Palworld Controversy Explained By Riot Director | Asmongold Reacts

Asmongold TV
29 Jan 202433:19

Summary

TLDRThe video discusses game development, noting how developers often take inspiration from popular games to create 'clones' with some changes. It argues this is fine if new work is done, but questionable if just 'reskinned'. It speculates Palworld may have reused some assets from other games, but applauds innovations made on top. It warns AI may enable more asset reuse, rewarding low effort games unless players demand originality. Overall it says Palworld is a good game despite origins, but copying could become an unhealthy trend.

Takeaways

  • ๐Ÿ˜Š It's okay for games to be inspired by or even copy other successful games, as long as they put in the work to make something new and fun.
  • ๐Ÿ˜ฎ There were tons of Street Fighter 2 clone games in the 90s, but some like Mortal Kombat innovated in their own way and became popular.
  • ๐Ÿค” Game developers often reuse engines, assets, mechanics etc across games to speed up development, which is generally a good thing.
  • ๐Ÿ˜  'Reskinning' games by barely changing anything and re-releasing is common but low effort and gross.
  • ๐Ÿ˜ฒ Pal World appears very similar to Craftopia in parts - same vista, layout, sounds etc - suggesting heavy inspiration/copying.
  • โฉ If players reward low-effort copying, it may become the norm and disincentivize real innovation in games.
  • ๐Ÿ™‚ But Pal World adds a lot of new, fun mechanics on top of any copying, so the end product is quite good.
  • ๐Ÿ˜• The video maker worries rewarding copying will mean fewer interesting/innovative games in future.
  • ๐Ÿคจ There's no clear evidence presented that Pal World copies specific game systems from Pokemon.
  • ๐Ÿ˜Œ Customers/players decide what succeeds, so inevitably similar games emerge in popular genres.

Q & A

  • What is Mort's perspective on game cloning and being inspired by other games?

    -Mort says being inspired by other games and making your own spin on existing ideas is totally fine and normal in the industry, as long as you put in the work to actually develop it rather than just reskinning. He sees innovation happening when developers iterate on and improve ideas from other games.

  • How does Mort view Palworld's similarities to other games like Craftopia and Breath of the Wild?

    -Mort speculates that Palworld likely reused assets and systems from Craftopia as a shortcut, which he sees as questionable. However, he still thinks Palworld is a good, fun game with novel mechanics like using creatures as weapons.

  • What is the potential concern with games heavily reusing content from other games?

    -The concern is that if low-effort copying/pasting becomes the norm for financial gain, developers won't be incentivized to create truly original, innovative games, resulting in less creativity in the industry long-term.

  • What are some examples of game mechanics or systems that have been widely adopted across many games?

    -A few examples are double jump, lock-on targeting from Zelda, loadout systems, revival/respawn mechanics, elemental damage types, posture bars, etc. These popular systems spread across genres once gamers respond positively to them in certain titles.

  • When is it okay to reuse mechanics or assets from a previous game?

    -It's generally fine to reuse mechanics and assets when you're building a sequel or a game in the same series, as it allows developers to focus innovation elsewhere and release games faster. For example, reusing the canoe animation from the last God of War.

  • What is Mort's perspective on using AI tools in game development?

    -Mort sees AI as just another tool that can be used properly and improperly. The ethics come down to whether you're just copying others' work versus using AI assistance to responsibly innovate on top of inspiration.

  • What was an example genre of quick reskin games for financial gain that Mort pointed out?

    -On mobile, Mort showed how developers can easily reskin a failed game and republish it repeatedly with minor changes until it sticks with players, allowing them to capitalize on trends with minimal effort.

  • What is the bare minimum amount of work Mort thinks developers should put in when being inspired by another game?

    -At minimum, Mort believes developers should build core components like engine, art, design, systems themselves even if inspired by existing games, rather than copy-pasting vast amounts of established work.

  • What was an example Mort gave of a heavily inspired game still innovating in its own way?

    -Mortal Kombat was clearly inspired by Street Fighter but innovated with features like digitized sprites, blood/gore, and new finishing moves to make its own impact.

  • What does Mort say is the most important factor for players in an inspired or cloned game?

    -The end gameplay experience. If an inspired or cloned game is highly polished, fun, and quality for players, Mort says that's what really matters in consumers' eyes.

Outlines

00:00

๐Ÿ˜Š Introduction

The speaker introduces himself as Mort, a game designer with 19 years of experience. He wants to provide context on AI and Palworld amid misinformation online.

05:00

๐Ÿ˜ƒ Game development process and clones

The speaker explains the game development process using an example of Street Fighter 2. He notes that clones and derivatives are common as developers chase profits. As long as new games add innovation, it's okay.

