Palworld Controversy Explained By Riot Director | Asmongold Reacts
Summary
TLDRThe video discusses game development, noting how developers often take inspiration from popular games to create 'clones' with some changes. It argues this is fine if new work is done, but questionable if just 'reskinned'. It speculates Palworld may have reused some assets from other games, but applauds innovations made on top. It warns AI may enable more asset reuse, rewarding low effort games unless players demand originality. Overall it says Palworld is a good game despite origins, but copying could become an unhealthy trend.
Takeaways
- ๐ It's okay for games to be inspired by or even copy other successful games, as long as they put in the work to make something new and fun.
- ๐ฎ There were tons of Street Fighter 2 clone games in the 90s, but some like Mortal Kombat innovated in their own way and became popular.
- ๐ค Game developers often reuse engines, assets, mechanics etc across games to speed up development, which is generally a good thing.
- ๐ 'Reskinning' games by barely changing anything and re-releasing is common but low effort and gross.
- ๐ฒ Pal World appears very similar to Craftopia in parts - same vista, layout, sounds etc - suggesting heavy inspiration/copying.
- โฉ If players reward low-effort copying, it may become the norm and disincentivize real innovation in games.
- ๐ But Pal World adds a lot of new, fun mechanics on top of any copying, so the end product is quite good.
- ๐ The video maker worries rewarding copying will mean fewer interesting/innovative games in future.
- ๐คจ There's no clear evidence presented that Pal World copies specific game systems from Pokemon.
- ๐ Customers/players decide what succeeds, so inevitably similar games emerge in popular genres.
Q & A
What is Mort's perspective on game cloning and being inspired by other games?
-Mort says being inspired by other games and making your own spin on existing ideas is totally fine and normal in the industry, as long as you put in the work to actually develop it rather than just reskinning. He sees innovation happening when developers iterate on and improve ideas from other games.
How does Mort view Palworld's similarities to other games like Craftopia and Breath of the Wild?
-Mort speculates that Palworld likely reused assets and systems from Craftopia as a shortcut, which he sees as questionable. However, he still thinks Palworld is a good, fun game with novel mechanics like using creatures as weapons.
What is the potential concern with games heavily reusing content from other games?
-The concern is that if low-effort copying/pasting becomes the norm for financial gain, developers won't be incentivized to create truly original, innovative games, resulting in less creativity in the industry long-term.
What are some examples of game mechanics or systems that have been widely adopted across many games?
-A few examples are double jump, lock-on targeting from Zelda, loadout systems, revival/respawn mechanics, elemental damage types, posture bars, etc. These popular systems spread across genres once gamers respond positively to them in certain titles.
When is it okay to reuse mechanics or assets from a previous game?
-It's generally fine to reuse mechanics and assets when you're building a sequel or a game in the same series, as it allows developers to focus innovation elsewhere and release games faster. For example, reusing the canoe animation from the last God of War.
What is Mort's perspective on using AI tools in game development?
-Mort sees AI as just another tool that can be used properly and improperly. The ethics come down to whether you're just copying others' work versus using AI assistance to responsibly innovate on top of inspiration.
What was an example genre of quick reskin games for financial gain that Mort pointed out?
-On mobile, Mort showed how developers can easily reskin a failed game and republish it repeatedly with minor changes until it sticks with players, allowing them to capitalize on trends with minimal effort.
What is the bare minimum amount of work Mort thinks developers should put in when being inspired by another game?
-At minimum, Mort believes developers should build core components like engine, art, design, systems themselves even if inspired by existing games, rather than copy-pasting vast amounts of established work.
What was an example Mort gave of a heavily inspired game still innovating in its own way?
-Mortal Kombat was clearly inspired by Street Fighter but innovated with features like digitized sprites, blood/gore, and new finishing moves to make its own impact.
What does Mort say is the most important factor for players in an inspired or cloned game?
-The end gameplay experience. If an inspired or cloned game is highly polished, fun, and quality for players, Mort says that's what really matters in consumers' eyes.
Outlines
๐ Introduction
The speaker introduces himself as Mort, a game designer with 19 years of experience. He wants to provide context on AI and Palworld amid misinformation online.
๐ Game development process and clones
The speaker explains the game development process using an example of Street Fighter 2. He notes that clones and derivatives are common as developers chase profits. As long as new games add innovation, it's okay.
