The ONLY TOP 10 META Weapons video you need to watch | CODM Season 05
Summary
TLDRIn this Lock and Load video, the new season of Call of Duty Mobile is dissected, highlighting weapon meta changes. The Tundra sniper retains its top spot despite a slight ADS speed nerf. The PKM excels in suppressive fire, while the LK24 offers better mobility with less flinch. The Kilo 141 is praised for its versatility, and the SKS and AS VAL stand out for their close-range capabilities. The HVK-30 and Type 19 are recognized for their versatility, while the Odin's high recoil demands a specific build. Aggressive weapons like the Fennec and R9 are discussed, along with the QXR and PP19's resurgence. The MG42, despite recent nerfs, still holds a place of fear in the community.
Takeaways
- 🎯 The Tundra sniper rifle remains the top choice for sniping despite an ADS speed nerf from 480 to 500 milliseconds.
- 🔥 The PKM is a beast at suppressive fire with its 200-round ammo belt and 25m three-tap kill potential, but suffers from poor handling and mobility.
- 🚀 The LK24 is favored for its low flinch and good mobility, making it a strong option for players who prefer to move around the map.
- 🏃 The Kilo 141 offers high mobility and long-range performance, making it a versatile weapon for players who need to rotate quickly.
- 💥 The SKS is renowned for its fast time-to-kill and can compete with SMGs at close range, but has very low mobility.
- 🌀 The AS VAL boasts high mobility and a fast rate of fire, making it a strong choice for aggressive playstyles.
- 🔫 The HVK-30 is a dominant and versatile weapon with a time-to-kill profile that rivals passive weapons at range.
- 🔧 The Type 19 is a fast-firing, easy-to-use weapon that is competitive at close and mid-range combat.
- 🔒 The DR-H is a strong contender in the meta, capable of rivaling SMGs with its time-to-kill and flinch potential.
- 🔄 The Odin has an exceptional time-to-kill at close range but suffers from high vertical recoil and poor hip fire.
- 🔫 The Fennec and R9 are top choices for aggressive SMG play, with the Fennec being particularly forgiving for missed shots.
Q & A
What is the new meta in the Call of Duty mobile game?
-The new meta in Call of Duty mobile involves a variety of weapon categories, including snipers, passive weapons, full auto weapons, and single firing weapons, each with their own strengths and weaknesses in different combat scenarios.
How does the Tundra sniper rifle perform in the new season after its ADS speed nerf?
-Despite the ADS speed nerf from 480 to 500, the Tundra's performance only worsens by one frame, making it still the best option for sniping due to its superior ADS speed with attachments like Elastic Airborne Tape.
What are the advantages of using the PKM in long-range engagements?
-The PKM excels in long-range engagements with a potential for 200 rounds per ammo belt and a 25M three-tap kill potential, making it a beast at suppressive fire and effective at locking down lanes against enemy pushes.
What are the mobility concerns with the PKM?
-The PKM has poor handling and mobility compared to other weapons like the LMGP, making it vulnerable to flankers and being caught off guard when moving between camping points.
Why is the LK24 a good alternative to the PKM?
-The LK24 is a good alternative due to its minimal flinch, good range profile, and better mobility than the PKM, although it still lacks in mobility and has a poor base iron sight.
How does the Kilo 141 compare to other long-range weapons in terms of mobility?
-The Kilo 141 has better mobility than most long-range weapons, allowing for quick rotations around the map, and it can still outperform many weapons at their prime ranges despite having worse recoil and range profile compared to the PKM and LK24.
What is the SKS known for in the Call of Duty community?
-The SKS is famous for its extremely fast time to kill of 165 milliseconds, capable of shifting the tides of a match in favor of the user, even at close range against aggressive SMGs.
What are the drawbacks of the SKS in terms of mobility and flinch control?
-The SKS has very low mobility, and if built for usable flinch control, it sacrifices mobility for a higher flinch in return, making it less effective in close combat scenarios.
How does the AS Val compare to the SKS in terms of mobility and time to kill?
-The AS Val has a faster rate of fire and better range than the SKS, with almost SMG-like mobility, a 4.20 m/s strafe speed, and a 280 millisecond ADS speed, making it more versatile in both close and long-range engagements.
What are the key strengths of the HVK-30 in the current meta?
-The HVK-30 is one of the strongest and most versatile weapons with a time to kill profile that rivals even passive weapons at range, capable of one-shot headshots up to 28.8 meters and competitive time to kills at longer distances.
What are the main cons of the Odin in terms of its performance?
