The Incredible Story of The Game of Life

The Dev Doctor
29 Jun 202209:33

Summary

TLDRThe video explores 'Conway's Game of Life,' a cellular automaton invented by mathematician John Horton Conway in 1970. It demonstrates how simple rules can lead to complex patterns and simulations. The script explains the game's mechanics, including the birth, death, and survival rules that govern cell states. It introduces fundamental objects like still lifes, oscillators, and spaceships, which interact to create intricate patterns. The video also delves into advanced concepts like logic gates and programmable computers within the game, culminating in a simulation of Conway's Game of Life within itself, showcasing the game's potential for infinite complexity and self-simulation.

Takeaways

  • 🎲 The Game of Life is a cellular automaton invented by John Horton Conway in 1970, simulating complex patterns from simple rules.
  • 🔄 The game consists of a grid where cells are either alive or dead, and their state evolves based on three rules: birth, death, and survival.
  • 🚀 The birth rule states that a dead cell with exactly three live neighbors becomes alive in the next generation.
  • 💀 The death rule involves isolation (zero or one neighbor) and overcrowding (four or more neighbors), causing a live cell to die.
  • 🧍 The survival rule indicates that a live cell with two or three neighbors remains alive in the next generation.
  • 🏘️ Still lifes are static structures that do not change over generations, like the block, beehive, loaf, boat, and top.
  • 🔁 Oscillators are patterns that return to their original state after a certain number of generations, with periods ranging from two to many more.
  • 🚀 Spaceships are moving configurations that travel across the grid, with the glider being the first discovered by Conway.
  • 🔗 Objects within the game can interact to create complex patterns, even spawning one another, like the Gosper glider gun.
  • ⚙️ Logic gates can be constructed using glider interactions, which are fundamental to computational systems.
  • 💻 A fully functional, programmable computer can be built and run entirely within the Game of Life.
  • 🌌 The most complex creation is a simulation of the Game of Life within itself, theoretically capable of simulating its own existence indefinitely.

Q & A

  • What is Conway's Game of Life?

    -Conway's Game of Life is a cellular automaton invented by John Horton Conway in 1970. It consists of a grid of cells that can be in one of two states: alive or dead. The cells evolve over generations based on a set of simple rules which include birth, death, and survival rules.

  • Who invented the Game of Life?

    -British mathematician John Horton Conway invented the Game of Life in 1970 while working as a lecturer at Cambridge University.

  • What are the three fundamental types of objects in the Game of Life?

    -The three fundamental types of objects in the Game of Life are still lifes, oscillators, and spaceships.

  • What is a still life in the context of the Game of Life?

    -A still life in the Game of Life is an arrangement of cells that does not change from one generation to the next. It remains static as the live cells satisfy the rules for survival and none of the surrounding cells satisfies the rule of cell birth.

  • Can you explain what oscillators are in the Game of Life?

    -Oscillators in the Game of Life are configurations that return to their original state after a certain number of generations. They can have different periods, with the majority having a period of two, like the blinker and the toad, while others can take many more generations to complete their oscillation.

  • What is a spaceship in the Game of Life?

    -A spaceship in the Game of Life is a configuration of live cells that can travel across the grid, effectively moving from one place to another. The first spaceship, known as a glider, was discovered by Conway.

  • What are the birth, death, and survival rules in the Game of Life?

    -The birth rule states that any empty or dead cell with precisely three live neighbors will become live in the next generation. The death rule has two parts: isolation, where any live cell with zero or one neighbors dies, and overcrowding, where any live cell with four or more neighbors dies. The survival rule states that any live cell with two or three neighbors will remain alive into the next generation.

  • What is a glider in the Game of Life?

    -A glider is a simple structure in the Game of Life that moves across the grid. It was the first spaceship discovered by Conway and is capable of moving two cells forward and one sideways for every six generations.

  • What is a gliding gun in the Game of Life?

    -A gliding gun in the Game of Life is a configuration that emits a steady stream of gliders. It was discovered by Bill Gosper in 1970 and is an example of an object that can spawn other objects.

  • What is a logic gate in the context of the Game of Life?

    -In the Game of Life, logic gates such as AND, OR, and NOT can be constructed using gliders. These gates are key components of computational systems and can be used to create complex structures within the game.

  • Can you describe a programmable computer within the Game of Life?

    -A programmable computer within the Game of Life is a complex structure that operates entirely within the game's rules. It uses interactions between objects, such as gliders, to perform computations and is an example of the advanced simulations that can be created using the game's simple rules.

