Progression fixed, 75 new POIs, and new vehicles! - 7 Days to Die 1.0 News

Guns, Nerds, and Steel
7 Jun 202417:56

Summary

TLDR「7デイズトゥダイ1.0」のリリースが決定!6月21日に配信者向け週末、24日に一般公開のエクスペリメントビルドが予定されています。7月25日に安定版が配信予定。1.0では進行システムの修正が行われ、クエスト報酬やトレーダーの在庫、戦利品表が変更。クラフトや装備の入手が難しくなる一方で、伝説のアイテムのクラフトが可能になります。さらに、トレーダーに新しい声優やボイスライン、マップ生成の改善、新装備やPoi、車両が追加されています。

Takeaways

  • 📅 7日間で死ぬ バージョン1.0のリリース予定日が発表され、6月21日に配信者向けの週末が開始され、6月24日に一般公開のエクスペリメンタルビルドが公開される予定です。
  • 🎮 ストリーマー向け週末は、コンテンツクリエイターがゲームを3日間先行してテストし、話題を生成するためのものです。
  • 🔧 1.0バージョンでは、トレーダーシステムの不具合修正が行われ、クエスト報酬やトレーダーの在庫、戦利品テーブルが変更され、ゲームの進行を大幅に引き延ばします。
  • 🛠 クラフトシステムが変更され、レジェンダリーアイテムのクラフトには単一のレジェンダリーパーツが必要になりましたが、クラフトに必要なパーツとリソースの量が増加しています。
  • 🗣️ トレーダー達は新しい声優や新しい台詞が追加され、彼らの背景や相互関係がより豊かになされる予定です。
  • 🌳 ランダムワールドジェネレーションが改善され、マップの生成速度が向上し、バイオームの配置オプションが追加されています。
  • 🛣️ マップのルートが改善され、山を越える道や都市の道路がより自然に見えるようになりました。
  • 🏪 新しいトレーダー達はそれぞれのバイオームに固有のものになり、クエストを進めることで順番に出会います。
  • 👗 新しいプレイヤープロファイルとアーマーセットが公開され、男性と女性の比較が行われました。
  • 🏰 1.0バージョンでは、合計75以上の新しいポイントオブインタレスト(POI)が追加され、新しいTier 5とTier 4のPOIが含まれています。
  • 🚗 5つの新しい車両とそれらのモディファイアが発表され、それぞれに異なる機能や外観の変更があります。
  • 💧 DUコレクターの変更が行われ、濁った水を生成するようになり、モディファイアスロットが追加され、水の収集速度や量を増加させるモディファイアが利用可能になります。
  • 🔦 クリエイティブメニューのディープダイブでは、新たなアイテムやモディファイアが確認され、例えば、防辐射スーツや感知度を上げるモディファイア、ノイズ削減モディファイアなどが見つかりました。

Q & A

  • 7 Days to Dieのバージョン1.0の公開予定日はいつですか?

    -7 Days to Dieのバージョン1.0は、ストリーマーの週末が6月21日から始まり、公開実験が6月24日に予定されています。

  • ストリーマー週末とは何を意味しますか?

    -ストリーマー週末とは、コンテンツクリエイターがゲームを約3日間先に手に入れてストレステストを行い、ゲームの盛り上げを図る期間を指します。

  • バージョン1.0の正式な公開版の目標公開日はいつですか?

    -バージョン1.0の正式な公開版の目標公開日は7月25日木曜日であり、コンソールと同時リリースを目指しています。

  • バージョン1.0での大きな変更点の1つとして、トレーダーシステムの改善が行われるとありますが、具体的な変更は?

    -トレーダーシステムの改善では、クエスト報酬、トレーダーの在庫、戦利品テーブルへの変更が行われ、ゲームの進行を大幅に引き延ばすことが期待されています。

  • レアアイテムのクラフトに必要なLegendary部品は、どのような武器でも同じですか?

    -はい、Legendary部品は銃の階層にかかわらず、Legendaryアイテムのクラフトに必要なのは1つのLegendary部品だけです。

  • 1.0バージョンでのクラフトレシピは、以前のバージョンと比べてどう変わっていますか?

    -1.0バージョンではクラフトレシピが変更され、より多くの銃部品やリソースがクラフトに必要なくなったり、購入や発見がより困難になるように調整されています。

  • トレーダーが受け取る新しいボイスオーバーのライン数はどれくらいですか?