-The Odin has high vertical recoil, requiring a build focused on recoil control, and its hip fire is the worst among ARs, necessitating ADS before shooting. Additionally, it has slow ADS and reload speeds, and poor bullet impact for an LMG.
Why is the MSMC not included in the main list of weapons?
-The MSMC, despite being a strong close-range option, is not included due to its high horizontal recoil, less forgiving nature compared to the Fennec, slower mobility, and slower reload speed.
What is the current status of the MG42 in the game?
-The MG42 is currently feared by ranked players due to its fast rate of fire and potent close-range lethality, but it has been nerfed, affecting its wall penetration and bullet impact, and it suffers from slow spin-up and reload speeds.
Outlines
🎮 Call of Duty: Snipers and Meta Shifts
The script discusses the new season in Call of Duty mobile, focusing on the sniper category with the Tundra being the top choice despite an ads speed Nerf. It moves on to passive weapons like the PKM, known for its suppressive fire, and the LK24, favored for its lack of flinch and mobility. The Kilo 141 is highlighted for its long-range performance and the SKS for its quick time to kill. The DMR category is represented by the AS VAL, which offers high mobility and low flinch, making it a versatile choice for players who like to challenge SMGs and snipers alike.
🔫 Versatile Weaponry in Call of Duty Mobile
This paragraph delves into the versatility of weapons like the HVK-30, which dominates the meta with its fast time to kill and effective range. The Type 19 is introduced as a new king in the assault rifle category, with easy recoil and competitive performance at close range. The DR-H, similar to the HVK, benefits from an attachment that enhances its time to kill. The Odin is described as an extreme weapon with exceptional time to kill but suffers from high vertical recoil and slow bullet velocity beyond certain ranges. The paragraph also covers SMGs like the Fennec and R9, which are aggressive options with forgiving time to kills and high rates of fire.
🏹 Honorable Mentions and Weapon Comparisons
The final paragraph covers weapons that, despite their merits, did not make it to the main list due to various drawbacks. The MSMC, after recent buffs, offers strong close-range performance but suffers from high horizontal recoil and slower mobility. The Type 19's twin, the Grow, is similar but slightly outperformed by the Type 19 in terms of stability and fringe performance. Lastly, the MG42 is discussed as a feared weapon in ranked play, with an incredibly fast rate of fire and potent close-range lethality, but it has been nerfed, affecting its bullet impact and wall penetration, alongside slow spin-up and reload speeds.
Mindmap
Keywords
💡Meta
💡ADS Speed
💡Passive Weapons
💡Flinch
💡Time to Kill (TTK)
💡DMR
💡Hip Fire
💡Bullet Velocity
💡Smg
💡Nerf
💡Reload Speed
Highlights
Tundra sniper rifle remains the best option for sniping despite an ads speed Nerf.
PKM excels in suppressive fire with a potential for 200 rounds per ammo belt and a 25m three-tap kill.
LK24 is known for its minimal flinch and good mobility, making it a strong choice for ranged engagements.
Kilo 141 offers high mobility and long-range performance, making it versatile for various combat situations.
SKS is renowned for its fast time to kill and effectiveness in both close and long-range combat.
The AS VAL boasts an SMG-like Mobility and a fast rate of fire, making it a strong contender in the DMR category.
HVK-30 is a dominant and versatile weapon with an unmatched time to kill profile.
Type 19 is a fast-firing and easy-to-use weapon with competitive performance at close range.
DR-H is a flexible weapon choice with a fast time to kill and heavy flinch on bullet impact.
Odin has exceptional time to kill and bullet impact but suffers from high vertical recoil.
FIC is an aggressive weapon with a high rate of fire and forgiving performance when missing shots.
R9 is a competitive choice in the aggressive playstyle with a consistent two-shot kill at close range.
The QXR, after being nerfed, has received buffs making it a powerful mid-range and close-combat SMG.
MSMC, despite not being on the main list, offers strong close-range performance and decent mid-range capabilities.
Type 19 and Growl are similar, but Type 19 has a more stable performance with better fringe stats.
MG42, despite recent nerfs, remains a feared weapon in ranked play with its fast rate of fire and potent range.
