating most

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weapons at long range performance though

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not as good as the PKM all the lk24 at

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their Prime ranges due to worst recoil

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and range profile the kilo more than

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makes up for it in its ability to rotate

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quickly around the map and with that the

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kilo earns itself a spot in the metal

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East so far we've only been discussing

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full AO weapons now we are moving on to

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the single firing weapons dedicated to

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DMR enjoyers the SKS in famous in the

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codam community from rank to competitive

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known for its insane 165 millisecond

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time to kill if you can land a single

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shot on the stomach or above except the

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upper arms as well as one tapping to the

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head for basically up to Infinity in the

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hand of a competent player the SKS can

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shift the tides of the match in favor of

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the user beating even aggressive SMGs at

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close range and passive set long but

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like with all good things even this

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comes with the catch it being that the

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SKS believe they have very low Mobility

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if you build it out to have usable

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Flinch or have laughably high Flinch in

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return for a quite average Mobility to

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fix these issues we have the goat FMJ as

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well the more aggressive younger brother

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of the SKS it much like its bigger

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brother features a very consistent two

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shot kill to the body if you hit the

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stomach or above again except the upper

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arms to 43 M and a one tap head shot to

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around 37.8 M the one thing that does

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push the as well to relevance even with

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the SKS existing with a faster rate of

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fire and better range is its almost SMG

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like Mobility with its 4.20 m/s strafe

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speed and 280 millisecond adus speed

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fully Ked out and despite the massive

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Mobility advantage over the SKS the as

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Wells hit Flinch being surprisingly low

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coming in at just 0.85 which is high but

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still pretty good for a DMR love

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challenging SMGs and then snipers at the

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same time this category is perfect for

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you to begin of course we have the hvk

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Striking fear into every man's heart it

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still dominates The Meta as it's it's

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one of the strongest and most versatile

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weapons it can toap to the head till

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28.8 M bringing an unmatched 90 Mond

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time to kill but even if you don't hit

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head shot it has a competitive time to

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kill of 180 milliseconds until 17.5 M if

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you land two shots on the chest and 28.8

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if you manage to hit no legs or upper

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arms in that endeavor it four shots

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until 47.8 M with a 270 millisecond time

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to kill with of course the condition of

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no leg shot shots and at five shots till

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Infinity with a 360 millisecond end kill

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without an asteris this time making this

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an extremely veratile weapon due to this

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time to kill profile rivaling even more

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passive weapons at

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range next up the type 19 the new King

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on the gr strong is a fast firing

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versatile weapon having extremely easy

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recoil this means this is a weapon

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that's very easy to use while still

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being competitive with 240 millisecond

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time to kill up to 15 M or 31 .3 if you

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can Land Two Shots on the lower arms or

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higher while possessing great Flinch at

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0.42 for those far away encounters it

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also has the best hip accac compared to

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any other ARs paed with its great

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Mobility it keeps this gun lethal up

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close its cons would include the Fairly

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average BSA and the not so great time to

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car Beyond 43.8 M now we have the guns

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saved by the grace of a single

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attachment similar to the hvk the Dr h i

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mean the being a popular com choice this

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gun has the ability to Riv a even SMG T

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to its 210 millisecond time to kill and

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a very consistent three shot up to 21.8

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M even on one lower arm shot it can also

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Flinch your opponents heavily due to the

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1.3 to Bullet impact and has fairly good

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Mobility even despite all these Pros it

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possesses a fairly good BSA for a flex

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after its initial range this gun demands

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more and more shots on the upper body to

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give the time to competitive being one

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of the only cods aside from the slow

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rate of fire up next is a weapon that's

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recently made an entry in the

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competitive scene and is here to stay

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the Odin this gun is quite the extremist

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it has exceptional time to kill at 145

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milliseconds faster than your own

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reaction time if you can land both shots

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on or above the lower arms or a chest

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shot up to 25 M it still maintains a

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respectable 290 millisecond time to kill

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beyond that range up to 39.2 M Beyond

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which it is horrible to use thanks to

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the slow bullet velocity and time to

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kill it has a pretty decent Flinch for a

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flex at 0.65 and an amazing bullet

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impact at 1.5 you've heard about the

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good now it's time for the ugly the

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vertical recoil is insanely high and