    -トレーダーたちは新しいボイスオーバーのラインを受け取り、そのうち3人は新しい声優に変わります。彼らの間には合計で1,200の新ラインが追加されています。

  • 新しいランダムワールドジェネレーションのマップ生成にかかる時間はどれくらいですか?

    -新しいランダムワールドジェネレーションのマップ生成には、平均して30〜40秒程度かかります。

  • バージョン1.0で追加される新しいポイントオブインタレスト(POI)の数はどれくらいですか?

    -バージョン1.0では、合計75以上の新しいPOIが追加され、POIの総数は750を超える予定です。

  • 新しい車両の数とそれらの主要な変更点は何ですか?

    -新しい車両は合計5台で、それぞれに新しいモディファイアが用意されています。例としては、4x4のフロントプラウや新しいバイクやジプロコプターの見た目の変更があります。

  • クリエイティブメニューのディープダイブで何が新しいですか?

    -クリエイティブメニューのディープダイブでは、新たなクロージングアイテムや新しい看板、ブーツのモディファイアなどが確認できます。

Outlines

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🚀 7 Days to Die 1.0版のリリース日と新機能

7 Days to Dieの開発チームは、バージョン1.0のリリース日を発表しました。6月21日にストリーマー向けの週末が開始され、6月24日に一般公開のエクスペリメンタルビルドが利用可能になる予定です。また、開発チームは7月25日にコンソール向けの安定版をリリースする予定としていますが、これは変更される可能性があることを留意してください。1.0版ではトレーダーシステムの改善が行われ、クエスト報酬やトレーダーの在庫、戦利品テーブルが変更され、ゲームの進行を遅らせることになります。さらに、レアな戦利品として入手できる新アイテムや新ボイスオーバーがトレーダーに追加されます。

05:01

🎮 新しいクラフトレシピとトレーダーの変更

1.0版ではクラフトレシピが大幅に変更され、より多くの資源と銃部件が必要なくなる一方で、トレーダーから入手する可能性が高まります。また、トレーダーは新しい声優に変わり、新しい声が物語に貢献すると同時に、トレーダー同士の関係性や独自の物語も明かされます。さらに、マップジェネレーションの改善にも触れられており、新しいマップジェネレーションシステムが導入されることで、より自然な地形と道の配置が実現されるとのことです。

10:02

🛣️ マップジェネレーションの改善と新しいポイントオブインタレスト(POI)

新しいマップジェネレーションシステムでは、プレイヤーはマップのレイアウトを選べるようになり、中心森から周囲の難易度順に進む「ケーキレイアウト」や「ホイール状レイアウト」などがあります。また、新しいPOIとして、学校、劇場、ホテル、施設、基地など合計75以上の新しい場所が追加され、新しいTier 5とTier 4のPOIも紹介されました。これにより、より豊かな世界がプレイヤーに提供されることになります。

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🚗 新しい乗り物とDUコレクターの変更

7 Days to Die 1.0では新しい乗り物が追加され、これには4x4、ミニバイク、新しい自転車、バイク、ジロコプターが含まれます。これによりプレイヤーはより多様な選択肢を持ち、さまざまな状況に対応できるようになります。また、DUコレクターも変更され、濁った水を生成するようになり、水フィルターや集めのモジュールが追加されています。これにより、より効率的に水を確保できるようになります。

🎨 クリエイティブメニューの詳細と今後の展開

開発者からのライブストリームでは、クリエイティブメニューの詳細が分析され、新しいアイテムやモジュールが確認されました。これには防護服、新しいブーツのモジュール、知覚能力を向上させるモジュール、経験値獲得を増やすモジュール、ナイトビジョンゴーグルなどが含まれます。これらの新機能は、プレイヤーの游戏体验をより充実させ、新しい戦術やプレイスタイルを可能にします。開発チームは今後もストリームを通じて情報を提供し、プレイヤーに最新情報を届けていく予定です。

Mindmap

Keywords

💡7日間戦う

これはビデオの主題であり、プレイヤーが生き残るために7日間ゾンビに立ち向かうゲームを指します。ビデオでは、バージョン1.0のリリース日と新機能について議論されています。

💡ストリーマーの週末

これは、コンテンツクリエイターがゲームを早期に手に入れてストレステストや話題の創出を行うイベントです。ビデオでは、6月21日にストリーマーの週末が始まると発表されています。

