QUESTA È GIGANTESCA! AFMF RADDOPPIA GLI FPS OVUNQUE! MA..

Prodigeek
27 Jan 202424:53

Summary

TLDRThe video analyzes AMD's new FidelityFX Fluid Motion Frames technology, which doubles FPS through driver-level frame generation. It discusses pros like easily doubling FPS and new useful driver features, but notes downsides like instability in motion, discontinuous frame rates, lower quality generated frames, and incompatibility with VSync. Overall, the technology shows promise but has significant limitations currently. The video cautions against over-marketing by AMD and argues their efforts would be better spent improving in-game FSR implementation.

Takeaways

  • 😊 FMF doubles the frame rate in tested games but causes stuttering and instability
  • 😕 FMF quality is lower than native and FSR 2 frame generation
  • 😠 AMD's marketing overhypes FMF capabilities and misleads consumers
  • 😞 FMF has many current limitations - disables on fast motion, requires 60+ FPS
  • 🤔 FMF purpose seems to be recovering AMD's tech gap with Nvidia
  • 😡 AMD pairing FMF with weak new GPUs copies Nvidia's bad strategy
  • 🤨 FMF may be most useful for handheld gaming rather than PC
  • 😀 Adrenalin software update provides better metrics and benchmarking
  • 😣 FMF needs more development to become a true win condition for AMD
  • 😃 We're curious about future FMF updates and will keep viewers updated

Q & A

  • What is FMF technology and how does it work?

    -FMF or Fluid Motion Frames is an AMD technology that works at the driver level to generate additional frames, aiming to double the frame rate in games. It uses software algorithms to recreate frames, without having access to game engine data like other GPU manufacturers' frame generation technologies.

  • How is FMF different from Nvidia's frame generation technologies?

    -Unlike Nvidia technologies like DLSS and Frame Generation which have access to game engine data and graphics vectors for more accurate frame recreation, FMF works generally at the driver level across games instead of needing per-game integration by developers.

  • What are some limitations of using FMF?

    -AMD advises against using FMF with VSync enabled, in games running below 60 FPS, or in fast-paced twitchy games. It can cause stuttering, latency issues, visual artifacts and frame rate instability in such scenarios.

  • Does FMF negatively impact visual quality?

    -Yes, FMF-generated frames are lower quality than native game frames since it lacks engine data access. This can result in perceived instability or loss of detail in assets when the technology kicks in.

  • Why did AMD focus on developing FMF instead of improving FSR integration?

    -FMF helps AMD catch up to Nvidia's frame generation lead without needing integration by developers, and lets them market higher FPS numbers even on budget cards. But further FSR improvement should be higher priority.

  • Does FMF meet expectations set by AMD's marketing claims?

    -No, in its current state FMF has too many stability issues, activation limits and quality compromises to be called a 'game-changer' as claimed by AMD at launch. Significant improvements are required first.

  • Is the technology fundamentally sound despite limitations?

    -Possibly yes. As a first cut generalized frame generation solution it shows potential. With enough updates it may eventually work well across a wide range of games.

  • Should FMF influence GPU purchase decisions right now?

    -No, FMF is still too unstable and situational currently to make GPU recommendation decisions based on it. AMD still has lots of work left refining the tech first.

  • How can AMD improve adoption and perception of FMF?

    -Keep improving integration tools and software suites for a seamless user experience. And focus marketing on actual real-world benefits instead of inflated numerical claims.

  • What potential does FMF hold for the future of gaming?

    -If refined and made more robust, generalized driver-level frame generation could help enable smoother experiences even on budget GPUs without much developer overhead across a vast game library.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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