IDEO: Shopping Cart Design Process
Summary
TLDRThe video script explores the innovative culture at IDEO, a leading product development firm in Palo Alto, California. It follows a team tasked with redesigning the shopping cart within a week, emphasizing the importance of teamwork, brainstorming, and trial-and-error. The process involves identifying user needs, generating ideas, and building prototypes, culminating in a cart that addresses safety, theft, and functionality. The script highlights the value of an open, playful environment for fostering creativity and the potential for IDEO's approach to transform corporate cultures.
Takeaways
- 🌟 The video script discusses the importance of innovation in the workplace and challenges traditional hierarchical structures that may stifle creativity.
- 🛠️ The video showcases IDEO, a product development firm renowned for its innovative approach to design, having designed a wide range of products from medical equipment to everyday items.
- 🔑 The process of innovation at IDEO involves a 'deep dive' into the problem, encouraging wild ideas, and building upon them through teamwork and focused chaos.
- 🤝 The script emphasizes the importance of diverse teams without fixed titles or hierarchies, where everyone is considered equal and ideas can come from any member.
- 👶 Safety and theft are identified as key issues in the redesign of the shopping cart, highlighting the need for practical and user-focused design solutions.
- 🏆 The shopping cart redesign project by IDEO won a silver award in the Industrial Design Excellence Awards, indicating the success and recognition of their innovative approach.
- 🛒 The redesigned shopping cart features innovations such as stackable hand baskets, a modular frame, and a scanner for checkout efficiency, aiming to improve the shopping experience.
- 👶🚫 The new cart design addresses child safety with a secure seating area that can be locked, reducing the number of child injuries associated with shopping carts.
- 🛍️ The script mentions the idea of eliminating the traditional basket in the shopping cart, suggesting that bags could be hung on the frame, simplifying the shopping process.
- 🔄 The process of innovation at IDEO is described as iterative and sometimes chaotic, with the understanding that failure is a part of finding success.
- 🌳 The video concludes with a reflection on the designed world around us, noting that everything is designed except for nature, emphasizing the pervasive role of design in our lives.
Q & A
What was the primary goal of the shopping cart project initiated by IDEO?
-The primary goal of the shopping cart project was to completely redesign the supermarket shopping cart for the 21st century within just five days, making it safer, more efficient, and innovative.
Who is Dave Kelly and what is his role at IDEO?
-Dave Kelly is the man who runs IDEO, a Stanford engineering professor known for his Groucho Marx moustache, innovative approach to product design, and his leadership in creating about 90 new products every year.
What is the significance of the 'neat squeeze' toothpaste tube design mentioned in the script?
-The 'neat squeeze' toothpaste tube is an example of an innovative product design by IDEO, which allows users to tear off just the right length of toothpaste, demonstrating the company's ability to improve everyday items.
Why is it important to have a diverse team for the shopping cart redesign project?
-A diverse team brings different perspectives and expertise, which is crucial for innovative problem-solving. IDEO's team included a project leader, a linguist, a marketing expert, and a psychologist, among others, to ensure a comprehensive approach to the redesign.
What is the 'deep dive' and how does it relate to the innovation process at IDEO?
-The 'deep dive' is a term used by IDEO to describe their unique brainstorming process, which involves total immersion in the problem at hand. It encourages wild ideas, deferring judgment, and building on the ideas of others to foster innovation.
What is the role of safety in the shopping cart redesign project?
-Safety was identified as an important issue in the redesign project due to the high number of child injuries associated with shopping carts. The team aimed to create a cart that would reduce these injuries and improve overall safety.
How does the culture at IDEO differ from traditional corporate environments?
-IDEO's culture is characterized by equality, lack of permanent titles, and a playful atmosphere that encourages innovation. It contrasts with traditional corporate environments where hierarchy and strict adherence to the boss's ideas often dominate.
What is the significance of the motto 'fail often in order to succeed sooner' at IDEO?