💡実験的なビルド

これは、一般公開前にプレイヤーがゲームの新しいバージョンを試す機会を提供するビルドを指します。ビデオでは、6月24日に実験的なビルドが公開される予定とされています。

💡安定版

これは、開発者が承認の印を押して自動更新として提供するゲームのバージョンを指します。ビデオでは、7月25日に安定版のリリースが計画されていると述べています。

💡進行修正

ビデオでは、進行修正が1.0バージョンで最も大きな変更になると予想されており、トレーダーシステムの改善とクエスト報酬、トレーダーの在庫、戦利品テーブルへの変更が議論されています。

💡伝説のアイテム

これは、ゲーム内で非常に高価値でレアな装備アイテムを指します。ビデオでは、プレイヤーが伝説のアイテムを作成するために必要なレシピや素材が変更されていることが説明されています。

💡トレーダー

トレーダーは、ゲーム内でプレイヤーと取引を行うキャラクターであり、ビデオでは彼らが新しい声優や台詞、さらにはトレーダー同士の関係性について話されています。

💡ランダムな世界生成

これは、ゲームのマップがプレイヤーごとに異なるランダムな方法で生成される機能を指します。ビデオでは、新しいマップのレイアウトや改善された道路システムが紹介されています。

💡新しいプレイヤープロフィール

ビデオでは、新しい鎧や装備が紹介されており、プレイヤープロフィールでそれらを確認できます。これにより、ゲームのビジュアルやスタイルがどのように進化しているかがわかります。

💡新しいポイントオブインタレスト(POI)

POIとは、ゲーム内で探索できる場所を指し、ビデオでは新しい75以上のPOIがバージョン1.0に追加されることが説明されています。これには新しいTier 5 POIも含まれています。

💡新しい車両

ビデオでは、ゲームに追加される新しい車両とそれらのカスタムオプションが紹介されています。これには4x4、ミニバイク、自転車、バイク、ジロコプターなどがあります。

💡クリエイティブメニューのディープダイブ

これは、ビデオ内でゲームのクリエイティブモードを分析し、新しいアイテムや機能を見つけるプロセスを指します。クリエイティブメニューから新しい装備やモッドが確認できます。

Highlights

7 Days to Die 1.0版本发布日期确定,计划于6月21日进行流媒体周末,6月24日对公众开放实验版本。

流媒体周末允许内容创作者提前3天体验游戏,以进行压力测试和制造热度。

1.0版本正式版预计将在7月25日星期四发布,包括控制台的同步发布。

交易者系统将进行重大改进,以解决当前系统中高质物品容易获得的问题。

1.0版本将延长游戏进程,双人游戏可能需要70至80天才能完成。

玩家将能够使用单个传奇部件制作六级传奇物品。

制作高级物品的难度增加,需要更多的部件和资源。

传奇部件将作为稀有战利品出现,或从交易者处获得。

所有交易者都将获得新的配音线,其中三个交易者将更换配音演员。

改进了随机世界生成,包括更快的地图生成时间和新的生物群落布局选项。

交易者现在与特定的生物群落相关联,为玩家提供更有序的交易体验。

1.0版本将新增超过75个新的POI,包括五个新的五级POI和六个新的四级POI。

展示了新的装甲套装,包括运动装甲、流氓套装、传教士套装等。

新增了多个新的POI,例如Grover高中、Minitar剧院、Hotel 7 Days等。

展示了五款新车辆及其改装,包括4x4、迷你摩托车、摩托车和直升机。

DU收集器进行了改进,可以更快地收集水并提供清洁水。

创意菜单深入挖掘,发现新的服装物品、辐射防护和新的靴子改装。

开发者直播更加有组织,提供了更好的观看体验。

Transcripts

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hey everyone we finally got a release

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date for version 1.0 of 7 days so let's

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hear it well the experimental is coming

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out uh we're targeting June 21st with uh

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public for streamer weekend beginning

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and public experimental on June 24th so

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that's June 21st for the streamer

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weekend in case you don't know that

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means that content creators are going to

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get the game for about 3 Days To kind of

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stress test it and also to kind of

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generate some hype at least that's their

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justification for it and that following

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Monday on the 24th will be an

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experimental build available to the

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public now you'll have to opt into this

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manually on Steam in order to get access

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but this is pretty much like the

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official day one of 1.0 now at the end

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of the stream they did reveal when they

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plan to release the stable version

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that's the version that they basically

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put the stamp of approval on and they

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send it out to everyone as an automatic

