How To Shade and Render The Body - How To Draw

Excal's Art Tips
23 May 202418:30

Summary

TLDRIn this tutorial, the artist shares a step-by-step guide on digital shading techniques using Clip Studio Paint. They discuss the importance of understanding light, shadows, and color blending, and demonstrate how to use different brushes and tools for creating smooth gradients and realistic shading. The video covers the basics of light direction, reflected light, and occlusion shadows, emphasizing the need to avoid flat shadows for a more three-dimensional look. The artist also shares tips on using layer modes like 'multiply' for adding shadows and suggests practicing primitive forms to improve form painting. The tutorial concludes with a time-lapse of the shading process and a reminder of the artist's Patreon and Discord community.

Takeaways

  • 🎨 The artist uses three default brushes in Clip Studio Paint: a round brush with pressure opacity for hard edges, an airbrush for soft edges, and a blur tool for smoothing color transitions.
  • πŸ–ŒοΈ Pressure opacity is essential for blending colors effectively, allowing the artist to create gradients by adjusting the pressure applied while drawing.
  • 🌞 Understanding light is crucial for shading; objects reflect their base color and absorb all other colors from the light source.
  • πŸ”† Reflected light plays a significant role in visibility, especially in shadow areas, where it can create visible effects like glows on objects.
  • 🚫 Avoid using pure black for shading, as shadows still reflect light and retain color, except in cases of complete occlusion or the presence of materials like Vanta Black.
  • πŸ“ Light direction affects how objects appear in 3D space, with surfaces perpendicular to the light source being the brightest.
  • πŸ–ΌοΈ The artist demonstrates a shading process starting with mapping out shadows and highlights, choosing appropriate colors, and gradually building up layers of shading.
  • 🎭 The importance of value variation within shadows is emphasized to avoid flat, unrealistic shading and to reflect the constant change in light intensity on forms.
  • ⏱️ Rendering and shading are time-consuming processes that require patience and practice, even when the artist understands the principles.
  • πŸ”„ The artist recommends practicing color blending as a separate skill, similar to drawing lines, to improve at creating smooth gradients.
  • πŸ› οΈ Using layer modes like 'multiply' can be helpful for adding shadows, but consistency in shadow darkness across the artwork is necessary for a realistic look.
  • πŸ“ The workflow of starting with base colors, adding dark shadows, lighter shadows, and then refining within defined areas is recommended for time efficiency and maintaining light consistency.

Q & A

  • What is the main topic of the video tutorial?

    -The main topic of the video tutorial is shading techniques in digital art.

  • What are the three brushes mentioned in the tutorial?

    -The three brushes mentioned are a round brush with pressure opacity turned on, an airbrush with a soft edge, and the blur tool in Clip Studio Paint.

  • Why is blending important in rendering forms?

    -Blending is important in rendering forms to create smooth gradients between colors, which helps in accurately representing the way light interacts with different surfaces.

  • How does the round brush differ from the airbrush in terms of edge hardness?

    -The round brush has a hard edge, whereas the airbrush has a soft edge, allowing for smoother transitions between colors.

  • What is the purpose of the blur tool in Clip Studio Paint?

    -The blur tool is used to blur edges, creating a gradient between two colors and smoothing out transitions.

  • How does the video explain the concept of light and its interaction with objects?

    -The video explains that light interacts with objects by being absorbed except for the color that corresponds to the object's base color, which is reflected and perceived by the viewer.

  • What is the significance of reflected light in the visibility of shadow areas?

    -Reflected light is significant in shadow areas because it allows us to see details within the shadows, as it is the light reflected from other objects or the environment.

  • Why should shadows not be shaded with black according to the tutorial?

    -Shadows should not be shaded with black because they still reflect light and have color; using black would not accurately represent the natural interaction of light with surfaces.

  • What is the role of the base color in determining shadow color?

    -The base color determines the color of the shadows, as shadows are a darker version of the base color, influenced by the light source and reflected light.

