How To Shade and Render The Body - How To Draw
Summary
TLDRIn this tutorial, the artist shares a step-by-step guide on digital shading techniques using Clip Studio Paint. They discuss the importance of understanding light, shadows, and color blending, and demonstrate how to use different brushes and tools for creating smooth gradients and realistic shading. The video covers the basics of light direction, reflected light, and occlusion shadows, emphasizing the need to avoid flat shadows for a more three-dimensional look. The artist also shares tips on using layer modes like 'multiply' for adding shadows and suggests practicing primitive forms to improve form painting. The tutorial concludes with a time-lapse of the shading process and a reminder of the artist's Patreon and Discord community.
Takeaways
- π¨ The artist uses three default brushes in Clip Studio Paint: a round brush with pressure opacity for hard edges, an airbrush for soft edges, and a blur tool for smoothing color transitions.
- ποΈ Pressure opacity is essential for blending colors effectively, allowing the artist to create gradients by adjusting the pressure applied while drawing.
- π Understanding light is crucial for shading; objects reflect their base color and absorb all other colors from the light source.
- π Reflected light plays a significant role in visibility, especially in shadow areas, where it can create visible effects like glows on objects.
- π« Avoid using pure black for shading, as shadows still reflect light and retain color, except in cases of complete occlusion or the presence of materials like Vanta Black.
- π Light direction affects how objects appear in 3D space, with surfaces perpendicular to the light source being the brightest.
- πΌοΈ The artist demonstrates a shading process starting with mapping out shadows and highlights, choosing appropriate colors, and gradually building up layers of shading.
- π The importance of value variation within shadows is emphasized to avoid flat, unrealistic shading and to reflect the constant change in light intensity on forms.
- β±οΈ Rendering and shading are time-consuming processes that require patience and practice, even when the artist understands the principles.
- π The artist recommends practicing color blending as a separate skill, similar to drawing lines, to improve at creating smooth gradients.
- π οΈ Using layer modes like 'multiply' can be helpful for adding shadows, but consistency in shadow darkness across the artwork is necessary for a realistic look.
- π The workflow of starting with base colors, adding dark shadows, lighter shadows, and then refining within defined areas is recommended for time efficiency and maintaining light consistency.
Q & A
What is the main topic of the video tutorial?
-The main topic of the video tutorial is shading techniques in digital art.
What are the three brushes mentioned in the tutorial?
-The three brushes mentioned are a round brush with pressure opacity turned on, an airbrush with a soft edge, and the blur tool in Clip Studio Paint.
Why is blending important in rendering forms?
-Blending is important in rendering forms to create smooth gradients between colors, which helps in accurately representing the way light interacts with different surfaces.
How does the round brush differ from the airbrush in terms of edge hardness?
-The round brush has a hard edge, whereas the airbrush has a soft edge, allowing for smoother transitions between colors.
What is the purpose of the blur tool in Clip Studio Paint?
-The blur tool is used to blur edges, creating a gradient between two colors and smoothing out transitions.
How does the video explain the concept of light and its interaction with objects?
-The video explains that light interacts with objects by being absorbed except for the color that corresponds to the object's base color, which is reflected and perceived by the viewer.
What is the significance of reflected light in the visibility of shadow areas?
-Reflected light is significant in shadow areas because it allows us to see details within the shadows, as it is the light reflected from other objects or the environment.
Why should shadows not be shaded with black according to the tutorial?
-Shadows should not be shaded with black because they still reflect light and have color; using black would not accurately represent the natural interaction of light with surfaces.
What is the role of the base color in determining shadow color?
-The base color determines the color of the shadows, as shadows are a darker version of the base color, influenced by the light source and reflected light.
How does the tutorial suggest using layer modes like multiply for shading?
-The tutorial suggests using layer modes like multiply to add shadows by darkening the existing colors on the canvas, which is useful for creating cast shadows and maintaining consistency in shadow darkness.
What is the recommended workflow for shading as outlined in the tutorial?
-The recommended workflow is to start with the base color, add dark shadows, then lighter shadows, and finally paint within the defined areas, ensuring organization and preventing misplacement of light and shadow values.
Why does the artist recommend painting on a single layer instead of multiple layers?
-Painting on a single layer allows for easier adjustments and painting over certain areas, which is necessary for creating smooth transitions and correcting shadows or highlights.
What is the importance of practicing primitive forms for painting more complex subjects like the human body?