  • What is the concept of quadratic growth in the Game of Life?

    -Quadratic growth in the Game of Life refers to the process where one object spawns another, which in turn can spawn another object. An example of this is an MSM breeder, which consists of a spaceship that leaves behind a trail of gliding guns, creating a continuous stream of gliders.

  • What is the significance of the simulation of the Game of Life within itself?

    -The simulation of the Game of Life within itself is a remarkable achievement that demonstrates the game's ability to simulate its own existence. It is a testament to the complexity and depth of Conway's creation and is considered one of the most incredible creations within the game.

Outlines

00:00

🎲 Introduction to Conway's Game of Life

This paragraph introduces Conway's Game of Life, a cellular automaton invented by John Horton Conway in 1970. It's a simple yet complex game based on a grid of cells that can be either alive or dead. The evolution of these cells over generations is governed by three simple rules: the birth rule, the death rule (which includes isolation and overcrowding), and the survival rule. The paragraph also explains the three fundamental objects in the game: still lifes, oscillators, and spaceships. Still lifes are static structures that do not change over generations, while oscillators are configurations that return to their original state after a certain number of generations. Spaceships are unique as they can move across the grid. The paragraph sets the stage for exploring more complex simulations that can arise from these basic rules and objects.

05:01

🚀 Advanced Patterns and Computation in the Game of Life

This paragraph delves into more advanced concepts within Conway's Game of Life, such as the creation of complex structures and computational systems. It discusses the interaction between objects, like gliders, which can be used to construct logic gates—crucial components for computation. The paragraph highlights the development of a fully functional, programmable computer within the game, demonstrating the game's computational capabilities. Furthermore, it introduces the concept of 'life within life,' a simulation of the Game of Life within itself, which serves as a testament to the game's complexity and Conway's legacy. The paragraph concludes with a call to action for viewers to explore more about the game, engage with the community, and support the channel for more content.

Mindmap

Keywords

💡Game of Life

The 'Game of Life' is a cellular automaton invented by John Horton Conway in 1970. It is a zero-player game where cells on a grid live or die based on a set of rules. The game is the central theme of the video, showcasing how simple rules can lead to complex simulations. The script describes it as 'an incredibly simple cellular automation, but capable of producing stunningly complex simulations'.

💡Cellular Automaton

A 'cellular automaton' is a discrete model studied in computer science, mathematics, physics, complexity science, theoretical biology and microstructure modeling. The video script uses the term to describe the Game of Life, emphasizing that it is a simple program capable of producing complex patterns and behaviors.

💡Glider

A 'glider' in the context of Conway's Game of Life is a pattern of cells that moves across the grid. It is a simple structure that demonstrates the potential for motion within the game. The script introduces the glider as 'a fairly simple structure in itself' and later mentions it as the first spaceship discovered by Conway.

💡Still Life

In the Game of Life, a 'still life' is a configuration of cells that remains unchanged from one generation to the next. The script mentions several examples of still lifes, such as 'the block, beehive, loaf, boat, and top', illustrating the concept of static patterns within the game.

💡Oscillator

An 'oscillator' in Conway's Game of Life is a pattern that repeats its cycle of configuration after a certain number of generations. The script explains that oscillators can have different periods, with examples including 'the blinker and the toad' which have a period of two, and 'the pulsar' which takes three generations to return to its original state.

💡Spaceship

A 'spaceship' in the Game of Life is a pattern that moves across the grid. The script describes it as 'a particularly interesting configuration of live cells' and mentions various types such as 'the lightweight spaceship, the middleweight spaceship, and the heavyweight spaceship', highlighting the diversity of moving patterns.

💡Birth Rule

The 'birth rule' in the Game of Life is one of the three fundamental rules that govern the evolution of the grid. The script states that 'any empty or dead cell with precisely three live neighbors will become live itself in the next generation', illustrating how new life can emerge in the game.

💡Death Rule

The 'death rule' in Conway's Game of Life includes two scenarios: 'isolation' and 'overcrowding'. The script explains that a live cell with zero or one neighbor will die due to isolation, while a live cell with four or more neighbors will die due to overcrowding, showing how cells can perish under different conditions.

💡Survival Rule

The 'survival rule' is another of the three rules in the Game of Life. According to the script, 'any live cell with two or three neighbors will remain alive into the next generation'. This rule ensures the continuity of life for certain cells based on the number of their neighbors.