  • How does the tutorial suggest using layer modes like multiply for shading?

    -The tutorial suggests using layer modes like multiply to add shadows by darkening the existing colors on the canvas, which is useful for creating cast shadows and maintaining consistency in shadow darkness.

  • What is the recommended workflow for shading as outlined in the tutorial?

    -The recommended workflow is to start with the base color, add dark shadows, then lighter shadows, and finally paint within the defined areas, ensuring organization and preventing misplacement of light and shadow values.

  • Why does the artist recommend painting on a single layer instead of multiple layers?

    -Painting on a single layer allows for easier adjustments and painting over certain areas, which is necessary for creating smooth transitions and correcting shadows or highlights.

  • What is the importance of practicing primitive forms for painting more complex subjects like the human body?

    -Practicing primitive forms helps in understanding the basic principles of light and shadow on simple shapes, which can then be applied to more complex subjects like the human body, as the body consists of these forms in a more intricate arrangement.

Outlines

00:00

🎨 Introduction to Shading Tutorial

The script begins with the artist addressing the audience, acknowledging requests for a shading tutorial. Despite not being an expert in shading, they decide to share their approach. The artist mentions the support options for the channel, including Patreon and YouTube memberships, and invites viewers to join their Discord server for community interaction. The tutorial will cover brush types, understanding light, and the shading process itself, with an option to skip to the shading section for those already familiar with preliminary concepts.

05:01

πŸ–ŒοΈ Shading Tools and Techniques

The artist discusses the brushes used for shading, focusing on three main types: a round brush with pressure opacity for hard edges, an airbrush for softer edges, and the blur tool for creating smooth gradients between colors. They explain the importance of blending colors for rendering forms and demonstrate how to create gradients between two colors using these brushes. The choice between hard and soft edges depends on the form being painted, with softer edges suitable for rounded objects like balls and harder edges for more angular forms like rocks.

10:02

🌞 Understanding Light and Shadow

This section delves into the principles of light and how it interacts with objects. The artist explains how objects absorb all colors of light except their base color, which is reflected and perceived by the viewer. They discuss the concept of reflected light, which affects the appearance of objects in shadow areas, and the importance of not using pure black for shading, as shadows still reflect light and retain color. The tutorial also touches on occlusion shadows, which occur when light cannot reach certain areas between closely positioned objects, and the role of light direction in determining the brightness of different surfaces on a 3D object.

15:02

🎭 Applying Shading Principles

The artist starts the shading process by mapping out the light and shadow areas on the subject, using a shadow color that is a darker version of the base color. They emphasize the importance of defining hard shadows and less visible shadow areas, adjusting the darkness of these areas to reflect the light source's direction. The tutorial covers the addition of reflected light within shadows and the use of layer modes like 'multiply' for adding cast shadows. The artist also discusses the use of grayscale to check the balance of light and shadow in the artwork, and the importance of maintaining consistency in shadow darkness across the scene.

🀝 Final Thoughts on Shading and Art Techniques

In the concluding part of the script, the artist reflects on the time-consuming nature of rendering and emphasizes the importance of color blending as a fundamental skill in art. They share tips for practicing blending, adjusting brush size for detail work, and avoiding flat shadows by incorporating value variation. The artist also discusses the use of layer modes and the importance of understanding their functions for effective shading. They suggest practicing with primitive forms to improve the ability to paint more complex subjects like the human body. The script ends with advice on maintaining an organized workflow and experimenting with different layering techniques for shading.

Mindmap

Keywords

πŸ’‘Shading Tutorial

A 'shading tutorial' is a type of educational content that teaches viewers how to add depth and dimension to their artwork through the use of shadows and highlights. In the video, the creator offers a step-by-step guide on how to achieve this, despite not considering themselves an expert in the field, showing a willingness to share knowledge and techniques for the benefit of their audience.