10:00

๐Ÿค” Reusing engines and assets

The speaker argues that reusing engines and assets across games is smart game development, allowing developers to focus innovation elsewhere. He provides examples like Majora's Mask reusing Ocarina of Time's engine.

15:03

๐Ÿ˜• Reskins and low effort copying

The speaker notes some developers just reskin games repeatedly with minimal changes, trying to profit off another's success. He shows Fiverr services offering cheap reskins.

20:03

๐Ÿ˜Ÿ Palworld's relationship to Craftopia

The speaker speculates Palworld reused significant parts of Craftopia like art assets and engine. He argues this undermines incentives to innovate.

25:04

๐Ÿ˜Š It's complicated

The speaker acknowledges it's complex - Palworld is a good game despite possibly reusing Craftopia's assets. AI will exacerbate copying. Customers just want good games.

30:06

๐Ÿค” More examples of reuse

The speaker provides more examples of reused assets and sounds between Palworld and other games. He reiterates developers should do the work themselves.

Mindmap

Keywords

๐Ÿ’กInspiration

The video discusses how games often take inspiration from previous popular games. For example, Street Fighter 2 inspired many fighting game clones in the 90s. As long as new games add their own innovations, being inspired by a successful game is not necessarily a bad thing.

๐Ÿ’กInnovation

While being inspired by other games is common, truly innovative games push the genre forward in meaningful ways. For example, Mortal Kombat innovated with fatalities and motion capture technology.

๐Ÿ’กShortcuts

Game developers reuse assets and systems from previous games as a shortcut to build new games faster. For example, the Legend of Zelda team reused the Ocarina of Time engine for Majora's Mask.

๐Ÿ’กReskins

In the mobile game industry, developers commonly reskin unsuccessful games by keeping the core systems the same but changing the visual theme. This video is critical of lazy reskins that are copied with minimal new work.

๐Ÿ’กAI

The video speculates that AI tools may enable more game copying in the future by making it easier to replicate game assets and designs.

๐Ÿ’กIncentives

If copying games becomes more rewarding than innovating, it could reduce incentives for developers to create truly new and innovative game designs in the future.

๐Ÿ’กQuality

Ultimately, the video argues that players care most about game quality and fun. So if a copied game is still great, the copying may not matter to consumers.

๐Ÿ’กEffort

The video emphasizes that developers should still put in genuine design effort even when being inspired by existing games. Copying without effort is seen as unethical.

๐Ÿ’กPrecedent

If pal world's success leads to more AI-assisted game copying, it could set a dangerous precedent for the industry's creativity.

๐Ÿ’กEthics

There is an ethical question around properly compensating and crediting game developers for copied or reused ideas and assets.

Highlights

Making a video game involves many components like levels, characters, behaviors, enemies, stages, systems, equipment, items etc.

Seeing a good idea leads others to make their own spin on it with small differences. This innovation through imitation is common in games.

As long as you put in the work to build your own game inspired by others, it's okay. The end quality is what matters most.

Mortal Kombat was clearly inspired by Street Fighter but added its own hook like fatalities. This innovation moved the genre forward.

Taking shortcuts when developing sequels by reusing engines, some designs etc. lets developers create more good games faster.

The common mobile game strategy is reskinning the same game with minor changes until it gets some downloads and money.

The previous game from Palworld's developer Copia seems nearly identical to areas of Craftopia, suggesting heavy reuse.

If Palworld's success causes more games to just reuse engines and art without much new work, it could reduce innovation.

AI is a tool that can be used poorly or well. The key is not taking someone else's work without proper rewards or incentives.

League of Legends was clearly inspired by Dota but added enough new elements that it moved the genre forward in a meaningful way.

Once a game system is executed better than others, it's good to see it copied widely until something better comes along.

It's disappointing when a game is very popular and you think it shouldn't be, setting a bad precedent for the industry.

There's an inevitability to games copying each other's best ideas and systems. Hard to fight against but concerning if overdone.

Fine to copy game systems that work well, but copying entire engine and art assets feels ethically questionable.

As a player, often want sequels to keep proven formulas without reinventing basics. But too much replication reduces innovation.

Transcripts

play00:00

talk about P so in case this goes viral

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or whatever and people see this video oh

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it's me that's for me if you don't know

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who I am I'm Mort I'm a game designer

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I've been a game designer for 19 years

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11 and a half at Nintendo seven and 19

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years holy [ย __ย ] half at Riot so I've

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been doing this a while okay and I've

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seen a lot of discourse online about pal

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world and like what it means and people

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being like Oh my God Ai and whatever and

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freaking out it's been it's been pretty

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bad and what's really really

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disappointing is just how much

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misinformation is out there um I'm also

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I I don't know I'm personally tired of

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the new cycle that is I saw this

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trending tweet let me go make a YouTube

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video about

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[Music]

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it I'm not

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sorry even though the trending tweet