๐ค Reusing engines and assets
The speaker argues that reusing engines and assets across games is smart game development, allowing developers to focus innovation elsewhere. He provides examples like Majora's Mask reusing Ocarina of Time's engine.
๐ Reskins and low effort copying
The speaker notes some developers just reskin games repeatedly with minimal changes, trying to profit off another's success. He shows Fiverr services offering cheap reskins.
๐ Palworld's relationship to Craftopia
The speaker speculates Palworld reused significant parts of Craftopia like art assets and engine. He argues this undermines incentives to innovate.
๐ It's complicated
The speaker acknowledges it's complex - Palworld is a good game despite possibly reusing Craftopia's assets. AI will exacerbate copying. Customers just want good games.
๐ค More examples of reuse
The speaker provides more examples of reused assets and sounds between Palworld and other games. He reiterates developers should do the work themselves.
Mindmap
Keywords
๐กInspiration
๐กInnovation
๐กShortcuts
๐กReskins
๐กAI
๐กIncentives
๐กQuality
๐กEffort
๐กPrecedent
๐กEthics
Highlights
Making a video game involves many components like levels, characters, behaviors, enemies, stages, systems, equipment, items etc.
Seeing a good idea leads others to make their own spin on it with small differences. This innovation through imitation is common in games.
As long as you put in the work to build your own game inspired by others, it's okay. The end quality is what matters most.
Mortal Kombat was clearly inspired by Street Fighter but added its own hook like fatalities. This innovation moved the genre forward.
Taking shortcuts when developing sequels by reusing engines, some designs etc. lets developers create more good games faster.
The common mobile game strategy is reskinning the same game with minor changes until it gets some downloads and money.
The previous game from Palworld's developer Copia seems nearly identical to areas of Craftopia, suggesting heavy reuse.
If Palworld's success causes more games to just reuse engines and art without much new work, it could reduce innovation.
AI is a tool that can be used poorly or well. The key is not taking someone else's work without proper rewards or incentives.
League of Legends was clearly inspired by Dota but added enough new elements that it moved the genre forward in a meaningful way.
Once a game system is executed better than others, it's good to see it copied widely until something better comes along.
It's disappointing when a game is very popular and you think it shouldn't be, setting a bad precedent for the industry.
There's an inevitability to games copying each other's best ideas and systems. Hard to fight against but concerning if overdone.
Fine to copy game systems that work well, but copying entire engine and art assets feels ethically questionable.
As a player, often want sequels to keep proven formulas without reinventing basics. But too much replication reduces innovation.
Transcripts
talk about P so in case this goes viral
or whatever and people see this video oh
it's me that's for me if you don't know
who I am I'm Mort I'm a game designer
I've been a game designer for 19 years
11 and a half at Nintendo seven and 19
years holy [ย __ย ] half at Riot so I've
been doing this a while okay and I've
seen a lot of discourse online about pal
world and like what it means and people
being like Oh my God Ai and whatever and
freaking out it's been it's been pretty
bad and what's really really
disappointing is just how much
misinformation is out there um I'm also
I I don't know I'm personally tired of
the new cycle that is I saw this
trending tweet let me go make a YouTube
video about
[Music]
it I'm not
sorry even though the trending tweet
came from somebody who has no idea what
they're talking talking about and then
that gets perpetuated and it's just
really dis he does bring up a good point
if he's talking about spreading
misinformation because he's exactly
right and that's the way that
misinformation spreads is that somebody
takes a rumor somebody reports a rumor
somebody makes a video about the
reporting of a rumor and then somebody
else makes a report about the video and
then it's taken as a fact it's like
literally the game of
telephone and so I wanted to take a
second to talk about pal world what it
for the game industry and its success
and things like that and you know maybe
some ways you might consider feeling at
least try I try so hard to start off
with one of the things you have to do is
you know those who don't study history
are doomed to repeat it and I know I'm
old I'm 40 I'm gray-haired whatever but
a lot of people maybe are younger and
maybe this is their their first dive
into it
so let's talk about making a video game
right like let's say it's the year I
don't know
1991 oh
and you're going to make a video game
Super Mario do is you're going to pick
like whether that be like a console or
whatever and you're going to you're
going to pick your engine here and you
know we're going to call it
engine engine look at that big old text
and I'm going to make it bigger here
great that's not big enough great you
got your engine you got you know you're