πŸ’‘Brushes

In digital art, 'brushes' are tools that simulate the effect of traditional painting brushes, with customizable attributes like size, shape, and opacity. The script mentions three specific brushes: a round brush with pressure opacity, an airbrush, and a blur tool. Each brush has a unique role in the shading process, such as blending colors or smoothing edges, and they are essential for creating different textures and effects in the artwork.

πŸ’‘Pressure Opacity

'Pressure opacity' is a feature in digital art programs that allows the darkness of a brush stroke to vary with the pressure applied by the artist. The script explains that this feature is used for blending colors and creating gradients, which is crucial for rendering forms in a realistic manner. The round brush and airbrush mentioned in the script both utilize pressure opacity to achieve different shading effects.

πŸ’‘Blending

Blending in the context of the video refers to the process of smoothly transitioning between two or more colors to create a gradient. It is an important technique in shading that helps to render forms realistically by simulating the way light interacts with objects. The script demonstrates how to blend colors using different brushes and the importance of this technique in creating a natural and realistic appearance in artwork.

πŸ’‘Light and Shadow

The concepts of 'light' and 'shadow' are fundamental to the video's theme, as they are the primary elements that define the appearance of objects in a three-dimensional space. The script explains how light interacts with objects, how shadows are formed, and the importance of understanding these concepts for creating realistic shading in artwork. The tutorial emphasizes that shadows are not simply black but are influenced by the color and intensity of the light source.

πŸ’‘Reflected Light

'Reflected light' is the light that bounces off one object and illuminates another, affecting the appearance of both. In the video, the creator discusses how reflected light can create glow effects on the edges of objects or contribute to the visibility of objects in shadow. This concept is crucial for understanding how to shade objects in a way that accurately represents their interaction with their environment.

πŸ’‘Occlusion Shadows

An 'occlusion shadow' occurs when an object blocks light from reaching another object, creating a dark area. The script mentions this as a common phenomenon that can make certain areas appear black, especially when two objects are very close together. Understanding occlusion shadows is important for artists to accurately depict the effects of light obstruction in their work.

πŸ’‘3D Space

'3D space' refers to the three-dimensional environment in which we live and perceive objects. The video script discusses how objects in 3D space are affected by light from different directions, which influences how they appear in terms of brightness and shading. The tutorial uses the concept of 3D space to explain the importance of considering light direction and the orientation of objects when creating shading.

πŸ’‘Primitive Forms

In the context of the video, 'primitive forms' such as spheres, cylinders, cubes, and pyramids are basic shapes used to understand and practice the fundamentals of shading and rendering in 3D. The script suggests that mastering these forms is essential for painting more complex subjects like the human body, as they are composed of these basic shapes in various orientations and combinations.

πŸ’‘Layer Modes

'Layer modes' are settings in digital art programs that determine how layers interact with each other, affecting the final appearance of the artwork. The script briefly mentions 'multiply' as an example of a layer mode often used to add shadows by darkening the colors. Understanding and utilizing different layer modes can enhance the shading process and achieve various visual effects in digital art.

πŸ’‘Clipping Mask

A 'clipping mask' is a feature in digital art programs that allows an artist to paint within the boundaries of a specific layer, ensuring that any changes are contained within those limits. The script mentions using a clipping mask layer for the shading process, which helps to keep the artwork organized and makes it easier to adjust and refine the shading without affecting the base layer.

Highlights

The video is a shading tutorial for digital art, focusing on the use of brushes and understanding of light.

The artist uses three default brushes in Clip Studio Paint: a round brush, an airbrush, and a blur tool.

Pressure opacity is essential for blending colors, which is crucial for rendering forms.

A gradient between colors can be created using blending with a round brush or airbrush.

Soft edges are preferable for rounded forms like balls, while hard edges are better for angular forms like rocks.

Light works by emitting color and being absorbed by objects, which then reflect their base color.

Reflected light is visible in shadow areas and contributes to the visibility of objects.

Shadows should not be shaded with black as they still reflect light and maintain color.

