5 Lessons I Learned Building A $400/month Micro-SaaS Side Hustle

Your Average Tech Bro
30 Apr 202408:36

Summary

TLDRIn this video, the creator shares insights on building a successful app called Nexus Research.aai, an AI tool that aids in document reading and note-taking. Despite initial failures, the app now generates $400 passive monthly income. Key takeaways include the importance of marketing over engineering for early traction, targeting a specific audience like college students, and the strategy of avoiding premium tiers and subscriptions in favor of one-time purchases. The creator emphasizes the necessity of charging for your app and the benefits of organic marketing on social media platforms like TikTok and Instagram.

Takeaways

  • πŸ˜€ The creator built an app called Nexus Research that generates $400 a month in passive income without any updates for several months.
  • πŸ”§ In the past, the creator had built six or seven apps that failed to generate income, but learning from those experiences led to the success of Nexus Research.
  • πŸ€” Originality is considered overrated by the creator, who found success by copying existing ideas and focusing on a validated market.
  • 🎯 Marketing is deemed more important than engineering in the early stages of an app for gaining initial traction and user base.
  • πŸ“š The creator targeted college students with content tailored to go viral, leveraging social media platforms like TikTok, Instagram, and YouTube.
  • πŸš€ The creator emphasizes the importance of having a clear marketing strategy and understanding the target audience's pain points before building features.
  • πŸ’° The creator advises against premium tiers, suggesting that they can hinder conversion rates, especially for solo app developers without venture capital.
  • πŸ’΅ There is an encouragement to charge money for the app, as it's the primary way for solo developers to generate income and validate the app's worth.
  • πŸ›’ The creator suggests avoiding subscription plans and optimizing for one-time purchases, as they found higher conversion rates with the latter.
  • πŸ“ˆ The creator's experience indicates that one-time purchases are preferred by users who are tired of managing multiple subscriptions.
  • πŸ“ˆ The creator's strategy involves identifying a target audience first and then building content and marketing around their interests and needs.

Q & A

  • What is the name of the app that generates $400 a month in passive income?

    -The app is called Nexus Research.ai.

  • What does Nexus Research.ai do?

    -Nexus Research.ai is an AI tool that helps users read documents and take notes faster. Users can upload a PDF document and chat with it to extract information, and there is also a dedicated note-taking section for quick note-taking and asking questions to the AI.

  • What was the speaker's profession during the development of the app?

    -The speaker is a software engineer at a big tech company.

  • How many apps did the speaker build before creating Nexus Research.ai?

    -The speaker built six or seven different apps before creating Nexus Research.ai.

  • What was the speaker's initial approach to building apps?

    -The initial approach was to build apps with original ideas, none of which made money or were successful.

  • What was the key change in strategy that led to the success of Nexus Research.ai?

    -The key change was copying ideas from successful AI reading and note-taking tools in the market and focusing on marketing.

  • Why did the speaker choose to target college students with Nexus Research.ai?

    -The speaker believed they could create content that would go viral among college students, which was their competitive advantage.

  • What are the two primary content series the speaker used for marketing Nexus Research.ai?

    -The two primary series were 'If College X was honest' and a series featuring the most ridiculous articles on the internet, integrating the product naturally into the content.

  • What is the speaker's opinion on the importance of marketing versus engineering in the early stages of an app?

    -The speaker believes that marketing is more important than engineering in the early stages, as it helps gain initial traction and users.

  • What advice does the speaker give regarding premium tiers in apps?

    -The speaker advises to avoid premium tiers at all costs, especially for solo app developers, as they can lead to lower conversion rates and financial strain.

  • Why does the speaker suggest charging money for an app?

    -The speaker suggests charging money to get a signal from customers if they are willing to pay for the app, which is crucial for a solo developer trying to build a side hustle.

  • What is the speaker's stance on subscription plans versus one-time purchases?

    -The speaker prefers one-time purchases over subscription plans, as they found almost double the conversion rate for one-time purchases in their experience.

  • What is the speaker's recommendation for app developers regarding revenue strategies?

    -The speaker recommends focusing on revenue rather than being obsessed with monthly recurring revenue (MRR) and suggests that one-time purchases can yield higher conversions.

Outlines

00:00

πŸ’Ό Building a Profitable Side Project: Nexus Research App

The speaker, a software engineer, shares their experience of building an app called Nexus Research.aai that generates $400 of passive monthly income without requiring maintenance for several months. The app is an AI tool designed to help users read documents and take notes more efficiently by allowing them to chat with the document to extract information and having a dedicated note-taking section. The speaker emphasizes the importance of adopting existing successful ideas and focusing on marketing as key strategies for their app's success, particularly targeting college students with content designed to go viral on social media platforms like TikTok and Instagram.