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requires you to build this gun for

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recoil its hip fire stat is the worst

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compared to any other AR even worse than

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most snipers requiring you to always ads

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before going for a kill the ads and

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reload spe speeds also tend to be on the

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slower end of flex weapons one of the

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most popular weapon classifications in

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the game Still Remains great as always

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it being the aggressive weapon the fic

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as expected TOS this list always being a

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great option ever since it's

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introduction more than 3 years ago it

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shoots at an impressive 1,100 rounds per

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minute which makes it very forgiving

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when it comes to missing shots it also

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features the best hit fire for an SMG

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allowing you to consistently hit Target

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when getting up close and personal

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without having to ads allowing you to

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have a higher sensitivity and vision in

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such encounters though having a 216

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millisecond time to kill it's also one

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of the most forgiving SMGs allowing you

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to get three legs Beyond which it will

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take an extra shot to kill in its first

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range being 14.4 M its Effectiveness

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starts diminishing Beyond 21 M due to

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the high Flinch and Slow Time to Kill

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the other option for aggressive play

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would be the R9 the R9 ads can achieve a

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consistent 19 M two shot kill at 200

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millisecond time to kill and has seen a

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lot of usage in the competitive scene

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just uh make sure that you ads whenever

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possible the R9 has a pretty pathetic

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hipfire spread only beating the argust

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the qxr a relatively new weapon on this

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list though it's no stranger to being a

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meta weapon it along with the pp19 Bon

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were once dominant during their launch

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phase overshadowing every other SMG back

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then it was away from the Limelight

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after being nerfed to Oblivion but a few

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consecutive Buffs have made the gun rise

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from its ashes and is now a very

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powerful option it when paired with the

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enhanced VA perk and range boosting

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attachments give it a mid-range time to

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kill comparable to some ARS while still

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being a competitive SMG up close if you

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manage to hit all shots to the upper

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body which gives you the sweet whole

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shot to kill however do mind in the

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first range even a single shot to the

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legs will send you off to a five shot

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kill being 240 milliseconds which is on

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the slow end for SMGs in that range it

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also has pretty poor ripire performance

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for an SMG requiring you to aim down

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sides for more consistent performance

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finally we have guns that have not been

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included in this list due to either

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major cons or just being slightly worse

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options compared to their PS in the list

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kicking off the honorable mentions we

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have the msmc after seeing some Buffs in

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the recent season it has become a pretty

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strong s up closed compar in with other

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top options like the F neck while still

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having pretty decent mid-range

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performance the hipfire buff made it

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have performance in line with other SMGs

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up close it boasts a very quick 195

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millisecond time to kill up to 11.6 M

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but also has a 260 millisecond time to

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kill up to 21 M this gun also has solid

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Flinch at 0.81 being closer to some clas

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and also has great inial VSA now you may

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ask what's keeping it off the main list

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its problems include the horizontal

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recoil which might be too high for some

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people it's also less forgiving than the

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fenic only allowing you to hit one leg

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shot Beyond which you will need an extra

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shot to kill it's also a bit slower

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Mobility wise and at reload speed now we

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have the type 19's twing the growl these

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two guns are quite similar but the type

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19 just tends to be a more stable

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version of The Grow having slightly

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faster rate of fire bullet velocity and

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better Fringe whereas although the grow

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has fairly High Fringe its first Fring

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extends slightly more than the type 19

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but the second range is worse it also

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has slightly faster handling speeds and

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reload speed overall pretty similar guns

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but type 19 just edges ahead a little to

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finish this list we have the gun you've

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been waiting for ready to comment asking

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where is it the mg42 the gun currently

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feared by every ranked player this gun

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would have even been in the main list if

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not for the recent nerves this is a gun

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having insanely fast rate of fire

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potentially faster than even the fck

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this makes it quite potent up close

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alongside that Clos range lethality it's

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very strong at range due to its near

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lack of recoil it also somehow possesses

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like one of the best hip fire stats in

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the game now coming to the cons its wall

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penetration is more similar to AR and

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now has a pretty low bullet impact for

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an lmg it's also having an insanely slow

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spin to fire speed and the reload speed

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is just annoyingly slow the mobility is

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of course not the greatest being an lmg

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this has been Lock and Load going down

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