Occlusion shadows occur when light cannot reach certain areas between closely positioned objects.

Understanding 3D form and light direction is fundamental to realistic shading in art.

The artist demonstrates mapping out shadows and lights on a character, using a blue-toned shadow for outdoor lighting.

A grayscale layer can be used to check the balance of light and shadow in a painting.

Color blending is compared to drawing lines in importance, and practice is recommended for improvement.

The artist discusses the use of layer modes like 'multiply' for adding shadows and maintaining consistency.

Practicing primitive forms is suggested for better understanding of painting complex forms like the human body.

The artist emphasizes the importance of value variation within shadows for a realistic look.

A workflow is presented starting with base color, then shadows, and finally detailing for an organized approach.

The entire shading process is demonstrated on a single layer for ease of adjustments.

The finished drawing is showcased, and the artist encourages viewers to support the channel.

Transcripts

play00:00

all right how's it going so a lot of

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people have been asking me to make a

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shading tutorial and while I'm not the

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best when it comes to shading I uh

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figured it's worth a shot and as always

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if you'd like to support the channel we

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have a patreon as well as a YouTube

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memberships Link in the description and

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we also have a Discord server which you

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can join if you want to hang out with

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the rest of the community but uh with

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that out of the way let's get started

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before we can get to the shading we have

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to go over some of the other things like

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the brushes I use and the way light

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works so if you don't want to watch any

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of that you can just skip head to where

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the shading starts I use three different

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brushes although they're not that

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different so the first one is a round

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brush with pressure opacity turned on

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and a hard Edge basically the harder you

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press the darker the line gets next I

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use an airbrush which is essentially the

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same thing as the round brush it gets

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darker the harder you press but this one

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has a really soft Edge compared to the

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round uh brush's hard Edge and lastly I

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use the blur tool in clip Studio paint

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and the purpose of this is to blur edges

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so if we have a red and green color you

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can create a gradient between them by

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blurring that edge all three of these

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brushes are essentially default brushes

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in clip Studio paint and I'm pretty sure

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you can find these in every single

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drawing program now the reason why they

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all have pressure opacity turned on is

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for blending colors blending is really

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important when it comes to rendering

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your forms so let's put down two

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different colors with got a blue and an

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orange there's this hard Edge separating

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them now if we use our round brush all

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we have to do is color pick one of the

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colors then put it down in between them

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and you can see that the program

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automatically creates a blended version

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of blue and orange if we color pick this

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now and place it in between them it

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creates another Blended version and then

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all we have to do is rinse and repeat

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this until we get a gradient between

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these two different

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colors if if we use the airbrush it

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works in the exact same way except we

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can make the gradient appear even

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smoother because the edge of the uh

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airbrush is a lot

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softer and then the blur tool works the

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exact same way as the airbrush except

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it's a lot cleaner and a lot faster so

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when should you use the hard edges and

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when should you use the soft edges it

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mostly depends on the form you're trying

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to paint if you're trying to paint a

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ball you would have to use a lot more

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soft edges because you need to create

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create gradients from light to dark

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whereas if you're trying to create

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something like a rock you would use

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harder edges that's it for the tool so

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now let's take a look at how light works

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you're able to see because light is all

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around you the sun emits light of every

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color this light then hits an object and

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that object absorbs every color of light

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except for the color that corresponds to

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its base color so this red chair absorbs

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every color and it reflects red light

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this light then hits your ey and you

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interpret that as a red chair the light

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that the object is reflecting can also

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affect other objects around it the white

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from the surrounding areas hits the ball

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and creates this white glow on the edge

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of it but at the same time the ball

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emits red light and that light hits the

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White surface and it creates this red

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glow reflected light is usually only

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visible in the shadow areas because

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reflected light isn't very bright so in

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the light areas it gets it's overpowered

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by the main light source but in the

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shadow areas it's strong enough to be

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visible so we know that light and

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reflected light are the reasons why

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we're able to see things and from this

