"Woke" cult is losing members as PC Gamer admits The Veilguard is a BAD game.
Summary
TLDRThe video discusses the growing disillusionment with 'woke' gaming culture, specifically the critical reception of *Dragon Age: The Veilguard*. It argues that game studios are increasingly prioritizing identity politics over talent, resulting in low-quality games. The speaker highlights how journalists are pressured to give positive reviews due to industry blacklisting and discusses the role of woke activism in game development. As more people, including those from PC Gamer, admit their dissatisfaction with such games, the video suggests that this trend will lead to financial losses for studios that cater to niche, politically motivated content.
Takeaways
- 😀 The definition of 'woke' has evolved, now referring to a cult-like movement pushing identity supremacy rather than simply politically correct behavior.
- 😀 The woke movement uses marginalized groups to deflect criticism and manipulate them into taking the blame for negative reactions to their agenda.
- 😀 'Woke' has become about power, control, and superiority, not about tolerance, diversity, or inclusion, which is how it was originally understood.
- 😀 PC Gamer's editor has expressed disappointment in 'Dragon Age: The Veil Guard,' which was previously praised by the same outlet, signaling a shift in sentiment towards woke-themed games.
- 😀 Websites like PC Gamer depend on advertising revenue, which relies on user engagement. The decline in engagement with woke-themed games signals a loss of credibility for these outlets.
- 😀 Journalists often give overly positive reviews of games to avoid being blacklisted by publishers who may withhold review copies if their games are not praised.
- 😀 The quality of games like 'Dragon Age: The Veil Guard' is criticized for being poor, with claims that staffing decisions based on identity politics have contributed to subpar development.
- 😀 Game development studios like BioWare and Ubisoft are accused of prioritizing gender, sexual identity, and political alignment over skill and experience in their hiring processes.
- 😀 Hiring based on identity politics and ideological alignment is said to negatively affect the work environment, with an emphasis on online echo chambers instead of real-world experience.
- 😀 There is growing discontent among both woke media supporters and gamers who feel that the games being produced under this ideology are of low quality and not worth supporting anymore.
Q & A
What does the term 'woke' mean in the context of this script?
-In this script, the term 'woke' is described as a cult-like ideology that advocates for identity-based superiority, aiming to divide people based on gender, skin color, sexual identity, and political beliefs. It goes beyond the traditional meaning of political correctness and is seen as a movement that seeks power, control, and exclusion of differing views.
How has the definition of 'woke' evolved according to the script?
-Originally, 'woke' simply referred to being politically correct, but now it is framed as a divisive ideology promoting identity-based superiority and creating a cult-like mentality that silences opposing viewpoints. It is no longer associated with tolerance or inclusion but with control and power.
What criticism is being directed at games made for 'woke' audiences?
-The script criticizes games made for woke audiences, such as *Dragon Age: The Veil Guard*, for being of low quality. The argument is that these games are being made based on political and social agendas rather than focusing on traditional game development skills, resulting in poor products that are not well-received by players.
Why does the script claim that game reviewers are overly positive about certain games?
-The script suggests that game reviewers are overly positive about games like *Dragon Age: The Veil Guard* to avoid being blacklisted by developers and publishers. If a reviewer is critical, they risk not receiving free copies of future games, so they tend to give more favorable reviews to maintain access.
What role do advertisements play in the relationship between game reviews and publishers?
-Advertisements are critical for media outlets like PC Gamer to generate revenue. The script argues that these outlets depend on clicks to generate ad impressions, and therefore, may promote games that are not actually well-received in order to maintain a flow of traffic and ad revenue, even if it means misrepresenting the quality of the game.
How does the script describe the hiring practices in game development studios like BioWare and Ubisoft?
-The script claims that game development studios, such as BioWare and Ubisoft, have prioritized hiring based on political, gender, and identity considerations rather than merit or experience in game development. This, according to the script, leads to a decrease in the quality of the games produced, as these studios are allegedly excluding talented individuals who don’t fit these criteria.
What does the script suggest is the impact of prioritizing identity over skill in game development?
-The script argues that by prioritizing identity factors like gender and political alignment over skill and experience, game development studios are producing lower-quality products. This, in turn, leads to financial losses for the studios as gamers begin to see through the 'woke' agenda and reject these subpar games.
What example is used to illustrate the declining reception of 'woke' games?
-The script uses *Dragon Age: The Veil Guard* as an example of a 'woke' game that initially received high praise but is now being criticized by outlets like PC Gamer. The shift in reception is portrayed as an indicator of disillusionment among both gamers and critics with games made primarily to appease identity politics.
How does the script characterize the behavior of the 'woke' cult towards critics?
-The script describes the 'woke' cult as using marginalized groups as human shields to deflect criticism. It claims that the cult manipulates individuals by making them feel included, only for these individuals to end up defending the ideologies and taking the blame for the criticisms that are aimed at the 'woke' agenda.
What is the overarching message of the script about the future of the gaming industry?
-The script suggests that the gaming industry will face financial decline if it continues to prioritize identity politics over quality game development. It argues that gamers are increasingly rejecting 'woke' games, and studios that cater to this agenda will lose their audience and fail to achieve financial success.
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