Throne & Liberty UPDATE DETAILS: New Stores, Weapon Nerfs, Contribution, Treasure, Hit Marks & Skins
Summary
TLDRThe latest Korean update for a popular game introduces a wide array of exciting features, including new solo dungeons, a revamped gear-syncing system, and updated rewards for weekly missions. Players can expect changes in boss fights with no reset on contributions, enhanced combat mechanics, and new quality-of-life features like improved movement and CC removal. Additionally, UI updates, bug fixes, and new skins and weapon sets are on the way, with stunning new outfits and weapons inspired by a white and gold theme. This update aligns the global versions closer to Koreaโs, promising a smoother gaming experience.
Takeaways
- ๐ New solo dungeons are being added, with eight dungeons releasing over several weeks. Rewards will include Tier 2 weapons, purple runes (initially blue), and accessories.
- ๐ A new gear syncing system allows players to share gear levels between multiple items, offering more flexibility in builds with less resource investment.
- ๐ Weekly rewards are being introduced, where players earn points to claim rewards. Unclaimed rewards will be lost at the end of the week.
- ๐ Currency consolidation is happening, simplifying the in-game economy by merging different currencies, such as tier 1 and tier 2, into one unified system.
- ๐ Changes to field boss and Arch boss mechanics include no health resets or contribution resets after death, favoring ranged damage dealers.
- ๐ Combat is receiving a major improvement, including movement while jumping and the ability to instantly remove crowd control effects with a stamina cost.
- ๐ Melee combat has received adjustments, including increased attack range and changes to the damage multiplier for various weapons like swords and greatswords.
- ๐ New cosmetic outfits and weapons are being introduced, featuring a stunning white and gold design, alongside customizable colors.
- ๐ Several new hairstyles are being added to character customization options, allowing more personalization.
- ๐ UI improvements include better damage floater visibility, with unique colors for heavy attacks, and the introduction of an emote wheel for easier access to emotes.
- ๐ Gear upgrades now come at a high cost for unlocking the gear syncing system slots, requiring significant in-game currency and resources to utilize.
Q & A
What is the purpose of the new solo dungeons in the upcoming update?
-The new solo dungeons will provide players with rewards such as tier 2 weapons, runes, and accessories. These are meant to be stepping stones for players, offering resources for traits and progression rather than being top-tier gear.
How does the new gear syncing system work?
-The gear syncing system allows players to share the level of one gear piece with multiple others. By unlocking slots, players can slot two additional gear pieces adjacent to a maxed-out gear piece, allowing for more flexibility in builds without the need for massive investment in upgrading every piece.
What changes are being made to the weekly rewards system?
-The weekly rewards system now has a track where players accumulate points by completing missions. These points can be used to claim rewards. However, any unclaimed rewards will be lost once the week ends.
What is the purpose of the new currency consolidation?
-The currency consolidation aims to streamline the exchange of currencies between regions. For example, Korea's tier 1 and tier 2 dungeon currencies will be consolidated, and this will likely bring about new ways for players to obtain crafting materials and gear through merchants.
How will the changes to the field bosses and Arch bosses affect gameplay?
-The new changes ensure that field bosses and Arch bosses will no longer reset their health during the battle. Contributions will also not reset if a player dies. This shift will favor ranged damage dealers who can continue dealing damage without worrying about their contributions being reset after death.
What is the impact of the combat changes related to movement and CC removal?
-The update introduces more fluidity to combat, allowing players to move while jumping and making skills faster to execute. Additionally, players will now be able to remove CC effects, such as being knocked down, by pressing a button (e.g., spacebar or shift), improving both PVE and PVP combat experience.
How will the new system for skill growth books differ from the previous system?
-The new system consolidates passive and active skill growth books into one, eliminating the need for separate books. This simplifies progression and should make leveling up easier, though omnipotent books might still be available.
What are the changes to melee attack range and combat skills?
-Melee attack ranges are increased by one meter for most weapons, allowing for slightly more reach. However, changes have also been made to skills to ensure that they do not attack from further than intended, keeping combat balanced.
What adjustments have been made to the class balance in the update?
-Some classes are getting nerfs, such as sword and shield, which will no longer benefit from increased magic defense or endurance. Additionally, the dagger's Shadow Strike now has a reduced teleport time from 6 seconds to 4 seconds, while other classes like crossbow and staff are losing some of their evasive abilities.
What changes are being made to the UI and emote system?
-The UI now includes improvements for better visibility, with damage floaters showing distinct colors for different attack types. Additionally, a new emote wheel system has been introduced, allowing players to select and access their preferred emotes more easily during gameplay.
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