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update for the game uh and right now the

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target date for stable and we're hoping

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to do we're hoping to do a simultaneous

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release for console 2

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would be uh Thursday July 25th so yeah

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Thursday July 25th so big asterisk on

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all of this anything could come up

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between now and then that could delay

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this release so don't be surprised if

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they miss these dates so what I want to

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touch on first is what I think will

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probably be the biggest change coming to

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1.0 and that is the progression fix I

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think that most veteran players would

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agree that the trader system is kind of

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broken right now for the most part you

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can always get your highquality items

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and armor from Quest Rewards or

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purchasing them outright without the

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need for looting or crafting to obtain

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them so changes to Quest rewards to

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Trader inventories and to the loot table

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are said to really draw out the game a

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lot further Joel says here that

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typically a two-person playthrough could

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basically mid Max in a matter of 20 to

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30 days but now in 1.0 that could take

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upwards of 70 to 80 days as you make

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incremental progress crafting better

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gear and speaking of crafting better

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gear we have it confirmed that you will

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be able to craft tier six legendary

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items with the help of a single

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legendary part it doesn't matter what

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tier of weapon it is for example pipe

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shotgun versus pump shotgun versus auto

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shotgun is going to require one

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legendary part for the legendary item

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but I would like to draw your attention

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to the crafting recipes so here you can

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see the recipe for a tier five auto

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shotgun in Alpha 20 1.2 that's current

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version of the game and now compare that

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to the 1.0 version of the auto shotgun

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level five and see how many extra

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shotgun parts and resources you're going

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to need to craft it and I think this is

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one of the ways that they're trying to

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draw the game out they're making things

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a lot more difficult to craft but

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simultaneously making them a lot more

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difficult to purchase or to find and

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these legendary parts will be available

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in loot as a very rare loot drop or also

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available from the Traders but the

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indication is that there's a higher

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likelihood of obtaining them in higher

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tiered pois giving you further reason to

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advance your quest and get into tier

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fives and while we're on the topic of of

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Traders all of the Traders are receiving

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new voiceover lines in fact three of

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them are getting entirely new voice

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actors that's Bob Joel and Hugh all

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getting new actors they got the same

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actors to play Trader wck and Trader gen

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though but they'll have new lines up to

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1,200 new lines between them and they

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talked about them kind of discussing

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things like the weather and the

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temperature outside and what's going on

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politically such as some drama between

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the Duke and Noah kind of setting things

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up for the story that they're going to

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add later on but also filling in some

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lore gaps between who the Traders are

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what they're all about and their

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relationship with each other we did get

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to hear this a little bit it sounded

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okay re sounds okay but they were

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talking over him every single time so I

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don't have any clean audio for you I did

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however catch a clip of the um the

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intercom you know when the Trader's

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about to open or close there's kind of a

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generic voice right

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now is now open each Trader will have

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their own intercom sound so I'll let you

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listen to that along with Joel talking

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about something random soon so make your

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final

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selections depending whoever the tra

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is nice about

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it is sounds good to me well it's going

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to be a little bit jarring to hear new

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voice actors for some of the Traders but

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we're going to have to get used to it

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next up we have improvements to random

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World Generation I just generated an 8K

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map and it took me just a little bit

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over 2 minutes to do so however they

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generated several 8K Maps during the

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live stream all of them Tak taking less

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than 1 minute usually around 30 to 40

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seconds to generate each one here's a

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comparison of the alpha 21 random World

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gen map that I made compared to a 1.0

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random World gen map and this will be

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the default setting with the pine forest

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biome in the middle and all other biomes

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surrounding it according to the devs

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there will be more Wilderness pois more

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cities and cities will be larger and so

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if we have a closer look here you can

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see that there are some options for the

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biome layout and so Center Forest is

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going to be the default but there are

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several other options one of these is

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the line map and they kind of refer to

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this as like the the cake layout like

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it's a cross-section of a cake and the

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way it's set up is so that the Pine

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Forest starts on one side and it

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progresses linearly through all of the

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biomes in order of difficulty so you'll

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get burnt Forest Desert Snow Biome

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Wasteland and this one is the circle

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layout kind of set up like a wheel I

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guess so that there's nothing in

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particular in the middle and this one's

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another Center Forest I actually like

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this one a lot better this one looks

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pretty cool of course you can zoom into

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your map and have a look around before

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you jump in and play just to make sure

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that it has the layout that you want you