-This motto emphasizes the importance of taking risks, making mistakes, and learning from failures as part of the innovation process. It encourages the team to experiment and iterate quickly to arrive at successful solutions more rapidly.
What was the outcome of the shopping cart redesign project and how was it received?
-The redesigned shopping cart featured innovations such as stackable hand baskets, a metal frame for safety, and a high-tech scanner for checkout. It was well-received by store owners and even won a silver award in the Industrial Design Excellence Awards, with potential for commercial development.
What insights can be drawn from the shopping cart redesign project about the nature of innovation?
-The project illustrates that innovation requires a combination of teamwork, an open mind, a culture that embraces failure as a learning opportunity, and a process that values diverse ideas and perspectives. It also shows that innovation is hard work and not an effortless process.
Outlines
🚀 Innovation Culture and the Redesign Process
The script introduces a shift from traditional corporate cultures where the boss's ideas are paramount to a more innovative environment where fresh ideas are valued regardless of their source. It discusses the importance of not just deferring to the boss but encouraging creativity and out-of-the-box thinking. The narrative then delves into the process of redesigning everyday items like the shopping cart, highlighting the work of IDEO, a leading product development firm. The story follows a team at IDEO tasked with redesigning the shopping cart in just five days, emphasizing the firm's diverse and collaborative approach to innovation.
🛠️ The Design Process and Team Dynamics at IDEO
This paragraph explores the design process at IDEO, emphasizing the company's non-hierarchical structure and the importance of diverse team members with various backgrounds. The team, led by project leader Peter Skillman, is tasked with modernizing the shopping cart. The script discusses the team's approach to identifying problems, such as safety and theft, and the importance of firsthand research to understand user needs. It also touches on the company's culture, which values innovation over corporate status and encourages hiring people who think independently.
🤔 Brainstorming and Idea Generation at IDEO
The script describes IDEO's brainstorming process, known as a 'deep dive,' where the team immerses itself in the problem and generates a multitude of ideas. The company's mantra for innovation is highlighted, which includes encouraging wild ideas and building on the ideas of others. The paragraph explains how the team narrows down the ideas through voting and focuses on those that are both innovative and feasible. The narrative also touches on the challenges of managing the brainstorming process and the need for a command decision to refocus the team's efforts.
🛒 Redesigning the Shopping Cart: From Concept to Prototype
The script details the progression from brainstorming to building prototypes at IDEO. It discusses the team's efforts to address specific concerns such as shopping safety, checkout efficiency, and finding items in a store. The narrative describes how the team works under time constraints to create mock-ups and refines them into a final prototype. The paragraph also highlights the importance of playfulness and a fun work environment in fostering innovation, as well as the company's culture of trying and learning from failures.
🏆 The Final Prototype and Reflections on Design
The final paragraph reveals the redesigned shopping cart, showcasing its innovative features such as stackable hand baskets, a metal frame for improved safety, and a scanner for efficient checkout. The script discusses the team's pride in their work and the positive feedback from store owners. It also reflects on the broader implications of design and innovation, noting that everything in our environment is designed and has the potential for improvement. The narrative concludes with a nod to the hard work and open-mindedness required for innovation, as well as the importance of teamwork and a culture that embraces constructive chaos.
Mindmap
Keywords
💡Innovation
💡IDEO
💡Corporate Culture
💡Design
💡Shopping Cart
💡Brainstorming
💡Prototyping
💡Safety
💡Theft
💡Teamwork
💡Playful Environment
Highlights
Cultural shift from deferring to bosses to valuing innovative ideas from all levels.
Emphasis on innovation over traditional corporate hierarchy and status.
IDEO's role as an influential product development firm with a diverse range of designed products.
The importance of safety and theft prevention in shopping cart redesign.
The process of social science research and anthropological study to understand user needs.
IDEO's unique approach to brainstorming and idea generation, known as 'deep dive'.
The significance of teamwork and avoiding premature criticism in the innovation process.
The concept of 'enlightened trial-and-error' over solitary planning in innovation.