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came from somebody who has no idea what

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they're talking talking about and then

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that gets perpetuated and it's just

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really dis he does bring up a good point

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if he's talking about spreading

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misinformation because he's exactly

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right and that's the way that

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misinformation spreads is that somebody

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takes a rumor somebody reports a rumor

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somebody makes a video about the

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reporting of a rumor and then somebody

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else makes a report about the video and

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then it's taken as a fact it's like

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literally the game of

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telephone and so I wanted to take a

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second to talk about pal world what it

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for the game industry and its success

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and things like that and you know maybe

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some ways you might consider feeling at

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least try I try so hard to start off

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with one of the things you have to do is

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you know those who don't study history

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are doomed to repeat it and I know I'm

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old I'm 40 I'm gray-haired whatever but

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a lot of people maybe are younger and

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maybe this is their their first dive

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into it

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so let's talk about making a video game

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right like let's say it's the year I

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don't know

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1991 oh

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and you're going to make a video game

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Super Mario do is you're going to pick

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like whether that be like a console or

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whatever and you're going to you're

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going to pick your engine here and you

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know we're going to call it

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engine engine look at that big old text

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and I'm going to make it bigger here

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great that's not big enough great you

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got your engine you got you know you're

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going to make some characters sure some

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behavior and then you're going to make

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some levels

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and stuff like that you're like a game

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is a bunch of different parts right it's

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like levels characters Behavior enemies

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stages systems you've got a bunch of

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parts into game design uh maybe

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equipment maybe items it could be a

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bunch of various a stack of pizza boxes

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all of these different parts right and

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so we're just going to oversimplify it

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down to all of these different parts

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here it's a lot of pizza might be like

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there's so many of them I think the only

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person who could carry all of these at

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the same time would be Donald

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drum you know level art it might be uh

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level

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design and I'm oversimplifying here but

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there's going to be a bunch of different

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parts um

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characters uh system design actually

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let's do uh before we do system design

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let's say

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uh

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behaviors you know those are the bugs um

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enemy AI blah blah blah

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well let's do some systems design AI

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wait guys he just said AI what the [ย __ย ]

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and then maybe we do some like

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progression and some menus and things

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like that there you go you got a video

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game you you worked on all these right

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and all of these are done by different

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people back in the day maybe a team of

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like eight or 10 could put it all

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together nowadays if you want to go

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something big like I don't know God of

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War Ragnarok it gets a lot nuttier right

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and so all of these might have different

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employ employees working on different

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parts and things like that now again

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let's say it's uh

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1991 and uh you've made a cool new game

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for the Super Nintendo called Street

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Fighter 2 you did it you made Street

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Fighter 2 You released the game to the

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world people are haduken in takes the

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World by storm good job you made a video

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game that's great right yeah it's great

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well the challenge here is like cool

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you've made a video game what happens

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next well your game you micr happens

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immediately everyone goes I want some of

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that money I'm gonna do that too yeah

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and they make another fighting game and

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for those of you that weren't around in

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like the 1990s what happened was you

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ended up with stuff like this and this

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is just an article titled uh 1590s

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Street Fighter 2 ripoffs yes 15 and

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there were more than 15 right we got

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some body blows and power mov and

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fighting spirit

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clearly clearly inspired by fighting

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games and some of you might be thinking

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well that's that's terrible it's

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actually not it's not no yeah that's

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just that's what happens like if

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somebody has a good idea everybody else

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tries to like take it and like switch it

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up right do a little bit different with

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it like you go you look at vampire

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survivors this [ย __ย ] comes out and then

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Soul Stone survivors comes out then

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after that you get something like Hollow

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cure then you have Halls of Torment then

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you have death must die and there's like

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20 other ones that I don't even know

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about so like that's just the way it is

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like people see an idea and they say oh

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this is a cool idea well what if I went

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and I did it a little bit

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different it's okay right being inspired

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by another game is totally fine as long

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as and this is the important part when

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you're making your own game called Power

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Spirit you have to do all this work

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still you got to pick your engine do

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your level art do your level design do

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your characters you might go my

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character's name is uh Bayou and and Jen

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and they shoot Badin you know if you're

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not might not be the most imaginative

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but you still had to kind of do the work

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yourself you got to do a little bit and

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the reason that's okay is because

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Innovation can happen if you're like

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willing to do it right because well

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Innovation happens all the time like

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with every one of these games like I

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really like for example the system and

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death must

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die I like it way more than Halls of

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torment and like but Halls of Torment

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had to had to walk so death Must Die

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runs that's just how it is like there is

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innovation that happens all the time

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like World of Warcraft couldn't exist

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without EverQuest and I bet EverQuest

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probably couldn't exist without ultim

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online that's that that's a good

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thing

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something that does matter is all that

