Civilization VII Developer Update - April 2025

Sid Meier's Civilization
21 Apr 202507:56

Summary

TLDRCiv 7's upcoming 12.0 update introduces exciting changes, including 10 new resources and the addition of randomized resource generation. The update also improves food growth mechanics, making population growth smoother and more enjoyable. Multiplayer teams return, offering cooperative play with shared visibility and war status. Key UI and quality-of-life improvements include reduced natural disaster frequency, a repair all button, unit upgrade streamlining, and research queuing. Players can now purchase bridges in towns, and after reaching the modern age, they can continue playing endlessly, exploring various victories and achievements. These enhancements aim to elevate the overall gameplay experience.

Takeaways

  • 😀 10 new resources have been added to the game, including rubies, rice, mango, llamas, and more, expanding the variety of resources players can use.
  • 🌍 Resources will now randomize on game start, though certain ages will always guarantee some resources, ensuring no soft locks.
  • 🗺️ New 'Hemisphere Identity' system means certain resources and treasure resources will only appear in specific hemispheres or continents.
  • 💎 Treasure resources can now spawn anywhere on the map, and if they spawn on distant lands, they can generate treasure fleets.
  • 🍲 Food growth has been reworked to ramp up more smoothly, allowing for easier population growth beyond level 8 or 9.
  • ⚔️ Multiplayer teams are now available, allowing players to team up in co-op or face off in multiplayer showdowns, with shared visibility and relationships.
  • 👥 Teammates in multiplayer will not share tech or civic progress, maintaining each leader's unique experience.
  • 🔧 A new 'Repair All' button has been added to fix damage from natural disasters, making empire management more efficient.
  • 🔄 Research queuing has been introduced, allowing players to select a goal and have all prerequisite techs queued automatically.
  • 🌉 The technology for bridges now extends beyond city walls into towns, allowing players to purchase bridges in towns using gold.
  • 🔄 After finishing the modern age, players can continue playing endlessly in single-player, with no new objectives but the chance to wrap up victories and earn legacy achievements.

Q & A

  • What is the primary focus of the 120 update for Civ 7?

    -The primary focus of the 120 update is expanding resources in the game, both in terms of variety and how they affect gameplay. It also includes improvements to food mechanics, multiplayer teams, UI/quality of life features, and new gameplay systems.

  • What are the new resources introduced in the 120 update?

    -The update introduces 10 new resources: ting, rubies, rice, mango, clay, limestone, hardwood, wild game, flax, and llamas.

  • How does the update affect resource generation in Civ 7?

    -Resource generation will now randomize at the start of the game, but certain ages will still guarantee some resources. Additionally, some treasure resources will only spawn in certain hemispheres or continents.

  • What is the significance of 'hemisphere identity' in the 120 update?

    -The hemisphere identity change means that certain resources, particularly treasure resources, will now only appear in specific hemispheres or on certain continents, adding more variation to gameplay.

  • How has food growth been updated in the 120 update?

    -Food growth has been updated to allow smoother population growth, with no hard walls at 8 or 9 population. This change should make food-heavy strategies and building tall more effective.

  • What changes have been made to AI behavior in the 120 update?

    -The AI now plays more optimally, especially in relation to the new growth mechanics. For players who found daily difficulty too easy, the update aims to provide a more challenging experience.

  • What new multiplayer feature has been introduced in the 120 update?

    -Multiplayer teams have returned, allowing players to play co-op with a friend or have a showdown with multiple teams. Teams share visibility, relationships, and war status, and all players in a team share victories.

  • What are some of the new quality of life features in the 120 update?

    -New quality of life improvements include reduced frequency of natural disasters, a 'repair all' button for fixing damages, a reminder for the last building constructed in each settlement, and the ability to upgrade all units in a commander at once.

  • What changes have been made to the technology and civic system in the update?

    -The update introduces research queuing, allowing players to select a goal and have the game automatically queue up all prerequisites needed for that research or civic, streamlining the gameplay process.

  • What is the new feature regarding bridges in the update?

    -The technology for bridges has been extended beyond city walls into towns, allowing players to purchase bridges with gold to connect different parts of their empire.

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Related Tags
Civ 7game updateresourcesmultiplayergameplay improvementsfood mechanicsAI adjustmentsquality of lifetech progressionendless playstrategy games