The playful and creative work environment at IDEO that fosters innovation.
Client companies seeking IDEO's help to remake their corporate cultures for better innovation.
The challenge of time constraints in the innovation process and the need for focus.
Prototyping and iterative design to address multiple areas of concern in shopping carts.
The importance of incorporating user feedback and expert insights in the design process.
The final shopping cart prototype that addresses safety, theft, and usability.
Recognition of the Nightline shopping cart redesign with an award and potential commercial development.
The overarching theme that everything designed by humans is a result of a thoughtful innovation process.
The necessity of hard work, open-mindedness, and a supportive boss for successful innovation.
Transcripts
[Music]
it used to be that you deferred to the
boss is it the boss is always gonna have
the best ideas
not likely here nimble fingers alert
minds and tireless machines and it used
to be in most companies that Kaos was
discouraged this is where the crazies
live this is where we do our work
stiffly used to be you were supposed to
climb the corporate ladder statuses who
comes up with the best ideas not who's
the oldest not whose who's been with the
company longest nut not who has that
biggest title if you go into a culture
and there's a bunch of stiffs going
around I can guarantee their luck
they're not likely to invent anything
you can stack us up dig as big as you
want that's great thanks a lot and we
had a great time today well forget the
way it used to be tonight the deep dive
one company's secret weapon for
innovation
[Music]
a lot further along in this broadcast
near the end as a matter of fact you
will hear one of the central characters
suggest that we look around the only
thing that's not designed by anybody he
will say is nature actually you could
say the same thing by observing that the
only designs that don't require a
constant modification are the ones we
find in nature but the point is
well-taken from the buildings in which
we live and work to the cars we drive or
the knives and forks with which we eat
everything we use was designed to create
some sort of marriage between form and
function does it work and can we make it
look interesting or attractive what is
truly amazing is how long we tend to put
up with things that may not work
particularly well or may look especially
unattractive simply because we're
accustomed to them and because no one
has ever suggested redesigning those
things there's an interesting
distinction between design and invention
whoever came up with the idea of dental
floss for example was an inventor but
the man or woman who put it inside that
clever little plastic box that lets you
tear off just the right length that was
a designer now how does the process of
designing a better product work and
would it be interesting to watch that
process when we first broadcast this
program back in February we weren't at
all sure what you would think but
judging by the number of you who ordered
video cassettes of the program and the
number of people who contacted the
industrial product design firm that is
featured in this program you liked it a
lot here was the premise of the program
we went to I do the product design folk
and said take something old and familiar
like say the shopping cart and
completely redesign it for us in just
five days ABC News correspondent Jack
Smith tells us what happened next 9:00
in the morning day one and these people
have a deadline to meet so welcome to
the kickoff of the shopping cart project
this is Palo Alto California in the
heart of Silicon Valley and these are
designers at IDEO
probably the most influential product
development firm in the world designers
are the reason TVs have square screams
chairs for legs and toothbrushes
nowadays those squishy handles in fact
it was I do that designed those squishy
handles I do has designed everything
from high-tech medical equipment to the
25 foot mechanical whale and the movie
free willy and the first computer mouse
for apple smith ski goggles Nike
sunglasses NEC computer screens hundreds
of products we take for granted this is
called the neat squeeze squeeze to
toothpaste tube which you invented them
the man who runs IDEO is Dave Kelly a
Stanford engineering professor the
Groucho Marx moustache dad a genius and
an approach to innovation that usually
works Thank You Fred but not always I
can show you some products that failed
came up with this idea called monster
shoes we take these little monsters and
lace them into your shoes like this and
we built a bunch of them and I didn't
want those either so mostly what I do
designs though does work and it works
very well Dave and his design teams
create about 90 new products every year
the point is that we're not actually
experts at any given area you know we're
kind of experts on the process of how
you design stuff so we don't care if you
give us a toothbrush a toothpaste tube
abductor a space shuttle you know a