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we can infer that Shadows have to

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reflect light as well in this photo we

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can see that the light is coming from

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the right and everything on the left is

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in Shadow but somehow we can still see

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all the tiny details on the left side

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including the details on the shirt

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that's only possible because it reflects

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light but what if it didn't reflect

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light everything in Shadow would appear

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pitch black and that's why you shouldn't

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shade with black because Shadow still

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reflect light and they still have color

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the only time something will appear

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black is if it either doesn't reflect

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any light or there isn't enough light to

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illuminate the object as for something

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that doesn't reflect light there aren't

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many things like that but there is this

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material called vanta black which looks

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super weird the second way for something

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to appear black is if it doesn't have

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enough light to illuminate it and this

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is actually very common and we call this

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occlusion Shadows it usually happens

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when two objects are so close to each

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other that light can't reach them and

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the area appears black the only other

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thing we need to go over to understand

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shading is form we live in 3D space and

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objects in 3D space are affected by

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light in different ways for the most

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part this comes down to light Direction

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let's say we have a light source and a

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flat plane that's reing receiving light

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objects appear brighter when they're

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positioned perpendicularly to the

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direction that the light is coming from

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this plane is at its brightest now but

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if we rotate it down it's facing away

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from the light source so we have to draw

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it in Shadow with a curved plane it

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works the same way the side that's

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facing the light will be the brightest

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and as it turns away these surfaces

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become less and less bright until the

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surface is parallel to the light

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Direction so this would be where the

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shadow starts in 3D it would look like

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this the brightest part of the object

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would be here and then as it slowly

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turns away there's a gradual reduction

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in brightness so we have to create a

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gradient from light to dark with all of

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that out of the way we can finally start

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the actual shading now first I'm going

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to map out where the Shadows are and

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where the lights are and to do that I

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need a shadow color Shadows are a darker

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color of the base color so technically I

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could also shade it with this but the

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character standing outside so the

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Shadows are affected by light in this

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case reflected light is coming from the

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sky so Shadows are going to be kind of

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blue and I could shade it with this as

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well but I mean that's kind of uh it's

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kind of based on art style I don't want

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to do that so instead I'm first going to

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shade it with this darker color and now

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look what happens when I add some blue

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to

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this I'll color pick this and the color

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went over here it went from here to down

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there so if I want a proper Shadow color

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it needs to be somewhere in this range

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and uh I guess we'll go with uh

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[Music]

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this I roughly marked where all of the

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hard Shadows are basically where the

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planes turn away from the light source

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or they're parallel to the light

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Direction next I'll grab a colar that's

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kind of in between both of these to Mark

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the shadow areas that aren't as visible

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as the darker Shadows so for example the

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side of the stomach here I'm pretty sure

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you'd see some here as well this side of

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the arm the neck

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[Music]

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now we can still see some areas that

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have the same color like up here here

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and here these areas all have the same

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color but they're not all facing the

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light source the leg here as well as the

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entire area up here is facing the light

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source the light is coming from above

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but this leg as well as the stomach

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these are kind of facing away from the

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light so we have to make sure that

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they're darker than these areas and to

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do

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that I'm just going to uh brush in some

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darker color like that now I color

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picked this and I'm going to lighten up

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these areas a bit more then from here

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I'll choose a slightly lighter color and

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I'll paint the areas that are directly

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facing the light source which would be

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all of these areas now my original

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Shadows have kind of disappeared in

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areas like here and uh they've started

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to blend in so I'm going to bring these

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back and I'll make them a little darker

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as

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well to do that we just grab a color

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that's darker remember you can use black

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if you want in the uh occlusion areas

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like for

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example you'd probably find one like

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right there but occlusion is something

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that we usually add towards the end so I

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wouldn't

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really wouldn't really be too worried

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about it right now another thing that I

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actually forgot to mention are uh cast

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Shadows when one object is in front of

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another object it's casting a shadow so

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in this case we'd have to draw one under