05:00

πŸš€ Marketing and Monetization Strategies for App Success

In the second paragraph, the speaker discusses lessons learned from building their app. They advise against premium tiers, suggesting that they can hinder conversion rates, especially for solo developers without substantial financial backing. Instead, they recommend offering free trials to allow users to experience the full product before requiring payment. The speaker also encourages developers to charge for their apps to gauge customer willingness to pay and to avoid being afraid of monetization. They further suggest that optimizing for one-time purchases rather than subscription plans can lead to higher conversion rates, as they found in their own experiments. The speaker concludes by emphasizing the importance of identifying a target audience and a marketing strategy that leverages one's competitive advantages.

Mindmap

Keywords

πŸ’‘Passive Income

Passive income refers to earnings derived from a source that requires little to no effort to maintain. In the context of the video, the speaker mentions an app that generates $400 a month without any recent intervention or work on their part, exemplifying the concept of passive income.

πŸ’‘Software Engineer

A software engineer is a professional who applies engineering principles to design, develop, and maintain software. The speaker identifies themselves as a software engineer at a big tech company, which is their day job and also the foundation of their skillset for building apps.

πŸ’‘App Development

App development is the process of creating applications for end users. The video's creator discusses their journey of building multiple apps over 2 and a half years, highlighting the challenges and learnings associated with the process.

πŸ’‘Originality

Originality in the context of the video refers to the creation of something new and unique. The speaker argues that originality is overrated, as they found success by copying and adapting existing ideas from the market, particularly in the realm of AI tools.

πŸ’‘Marketing

Marketing is the process of promoting and selling products or services. The speaker emphasizes the importance of marketing over engineering in the early stages of an app's life, as it is crucial for gaining initial traction and users.

πŸ’‘Social Media

Social media refers to websites and applications that enable users to create and share content or participate in social networking. The video creator leveraged platforms like TikTok, Instagram, and YouTube for marketing their app, targeting college students to increase the app's visibility and virality.

πŸ’‘Competitive Advantage

A competitive advantage is a characteristic or strategy that sets a business apart from its competitors. The speaker's ability to create content that resonates with college students and goes viral is presented as their competitive advantage in marketing their app.

πŸ’‘Premium Tiers

Premium tiers refer to different levels of service or access that customers can purchase, often at varying price points. The speaker advises against premium tiers, as they found lower conversion rates and more difficulty in monetizing their app with this model.

πŸ’‘Conversion Rate

Conversion rate is the percentage of users who take a desired action, such as making a purchase. The video discusses the importance of a high conversion rate for monetization and how different pricing strategies, like one-time purchases, can affect this metric.

πŸ’‘Subscription Plans

Subscription plans are a type of pricing model where customers pay a recurring fee to access a product or service. The speaker shares their preference for one-time purchases over subscription plans, based on their findings that one-time purchases have a higher conversion rate and are more appealing to customers.

πŸ’‘Monetization

Monetization is the process of generating revenue from a product or service. The video's creator discusses various strategies for monetizing an app, including avoiding premium tiers and focusing on one-time purchases to increase revenue.

Highlights

Creator built an app called Nexus Research that generates $400 a month in passive income.

The app has not been touched for about 3 months but still generates income.

The speaker is a software engineer by day and has been building apps for 2.5 years.

Initially, the speaker failed to make money from building six or seven different apps.

Nexus Research is an AI tool that helps users read documents and take notes faster.

The app allows users to upload a PDF and chat with the document to extract information.

There's a dedicated note-taking section integrated with AI for faster note writing.

Originality is overrated; the speaker copied successful ideas from the market.

The importance of marketing over engineering in the early stages of an app.

The speaker used social media platforms like TikTok, Instagram, and YouTube for marketing.

Targeting college kids with content designed to go viral was a strategic marketing move.

Two primary content series were used to market the app effectively.

The speaker emphasizes the importance of distribution and marketing for app success.

Avoiding premium tiers and instead offering free trials can improve conversion rates.

The speaker advises not to be afraid to charge money for an app.

Optimizing for one-time purchases over subscription plans can lead to higher conversion rates.

The speaker shares personal experiences and opinions on app monetization strategies.

The video concludes with lessons learned from building and monetizing apps.