chair it's all the same to us we like
want to figure out how to innovate in in
by using our process applying it and so
for the next five days the team will
apply that process to bringing the
supermarket shopping cart into the 21st
century I think first we should maybe
all acknowledge that it's kind of insane
to Doonan carve an entire project in a
week project leader is peter Skillman a
35 year old stanford engineer project
leader because he's good with groups not
because of seniority he's only been at
IDEO for six years the rest of the team
is eclectic but that's typical here
Whitney Mortimer Harvard MBA Peter
Coughlin linguist Tom Kelly dave's
brother marketing expert jane fulton sri
psychologists alex Kazakhs 26 a biology
major who's turned down medical school
three times because he's having too much
fun at I do his climbing up safety
emerges early as an important issue
22,000 child injuries a year which is
and so they're hospitalized injuries I
mean there are many others and theft it
turns out a lot of carts are stolen you
know what is the average life of a car
does it last two years five years ten
years and and how big is this theft
thing 10 a.m. as the team works it
becomes clear there are no titles here
no permanent assignments be safe
everyone appears to be equal and they
love to mock corporate America I'll give
you a status I'll give you a big red
ball on a on a on a on a post and that
says you're a big guy if you got a ball
your senior vice president you know what
do I get over the desk the red ball it's
all sings in a very innovative culture
you can have a kind of hierarchy of
here's the boss and the next person down
the next person down the next person
down because it's impossible that the
boss is the one who's had the insightful
experience with shopping carts it's just
not possible according to Kelly even
employees who merely listen to the boss
don't add that much either so you gotta
hire people who don't listen to you and
that I don't think corporate America
wants to hear that right yet and I think
we ought to start making those lists
about the kind of questions that we're
gonna ask the team splits into groups to
find out firsthand what the people who
use make and repair shopping carts
really think okay go home of the plastic
card as the wind catches it yeah and
these things have been parked at 35
across the park well that's actually
pretty good point the the trick is to
find these real experts and so that you
can learn much more quickly than you
could by just kind of doing in the
normal way and trying to learn about it
yourself from everything I read these
things aren't that safe either you know
so probably the seat itself is gonna
have to be redesigned what you're seeing
here is the kind of social science like
anthropologists you know like you go and
study tribe
what is it that they do that we can
learn from there will help us design a
better cart one of the interesting
things for me is looking at how people
really don't like to let go of the cart
accepts of a professional shopper whose
strategy is to leave the cart at various
places in corporate America many bosses
like measure whether they're whether
their people are you know who the good
people are the people who are performing
are the ones that they see at their desk
all the time that couldn't be further
from the truth the people who are really
getting the information are out here
talking to the buzzes of the world going
to meet other experts much more useful
than sitting at your desk 3:30 in the
afternoon and the group is back at IDEO
there is no let-up each team is going to
demonstrate and communicate and share
everything that they've learned today
people went off in the four corners of
the earth and are coming back with the
golden keys to the innovation a shopping
cart has been clocked at 35 miles an
hour
traveling through a parking lot in the
wind we were in the store what two hours
and and it was truly frightening just to
see the kind of stuff going up you got
to designate some people to make damn
sure that the store owners point of view
is represented after nine straight hours
the team is tired they call it a day so
they cool well that's great thanks a lot
we had a great time today
[Music]
[Applause]
[Music]
you
[Music]
wanna get together and start here day
two at the start of ideos unique brand
of brainstorming they call it a deep
dive a sort of total immersion in the
problem at hand ideas mantra for
innovation is written everywhere one
conversation at a time
stay focused encourage wild ideas defer
judgment build on the ideas of others
that's the hardest thing for people do
is to restrain themselves from
criticizing an idea so if anybody starts
to nail an idea they get the Bell you
know the deep dive begins and for the
next few hours the ideas pour out and
are posted on the walls oh the blind
beat the privacy plan like when you're
buying six cases of condoms you know and
nesting is it sort of half the nest if
it doesn't nest we don't have a solution
and velcro seats for the kidney is