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can also see that the pois are now

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colorcoded so you can see the industrial

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residential commercial and so on you can

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also see where the Traders are and there

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is an indicator for where the spawn

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points are as well when they loaded into

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the map the first thing that struck me

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were the roads off in the distance that

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are kind of going over or carving

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through the mountains this is one of the

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features that they're touting so here's

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a look at that Alpha 21 map that I just

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generated there a second ago and you can

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see that the road s are winding over the

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mountains and that's just kind of bumpy

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it's not smoothed out they don't look

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very meaningful Road spaghetti now I

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don't think that the road spaghetti has

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been completely removed just look at the

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city right here it's got some weird

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roads but hopefully they're making some

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progress there and it does look like

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these roads are a little bit less lumpy

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that they've been kind of smoothed out a

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little bit another important change to

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how maps are laid out is that the

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Traders are now specific to their biome

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in the Pine Forest you will exclusively

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now meet Trader wrecked and once you

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complete his quests he will send you on

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an opening trade routes mission to the

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burnt Forest to meet Trader Jen who will

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then send you to the desert to meet

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Trader Bob then Hugh in the snow biome

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and then finally Trader Joel in the

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Wasteland all random World gen Maps will

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now have this new organization of

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Traders and to me this is a good change

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because the Traders are kind of like

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thematic anyway like you would expect to

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see the farmer Trader in the Pine Forest

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and you would expect to see Hugh in the

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snow biome and at least for me it's nice

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because I I know what's going to be in

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stock at specific Traders and so now I

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know okay the Wasteland is to the north

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if I need to go see the armor guy Trader

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Joel I need to travel to the north to

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find him next up we did get some looks

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at the new player profiles and these

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players are wearing some of the new

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armors as well armors that we did not

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see in the last live stream by the way

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if you missed the first live stream

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recap I'll put a pin up here so you can

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check that one out when you're done with

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this one anyway this time around we got

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some good side by-side male and female

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comparisons so here is the athletic

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armor a light set of armor the Rogue set

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another light set of armor of course

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we're not seeing the helmets here here's

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the preacher set I believe this is the

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first time we've seen it's the first

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time I've seen the preacher set at least

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here are the minor sets supposedly a

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heavy armor although doesn't look very

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heavy to me anyway here's a side-by-side

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comparison for the farmer set the

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Wasteland assassin set which we saw in

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much greater detail during the last live

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stream this here is the Nomad set

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another set of heavy armor the biker set

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which is part of the new medium armor

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class the ranger set again another

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medium Armor class and this is the

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Primitive set which will be available to

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you starting at day one and lastly we

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got a shot of the female nerd set of

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armor the female enforcer again and the

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male Lumberjack armor and now we move on

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to new pois now there are a total of

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over 75 new pois coming to 1.0 this puts

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the total count of Po north of 750 and

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they mentioned that their goal is to

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crack a th000 in the near future among

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the 75 new ones that we're going to see

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there will be five new tier five pois

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and six new tier fours and we got to

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look at several of those here we'll

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start off with Grover high this is tier

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five School of course we're seeing this

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right now in the prefab editor so the

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cars are just like the generic car the

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the red zombies on the rooftop are the

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infestation zombies and then this is

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more of what it would look like in the

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game with some zombies spawning Up on

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the Rooftop next up we have the minitar

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theater this is another tier five and I

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am liking how

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you know relatively small and manageable

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these pois look for kind of a dayong

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quest experience and this is just a

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quick peek inside the minitar theater I

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did notice that there is a new barbed

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wire appearance over here on the left

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and I also noticed a couple of new signs

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they did talk about having some new

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signs plaques you know just specific

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kind of logo type things to help with um

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you know overall feel and immersion

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we'll get a look at some more signs when

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I do the Creative menu Deep dive at the

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end this one here is a tier five Hotel 7

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Days sweets I was just talking about

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liking the smaller ones that seem more

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manageable this one looks huge but I

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think they're doing a good job they're

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not really taking us inside and spoiling

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some of the um you know triggers and

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events and things that happen inside

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these places this one here is called the

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Meridian center now this is a Remnant

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this is not a well it's a point of

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interest but it's not a quable point of

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Interest so there's no like main loot

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stash at the end with like a tier three4

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crate it's just filled with odds and

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ends a few zombies but overall it's not

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like a real POI it's just kind of meant

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to fill in the world and give things a

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little bit more flavor and and give you