going to make some characters sure some
behavior and then you're going to make
some levels
and stuff like that you're like a game
is a bunch of different parts right it's
like levels characters Behavior enemies
stages systems you've got a bunch of
parts into game design uh maybe
equipment maybe items it could be a
bunch of various a stack of pizza boxes
all of these different parts right and
so we're just going to oversimplify it
down to all of these different parts
here it's a lot of pizza might be like
there's so many of them I think the only
person who could carry all of these at
the same time would be Donald
drum you know level art it might be uh
level
design and I'm oversimplifying here but
there's going to be a bunch of different
parts um
characters uh system design actually
let's do uh before we do system design
let's say
uh
behaviors you know those are the bugs um
enemy AI blah blah blah
well let's do some systems design AI
wait guys he just said AI what the [ย __ย ]
and then maybe we do some like
progression and some menus and things
like that there you go you got a video
game you you worked on all these right
and all of these are done by different
people back in the day maybe a team of
like eight or 10 could put it all
together nowadays if you want to go
something big like I don't know God of
War Ragnarok it gets a lot nuttier right
and so all of these might have different
employ employees working on different
parts and things like that now again
let's say it's uh
1991 and uh you've made a cool new game
for the Super Nintendo called Street
Fighter 2 you did it you made Street
Fighter 2 You released the game to the
world people are haduken in takes the
World by storm good job you made a video
game that's great right yeah it's great
well the challenge here is like cool
you've made a video game what happens
next well your game you micr happens
immediately everyone goes I want some of
that money I'm gonna do that too yeah
and they make another fighting game and
for those of you that weren't around in
like the 1990s what happened was you
ended up with stuff like this and this
is just an article titled uh 1590s
Street Fighter 2 ripoffs yes 15 and
there were more than 15 right we got
some body blows and power mov and
fighting spirit
clearly clearly inspired by fighting
games and some of you might be thinking
well that's that's terrible it's
actually not it's not no yeah that's
just that's what happens like if
somebody has a good idea everybody else
tries to like take it and like switch it
up right do a little bit different with
it like you go you look at vampire
survivors this [ย __ย ] comes out and then
Soul Stone survivors comes out then
after that you get something like Hollow
cure then you have Halls of Torment then
you have death must die and there's like
20 other ones that I don't even know
about so like that's just the way it is
like people see an idea and they say oh
this is a cool idea well what if I went
and I did it a little bit
different it's okay right being inspired
by another game is totally fine as long
as and this is the important part when
you're making your own game called Power
Spirit you have to do all this work
still you got to pick your engine do
your level art do your level design do
your characters you might go my
character's name is uh Bayou and and Jen
and they shoot Badin you know if you're
not might not be the most imaginative
but you still had to kind of do the work
yourself you got to do a little bit and
the reason that's okay is because
Innovation can happen if you're like
willing to do it right because well
Innovation happens all the time like
with every one of these games like I
really like for example the system and
death must
die I like it way more than Halls of
torment and like but Halls of Torment
had to had to walk so death Must Die
runs that's just how it is like there is
innovation that happens all the time
like World of Warcraft couldn't exist
without EverQuest and I bet EverQuest
probably couldn't exist without ultim
online that's that that's a good
thing
something that does matter is all that
matters is the end game is good if the
end game is good that's that is what
consumers care about
right just don't say that on Twitter
okay just don't do not [ย __ย ] say that
on Twitter do not [ย __ย ] oh they don't
like
that and there was one clone from this
era that you know really stood out
Mortal Kombat right like now could you
debate that it had differences but was
clearly inspired by Street Fighter but
they took their own approach they added
their own hook you know fatalities and
killing and stuff like that and it I
used to think that uh motion capture
suits were stupid and I actually learned
that motion capture suits were actually
cheaper and better than having it
animated directly and Mortal Kombat was
the first game that did
it isn't that
nuts was great
it was great right Mortal Kombat is a
fun game Inspire how it was good should
we be mad that Mortal Kombat copied
Street Fighter obviously not obviously
not right like that's a good thing
totally fine uh you know I remember
whenever they came up with that Digimon
[ย __ย ] I said wait though hold up they can
just do
that they can just switch it up like