Transcripts

play00:00

I built an app that makes $400 a month

play00:02

of completely passive income I literally

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haven't touched it in probably 3 months

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now and in this video I'm going to be

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telling you everything that I learned

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from growing and building this app so

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that you can learn how to hopefully do

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the same for yourself for a little bit

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of context in my day job I'm a software

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engineer at a big tech company but I've

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always wanted to build my own apps and

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try to make some money from them I've

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been building apps for the past 2 and

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1/2 years and for the first 2 years I

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built so many apps I think I built six

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or seven different apps and none of them

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made money and every single one of them

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failed but in the past few months I've

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built a couple more apps and I've had a

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different approach and a different

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strategy on how I built and marketed

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these apps and now I finally have my own

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app that makes $400 a month of

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completely passive income like truly it

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is so passive I haven't touched this app

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in probably like 6 months but I still

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get users people still pay for the app

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and I still get a couple hundred bucks

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put into my bank account every single

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month first of all what app did I build

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so the app that I built is called Nexus

play00:53

research. aai it is an AI tool that

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helps users read documents and take noes

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faster the way that it works is that a

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user can up upload a PDF document and

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then the user is then able to chat with

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that document to extract all the

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information that they want and then

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there's also a dedicated note taking

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section where the user can take notes on

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whatever they want and also quickly ask

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questions to the AI to help them write

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notes faster as well so that is the

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basic premise of what I built now let's

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go over into some of the learnings that

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I had from building this app from

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scratch and how to make it actually kind

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of successful and make some money so

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number one is the fact that originality

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is overrated for the first 2 years where

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I built apps and made like absolutely no

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money from doing it I think one of the

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biggest unlocks of me building Nexus

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research. Ai and actually making money

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from it is the fact that I shamelessly

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copied other people's ideas there are so

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many of these types of tools out there

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these AI writing these AI reading tools

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there's so many of them out there I was

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not the first to Market and I will

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proudly say that I was not the first

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person to build any of these tools but I

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think as somebody that's working a

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full-time job and if you're trying to

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pursue this as a side hustle you should

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actually be pursuing these ideas that

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have a validated use case that have a

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validated market and that's what I did I

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saw all of these AI reading AI note

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ticking tools and I figured you know

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what some of these people making tons of

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money off of these tools there's

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absolutely no reason why I can't do the

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same so I shamelessly looked at the

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market saw what was working and just did

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the same and yes the product is a little

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bit differentiated with the note-taking

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and reading built into one but what I

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did most differently is going to be the

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second point that I wanted to talk about

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is marketing in my opinion marketing is

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way more important than any engineering

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that you do in a product at least in the

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early stages of the app when you're

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really just trying to get that initial

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traction look I'm a software engineer I

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love building things building features

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is so fun but want to know what's not

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fun building features when you have

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absolutely no users because it makes you

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feel like you're getting worked in it

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makes you feel productive but you're not

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making any money from your app and you

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have no users using your app so what's

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the point of building out new features

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if no one's using it and that is where

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marketing comes into play and that is

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where I had a little bit of competitive

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Advantage because I know how to do

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social media on Tik Tok on Instagram and

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on YouTube as well so what I did

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differently was I figured out the type

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of content that I was going to make and

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the type of people that I wanted to

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Target and specifically for my tool I

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wanted to Target college kids because I

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knew that I can make content

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specifically catered toward towards

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college kids that could go viral with

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college kids and that was my Competitive

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Edge my angle that I went for with my

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marketing and in my product you can

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check out the Instagram and Tik Tok

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account here and here and you can see

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all the content that I built and as you

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can see all of my marketing content was

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specifically geared towards going viral

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amongst college kids I had two primary

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series that did that number one was this

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one Series where it was like if College

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X was honest so if Harvard was honest if

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Stanford was honest and I knew that this

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type of content would do well because

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what school Somebody went to is a huge

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part of their identity for so of course

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they would want to see what some random

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stranger on the Internet is going to say

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and roast about their school and then

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the other video series that I did that

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we talked more directly about the

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product was this one Series where I

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found the most ridiculous articles on

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the internet like I found this one

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article where it talked about what type

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of doctors cheat on their spouses the

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most crazy article who even has the time

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to write this type of stuff but the

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article was so crazy and the way I did

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this video series was by organically

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integrating my product of Nexus

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research. a into the marketing of it and

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the way that this content worked out

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would be I would share this article and

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then be like but because I am way too

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lazy to read the article myself I'm

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going to use this tool called Nexus

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research. a to help me read it faster

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there's a very organic and natural

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integration of my product showing what

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the product does in this type of content

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that was also geared to do pretty well

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on social media too so from this entire

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segment talking about marketing I want

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to say that distribution and marketing

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is so important from your product

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especially if you're an engineer which

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chances are if you're watching my

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channel you are an engineer or someone

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that's technical do not get lost in

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building endless features without

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marketing marketing is important

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distribution is so important and