-Practicing primitive forms helps in understanding the basic principles of light and shadow on simple shapes, which can then be applied to more complex subjects like the human body, as the body consists of these forms in a more intricate arrangement.
Outlines
π¨ Introduction to Shading Tutorial
The script begins with the artist addressing the audience, acknowledging requests for a shading tutorial. Despite not being an expert in shading, they decide to share their approach. The artist mentions the support options for the channel, including Patreon and YouTube memberships, and invites viewers to join their Discord server for community interaction. The tutorial will cover brush types, understanding light, and the shading process itself, with an option to skip to the shading section for those already familiar with preliminary concepts.
ποΈ Shading Tools and Techniques
The artist discusses the brushes used for shading, focusing on three main types: a round brush with pressure opacity for hard edges, an airbrush for softer edges, and the blur tool for creating smooth gradients between colors. They explain the importance of blending colors for rendering forms and demonstrate how to create gradients between two colors using these brushes. The choice between hard and soft edges depends on the form being painted, with softer edges suitable for rounded objects like balls and harder edges for more angular forms like rocks.
π Understanding Light and Shadow
This section delves into the principles of light and how it interacts with objects. The artist explains how objects absorb all colors of light except their base color, which is reflected and perceived by the viewer. They discuss the concept of reflected light, which affects the appearance of objects in shadow areas, and the importance of not using pure black for shading, as shadows still reflect light and retain color. The tutorial also touches on occlusion shadows, which occur when light cannot reach certain areas between closely positioned objects, and the role of light direction in determining the brightness of different surfaces on a 3D object.
π Applying Shading Principles
The artist starts the shading process by mapping out the light and shadow areas on the subject, using a shadow color that is a darker version of the base color. They emphasize the importance of defining hard shadows and less visible shadow areas, adjusting the darkness of these areas to reflect the light source's direction. The tutorial covers the addition of reflected light within shadows and the use of layer modes like 'multiply' for adding cast shadows. The artist also discusses the use of grayscale to check the balance of light and shadow in the artwork, and the importance of maintaining consistency in shadow darkness across the scene.
π€ Final Thoughts on Shading and Art Techniques
In the concluding part of the script, the artist reflects on the time-consuming nature of rendering and emphasizes the importance of color blending as a fundamental skill in art. They share tips for practicing blending, adjusting brush size for detail work, and avoiding flat shadows by incorporating value variation. The artist also discusses the use of layer modes and the importance of understanding their functions for effective shading. They suggest practicing with primitive forms to improve the ability to paint more complex subjects like the human body. The script ends with advice on maintaining an organized workflow and experimenting with different layering techniques for shading.
Mindmap
Keywords
π‘Shading Tutorial
π‘Brushes
π‘Pressure Opacity
π‘Blending
π‘Light and Shadow
π‘Reflected Light
π‘Occlusion Shadows
π‘3D Space
π‘Primitive Forms
π‘Layer Modes
π‘Clipping Mask
Highlights
The video is a shading tutorial for digital art, focusing on the use of brushes and understanding of light.
The artist uses three default brushes in Clip Studio Paint: a round brush, an airbrush, and a blur tool.
Pressure opacity is essential for blending colors, which is crucial for rendering forms.
A gradient between colors can be created using blending with a round brush or airbrush.
Soft edges are preferable for rounded forms like balls, while hard edges are better for angular forms like rocks.
Light works by emitting color and being absorbed by objects, which then reflect their base color.
Reflected light is visible in shadow areas and contributes to the visibility of objects.
Shadows should not be shaded with black as they still reflect light and maintain color.
Occlusion shadows occur when light cannot reach certain areas between closely positioned objects.
Understanding 3D form and light direction is fundamental to realistic shading in art.
The artist demonstrates mapping out shadows and lights on a character, using a blue-toned shadow for outdoor lighting.
A grayscale layer can be used to check the balance of light and shadow in a painting.
Color blending is compared to drawing lines in importance, and practice is recommended for improvement.
The artist discusses the use of layer modes like 'multiply' for adding shadows and maintaining consistency.
Practicing primitive forms is suggested for better understanding of painting complex forms like the human body.
The artist emphasizes the importance of value variation within shadows for a realistic look.
A workflow is presented starting with base color, then shadows, and finally detailing for an organized approach.
The entire shading process is demonstrated on a single layer for ease of adjustments.
The finished drawing is showcased, and the artist encourages viewers to support the channel.