that on them and it's just it is what it
is what
know there's this game called League of
Legends that was inspired totally
different than doets like I mean bro had
nothing to do with DOTA at
all by you know DOTA so which had
nothing to do with Warcraft 3 I mean
come on it's completely different
games happens right this is happening
through all the time in the industry all
the time is that someone releases a game
other people are like that game was
popular I want the money and they make
their own Spin and what matters is if
you make this happens with like
streaming as well like as soon as one
person streams the game and it pops off
other people start streaming it too like
for example whenever I first started
streaming Monster Hunter other people
started stream monster on because my
views went up and they said I want a bit
of that same thing happened with Final
Fantasy it's like stream
metas that's just how it is hot tubs
Among Us po world like this happens
everywhere
quality version players will enjoy it
right what matters is you did the work
and you built the game yep now second
part here is building a game is a lot
and getting mad about that is
insecurity why would I get mad about
people that steal my golden eggs
whenever I'm the
goose that's how I see
it
work it's it's continued to be a lot of
work it's a lot of work should you have
to do this every time you make a new
game because man imagine like you just
shipped God of War you've got all this
stuff and now you have to start
over that that sounds terrible there are
times where you can take shortcuts and
shortcuts are good yeah I remember
people got in their feelings about the
fact that I don't know if he's going to
show this but the God of War animation
where Kratos and his son get inside a
canoe was the same in the last game as
it was in the current game and people
said bro how are they this [ย __ย ] lazy
like these lazy [ย __ย ] are using the same
animation and I go and I think that and
I'm
like well yeah I mean it was a good one
right cuz he like pushes it and he gets
in it like you think they want they
going to do a whole new one like bro
like like where was that on a priority
list elen ring animations let's talk
about this
game Ocarina of Time right Ocarina of
Time got all those hearts we got to play
it it was good life is good big dubs no
problem now they just finished ocar of
time what do they do do they start over
brand no bro they did Majora's Mask
which was like the same thing except for
it had you on a timer [ย __ย ] man that
thing stressed me
out I never beat Majora's Mask I never
did instead what they do is they take
that engine they rearrange some pieces
if we go back to our little diagram
maybe we get some new levels you know
some new level wild keep some of the
behaviors maybe some new systems design
a new progression keep the same menu
keep the same engine you know we we
shortcut it a lot of the work and that's
a good thing right Geor MK a better one
though because we get I like this one
Majora's
Mask sweet we get another game wow
that's great great game devs should be
taking these shortcuts right so that
they can make more games to the products
and make really cool games and again as
long as the game is good it doesn't
matter no problem no problem yeah people
only care about reuse [ย __ย ] whenever the
game
sucks like here here's a mind [ย __ย ]
okay the Asylum Demon at the beginning
of Dark Souls
1 is the ER tree Sentinel Guardian with
the little uh [ย __ย ]
Hammer it's the same
thing but he does that little Sparkle
[ย __ย ] right it's a little bit different
but everything else is the
same he's fatter he is
fatter Elden ring Elden ring is another
great example of this right like El ring
get started From Scratch N no of course
not because they have there's so many
things in elen ring that were just in
Dark
Souls like there tons of
them L of work and learnings from
bloodborne and they had a lot of work
and learnings from Dark Souls right
everything is sort of a level up of
learning things like that it's also why
you often see a lot of game devs and you
see them like they they were um like for
example like at every game they try
something new like with bloodborne they
went and they tried the whole sanity
mechanic did the sanity mechanic
work in my opinion I really think that
it
didn't like I'm GNA be I think that it
was a stupid
mechanic but the rally mechanic was a w
the rally mechanic was [ย __ย ] awesome
it was so good that P that I was going
to say power world lies of P put that
into their game and in my opinion I
think liip P had a better version of it
than bloodborne
did
make the same games over and over like
the same type is because they have all
their learnings they don't have to start
this process over every single time
right having some of those shortcuts to
help I had this with uh this is also
true with video editing like I had a lot
of plugins that I would use that would
make video editing faster like I could
edit a video like one minute every like
two minutes and the reason why is
because I had all of these presets and
plugins that I could automatically do
like I had remember how I had like the
achievement right above my webcam back
in the day I had that IM I had that