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matters is the end game is good if the

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end game is good that's that is what

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consumers care about

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right just don't say that on Twitter

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okay just don't do not [ย __ย ] say that

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on Twitter do not [ย __ย ] oh they don't

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like

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that and there was one clone from this

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era that you know really stood out

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Mortal Kombat right like now could you

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debate that it had differences but was

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clearly inspired by Street Fighter but

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they took their own approach they added

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their own hook you know fatalities and

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killing and stuff like that and it I

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used to think that uh motion capture

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suits were stupid and I actually learned

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that motion capture suits were actually

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cheaper and better than having it

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animated directly and Mortal Kombat was

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the first game that did

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it isn't that

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nuts was great

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it was great right Mortal Kombat is a

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fun game Inspire how it was good should

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we be mad that Mortal Kombat copied

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Street Fighter obviously not obviously

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not right like that's a good thing

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totally fine uh you know I remember

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whenever they came up with that Digimon

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[ย __ย ] I said wait though hold up they can

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just do

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that they can just switch it up like

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that on them and it's just it is what it

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is what

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know there's this game called League of

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Legends that was inspired totally

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different than doets like I mean bro had

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nothing to do with DOTA at

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all by you know DOTA so which had

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nothing to do with Warcraft 3 I mean

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come on it's completely different

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games happens right this is happening

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through all the time in the industry all

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the time is that someone releases a game

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other people are like that game was

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popular I want the money and they make

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their own Spin and what matters is if

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you make this happens with like

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streaming as well like as soon as one

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person streams the game and it pops off

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other people start streaming it too like

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for example whenever I first started

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streaming Monster Hunter other people

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started stream monster on because my

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views went up and they said I want a bit

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of that same thing happened with Final

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Fantasy it's like stream

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metas that's just how it is hot tubs

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Among Us po world like this happens

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everywhere

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quality version players will enjoy it

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right what matters is you did the work

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and you built the game yep now second

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part here is building a game is a lot

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and getting mad about that is

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insecurity why would I get mad about

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people that steal my golden eggs

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whenever I'm the

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goose that's how I see

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it

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work it's it's continued to be a lot of

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work it's a lot of work should you have

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to do this every time you make a new

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game because man imagine like you just

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shipped God of War you've got all this

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stuff and now you have to start

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over that that sounds terrible there are

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times where you can take shortcuts and

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shortcuts are good yeah I remember

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people got in their feelings about the

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fact that I don't know if he's going to

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show this but the God of War animation

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where Kratos and his son get inside a

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canoe was the same in the last game as

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it was in the current game and people

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said bro how are they this [ย __ย ] lazy

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like these lazy [ย __ย ] are using the same

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animation and I go and I think that and

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I'm

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like well yeah I mean it was a good one

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right cuz he like pushes it and he gets

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in it like you think they want they

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going to do a whole new one like bro

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like like where was that on a priority

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list elen ring animations let's talk

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about this

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game Ocarina of Time right Ocarina of

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Time got all those hearts we got to play

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it it was good life is good big dubs no

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problem now they just finished ocar of

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time what do they do do they start over

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brand no bro they did Majora's Mask

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which was like the same thing except for

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it had you on a timer [ย __ย ] man that

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thing stressed me

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out I never beat Majora's Mask I never

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did instead what they do is they take

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that engine they rearrange some pieces

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if we go back to our little diagram

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maybe we get some new levels you know

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some new level wild keep some of the

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behaviors maybe some new systems design

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a new progression keep the same menu

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keep the same engine you know we we

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shortcut it a lot of the work and that's

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a good thing right Geor MK a better one

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though because we get I like this one

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Majora's

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Mask sweet we get another game wow

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that's great great game devs should be

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taking these shortcuts right so that

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they can make more games to the products

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and make really cool games and again as

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long as the game is good it doesn't

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matter no problem no problem yeah people

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only care about reuse [ย __ย ] whenever the

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game

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sucks like here here's a mind [ย __ย ]

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okay the Asylum Demon at the beginning

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of Dark Souls

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1 is the ER tree Sentinel Guardian with

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the little uh [ย __ย ]

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Hammer it's the same

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thing but he does that little Sparkle

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[ย __ย ] right it's a little bit different

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but everything else is the

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same he's fatter he is

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fatter Elden ring Elden ring is another

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great example of this right like El ring

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get started From Scratch N no of course

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not because they have there's so many

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things in elen ring that were just in

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Dark

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Souls like there tons of

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them L of work and learnings from

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bloodborne and they had a lot of work

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and learnings from Dark Souls right

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everything is sort of a level up of

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learning things like that it's also why

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you often see a lot of game devs and you

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see them like they they were um like for

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example like at every game they try

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something new like with bloodborne they

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went and they tried the whole sanity

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mechanic did the sanity mechanic

