My thoughts on the current state of Veigar | - Veigar V2 Challenger Veigar main.
Summary
TLDRIn this video, V2, a dedicated Vigar main, shares his experiences and frustrations with the champion’s current state in League of Legends. With a rich history playing Vigar since Season 3, V2 discusses how the game’s evolving mechanics and newer champions have made Vigar less viable, especially in the late game. He suggests improvements to Vigar’s stun (W), scaling, and cooldowns to make him more impactful against modern champions. V2’s goal is to make Vigar fun again without making him overpowered, advocating for a balance that preserves his identity as a scaling mage while offering more reliable crowd control.
Takeaways
- 😀 Veigar's identity has evolved over time, starting as a one-trick champion for the creator and becoming less fun and effective due to various nerfs and changes.
- 😀 Historically, Veigar’s most powerful feature was his stun (Event Horizon), but with tenacity stacking and increased mobility in the meta, it’s harder to land his abilities.
- 😀 While Veigar is intended to be a scaling mage, his burst damage in the late game is often ineffective against tanky enemies who stack Magic Resist, making him less impactful.
- 😀 The recent changes to Veigar’s abilities, such as nerfs to his AP ratios and cooldowns, have made him harder to play and less effective in higher levels of play.
- 😀 The suggestion to increase the base stun duration from 1.5 seconds to 1.75 seconds would make it easier for Veigar to land his stun, especially against champions with tenacity or mobility.
- 😀 Veigar’s W ability (Event Horizon) has been reduced in power with recent changes, specifically its AP scaling, making it harder to deal damage and control enemies.
- 😀 With the rise of mobility and range in the current meta, champions like Syndra, Senna, and Orianna outrange Veigar, further diminishing his effectiveness in teamfights.
- 😀 The creator suggests improving Veigar’s ability to scale by making his W cooldown shorter as he gains stacks on his passive, giving him better synergy between his passive and abilities.
- 😀 Changes to Veigar’s E (Dark Matter) could include introducing a Magic Resist reduction mechanic to help him deal with tankier champions, making his burst damage more relevant.
- 😀 The goal is to make Veigar a more reliable and skillful champion to play without making him overpowered, allowing for a balance between his burst potential and utility.
- 😀 Veigar's identity as a scaling, high-skill-cap mage should be preserved, but it needs adjustments to keep him relevant in the current meta and more consistent in the late game.
Q & A
What is the speaker's main concern regarding Vaygar's current state in League of Legends?
-The speaker is concerned that Vaygar's abilities, particularly his stun (W) and scaling mechanics, are no longer as effective in the current meta. They feel that Vaygar lacks impact in late game and that his stun is not as reliable against tenacity and mobility champions.
Why does the speaker suggest increasing the base stun duration of Vaygar's W?
-The speaker suggests increasing the base stun duration from 1.5 seconds to 1.75 seconds to make it more reliable against high-tenacity champions and mobile opponents, who can otherwise avoid or mitigate the stun.
What does the speaker think about Vaygar's late-game scaling?
-The speaker believes that while Vaygar is meant to scale into a powerful late-game mage, his late-game performance is underwhelming due to the rise of magic resist items and the lack of sustained damage, making him less effective against tankier or MR-stacked champions.
What does the speaker propose to fix Vaygar’s scaling issues?
-The speaker proposes making Vaygar’s abilities more effective against magic resist by potentially adding a magic resist reduction mechanic to his E or altering his passive to improve his performance against tanky champions in the late game.
How does the speaker feel about the changes made to Vaygar's W in the recent patches?
-The speaker is frustrated with the recent changes to Vaygar’s W, particularly the AP ratio reduction and cooldown changes, which made it harder to maximize the ability’s potential and weaker in the early to mid-game.
Why does the speaker suggest a dynamic cooldown reduction for Vaygar’s W based on his stacks?
-The speaker suggests a cooldown reduction for Vaygar's W to make it feel more impactful in the late game. By reducing the cooldown as Vaygar accumulates stacks, players would be encouraged to fully engage with his stacking mechanic and make better use of his abilities.
What is the speaker's view on Vaygar's matchups in the current meta?
-The speaker feels that Vaygar struggles in the current meta, especially against champions like Senna, Ashe, and Syndra, who outrange him, and mobile champions who can dodge his abilities. This makes it hard for Vaygar to execute his full potential.
What changes does the speaker propose to improve Vaygar's performance in the current meta?
-The speaker proposes adjustments to Vaygar's kit to allow him to better compete with ranged and mobile champions in the meta. This includes potentially improving the effectiveness of his stun (W) and making it easier to land in more scenarios.
Does the speaker want Vaygar to become overpowered with the proposed changes?
-No, the speaker clarifies that they do not want Vaygar to become overpowered. Their goal is to make Vaygar more fun and balanced to play, without making him oppressive in the current game environment.
What is the speaker’s overall vision for how Vaygar should be played in the future?
-The speaker envisions Vaygar as a scaling mage who is stronger in the mid-late game but with more reliable abilities, especially his stun. They suggest making Vaygar more enjoyable and viable in the current meta by tweaking his abilities and allowing for more skill expression in gameplay.
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