planned out the pixel amount for it the
framing I could click one button and it
would just Port that thing in
instantaneously and I even had it to
where they were stacked on top of each
other and that's why I could do them
quickly and that's that's not being lazy
that's being
smart game development that's a good
thing yeah right imagine trying to be
you know trying into a different space
that's hard right so anything you can do
to speed this up this is a good thing
also for those who don't know I'm the
TFT lead designer and there was this
game called League of Legends and we
took the engine we took a couple
shortcuts because we had some of the
character designs done and things like
that and guess what we made team fight
tactics wow
cool all of this is a good thing right
because all that matters at the end of
the day is players are looking for good
games and you got to make good games
development can be hard and anything you
can do to speed up that process to get
more good games out there usually a good
thing true but uh oh and here's where it
gets a little tricky
uhoh there's been this concept because
again what matters in the industry for a
lot of devs not all but a lot is you go
where the money is right the
second anything is popular guess what
there are going to be clones there are
going to be copies like we talked about
with the street fighter and again as
long as you're making your own totally
fine I get it there's been a common
strategy called
reskins uh a very common thing is like
someone will especially as things have
gotten a little easier to develop with
engines where you release a game say on
mobile like maybe have a a collector on
mobile God bro it's going to be like
this like it's Idan instead of
idin and the Warg glazes of azoth are
like
swords bro I've seen so many of these
[ย __ย ] games bro like I I see this and
I'm like oh my God another one well you
release it it doesn't do well you take
it you keep all the same stuff the
progression the enemy AI the the
behaviors the menus the engine the level
art and like maybe you change a
character and yeah you just keep
repackaging the same mobile swop over
and over and over until idiots buy
it and that's it and then you release it
again and you see if that does well and
you do this over and over and over in
the mobile space it's very common yeah
it's funny to see if you can be the one
to get players eyes and get that money
right because again it circumvents 90
everybody want to be ra Shadow Legends
to do that and it's a very common thing
how common is it extremely well if you
go to Fiverr I could pay
50 well that's
good yeah speaking of mobile development
let's go over to Fiverr oh [ย __ย ] here we
go5 for somebody to reskin a game for me
wow I will resan your game I will resan
and develop Unity games it's a little
gross if that's all the effort you're
willing to put in yeah but at the end of
the day what look look look bro real
quick reskin games I will reskin games
and publish ad mob earning Android games
on Google Play Store monetize your game
with
ads oh God and it's one of the it's got
he's got five
stars hey what does matter is the end
product right and so you're probably not
going to get a high quality end product
with a $55
reskin but there are
shortcuts now this is kind of a quick
history lesson so you're might be going
what what does all of this have to do
with po world I can guess okay now
everything from this you don't need to
interent Pals because you have Pokemon
pal spheres Poke
Balls that's
easy going on
is my speculation okay as a game
developer as someone who's been doing
this for a while I'm just going off what
I see and what I understand and how
games are made and I'm going to show you
something pal world's previous game
copia yeah and my understanding is that
this is built like a lot of the things
from craftopia guess what came there in
I know about you guys but this is the
start of craftopia and I'm going to make
this big for
you and this is how the game starts
uh-huh you walk up these stairs oh it's
like Elden
ring some long stairs no big deal this a
bit of a when you reach the top of the
stairs and there is elen
ring okay
what no it's not breath of wild it's
elen ring because remember because elen
ring had like that
tree yeah I know bro like CU remember
like the tree like any tree you have in
a game that's an Elden ring happens
it might have been new world you look at
a Vista yeah new world did this too huh
the title appears I don't know about
Zelda but like yeah it's new world
huh that's
interesting that's crazy uh it's pretty
similar and then oh look there's a
there's a tent over there cool now the
reason I bring this
up is because oh gen again if we go back
and you're doing all the work yourself
that makes sense and if I said hey Mort
go make a game and copy breath of the
wild but you're doing it from scratch to
get that exact same Vista that exact
same
layout that's actually pretty hard to do
from
scratch but if you have mihoyo was able
to do
it so it couldn't be that hard
right the
source and your res skinning it's pretty
damn easy and what I'll say is that
looked pretty damn easy
so mhm that's a little gross you know
and so the fact that they can basically