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work in my opinion I really think that

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it

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didn't like I'm GNA be I think that it

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was a stupid

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mechanic but the rally mechanic was a w

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the rally mechanic was [ย __ย ] awesome

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it was so good that P that I was going

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to say power world lies of P put that

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into their game and in my opinion I

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think liip P had a better version of it

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than bloodborne

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did

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make the same games over and over like

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the same type is because they have all

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their learnings they don't have to start

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this process over every single time

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right having some of those shortcuts to

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help I had this with uh this is also

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true with video editing like I had a lot

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of plugins that I would use that would

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make video editing faster like I could

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edit a video like one minute every like

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two minutes and the reason why is

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because I had all of these presets and

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plugins that I could automatically do

play14:32

like I had remember how I had like the

play14:34

achievement right above my webcam back

play14:35

in the day I had that IM I had that

play14:38

planned out the pixel amount for it the

play14:41

framing I could click one button and it

play14:43

would just Port that thing in

play14:45

instantaneously and I even had it to

play14:47

where they were stacked on top of each

play14:48

other and that's why I could do them

play14:51

quickly and that's that's not being lazy

play14:55

that's being

play14:56

smart game development that's a good

play14:59

thing yeah right imagine trying to be

play15:02

you know trying into a different space

play15:04

that's hard right so anything you can do

play15:06

to speed this up this is a good thing

play15:10

also for those who don't know I'm the

play15:11

TFT lead designer and there was this

play15:14

game called League of Legends and we

play15:15

took the engine we took a couple

play15:17

shortcuts because we had some of the

play15:19

character designs done and things like

play15:21

that and guess what we made team fight

play15:23

tactics wow

play15:25

cool all of this is a good thing right

play15:28

because all that matters at the end of

play15:29

the day is players are looking for good

play15:32

games and you got to make good games

play15:34

development can be hard and anything you

play15:37

can do to speed up that process to get

play15:39

more good games out there usually a good

play15:41

thing true but uh oh and here's where it

play15:46

gets a little tricky

play15:48

uhoh there's been this concept because

play15:51

again what matters in the industry for a

play15:53

lot of devs not all but a lot is you go

play15:57

where the money is right the

play16:02

second anything is popular guess what

play16:06

there are going to be clones there are

play16:07

going to be copies like we talked about

play16:09

with the street fighter and again as

play16:11

long as you're making your own totally

play16:13

fine I get it there's been a common

play16:16

strategy called

play16:18

reskins uh a very common thing is like

play16:20

someone will especially as things have

play16:22

gotten a little easier to develop with

play16:24

engines where you release a game say on

play16:27

mobile like maybe have a a collector on

play16:29

mobile God bro it's going to be like

play16:30

this like it's Idan instead of

play16:35

idin and the Warg glazes of azoth are

play16:38

like

play16:40

swords bro I've seen so many of these

play16:43

[ย __ย ] games bro like I I see this and

play16:45

I'm like oh my God another one well you

play16:49

release it it doesn't do well you take

play16:52

it you keep all the same stuff the

play16:56

progression the enemy AI the the

play16:58

behaviors the menus the engine the level

play17:01

art and like maybe you change a

play17:03

character and yeah you just keep

play17:07

repackaging the same mobile swop over

play17:10

and over and over until idiots buy

play17:14

it and that's it and then you release it

play17:17

again and you see if that does well and

play17:20

you do this over and over and over in

play17:22

the mobile space it's very common yeah

play17:24

it's funny to see if you can be the one

play17:25

to get players eyes and get that money

play17:28

right because again it circumvents 90

play17:30

everybody want to be ra Shadow Legends

play17:32

to do that and it's a very common thing

play17:34

how common is it extremely well if you

play17:35

go to Fiverr I could pay

play17:39

50 well that's

play17:42

good yeah speaking of mobile development

play17:44

let's go over to Fiverr oh [ย __ย ] here we

play17:49