Transcripts
you're not
brave men are
brave hey everyone this is Lock and Load
this's a new season in Call of Duty
mobile and therefore a new meta let's
start first of we are snipers or well a
sniper arguably the best weapon category
for snipe and Destroy we have the only
contestant for this sport the tundra it
has received an ads speed Nerf going
from 480 Mills to 500 for the base
weapon though this Nerf May alarm you it
translates to only one frame of worse
ads speed with elastic Airborne tape and
therefore it still stands above other
snipers remaining the best option for
sniping next up we have the passive
weapons those that excel at me to long
range engagements as well as having the
ability to lock down Lanes from enemy
pushes the first we have is the PKM with
the potential for 200 rounds per ammo
belt and an impressive 25 M three tap
potential if you can land a single shot
to the upper body or arms and having
infinite four shot kill the PKM is a
beast at suppressive fire rendering the
enemies unable to push through chalk
points however the PKM has its downsides
despite the recent buff in swap speed
PM's handling and Mobility is still
overall poor even compared to it lmgp
and thus making it very vulnerable to
flankers or being caught off guard when
rotating from camping point to Camping
point if you dislike PM's back breaking
weight then you can try out the lk24 a
weapon well known for its Flinch or lack
thereof a range profile not to be
scoffed at Great recoil and Bs although
having significantly better Mobility
than the previous option the LK is still
lacking in that department to play close
range effectively much like the PKM I
bet to a much lesser degree but that is
the least of the lks problems as it
features a poor base iron sight
hindering your view necessitating the
need for an optic if you don't have a
blueprint with custom sides but despite
all of these drawbacks thek still
deserves a sport as one of the best
options bored of being stuck to one spot
and unable to move around then the next
gun is for you the kilo a weapon that
needs no further introduction featuring
Mobility on the better end of the
spectrum while still beating most
weapons at long range performance though
not as good as the PKM all the lk24 at
their Prime ranges due to worst recoil
and range profile the kilo more than
makes up for it in its ability to rotate
quickly around the map and with that the
kilo earns itself a spot in the metal
East so far we've only been discussing
full AO weapons now we are moving on to
the single firing weapons dedicated to
DMR enjoyers the SKS in famous in the
codam community from rank to competitive
known for its insane 165 millisecond
time to kill if you can land a single
shot on the stomach or above except the
upper arms as well as one tapping to the
head for basically up to Infinity in the
hand of a competent player the SKS can
shift the tides of the match in favor of
the user beating even aggressive SMGs at
close range and passive set long but
like with all good things even this
comes with the catch it being that the
SKS believe they have very low Mobility
if you build it out to have usable
Flinch or have laughably high Flinch in
return for a quite average Mobility to
fix these issues we have the goat FMJ as
well the more aggressive younger brother
of the SKS it much like its bigger
brother features a very consistent two
shot kill to the body if you hit the
stomach or above again except the upper
arms to 43 M and a one tap head shot to
around 37.8 M the one thing that does
push the as well to relevance even with
the SKS existing with a faster rate of
fire and better range is its almost SMG
like Mobility with its 4.20 m/s strafe
speed and 280 millisecond adus speed
fully Ked out and despite the massive
Mobility advantage over the SKS the as
Wells hit Flinch being surprisingly low
coming in at just 0.85 which is high but
still pretty good for a DMR love
challenging SMGs and then snipers at the
same time this category is perfect for
you to begin of course we have the hvk
Striking fear into every man's heart it
still dominates The Meta as it's it's
one of the strongest and most versatile
weapons it can toap to the head till
28.8 M bringing an unmatched 90 Mond
time to kill but even if you don't hit
head shot it has a competitive time to
kill of 180 milliseconds until 17.5 M if
you land two shots on the chest and 28.8
if you manage to hit no legs or upper
arms in that endeavor it four shots
until 47.8 M with a 270 millisecond time
to kill with of course the condition of
no leg shot shots and at five shots till
Infinity with a 360 millisecond end kill
without an asteris this time making this
an extremely veratile weapon due to this
time to kill profile rivaling even more
passive weapons at
range next up the type 19 the new King
on the gr strong is a fast firing
versatile weapon having extremely easy
recoil this means this is a weapon
that's very easy to use while still
being competitive with 240 millisecond
time to kill up to 15 M or 31 .3 if you
can Land Two Shots on the lower arms or
higher while possessing great Flinch at
0.42 for those far away encounters it
also has the best hip accac compared to
any other ARs paed with its great
Mobility it keeps this gun lethal up
close its cons would include the Fairly
average BSA and the not so great time to
car Beyond 43.8 M now we have the guns
saved by the grace of a single
attachment similar to the hvk the Dr h i
mean the being a popular com choice this
gun has the ability to Riv a even SMG T
to its 210 millisecond time to kill and
a very consistent three shot up to 21.8
M even on one lower arm shot it can also