Transcripts
all right how's it going so a lot of
people have been asking me to make a
shading tutorial and while I'm not the
best when it comes to shading I uh
figured it's worth a shot and as always
if you'd like to support the channel we
have a patreon as well as a YouTube
memberships Link in the description and
we also have a Discord server which you
can join if you want to hang out with
the rest of the community but uh with
that out of the way let's get started
before we can get to the shading we have
to go over some of the other things like
the brushes I use and the way light
works so if you don't want to watch any
of that you can just skip head to where
the shading starts I use three different
brushes although they're not that
different so the first one is a round
brush with pressure opacity turned on
and a hard Edge basically the harder you
press the darker the line gets next I
use an airbrush which is essentially the
same thing as the round brush it gets
darker the harder you press but this one
has a really soft Edge compared to the
round uh brush's hard Edge and lastly I
use the blur tool in clip Studio paint
and the purpose of this is to blur edges
so if we have a red and green color you
can create a gradient between them by
blurring that edge all three of these
brushes are essentially default brushes
in clip Studio paint and I'm pretty sure
you can find these in every single
drawing program now the reason why they
all have pressure opacity turned on is
for blending colors blending is really
important when it comes to rendering
your forms so let's put down two
different colors with got a blue and an
orange there's this hard Edge separating
them now if we use our round brush all
we have to do is color pick one of the
colors then put it down in between them
and you can see that the program
automatically creates a blended version
of blue and orange if we color pick this
now and place it in between them it
creates another Blended version and then
all we have to do is rinse and repeat
this until we get a gradient between
these two different
colors if if we use the airbrush it
works in the exact same way except we
can make the gradient appear even
smoother because the edge of the uh
airbrush is a lot
softer and then the blur tool works the
exact same way as the airbrush except
it's a lot cleaner and a lot faster so
when should you use the hard edges and
when should you use the soft edges it
mostly depends on the form you're trying
to paint if you're trying to paint a
ball you would have to use a lot more
soft edges because you need to create
create gradients from light to dark
whereas if you're trying to create
something like a rock you would use
harder edges that's it for the tool so
now let's take a look at how light works
you're able to see because light is all
around you the sun emits light of every
color this light then hits an object and
that object absorbs every color of light
except for the color that corresponds to
its base color so this red chair absorbs
every color and it reflects red light
this light then hits your ey and you
interpret that as a red chair the light
that the object is reflecting can also
affect other objects around it the white
from the surrounding areas hits the ball
and creates this white glow on the edge
of it but at the same time the ball
emits red light and that light hits the
White surface and it creates this red
glow reflected light is usually only
visible in the shadow areas because
reflected light isn't very bright so in
the light areas it gets it's overpowered
by the main light source but in the
shadow areas it's strong enough to be
visible so we know that light and
reflected light are the reasons why
we're able to see things and from this
we can infer that Shadows have to
reflect light as well in this photo we
can see that the light is coming from
the right and everything on the left is
in Shadow but somehow we can still see
all the tiny details on the left side
including the details on the shirt
that's only possible because it reflects
light but what if it didn't reflect
light everything in Shadow would appear
pitch black and that's why you shouldn't
shade with black because Shadow still
reflect light and they still have color
the only time something will appear
black is if it either doesn't reflect
any light or there isn't enough light to
illuminate the object as for something
that doesn't reflect light there aren't
many things like that but there is this
material called vanta black which looks
super weird the second way for something
to appear black is if it doesn't have
enough light to illuminate it and this
is actually very common and we call this
occlusion Shadows it usually happens
when two objects are so close to each
other that light can't reach them and
the area appears black the only other
thing we need to go over to understand
shading is form we live in 3D space and
objects in 3D space are affected by
light in different ways for the most
part this comes down to light Direction
let's say we have a light source and a
flat plane that's reing receiving light
objects appear brighter when they're
positioned perpendicularly to the
direction that the light is coming from
this plane is at its brightest now but
if we rotate it down it's facing away
from the light source so we have to draw
it in Shadow with a curved plane it
works the same way the side that's
facing the light will be the brightest
and as it turns away these surfaces
become less and less bright until the
surface is parallel to the light
Direction so this would be where the
shadow starts in 3D it would look like
this the brightest part of the object
would be here and then as it slowly
turns away there's a gradual reduction
in brightness so we have to create a
gradient from light to dark with all of
that out of the way we can finally start
the actual shading now first I'm going