go5 for somebody to reskin a game for me

play17:53

wow I will resan your game I will resan

play17:56

and develop Unity games it's a little

play17:57

gross if that's all the effort you're

play17:59

willing to put in yeah but at the end of

play18:01

the day what look look look bro real

play18:04

quick reskin games I will reskin games

play18:08

and publish ad mob earning Android games

play18:11

on Google Play Store monetize your game

play18:15

with

play18:17

ads oh God and it's one of the it's got

play18:21

he's got five

play18:24

stars hey what does matter is the end

play18:27

product right and so you're probably not

play18:29

going to get a high quality end product

play18:31

with a $55

play18:33

reskin but there are

play18:36

shortcuts now this is kind of a quick

play18:39

history lesson so you're might be going

play18:40

what what does all of this have to do

play18:42

with po world I can guess okay now

play18:45

everything from this you don't need to

play18:47

interent Pals because you have Pokemon

play18:51

pal spheres Poke

play18:53

Balls that's

play18:56

easy going on

play18:58

is my speculation okay as a game

play19:01

developer as someone who's been doing

play19:02

this for a while I'm just going off what

play19:05

I see and what I understand and how

play19:07

games are made and I'm going to show you

play19:10

something pal world's previous game

play19:14

copia yeah and my understanding is that

play19:17

this is built like a lot of the things

play19:19

from craftopia guess what came there in

play19:21

I know about you guys but this is the

play19:23

start of craftopia and I'm going to make

play19:25

this big for

play19:27

you and this is how the game starts

play19:30

uh-huh you walk up these stairs oh it's

play19:33

like Elden

play19:34

ring some long stairs no big deal this a

play19:39

bit of a when you reach the top of the

play19:40

stairs and there is elen

play19:43

ring okay

play19:45

what no it's not breath of wild it's

play19:47

elen ring because remember because elen

play19:49

ring had like that

play19:51

tree yeah I know bro like CU remember

play19:53

like the tree like any tree you have in

play19:55

a game that's an Elden ring happens

play19:59

it might have been new world you look at

play20:01

a Vista yeah new world did this too huh

play20:03

the title appears I don't know about

play20:04

Zelda but like yeah it's new world

play20:07

huh that's

play20:10

interesting that's crazy uh it's pretty

play20:13

similar and then oh look there's a

play20:14

there's a tent over there cool now the

play20:18

reason I bring this

play20:20

up is because oh gen again if we go back

play20:23

and you're doing all the work yourself

play20:25

that makes sense and if I said hey Mort

play20:29

go make a game and copy breath of the

play20:31

wild but you're doing it from scratch to

play20:34

get that exact same Vista that exact

play20:36

same

play20:38

layout that's actually pretty hard to do

play20:40

from

play20:41

scratch but if you have mihoyo was able

play20:43

to do

play20:44

it so it couldn't be that hard

play20:48

right the

play20:50

source and your res skinning it's pretty

play20:53

damn easy and what I'll say is that

play20:56

looked pretty damn easy

play20:59

so mhm that's a little gross you know

play21:02

and so the fact that they can basically

play21:05

go hey thank you you know Nintendo or

play21:08

whoever for this yeah this is mine now

play21:11

and I'm going to make some stuff on top

play21:12

of it that's a little weird that's a

play21:15

little weird but here's the important

play21:17

thing what I will say is even if they

play21:20

did that right let's say I'm right for a

play21:22

second and they're like yoink this is

play21:24

mine now the stuff they did on top of it

play21:30

is really good it's really really good

play21:34

right a game where you can run around

play21:36

and pick up a Firefox and shoot it as a

play21:38

flamethrower that's cool it's fun the

play21:41

fact that you can take your pals and

play21:43

like chop them up and capture humans and

play21:45

pokeballs it's fun power world is a good

play21:49

game the end result is a great game it

play21:54

is it's good so if anyone's like oh it's

play21:57

power world bad game no it's really good

play22:01

all the work they did in this section

play22:05

here thumbs up just gray a awesome

play22:09

work all I'm saying is this part

play22:14

here pretty

play22:16

sketch and here's the crazy thing is it

play22:20

I don't know if it's SK like why does it

play22:22

think it's sketch though because like I

play22:24

mean it's not like they took the world

play22:26

from Pokemon for one I mean like they

play22:30

have a I don't know I mean let him cook

play22:33

you oh is he going to explain it okay

play22:36

let's say let's say again maybe I'm

play22:38

right maybe I'm wrong I don't know but

play22:40

let's say I'm right what happens is we

play22:44

see po World success and again yeah game

play22:47

devs go where the money

play22:49

is this will become the norm the action

play22:53

this will become the

play22:55

norm so this will become hey you know

play22:58

what the easiest way to make games is

play23:00

it's don't do all this it's find

play23:03

something

play23:05

else take its section and add a little

play23:08

on top and that's what we're going to

play23:10

get a lot of M and I know I know there's

play23:12

a certain bald streamer that like has

play23:15

been had

play23:24

some he this G is over four 40 years old

play23:29

and he's got a perfect [ย __ย ] hairline

play23:31

this is [ย __ย ] man I'm getting I'm

play23:33

getting getting [ย __ย ] roasted like

play23:36

it's just how the [ย __ย ] does that happen

play23:38

that's not even

play23:39

fair it's not [ย __ย ]

