The Most CONTROVERSIAL FNAF Fan Game (It's Really Gross)

uhyeah
9 Apr 202323:13

Summary

TLDRIn this video, the creator dives into a brutally honest critique of 'Dormitibus,' a controversial FNAF fan game. The game is plagued with technical issues like crashes and asset failures, alongside an unsettling and visually off-putting atmosphere. The story, filled with bizarre twists and a poorly executed antagonist (Garvey), is dissected in detail. Gameplay mechanics are described as repetitive and often broken, with certain animatronics and challenges failing to load or work correctly. Despite its issues, the video sheds light on the game's unique concept, though it ultimately emphasizes how frustrating and flawed the experience is.

Takeaways

  • 😀 The game 'Dormitibus' is described as one of the most controversial FNAF fan games, plagued by technical issues, including crashes and missing assets.
  • 😀 The game's lead developer has been accused of being an alleged pedophile, which significantly contributes to the controversy surrounding 'Dormitibus'.
  • 😀 'Dormitibus' takes place in an alternate timeline of the FNAF universe where only the first four games are considered canon.
  • 😀 The game features a spirit protagonist trapped in a purgatory version of the FNAF 3 office, aiming to escape by finding keys, with an annoying phone guy voice throughout the experience.
  • 😀 Visually, the game is criticized for its ugly and disturbing design, with most animatronics looking poorly designed, resembling 'Mangle', and textures that feel excessively gross.
  • 😀 The game's mechanics include bizarre and poorly executed jump scares, many of which are either too zoomed in or fail to load altogether.
  • 😀 The gameplay loop involves players switching between two sides of an office to deal with animatronics, with various mechanics that feel repetitive and overly simplistic.
  • 😀 'Dormitibus' features 12 total nights, including special nights and a nightmare mode, with the first 9 nights offering a progressively harder set of challenges based on a rotating cast of animatronics.
  • 😀 A significant issue with the game is its unstable performance, with frequent crashes and broken assets, especially involving characters like 'Boa' and 'Soul Cage'.
  • 😀 The game's camera system is described as clunky and awkward, with a UI that fights against the player, making it difficult to interact with the gameplay elements effectively.
  • 😀 The developer uses in-game tutorials to explain game mechanics, but these are criticized for being lazy and unhelpful, with mechanics sometimes explained poorly or not at all.

Q & A

  • What is the main issue with the game 'Dormitibus' that the narrator highlights?

    -The main issue with 'Dormitibus' is its poor performance, including constant crashes, broken gameplay mechanics, and visual and design flaws. The game is described as buggy, disturbing, and lacking in polish, resulting in a frustrating player experience.

  • Why does the narrator not usually discuss story in FNAF fan games, and why does 'Dormitibus' make an exception?

    -The narrator typically focuses on gameplay rather than story in FNAF fan games. However, 'Dormitibus' has such a bizarre and poorly executed story that the narrator feels it needs to be mentioned, as it is a major factor in the game's problems.

  • What makes the character 'Garvey' (the purple guy) in 'Dormitibus' stand out negatively?

    -Garvey is a poorly written character who is given excessive focus in the game. His backstory is confusing and poorly executed, and his voice actor's performance is criticized for being a bad imitation of the Joker. This contributes to the overall negative reception of the game's story.

  • What is the significance of the rare Easter egg involving the phone guy in 'Dormitibus'?

    -In 'Dormitibus,' if the player hangs up on the phone guy, a rare Easter egg triggers, causing an insane screen to pop up and the game to go silent until the player dies. This is described as a bizarre and unsettling moment, adding to the game's odd atmosphere.

  • How does the narrator describe the visual design of 'Dormitibus'?

    -The narrator describes the visuals as among the worst they've seen in any FNAF fan game. The game uses poor textures and animatronic designs that are unappealing, with some characters looking like poorly executed versions of existing FNAF designs. The game's overall tone is disturbing, even though it isn't considered scary.

  • What is the issue with the jump scares in 'Dormitibus'?

    -The jump scares in 'Dormitibus' are considered poorly executed, often too zoomed in, repetitive, or gross. Some of them lack impact due to their predictable nature, while others suffer from technical issues, such as assets failing to load properly during jump scares.

  • How does the game's structure with 12 nights differ from other FNAF fan games?

    -Unlike most FNAF fan games, which typically feature five nights followed by some extra challenge nights, 'Dormitibus' has 12 total nights. The first nine nights reuse the same pool of characters with different combinations, making the game feel repetitive but not overwhelmingly difficult. Nights 10 and 12 offer special gameplay modes, while night 11 introduces a nightmare mode with all characters active at once.

  • What are some of the gameplay mechanics in 'Dormitibus' that require the player to move between the two sides of the office?

    -In 'Dormitibus,' players must move between two sides of the office to deal with animatronics like Foxy, Boa, and Chica. The mechanics generally involve staring down characters or performing specific actions, like running under the table or looking at certain parts of the room to make them go away.

  • What causes crashes and broken assets in 'Dormitibus'?

    -The game is plagued by instability, with frequent crashes and broken assets. The assets of certain animatronics, like Boa and Soul Cage, fail to load, which can cause gameplay to break, leading to situations where players cannot progress or get killed by invisible threats.

  • How does the 'Cake Bear' mechanic work, and why is it important?

    -'Cake Bear' is a key gameplay mechanic in 'Dormitibus,' where the player needs to keep track of him as he moves between cameras. When Cake Bear appears on a camera, the player must type the longest word visible on the camera's sign into a pop-up on their computer. This mechanic requires quick thinking and interaction with the camera system, which is considered clunky and inefficient.

Outlines

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Mindmap

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Keywords

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Highlights

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Transcripts

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now
Rate This

5.0 / 5 (0 votes)

Related Tags
FNAFFan GameHorror GameGlitchyGame ReviewGameplay MechanicsFan CommunityAnimation IssuesControversialUnsettling DesignFNAF Lore