to map out where the Shadows are and
where the lights are and to do that I
need a shadow color Shadows are a darker
color of the base color so technically I
could also shade it with this but the
character standing outside so the
Shadows are affected by light in this
case reflected light is coming from the
sky so Shadows are going to be kind of
blue and I could shade it with this as
well but I mean that's kind of uh it's
kind of based on art style I don't want
to do that so instead I'm first going to
shade it with this darker color and now
look what happens when I add some blue
to
this I'll color pick this and the color
went over here it went from here to down
there so if I want a proper Shadow color
it needs to be somewhere in this range
and uh I guess we'll go with uh
[Music]
this I roughly marked where all of the
hard Shadows are basically where the
planes turn away from the light source
or they're parallel to the light
Direction next I'll grab a colar that's
kind of in between both of these to Mark
the shadow areas that aren't as visible
as the darker Shadows so for example the
side of the stomach here I'm pretty sure
you'd see some here as well this side of
the arm the neck
[Music]
now we can still see some areas that
have the same color like up here here
and here these areas all have the same
color but they're not all facing the
light source the leg here as well as the
entire area up here is facing the light
source the light is coming from above
but this leg as well as the stomach
these are kind of facing away from the
light so we have to make sure that
they're darker than these areas and to
do
that I'm just going to uh brush in some
darker color like that now I color
picked this and I'm going to lighten up
these areas a bit more then from here
I'll choose a slightly lighter color and
I'll paint the areas that are directly
facing the light source which would be
all of these areas now my original
Shadows have kind of disappeared in
areas like here and uh they've started
to blend in so I'm going to bring these
back and I'll make them a little darker
as
well to do that we just grab a color
that's darker remember you can use black
if you want in the uh occlusion areas
like for
example you'd probably find one like
right there but occlusion is something
that we usually add towards the end so I
wouldn't
really wouldn't really be too worried
about it right now another thing that I
actually forgot to mention are uh cast
Shadows when one object is in front of
another object it's casting a shadow so
in this case we'd have to draw one under
the chest and probably one under the
neck as well or on the neck now I'll
create another layer on top of the uh
original one and I'll paint it
completely
black then I'll go to layer modes and
I'll set that the color and that gives
you a grayscale version of the uh
painting I haven't gone over grayscale
in this video but the benefits of using
grayscale is that it shows you where the
light areas are and it shows you where
the shadow areas are so using this you
can check to see if your lights and
shadows are done properly in this case I
think this area actually looks a little
too flat because it's just a flat gray
and then a flat light gray so I'll have
to change that as we go along and I'll
have to add some more colors there and
now I'm going to time-lapse the rest of
it and just do Post commentary for it
because this did take quite a while to
paint I think around 30 to 40 minutes
and that's kind of the thing about
rendering it's one of the most timec
consuming things in art and even if you
know what to do you can't really speed
up the process it just takes a lot of
time but right now I'm just trying to
blend a lot of the colors that I put
down previously using the blur tool as
well as the round brush I'm pretty sure
I'm not using the airbrush cuz I usually
only use that when I'm trying to change
the or change how light or how dark a
color is or if I'm trying to add a
different Hue to uh the colors color
blending is a very important skill and I
would equate it to drawing lines when
you're drawing so this is something that
you have to practice separately an easy
way to do that would be to just have two
colors two different colors basically
what I showed at the start of the video
just having two different colors and and
then color picking placing the color
over the other color and then just color
picking trying to create a gradient I
would suggest doing that with the round
brush instead of a instead of an
airbrush cuz the airbrush makes it a
little easier I use the blur tool a lot
as well when I'm trying to blend colors
but the reason I'm doing that is because
it creates a smoother gradient than what
you can do with the round brush and it's
also faster if I were to try to blend
everything uh manually this would
probably take me upwards of an hour
instead of the 30 minutes it took me now
by the way I'm using pressure opacity on
my brushes so the harder I press the
darker the brush gets and the lighter I
press the lighter it gets I'm not using
any uh pressure sensitivity for the size
because that would conflict with the
pressure opacity but then you may be
wondering if your brush doesn't have any
uh pressure sensitivity for the size how
do you paint the smaller details or how
do you make sure you paint an area
without over painting on a different
area and for that you would have to um
set a shortcut that lets you quickly
change the size of your brush in clip
Studio paint you can hold control and
ALT and then drag across the screen to
change the size of the brush and that's
a very useful shortcut so I would
recommend getting used to that so what
I'm doing right now is I'm adding some
reflected light into the shadow area as
well as making some parts of the Shadows
darker and some parts of the Shadows
lighter I I think a mistake that people
very often make when they're shading is