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actually for me I've changed my thesis

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where I do not build a product unless I

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can figure out the distribution strategy

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first so I pick an audience which for

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nextus research was these college kids

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because I knew how to get into the mind

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of these college kids I knew what their

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pain points were and I knew how to make

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content around their lives to go viral I

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knew that that was my Competitive Edge

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so if you are trying to build your own

play04:50

app as well and grow it you need to

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figure out who your audience is and what

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your competitive advantages what your

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strategy is to Market it to these people

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whether that be on social media r or

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other groups out there in the world

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whatever that marketing strategy may be

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you need to figure out what your

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advantage is and what your strategy is

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to grow in that Target demographic the

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third lesson that I learned from

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building out this tool is the fact that

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I hate premium tiers avoid premium tiers

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at all cost now I know some of you might

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be like bro that is so dumb all the

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biggest companies in the world they have

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premium tiers and they're crushing it

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you're not wrong but let's also remember

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the fact that a lot of these companies

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that have these forever fremium trials

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they also have tons of venture-backed

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money or money in the bank to help fund

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their product and make up for any loss

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Revenue that these premium users are

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incurring but if you are somebody like

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me who's working a full-time job trying

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to build this app on the side forever

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premium plans are going to kill you I

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just found that whenever I had this

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forever premium tier no one would

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convert or the conversion rate would be

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so much lower so I would to remove the

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complete forever premium tier and

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instead move to something like a free

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trial or something give someone a free

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trial for a week or a couple of days

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depending on your product just so that

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they can experience what the full

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product is like and then once that free

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trial is over just block off the access

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and being like hey if you want to use

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this product you should pay for it

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because if you are a solo app developer

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you have to remember you are not a big

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company you are one person you do not

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have unlimited funds most likely at

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least then your number one objective in

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building an app that can make some money

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month over month is to charge money do

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not be afraid to charge money and that

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leads me to the fourth point that I want

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to talk about which once again is do not

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be afraid to charge money for your app

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trust me I get it money is such a

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sensitive topic there's so much

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psychology that goes into money and

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especially when you're like an early app

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developer you're like oh is my app good

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enough like should I charge money for it

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well the only way for you to find out is

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by charging customers so please put

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money out there don't be afraid to do it

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you have to get signal early on if

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someone is willing to pay for your app

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because once again if you are a solo app

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developer trying to build a side hustle

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does it really matter if your app can

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get tons of free users but you can't get

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a single one of them to convert to a

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paid user not really I know that there's

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a lot of different opinions about this

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but my two sense is you got to charge

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money charge for your product all right

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so the fifth point that I want to talk

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about is avoid subscription plans if you

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can and optimize for onetime purchases

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if possible once again I know this is

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kind of sacriligious in the software

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engineering space but trust me I run a

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couple of experiments on my app as well

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but I personally found at least with my

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apps that the conversion rate for a

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one-time purchase product versus a

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subscription product is almost double

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the conversion rate for example with my

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current product that I'm building which

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is called perfect interview. a I split

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tested this of a subscription product

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versus a one-time purchase and I believe

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the subcription product had like a .5%

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conversion rate whereas my onetime

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product offering with the same exact

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price had like a 1.2 1.3% conversion

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rate so more than double the conversion

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rate once again I'm just one data point

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I'm sure there's other data points point

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to refute but you're watching my video

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where you listen to my opinions and my

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experiences so that's just what I have

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learned I think nowadays people are just

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so exhausted with subscriptions and

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people really prefer the onetime

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purchases I know at least for me

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personally and anecdotally whenever I

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see a subscription product out there I'm

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always like oh my god really another

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subscription that I have to add month

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over month whereas if something is a

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onetime purchase I'm like okay I'm just

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going to purchase it it's fine I own it

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forever or I I know exactly what I get

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and what I don't get so that's just my

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two cents and I know within the SAS

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space and the tech space everybody is

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like oh my God what's your Mr bro what's

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your monthly recurring Revenue bro Mr or

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die it's like yeah you're not wrong but

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also onetime purchases are just so so

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good just leave the ego at the door do

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not be an MR obsessive person just look

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for revenue revenue is great too and I

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think you can get way higher conversions

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with a onetime purchase over a

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subscription at least in my experience

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all right so those are some of the

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lessons that I learned from building

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apps for 2 years completely failing and

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then finally within the past 6 months

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building an app that actually makes real

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money month over month hope you enjoyed

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the video if you did please feel forget

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to subscribe to the channel chel I'd

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really appreciate that trying to hit

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100K subscribers this year please please

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help me once again thank you so much for

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watching and I'll see you in the next

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one

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Related Tags
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