dropping down there like velcro seats
bro pants for kids yeah see yeah you
have to have some wild ideas and then
you build on those wild wild ideas and
they end up being better ideas than if
you said if you if everybody only came
up with same things you know kind of
appropriate things you'd never like have
any points to take off to build a really
innovative idea it's now organized chaos
by 11:00 a.m. the group begins narrowing
down the hundreds of ideas written or
drawn on the walls
how by voting for them vote with your
post-it not not with an idea that's cool
but with an idea that's cool and
buildable if it's too far out there and
can't be built in a day then I don't
think we should vote on it why not have
you be the judge or because because I'm
gonna be wrong it's the team that that's
able to really judge with the best idea
otherwise ideas wouldn't come out that's
right
enlightened trial-and-error succeeds
over the planning of Longinus
enlightened trial-and-error succeeds
over the planning of the lone genius if
anything sums up ideas approach that is
it that the focused chaos that seems to
go with it I think a point of view I
call it the sport utility vehicle cart
it is noon worried that the team is
drifting what can only be called a group
of self-appointed adults under Dave
Kelly holds an informal side session we
don't want to tell them what to build or
else we take away the benefit of the
whole thing alright what needs to they
optimize their solutions yes the purpose
is to refocus the deep-dive
maybe we arbitrarily say three to five
teams and we give each team a need area
hey can we grab everybody over to the
wall here there has to be a command
decision
it becomes very autocratic for a very
short period of time in defining what
things people are gonna work on like it
or not the team is told it will split
into groups to build mock-ups covering
four areas of concern that have been
identified shopping safety check out and
finding what you're looking for
I noticed that toward the end of the
process the adults took over yeah that's
because we we have no choice but to to
stop that cycle I mean there's if you
don't work under time constraints you
could never get anything done because
it's a messy process and go on forever
while the team starts building
prototypes Dave Kelly takes me on a tour
of the rest of I do what's happening in
here is that's a client meeting that's a
first climbing that's the first time
we've met with the client so we haven't
trained him yet if we took them straight
from there into a room where music was
blaring and everybody was throwing Nerf
darts at each other that would be a
little hard to take you know so we're
warming them up but this is this is
where the crazies live this is where we
do our work it's different you can tell
where their place is playful in about
the first 15 minutes as you walk down
the hall
being playful is of huge importance for
being innovative i mean if you go into a
culture and there's a bunch of stiffs
going around they're not i can guarantee
their luck they're not likely to invent
anything invent anything like this
futuristic looking instrument for kids
so no matter what you do with that thing
you always sound great you always sound
good you have to make it so that this
can happen whoa break break there's a
whole department at IDEO devoted to toys
turns out to be one of its most
profitable areas fun - so got these
little wings and no matter what you do
if I get in trouble here it's always a
spiral that I do they found that fresh
ideas come faster in a fun place not
only is the furniture on wheels to suit
the needs of the moment but people are
encouraged actually to build their own
work areas they were designing this
space and they said to me you know we'd
like to have you know $4,000 extra in
our budget for a dc-3 wing and I said DC
that you have to have that and they said
yeah they have to have it so it's a DC 3
Way piece of a DC 3 wing yeah and that's
just the core that's the core that's um
um beyond so you know that says we're
weird and we're proud of it umbrellas on
the ceiling to shade computer screens
from direct sunlight and bicycles on
ropes to prevent clutter the first guy
who hung a bike up on a thing he didn't
come to me and ask me he didn't ask some
facilities person was was okay he tried
it and then like he waited and seen if
anybody complained if nobody complained
another guy hung a bike up and pretty
soon everybody's got their bikes up and
nobody's complained right so it's that
whole thing of try and stuff and ask
forgiveness you know instead of asking
permission it's the way people come up
with new ideas I do has such a
reputation for innovation that client
companies are increasingly asking Dave
not just for new products but also to
remake their corporate cultures you may
be looking at the workplace of the
future here it's one thing to be able to
do a product once in a while but if you
can build a culture and a process where
you routinely come up with great ideas
that's what the companies really want ok