play23:42

fair and I know I know there's a certain

play23:45

bald streamer that like has been had

play23:47

some really strong feelings about it of

play23:49

course but I also know this bald

play23:50

streamer really didn't like back in the

play23:52

day where there was a $25

play23:55

horse and that was it only

play23:59

$25 $25 horse kind of snowballed into

play24:03

some pretty interesting parts of our

play24:04

industry didn't it it sure did so I'm

play24:07

just saying be really careful when

play24:09

you're like this is what I want because

play24:14

the snowball might not be the best thing

play24:16

if we're going to reward people of just

play24:18

going yoink yep I don't know that scares

play24:22

the crap out of me that scares the crap

play24:25

out of me so so that's it and the thing

play24:29

is I know there's one other I feel like

play24:31

for example like I would say like like

play24:34

DOTA and League are like like league is

play24:37

like super derivative from

play24:40

DOTA like even uh like obviously

play24:43

valerant has like a lot of bells and

play24:45

whistles but like it's super derivative

play24:48

of of

play24:50

Cs like the op is even the operator in

play24:54

in valerant like I I I feel like it's

play24:58

pretty much the same thing like but

play25:00

valerant obviously is a lot more to it

play25:02

like I know it's not the same thing but

play25:04

like you know to an extent it is and so

play25:06

like I don't think that's really a bad

play25:08

thing and I I don't necessarily agree

play25:11

that I think you can just say that the

play25:13

enemy AI is like Pokemon like which

play25:16

Pokemon game has the enemy AI the same

play25:20

the behaviors the level design like and

play25:22

I haven't played a lot of recent Pokemon

play25:24

games so you know inform me if I'm wrong

play25:27

but like I don't think that it's

play25:29

necessarily one to one is it I mean is

play25:32

it even 1 to

play25:33

1.5 and also like to the extent that it

play25:36

is 1 to

play25:38

1.5 won't most open world fantasy MMOs

play25:42

feature a desert Zone a large tree that

play25:46

they obviously copied from Elden ring

play25:48

and uh a desert area and a volcano area

play25:51

and a forest area and like a you know

play25:54

Plains area I don't know I feel like

play25:56

that yeah there's going to be biomes

play25:57

right I feel like I mean

play26:01

[ย __ย ] it's it's it's hard

play26:03

to like how are you going to reinvent

play26:06

that right component of this which

play26:07

everyone's going to talk about which is

play26:09

AI right like using AI to sheet some of

play26:11

this and the reality is AI is a tool AI

play26:14

is a tool that can be used

play26:18

poorly and it can be used well uh you

play26:21

know there are going to be ways to do it

play26:23

right ways to do it wrong but really all

play26:25

of it comes back to if you take some

play26:27

else's

play26:29

work that's where it gets a little gross

play26:31

right because the people who did that

play26:33

work are incentivized to do that work

play26:36

for the rewards if there are no longer

play26:39

rewards you're not really incentivized

play26:42

to do this anymore and so what you could

play26:44

end up with is a lot less interesting

play26:46

games in the future so I think that like

play26:48

well I I I find it so hard to take an

play26:52

argument for that seriously like I I

play26:54

totally respect what he's saying like

play26:55

I'm not saying that he's like wrong but

play26:57

like I feel like games have been like

play26:59

really syy in the last 10 years like I

play27:02

see a lot of these games and it's like I

play27:04

don't know this could look like 50 other

play27:06

games like they already like like this a

play27:09

lot so I mean I don't know if that's

play27:12

really compelling enough for me to be

play27:14

like okay well now I'm against this I

play27:16

mean [ย __ย ] that's his point yeah I guess

play27:18

so right because like again uh people

play27:21

are always going to have like this

play27:22

Viewpoint because like the the user I

play27:25

don't think really sees this like the

play27:26

user SE SE

play27:29

like the level art they see

play27:32

character they see progression they see

play27:35

the menu they see system design but like

play27:36

a lot of this stuff is under the hood so

play27:38

like they're not even really going to

play27:39

notice it like I'll give you example

play27:41

right like a lot of the systems like for

play27:43

example rolling for ey frames I feel

play27:46

like Dark Souls has done this and like a

play27:48

lot of games do this now like there have

play27:50

been certain like features that games

play27:52

have had and that like now every other

play27:55

game of that genre kind of uses is that

play27:57

feature let me think of I let me see if

play28:00

I can think of some other ones um Auto

play28:03

auto sort buttons for survival games

play28:06

valheim didn't have this since then

play28:08

there's been Innovation almost every

play28:10

game now has that um lock on from Zelda

play28:13

well I would say I mean Elden ring lock

play28:15

on or Dark Souls lock on is like that

play28:17

double jump double jump is another one

play28:19

uh that's a big one paragliding is is

play28:21

extremely

play28:22

popular

play28:24

um BRS with doing pings yeah as soon as

play28:28

Apex created that ping system every

play28:31

other game tried to copy it and then