go hey thank you you know Nintendo or
whoever for this yeah this is mine now
and I'm going to make some stuff on top
of it that's a little weird that's a
little weird but here's the important
thing what I will say is even if they
did that right let's say I'm right for a
second and they're like yoink this is
mine now the stuff they did on top of it
is really good it's really really good
right a game where you can run around
and pick up a Firefox and shoot it as a
flamethrower that's cool it's fun the
fact that you can take your pals and
like chop them up and capture humans and
pokeballs it's fun power world is a good
game the end result is a great game it
is it's good so if anyone's like oh it's
power world bad game no it's really good
all the work they did in this section
here thumbs up just gray a awesome
work all I'm saying is this part
here pretty
sketch and here's the crazy thing is it
I don't know if it's SK like why does it
think it's sketch though because like I
mean it's not like they took the world
from Pokemon for one I mean like they
have a I don't know I mean let him cook
you oh is he going to explain it okay
let's say let's say again maybe I'm
right maybe I'm wrong I don't know but
let's say I'm right what happens is we
see po World success and again yeah game
devs go where the money
is this will become the norm the action
this will become the
norm so this will become hey you know
what the easiest way to make games is
it's don't do all this it's find
something
else take its section and add a little
on top and that's what we're going to
get a lot of M and I know I know there's
a certain bald streamer that like has
been had
some he this G is over four 40 years old
and he's got a perfect [ย __ย ] hairline
this is [ย __ย ] man I'm getting I'm
getting getting [ย __ย ] roasted like
it's just how the [ย __ย ] does that happen
that's not even
fair it's not [ย __ย ]
fair and I know I know there's a certain
bald streamer that like has been had
some really strong feelings about it of
course but I also know this bald
streamer really didn't like back in the
day where there was a $25
horse and that was it only
$25 $25 horse kind of snowballed into
some pretty interesting parts of our
industry didn't it it sure did so I'm
just saying be really careful when
you're like this is what I want because
the snowball might not be the best thing
if we're going to reward people of just
going yoink yep I don't know that scares
the crap out of me that scares the crap
out of me so so that's it and the thing
is I know there's one other I feel like
for example like I would say like like
DOTA and League are like like league is
like super derivative from
DOTA like even uh like obviously
valerant has like a lot of bells and
whistles but like it's super derivative
of of
Cs like the op is even the operator in
in valerant like I I I feel like it's
pretty much the same thing like but
valerant obviously is a lot more to it
like I know it's not the same thing but
like you know to an extent it is and so
like I don't think that's really a bad
thing and I I don't necessarily agree
that I think you can just say that the
enemy AI is like Pokemon like which
Pokemon game has the enemy AI the same
the behaviors the level design like and
I haven't played a lot of recent Pokemon
games so you know inform me if I'm wrong
but like I don't think that it's
necessarily one to one is it I mean is
it even 1 to
1.5 and also like to the extent that it
is 1 to
1.5 won't most open world fantasy MMOs
feature a desert Zone a large tree that
they obviously copied from Elden ring
and uh a desert area and a volcano area
and a forest area and like a you know
Plains area I don't know I feel like
that yeah there's going to be biomes
right I feel like I mean
[ย __ย ] it's it's it's hard
to like how are you going to reinvent
that right component of this which
everyone's going to talk about which is
AI right like using AI to sheet some of
this and the reality is AI is a tool AI
is a tool that can be used
poorly and it can be used well uh you
know there are going to be ways to do it
right ways to do it wrong but really all
of it comes back to if you take some
else's
work that's where it gets a little gross
right because the people who did that
work are incentivized to do that work
for the rewards if there are no longer
rewards you're not really incentivized
to do this anymore and so what you could
end up with is a lot less interesting
games in the future so I think that like
well I I I find it so hard to take an
argument for that seriously like I I
totally respect what he's saying like
I'm not saying that he's like wrong but
like I feel like games have been like
really syy in the last 10 years like I
see a lot of these games and it's like I
don't know this could look like 50 other
games like they already like like this a
lot so I mean I don't know if that's
really compelling enough for me to be
like okay well now I'm against this I
mean [ย __ย ] that's his point yeah I guess
so right because like again uh people
are always going to have like this
Viewpoint because like the the user I
don't think really sees this like the
user SE SE
like the level art they see
character they see progression they see
the menu they see system design but like