Flinch your opponents heavily due to the
1.3 to Bullet impact and has fairly good
Mobility even despite all these Pros it
possesses a fairly good BSA for a flex
after its initial range this gun demands
more and more shots on the upper body to
give the time to competitive being one
of the only cods aside from the slow
rate of fire up next is a weapon that's
recently made an entry in the
competitive scene and is here to stay
the Odin this gun is quite the extremist
it has exceptional time to kill at 145
milliseconds faster than your own
reaction time if you can land both shots
on or above the lower arms or a chest
shot up to 25 M it still maintains a
respectable 290 millisecond time to kill
beyond that range up to 39.2 M Beyond
which it is horrible to use thanks to
the slow bullet velocity and time to
kill it has a pretty decent Flinch for a
flex at 0.65 and an amazing bullet
impact at 1.5 you've heard about the
good now it's time for the ugly the
vertical recoil is insanely high and
requires you to build this gun for
recoil its hip fire stat is the worst
compared to any other AR even worse than
most snipers requiring you to always ads
before going for a kill the ads and
reload spe speeds also tend to be on the
slower end of flex weapons one of the
most popular weapon classifications in
the game Still Remains great as always
it being the aggressive weapon the fic
as expected TOS this list always being a
great option ever since it's
introduction more than 3 years ago it
shoots at an impressive 1,100 rounds per
minute which makes it very forgiving
when it comes to missing shots it also
features the best hit fire for an SMG
allowing you to consistently hit Target
when getting up close and personal
without having to ads allowing you to
have a higher sensitivity and vision in
such encounters though having a 216
millisecond time to kill it's also one
of the most forgiving SMGs allowing you
to get three legs Beyond which it will
take an extra shot to kill in its first
range being 14.4 M its Effectiveness
starts diminishing Beyond 21 M due to
the high Flinch and Slow Time to Kill
the other option for aggressive play
would be the R9 the R9 ads can achieve a
consistent 19 M two shot kill at 200
millisecond time to kill and has seen a
lot of usage in the competitive scene
just uh make sure that you ads whenever
possible the R9 has a pretty pathetic
hipfire spread only beating the argust
the qxr a relatively new weapon on this
list though it's no stranger to being a
meta weapon it along with the pp19 Bon
were once dominant during their launch
phase overshadowing every other SMG back
then it was away from the Limelight
after being nerfed to Oblivion but a few
consecutive Buffs have made the gun rise
from its ashes and is now a very
powerful option it when paired with the
enhanced VA perk and range boosting
attachments give it a mid-range time to
kill comparable to some ARS while still
being a competitive SMG up close if you
manage to hit all shots to the upper
body which gives you the sweet whole
shot to kill however do mind in the
first range even a single shot to the
legs will send you off to a five shot
kill being 240 milliseconds which is on
the slow end for SMGs in that range it
also has pretty poor ripire performance
for an SMG requiring you to aim down
sides for more consistent performance
finally we have guns that have not been
included in this list due to either
major cons or just being slightly worse
options compared to their PS in the list
kicking off the honorable mentions we
have the msmc after seeing some Buffs in
the recent season it has become a pretty
strong s up closed compar in with other
top options like the F neck while still
having pretty decent mid-range
performance the hipfire buff made it
have performance in line with other SMGs
up close it boasts a very quick 195
millisecond time to kill up to 11.6 M
but also has a 260 millisecond time to
kill up to 21 M this gun also has solid
Flinch at 0.81 being closer to some clas
and also has great inial VSA now you may
ask what's keeping it off the main list
its problems include the horizontal
recoil which might be too high for some
people it's also less forgiving than the
fenic only allowing you to hit one leg
shot Beyond which you will need an extra
shot to kill it's also a bit slower
Mobility wise and at reload speed now we
have the type 19's twing the growl these
two guns are quite similar but the type
19 just tends to be a more stable
version of The Grow having slightly
faster rate of fire bullet velocity and
better Fringe whereas although the grow
has fairly High Fringe its first Fring
extends slightly more than the type 19
but the second range is worse it also
has slightly faster handling speeds and
reload speed overall pretty similar guns
but type 19 just edges ahead a little to
finish this list we have the gun you've
been waiting for ready to comment asking
where is it the mg42 the gun currently
feared by every ranked player this gun
would have even been in the main list if
not for the recent nerves this is a gun
having insanely fast rate of fire
potentially faster than even the fck
this makes it quite potent up close
alongside that Clos range lethality it's
very strong at range due to its near
lack of recoil it also somehow possesses
like one of the best hip fire stats in
the game now coming to the cons its wall
penetration is more similar to AR and
now has a pretty low bullet impact for
an lmg it's also having an insanely slow
spin to fire speed and the reload speed
is just annoyingly slow the mobility is
of course not the greatest being an lmg
this has been Lock and Load going down
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