back at the shop it is six o'clock
before mock-ups are ready for showing
baskets also can be a modular shopping
cart you pile hand baskets on to
high-tech cart that gets you through the
traffic jam a checkout that you could
mount a scanner on the shopping cart so
that you as the customer as you pull it
off the shelf would scan each item one
that's built around child safety and
another that lets shoppers talk to the
supermarket staff remotely but the
adults again decide more work needs to
be done before the mock-ups can be
combined into one last prototype we have
all the cards come up here second I
think you take a piece of each one of
these ideas and kind of back it off a
little bit and then put it in that yeah
in the design the design is still not
there but there's another motto at I do
fail often in order to succeed sooner
some of the team will be up half the
night trying to put together a design
that finally does work
it is day five and dave kelly has no
idea what the final cart looks like only
the team does if they kind of got their
heads down they don't look at me I'm
nervous you know if they say wait till
you see it then I know we're in good
shape so I'm getting wait until you see
it I think it's it that'll be good so we
took the best elements out of each
prototype designed this entire cart in a
day and then this cart was fabricated in
a day with an amazing team of people in
our machine shop pulling us off working
in shifts throughout the night wow I'm
impressed so are we the cart which is
designed to cost about the same as
today's carts is different in every
other way hand baskets that stack in a
metal frame and major improvements for
all you you just lift the handle up you
dropped it put the children in and then
you can close the the handle right over
them and they instantly have some little
bit of a work surface that they can play
with what do you think well I'm very
proud of the team I think it's it's
great this does this work for you works
for me great it's also beautiful I mean
let's you know take it over to a local
supermarket and see what they say
yeah works really well at home the carts
wheels turn 90 degrees so it could move
sideways no more lifting up the rear in
a tight spot and you shop in a totally
different way rather than taking your
card everywhere you go in the store
through a crowded store like this much
more efficient to take a small basket
brush around to where the particular
shelves are and come back and put the
back put them here it's a treat this is
like a Center for shopping and with a
high-tech scanner so that in the future
you skip the checkout traffic jam pick
up anything
like the salad dressing and I would I
would scan it and if I want to accept
that item I would just press + and then
drop it in my basket because stores
don't yet have those high-tech scanners
the team designed checking out today
means doing it the old-fashioned way but
the bags are hung on hooks on the carts
frame remember there is no basket here
why get rid of the big basket the basket
is tyranny the basket is tyranny because
it's not really needed if all your stuff
ends up in bags why need the basket in
the first place talk to me about theft
there is no value in this cart without
the basket because you can't carry
anything
it's useless to anybody can't lose it as
a barbecue so it's not gonna get stolen
that's right so there's also a field of
store owners oh yes I love it I think it
looks great
at first us I was a little shocked but I
think it's you have some fantastic ideas
here it needs a little refining that I
think that it's great I mean we would we
would want them it makes me feel great
and she also gave us some really good
comments about how we can make this
thing better just wherever you are look
around the only thing that's not
designed by somebody like is nature so
the trees are not designed by us but
everything you see everything you see
every light fitting every flower vase
every scale every stand for fruit
everything is designed has to go through
this kind of process and they can do a
better or a better or worse job of
innovating or improving but everything
is designed has to go through this
process it wasn't as effortless oh my
god so that's how it works thing that I
saw there it was actually hard work it's
a lot of hard work um we all loved it so
it doesn't look like it's hard work but
it's live hours a lot of hours also an
open mind a boss who demands fresh ideas
be quirky and clash with is a belief
that chaos can be constructive and
teamwork a great deal of teamwork and
they
like a recipe for how innovation takes
place this is Jack Smith for Nightline
Palo Alto California I'll be back with a
brief update on our story in just a
moment incidentally the Nightline
shopping current one is silver award in
the Industrial Design Excellence Awards
and there's talk now of developing it
commercially that's our report for
tonight I'm Ted Koppel in Washington for
all of us here at ABC News good
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