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something to explore on your own and not

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inside of a quest experience this here

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is the Blue Ridge installation kind of

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like the Red Mesa installation although

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this one is a tier 4 it is inspired by

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the Cheyenne Mountain Complex which is a

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an American Military Base excellent job

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with the terrain sculpting here looks

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very nice and it appears to extend deep

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underground with something going on here

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at the very end next next up is the

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return of the football field the

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Athletics complex they're calling it

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this should be taking the place of the

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Navas Gan Coliseum which we used to see

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in Nava game and in the back here is the

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football field there's some kind of an

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event that they teased like something

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happens back here something special so

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be interesting to see what that is but

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um looks like it got converted into

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basically a mass burial grave site but

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they wouldn't bring us any closer and

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this one here might be my favorite one

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that they showed so far just because of

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the potential for a horde base built

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into this place this is the utility

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Refinery number two and last up we have

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the Gold Rush station this is a tier 4

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military base if you ask me H this one

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looks a little bit Bland compared to the

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others all right moving on to the new

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vehicles we actually got a look at all

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five of the vehicles even with their

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mods because you should be able to see

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all vehicle mods on all different

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Vehicles now we started off with the 4x4

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with some green Dy looks more like a

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monster truck to me but here you go

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here's a look at the plow on the front

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the plow is a new vehicle mod and it's

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basically meant to decrease the amount

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of damage that the vehicle will receive

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for running into zombies or buildings or

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whatever something which we got to see

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in Action a couple of times very

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entertaining here's the expanded seating

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mod for the back bringing the total of

play11:45

passengers up to six off-road headlights

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for the top expanded fuel tanks for the

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side and here is a new orange die that

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we can use on our vehicles here's the

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new mini bike thankfully they scrapped

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the old idea where they were going to

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use a toilet seat for the expanded

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seating option instead we get a lawn

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chair no I think this looks pretty cool

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actually okay here we go new bicycle we

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didn't see it in action but I'm you know

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it's a bicycle but the motorcycle man

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this thing looks mean have a look at it

play12:11

with the front armor plates which look a

play12:13

lot like the the current motorcycle that

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we have here's a look at the expanded

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seating options so you can have a

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passenger some black Dy and the off-road

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headlights and altogether this is

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probably the sickest looking vehicle

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that they put in here I love this it's

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great put some red D on and this thing

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has my name written all over it next up

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the

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gyrocopter wow massive makeover for this

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thing really cool to see the nose

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painted up like a like an old fighter

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and they took it for a bit of a test

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ride and you know what I actually think

play12:41

that the the handling has changed on

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this it seems a little bit more stable

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in the air and it has a little bit more

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of a floaty kind of feel which might

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make it easier to handle so one thing

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they touched on in the Q&A of the last

play12:52

stream are some changes to the DU

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collector but they actually showed us

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this this time so the new du collector

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will produce murky Water by default but

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it will not require a water filter to

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craft it'll just take regular primitive

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resources probably the same resources be

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like pipes I don't know polymer duct

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tape stuff like that so here you see

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it's producing yellow water murky water

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but it has mod slots in it as well and

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there are three mods that can go into it

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the first is a water filter and I I do

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think that they said that you'll get

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these mods from the trader I don't know

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if you'll find these in loot I don't

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know if they're craftable either they

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did specifically mention like Trader

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though so it might Traer only I'm not

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sure anyway once you put the water

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filter in it'll start producing clean

play13:33

water instead of murky water there's

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also this thing called a gatherer which

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looks like ice like a it's a cooling

play13:38

thing so it's going to increase the rate

play13:40

of due collection so you'll produce

play13:42

water faster it'll fill up faster and

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lastly there is a tarp which it says

play13:46

increases the amount of water collected

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each day and what Joel explained is that

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instead of having one water in each slot

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you'll get two water in each slot so

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when the D collector fills up you'll be

play13:58

able to collect six jars of water out of

play14:00

it this is a very welcome change in my

play14:02

opinion Joel did explain that he's going

play14:05

through his own playthrough right now

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he's playing co-op with a friend of his

play14:07

and they have uh I think he said six or

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eight du collectors but he thinks that

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you could probably get away with having

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maybe three if you were a solo player

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and I agree with that you typically even

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right now I'll have three or four just

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for my own needs but with the

play14:20

progression changes there might be a

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higher requirement for things like glue

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and duct tape so I don't know maybe