a lot of this stuff is under the hood so
like they're not even really going to
notice it like I'll give you example
right like a lot of the systems like for
example rolling for ey frames I feel
like Dark Souls has done this and like a
lot of games do this now like there have
been certain like features that games
have had and that like now every other
game of that genre kind of uses is that
feature let me think of I let me see if
I can think of some other ones um Auto
auto sort buttons for survival games
valheim didn't have this since then
there's been Innovation almost every
game now has that um lock on from Zelda
well I would say I mean Elden ring lock
on or Dark Souls lock on is like that
double jump double jump is another one
uh that's a big one paragliding is is
extremely
popular
um BRS with doing pings yeah as soon as
Apex created that ping system every
other game tried to copy it and then
after um you know for example like Apex
did the buyback and then uh what was it
uh war zone did the
goolag and then revive yeah cuz like you
used to not be able to revive like I
think even in base fortnite you weren't
able to revive because Apex was the
first one that you could revive in and
then war zone you could also revive
let's see pubg man down yeah knocked
being knocked down
exactly
um let me think of some I want to think
of like maybe one or two other
ones loadouts yeah yeah how many games
have loadouts now like just as a as a
fundamental like concept or mechanic
like loadouts is a concept I feel like a
lot of them have loadouts even wow has
load outs
now so yeah I I think that's just what
happens is like these ideas come into
the game to the world of Gamers and
Gamers like them so then they just get
implemented damage types yeah think
about like how many games use Elemental
damage type mechanics a lot of them do
especially gacha
games
so that's kind of my quick
Spiel uh but yeah as far as evidence
goes there are things like this that
really bother me here noise blast here
for a second but bear with
me oh okay let me rewind
this of course it's gone anyway the
sound when you find a new area is
basically the same sound as you find a
new area here it's like the exact same
sound and again really stuff like that I
never even noticed that but I didn't
play a lot of breath of the wild I
actually I own breath of the wild I
bought it when it was $50 or $60
whatever I have never played the game
I'm a piece of
[ย __ย ] really scary so
so there you
go games cool inspired by other games
cool but in my opinion you got to do the
work yourself that's the important part
to me and tldr power world's a pretty
good game but I don't know
man so there you go it's hard to say
right and I think also like at the end
of the day you know it's the old
customers always right situation if the
people like the game then you're going
to see other people that are copying
that style so yeah I I mean that's his
opinion yeah no I think this is a pretty
fair video I'll I'll give it a like and
uh you know link it to you guys this is
great and there's a lot of stolen sounds
that are pitched a bit uh really stolen
sounds that are pitched changed a bit
yeah I'm not really sure about that uh
if that's the case then um you know
that's interesting I wonder if Nintendo
knows about that why doesn't do the work
yourself apply to the core game design
um oh it depends on how you're going to
make the game I think that's really what
it is he didn't really prove or disprove
anything I think that he's just talking
about like the concept that if a if if
the if the market rewards people for
copy pasting you're going to have more
people copy
pasting which is like sometimes I
actually like that I don't want some
games to reinvent the wheel like I don't
want to hear like every
um every game that has a dark souls role
where the role doesn't give you frames
feels bad and it's like oh God just go
back to the wheel just can we just have
the wheel again can you just give us the
wheel man and it's like that's the thing
I just want the wheel back and I I I
that's what I think with uh what do you
call it with with ey frames on rolling
and stuff like that and so uh is that
not copy pasting though yeah but I think
it's better yeah like for example like
once there is a system in a game that's
like just better then I want that in
every game until somebody else comes up
with something better than that and then
I'm going to want that posture bars I
think posture bars are a great example
like think about how many games have
started implementing posture bars a
lot there's no uh problem copying a
system that's good yeah just don't copy
paste [ย __ย ] exactly but this is he's
definitely right that like uh you know
it it's always disappointing especially
I think it especially can be for like a
game developer
whenever a game is like very popular and
you think that that game shouldn't be
popular or you think that that game
being popular creates a precedent that's
unhealthy for the industry I can totally
see what he's saying absolutely I just
like it's it's like there's a certain
inevitability of it and like how do you
fight against that it's almost
impossible to
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