play28:33

after um you know for example like Apex

play28:36

did the buyback and then uh what was it

play28:40

uh war zone did the

play28:41

goolag and then revive yeah cuz like you

play28:45

used to not be able to revive like I

play28:47

think even in base fortnite you weren't

play28:49

able to revive because Apex was the

play28:51

first one that you could revive in and

play28:53

then war zone you could also revive

play28:54

let's see pubg man down yeah knocked

play28:57

being knocked down

play28:59

exactly

play29:02

um let me think of some I want to think

play29:04

of like maybe one or two other

play29:06

ones loadouts yeah yeah how many games

play29:10

have loadouts now like just as a as a

play29:13

fundamental like concept or mechanic

play29:16

like loadouts is a concept I feel like a

play29:19

lot of them have loadouts even wow has

play29:22

load outs

play29:23

now so yeah I I think that's just what

play29:25

happens is like these ideas come into

play29:27

the game to the world of Gamers and

play29:30

Gamers like them so then they just get

play29:31

implemented damage types yeah think

play29:33

about like how many games use Elemental

play29:35

damage type mechanics a lot of them do

play29:39

especially gacha

play29:42

games

play29:44

so that's kind of my quick

play29:46

Spiel uh but yeah as far as evidence

play29:49

goes there are things like this that

play29:51

really bother me here noise blast here

play29:53

for a second but bear with

play29:56

me oh okay let me rewind

play30:00

this of course it's gone anyway the

play30:03

sound when you find a new area is

play30:06

basically the same sound as you find a

play30:08

new area here it's like the exact same

play30:10

sound and again really stuff like that I

play30:12

never even noticed that but I didn't

play30:14

play a lot of breath of the wild I

play30:16

actually I own breath of the wild I

play30:17

bought it when it was $50 or $60

play30:20

whatever I have never played the game

play30:22

I'm a piece of

play30:24

[ย __ย ] really scary so

play30:28

so there you

play30:29

go games cool inspired by other games

play30:32

cool but in my opinion you got to do the

play30:35

work yourself that's the important part

play30:37

to me and tldr power world's a pretty

play30:40

good game but I don't know

play30:43

man so there you go it's hard to say

play30:47

right and I think also like at the end

play30:49

of the day you know it's the old

play30:52

customers always right situation if the

play30:54

people like the game then you're going

play30:56

to see other people that are copying

play30:57

that style so yeah I I mean that's his

play31:00

opinion yeah no I think this is a pretty

play31:02

fair video I'll I'll give it a like and

play31:04

uh you know link it to you guys this is

play31:05

great and there's a lot of stolen sounds

play31:08

that are pitched a bit uh really stolen

play31:10

sounds that are pitched changed a bit

play31:12

yeah I'm not really sure about that uh

play31:14

if that's the case then um you know

play31:17

that's interesting I wonder if Nintendo

play31:19

knows about that why doesn't do the work

play31:22

yourself apply to the core game design

play31:24

um oh it depends on how you're going to

play31:26

make the game I think that's really what

play31:28

it is he didn't really prove or disprove

play31:29

anything I think that he's just talking

play31:31

about like the concept that if a if if

play31:35

the if the market rewards people for

play31:37

copy pasting you're going to have more

play31:39

people copy

play31:41

pasting which is like sometimes I

play31:43

actually like that I don't want some

play31:46

games to reinvent the wheel like I don't

play31:48

want to hear like every

play31:51

um every game that has a dark souls role

play31:55

where the role doesn't give you frames

play31:58

feels bad and it's like oh God just go

play32:01

back to the wheel just can we just have

play32:03

the wheel again can you just give us the

play32:06

wheel man and it's like that's the thing

play32:09

I just want the wheel back and I I I

play32:12

that's what I think with uh what do you

play32:13

call it with with ey frames on rolling

play32:16

and stuff like that and so uh is that

play32:19

not copy pasting though yeah but I think

play32:21

it's better yeah like for example like

play32:24

once there is a system in a game that's

play32:27

like just better then I want that in

play32:30

every game until somebody else comes up

play32:33

with something better than that and then

play32:34

I'm going to want that posture bars I

play32:37

think posture bars are a great example

play32:39

like think about how many games have

play32:40

started implementing posture bars a

play32:43

lot there's no uh problem copying a

play32:46

system that's good yeah just don't copy

play32:48

paste [ย __ย ] exactly but this is he's

play32:50

definitely right that like uh you know

play32:53

it it's always disappointing especially

play32:55

I think it especially can be for like a

play32:56

game developer

play32:57

whenever a game is like very popular and

play33:00

you think that that game shouldn't be

play33:02

popular or you think that that game

play33:04

being popular creates a precedent that's

play33:07

unhealthy for the industry I can totally

play33:09

see what he's saying absolutely I just

play33:12

like it's it's like there's a certain

play33:15

inevitability of it and like how do you

play33:17

fight against that it's almost

play33:18

impossible to