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we'll have to have more than three if

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you want to be very industrious we'll

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have to wait and see and while they were

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showcasing some things they did pull out

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a rocket launcher to show us the new

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explosion particle effects which in my

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opinion are looking a little bit rough

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still but you know we have to keep in

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mind that we're trying to balance

play14:42

performance with appearance and now

play14:44

let's do the Creative menu Deep dive

play14:45

basically every time they open the

play14:47

creative menu I froze every single frame

play14:49

to analyze each item to see if there's

play14:51

anything new here anything interesting

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and on the very first one I saw this

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icon right here this is obviously some

play14:57

kind of a clothing item or or a clothing

play14:59

mod or some sort of radiation protection

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and I think that in the future when they

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do the weather update you're going to

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have to have this installed on your

play15:08

armor or you know wearing this hazmat

play15:10

suit or whatever it's going to be in

play15:12

order to enter the Wasteland safely or

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stay there for any length of time also

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they've talked in the past about having

play15:18

a pill like a radiation tablet it's all

play15:21

just going to work exactly like Darkness

play15:22

Falls works right now and probably other

play15:24

mods that I'm less familiar with next

play15:26

frame here just shows some new Candy IC

play15:29

cons nothing special here these are the

play15:30

same new graphics that we see on the

play15:32

vending machines here are some of the

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signs that I think I touched on earlier

play15:36

these look like um I don't know street

play15:38

signs or gas station signs or you know

play15:40

stuff that you might see in like Trader

play15:42

Bob's shop for example and here's the

play15:44

juicy stuff right here so I pointed out

play15:46

the quad armor Pocket Mod that I saw

play15:49

before and you can see that right here

play15:50

in the top you can also see next to the

play15:53

impact bracing mod there's another shoe

play15:56

or boot type of mod and it has a pillow

play15:59

strapped under it so I this is either a

play16:02

fall distance kind of thing but that

play16:03

would be the same as the impact pricing

play16:04

mod so I think it's probably a noise

play16:06

reduction mod for your boots also on

play16:08

this Frame I caught a look at the

play16:10

perception mod so this is how you're

play16:12

going to get plus one perception

play16:13

strength agility intellect and fortitude

play16:16

there will just be a mod that presumably

play16:18

gives you plus one to that attribute and

play16:20

I pointed this out in the last stream

play16:22

but here's another look at it there's

play16:23

some kind of an XP mod here presumably

play16:25

increasing your experience gain and next

play16:27

to that we have the new night vision

play16:28

goggles which I haven't seen it uh in

play16:31

person yet but I from what I've heard

play16:34

it's not green like it used to be it's

play16:36

like black and white like a modern

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version of night vision and it's a

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helmet mod and not eyewear and that does

play16:42

it for this stream guys we only have one

play16:44

more week to go of these developer live

play16:46

streams and the weekend after that will

play16:47

be the streamer weekend I'll be giving

play16:49

you full coverage up to and through

play16:51

release so make sure you're subscribed

play16:53

if you're interested in that kind of

play16:54

stuff I'll be doing some live streams do

play16:55

a playthrough I do some base builds I'll

play16:57

have news and updates for you all along

play16:59

the way and I just have to say this

play17:00

stream here was much more organized and

play17:03

much easier to watch than the first one

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they did a great job of just simply

play17:07

preparing and making some notes and

play17:09

following a sort of structure on this

play17:11

one I'm very proud of them for doing

play17:12

that and um I hope that they continue

play17:14

with that format in the future if you're

play17:16

into this kind of stuff I do suggest

play17:18

giving the vaud a watch it's probably

play17:20

going to be available on the fun Pimp's

play17:22

main YouTube channel anyway my friends

play17:23

let me know what you're looking forward

play17:24

to the most and maybe even the least in

play17:27

7 Days to Die 1. know and I will see you

play17:29

hopefully in the next live stream

play17:31

breakdown which will be next weekend

play17:33

stay tuned my

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friends hey everyone I just wanted to

play17:39

say thank you for watching for leaving a

play17:40

like but most of all thank you to the

play17:41

long list of amazing supporters that you

play17:43

see right here I hope this episode has

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earned your subscription and I can't

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wait to show you the next one best

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wishes to all and goodbye

play17:53

[Music]

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7日間戦いゲームアップデートバージョン1.0ストリーマー週末実験的ビルドクラフトシステムトレーダーボイスマップ生成新しい車両新しいPOI
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