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the chest and probably one under the

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neck as well or on the neck now I'll

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create another layer on top of the uh

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original one and I'll paint it

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completely

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black then I'll go to layer modes and

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I'll set that the color and that gives

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you a grayscale version of the uh

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painting I haven't gone over grayscale

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in this video but the benefits of using

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grayscale is that it shows you where the

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light areas are and it shows you where

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the shadow areas are so using this you

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can check to see if your lights and

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shadows are done properly in this case I

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think this area actually looks a little

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too flat because it's just a flat gray

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and then a flat light gray so I'll have

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to change that as we go along and I'll

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have to add some more colors there and

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now I'm going to time-lapse the rest of

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it and just do Post commentary for it

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because this did take quite a while to

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paint I think around 30 to 40 minutes

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and that's kind of the thing about

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rendering it's one of the most timec

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consuming things in art and even if you

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know what to do you can't really speed

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up the process it just takes a lot of

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time but right now I'm just trying to

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blend a lot of the colors that I put

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down previously using the blur tool as

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well as the round brush I'm pretty sure

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I'm not using the airbrush cuz I usually

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only use that when I'm trying to change

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the or change how light or how dark a

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color is or if I'm trying to add a

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different Hue to uh the colors color

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blending is a very important skill and I

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would equate it to drawing lines when

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you're drawing so this is something that

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you have to practice separately an easy

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way to do that would be to just have two

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colors two different colors basically

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what I showed at the start of the video

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just having two different colors and and

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then color picking placing the color

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over the other color and then just color

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picking trying to create a gradient I

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would suggest doing that with the round

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brush instead of a instead of an

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airbrush cuz the airbrush makes it a

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little easier I use the blur tool a lot

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as well when I'm trying to blend colors

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but the reason I'm doing that is because

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it creates a smoother gradient than what

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you can do with the round brush and it's

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also faster if I were to try to blend

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everything uh manually this would

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probably take me upwards of an hour

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instead of the 30 minutes it took me now

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by the way I'm using pressure opacity on

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my brushes so the harder I press the

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darker the brush gets and the lighter I

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press the lighter it gets I'm not using

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any uh pressure sensitivity for the size

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because that would conflict with the

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pressure opacity but then you may be

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wondering if your brush doesn't have any

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uh pressure sensitivity for the size how

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do you paint the smaller details or how

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do you make sure you paint an area

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without over painting on a different

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area and for that you would have to um

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set a shortcut that lets you quickly

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change the size of your brush in clip

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Studio paint you can hold control and

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ALT and then drag across the screen to

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change the size of the brush and that's

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a very useful shortcut so I would

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recommend getting used to that so what

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I'm doing right now is I'm adding some

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reflected light into the shadow area as

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well as making some parts of the Shadows

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darker and some parts of the Shadows

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lighter I I think a mistake that people

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very often make when they're shading is

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they keep their Shadows extremely flat

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and that could work for certain Styles

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like if you have more of a cell-shaded

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look then having that flat shading could

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make it look better but if you're trying

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to go for more of a realistic look forms

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are constantly twisting and turning and

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they're being hit by light from

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different directions they're being hit

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by light with different intensities so

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you're never going to have a color that

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looks the exact same for a very long

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period of time colors are constantly

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changing even within the shadow areas

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they're getting lighter and darker uh

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you can see the area near the armpit is

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a lot lighter than the area near the

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edge of the body and if you think your

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shadows look flat that's probably why

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they literally are flat they don't have

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any value variation or contrast within

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them right now I'm painting the neck and

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this actually reminds me of uh layer

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modes because there are a bunch of

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different layer modes you can use in

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digital programs stuff like multiply

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darken screen glow Dodge they all have

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different functions and uh I looked into

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those functions a bit they're actually

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they're extremely complicated it's

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really hard to explain and understand

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how they work and of course you can use

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them without really understanding what

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they do but it would help if you

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understood what they did before you