they keep their Shadows extremely flat
and that could work for certain Styles
like if you have more of a cell-shaded
look then having that flat shading could
make it look better but if you're trying
to go for more of a realistic look forms
are constantly twisting and turning and
they're being hit by light from
different directions they're being hit
by light with different intensities so
you're never going to have a color that
looks the exact same for a very long
period of time colors are constantly
changing even within the shadow areas
they're getting lighter and darker uh
you can see the area near the armpit is
a lot lighter than the area near the
edge of the body and if you think your
shadows look flat that's probably why
they literally are flat they don't have
any value variation or contrast within
them right now I'm painting the neck and
this actually reminds me of uh layer
modes because there are a bunch of
different layer modes you can use in
digital programs stuff like multiply
darken screen glow Dodge they all have
different functions and uh I looked into
those functions a bit they're actually
they're extremely complicated it's
really hard to explain and understand
how they work and of course you can use
them without really understanding what
they do but it would help if you
understood what they did before you
tried to use them but the reason why I
brought that up is because I wanted to
talk about multiply people very often
use multiply when they're trying to add
shading to their drawings I'm pretty
sure multiply takes the value of the
color you uh you've currently got
selected and it adds that value to the
color that's already applied on your
canvas so you always end up with a
darker value which makes it so good for
adding shadows and people very commonly
use it to add cast Shadows like the one
on the neck if you're going to do that
make sure that the darkness of that
shadow that you added with multiply
stays consistent with the darkness of
other shadows in your scene you can't
for example have a super dark shadow
under the neck and then all of the other
Shadows are brighter than that that
stands out and uh it's I'm pretty sure
it's not physically possible so right
now I'm just painting a lot of the extra
forms as well as making some of the
Shadows darker and uh if you want to get
better at painting forms I would suggest
practicing the Primitive forms stuff
like spheres cylinders cubes pyramids
the better you get at that the better
you'll be at painting the body cuz the
body is just those forms except they're
all mixed together it's slightly more
complicated but the uh General ideas
still exist if you want to paint the
collar bones for example you have to
know how to paint cylinders you have to
know where the Shadows are on cylinders
you have to know where the highlights
are and then once you can do that you
can paint the collar bones properly
right now I'm working on a lot of the
smaller details and uh now you might
actually notice that the difference in
brightness between a lot of the colors
that I'm using is a lot smaller than it
was at the start like uh in the section
that I'm painting right now for example
a lot of the colors look very similar
and that sort of stuff is necessary if
you want to make things look
three-dimensional because you have very
gradual
changes in value so when you're painting
Shadows it isn't always about using two
colors that are extremely different as
long as the colors are different enough
to the point where they can create
visible contrast that's good enough for
uh a lot of Shadows another thing that I
want to go over is the workflow so in
this case I started with the base color
and then I added the really dark shadows
then I added the lighter shadows and
then from there I just started painting
within those areas that I defined
keeping everything organized like that
is probably one of the most time
efficient ways to work
but I think more importantly it also
prevents you from uh losing track of
where the shadows and where the lights
are cuz the way light works is areas
that are in the light are always going
to be brighter than areas that are in
the shadows if you define where those
light and Shadow areas are right at the
start you'll never place the right or
you'll never place the wrong values in
the wrong areas I think when I first
started I was just placing Shadows
wherever and then you end up with the uh
with those art pieces where you can't
tell where the light is coming from and
one more thing I want to go over this
whole thing was painted on one layer or
I had the base layer and then I made a
clipping mask layer above it and
everything was painted on that one
clipping mask layer I know people like
to make new layers for every single
change they make and um there isn't
really anything wrong with that but if
you want to do a shading style like this
there's a lot of painting over certain
areas like sometimes your shadows are
too dark so you have to make them look
lighter sometimes they're too uh bright
so you have to make them look darker and
especially what I'm doing right now I'm
painting over the Shadows that already
exist it's really hard to paint over
areas if every single area is painted on
a different layer so if you're somebody
who likes to paint with a lot of
different layers try to paint with one
layer next time just to uh experiment
with it and see how it goes of course
different uh items can be placed on
different layers like the clothing can
be put on a different
[Music]
[Music]
layer and here's the finished drawing
once again if you'd like to support the
channel we have a patreon as well as a
YouTube memberships Link in the
description as well as the Discord link
so uh be sure to check those out and uh
hopefully this was helpful and I guess I
will catch you on the next video
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