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tried to use them but the reason why I

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brought that up is because I wanted to

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talk about multiply people very often

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use multiply when they're trying to add

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shading to their drawings I'm pretty

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sure multiply takes the value of the

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color you uh you've currently got

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selected and it adds that value to the

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color that's already applied on your

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canvas so you always end up with a

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darker value which makes it so good for

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adding shadows and people very commonly

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use it to add cast Shadows like the one

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on the neck if you're going to do that

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make sure that the darkness of that

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shadow that you added with multiply

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stays consistent with the darkness of

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other shadows in your scene you can't

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for example have a super dark shadow

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under the neck and then all of the other

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Shadows are brighter than that that

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stands out and uh it's I'm pretty sure

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it's not physically possible so right

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now I'm just painting a lot of the extra

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forms as well as making some of the

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Shadows darker and uh if you want to get

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better at painting forms I would suggest

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practicing the Primitive forms stuff

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like spheres cylinders cubes pyramids

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the better you get at that the better

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you'll be at painting the body cuz the

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body is just those forms except they're

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all mixed together it's slightly more

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complicated but the uh General ideas

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still exist if you want to paint the

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collar bones for example you have to

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know how to paint cylinders you have to

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know where the Shadows are on cylinders

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you have to know where the highlights

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are and then once you can do that you

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can paint the collar bones properly

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right now I'm working on a lot of the

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smaller details and uh now you might

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actually notice that the difference in

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brightness between a lot of the colors

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that I'm using is a lot smaller than it

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was at the start like uh in the section

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that I'm painting right now for example

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a lot of the colors look very similar

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and that sort of stuff is necessary if

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you want to make things look

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three-dimensional because you have very

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gradual

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changes in value so when you're painting

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Shadows it isn't always about using two

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colors that are extremely different as

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long as the colors are different enough

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to the point where they can create

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visible contrast that's good enough for

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uh a lot of Shadows another thing that I

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want to go over is the workflow so in

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this case I started with the base color

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and then I added the really dark shadows

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then I added the lighter shadows and

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then from there I just started painting

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within those areas that I defined

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keeping everything organized like that

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is probably one of the most time

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efficient ways to work

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but I think more importantly it also

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prevents you from uh losing track of

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where the shadows and where the lights

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are cuz the way light works is areas

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that are in the light are always going

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to be brighter than areas that are in

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the shadows if you define where those

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light and Shadow areas are right at the

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start you'll never place the right or

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you'll never place the wrong values in

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the wrong areas I think when I first

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started I was just placing Shadows

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wherever and then you end up with the uh

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with those art pieces where you can't

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tell where the light is coming from and

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one more thing I want to go over this

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whole thing was painted on one layer or

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I had the base layer and then I made a

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clipping mask layer above it and

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everything was painted on that one

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clipping mask layer I know people like

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to make new layers for every single

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change they make and um there isn't

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really anything wrong with that but if

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you want to do a shading style like this

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there's a lot of painting over certain

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areas like sometimes your shadows are

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too dark so you have to make them look

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lighter sometimes they're too uh bright

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so you have to make them look darker and

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especially what I'm doing right now I'm

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painting over the Shadows that already

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exist it's really hard to paint over

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areas if every single area is painted on

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a different layer so if you're somebody

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who likes to paint with a lot of

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different layers try to paint with one

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layer next time just to uh experiment

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with it and see how it goes of course

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different uh items can be placed on

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different layers like the clothing can

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be put on a different

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[Music]

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[Music]

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layer and here's the finished drawing

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once again if you'd like to support the

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channel we have a patreon as well as a

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YouTube memberships Link in the

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description as well as the Discord link

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so uh be sure to check those out and uh

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hopefully this was helpful and I guess I

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will catch you on the next video

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Related Tags
Shading TutorialDigital ArtColor BlendingArt TechniquesLight TheoryClip Studio PaintPressure OpacityGradient Creation3D Form ShadingLayer Modes