💡Logic Gates

In the context of the Game of Life, 'logic gates' are configurations that can perform logical operations using gliders. The script mentions that it is possible to construct 'AND, OR, and NOT gates' using gliders, which are essential components for computational systems within the game.

💡Programmable Computer

A 'programmable computer' within the Game of Life is a complex structure that can perform computations. The script describes a fully functional programmable computer that operates entirely within the game, demonstrating the potential for advanced computational capabilities emerging from simple rules.

💡MSM Breeder

An 'MSM Breeder' in the Game of Life is a complex configuration that demonstrates quadratic growth. The script explains that it is made up of a spaceship that leaves behind a trail of 'gospel guns', which produce a stream of gliders, illustrating the concept of one object spawning another in an ongoing process.

Highlights

The Game of Life is a cellular automaton invented by John Horton Conway in 1970, capable of producing complex simulations from simple rules.

The game consists of a grid of cells in two states: alive or dead, evolving based on three simple rules: birth, death, and survival.

A 'glider' is a simple structure that can move across the grid, one of the first discovered spaceships in the game.

Still lifes are static arrangements of cells that do not change over generations.

Oscillators are configurations that return to their original state after a certain number of generations, like the blinker and the toad.

Spaceships are configurations of live cells that can move across the grid, with the glider being the first discovered.

The R-pentomino configuration takes 1,103 generations to stabilize, during which Conway discovered the glider.

There are larger and more complex spaceships still being discovered, such as the Sir Robin, a new type of spaceship discovered in 2018.

Objects in the Game of Life can interact to form complex patterns and even spawn one another, like the Gosper's Glider Gun.

Logic gates can be constructed using gliders, which are key components of computational systems.

A fully functional, programmable computer can be built and run entirely within the Game of Life.

The most incredible creation within the Game of Life is a simulation of the game itself, representing life within life.

The Game of Life can theoretically simulate its own existence indefinitely, a tribute to Conway's legacy.

For more detailed information on building a computer within the Game of Life, Alan Zucconi's video is highly recommended.

The Dev Doctor community encourages viewers to like, subscribe, and comment on what they'd like to see next.

Supporters can join the Dev Doctor Patreon for exclusive benefits, including private Discord access and video call-outs.

The discovery of new spaceships and patterns in the Game of Life continues, with recent discoveries like the Duda spaceship and Speed Demonoid in 2020.

The Game of Life demonstrates the concept of quadratic growth, where one object can spawn another, leading to complex, iterative patterns.

Transcripts

play00:01

this is life

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but not any kind of life

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this is the game of life

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an incredibly simple cellular automation

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but capable of producing stunningly

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complex simulations

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this little guy is known as a glider

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a fairly simple structure in itself

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but how can a program producing such

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simple objects as this

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also produce objects as complex as this

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from just three simple rules

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in today's video we're going to learn

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about how this simple program can

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simulate incredibly complex objects

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including a functional computer and even

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life

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itself

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the game of life was invented by british

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math magician john horton conway in 1970

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while working as a lecturer at cambridge

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university

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conway's game of life is a simple game

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made up of a grid of cells that are in

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one of two states either alive or dead

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unlike most games however there are no

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players you simply set an initial

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configuration of a live cells which

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evolve over generations depending on a

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simple set of rules

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these rules are the birth rule death

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rule and survival rule

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the birth rule states that any empty or

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dead cell with precisely three live

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neighbors i.e bowl cells will become

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live itself in the next generation

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the death rule has two statements

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isolation and overcrowding

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in isolation any live cell with zero or

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one neighbors will die in the next

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generation

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whereas in overcrowding any live cell

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with four or more neighbors also dies in

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the next generation

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the survivor rule states that any live

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cell with two or three neighbors will

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remain alive into the next generation

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it is incredible to believe that from

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only these three rules highly advanced

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simulations can be created as we will

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see later

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but first

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let's start with some simple but

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fundamental objects in the game of life

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there are three key fundamental types of

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objects that we need to understand

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still lifes oscillators and spaceships

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still lifes are arrangements of cells

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that do not change from one generation

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to the next

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they are static as the live cells

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satisfy the rules for survival and none

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of the surrounding cells satisfies the

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rule of cell birth

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therefore there are no changes from one

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generation to the next and the object

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remains static there are many still

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lifes though amongst the most common are

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the block beehive loaf

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boat and top

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the next important type of object are

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oscillators

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oscillators are configurations that

play02:48

return to their original state after a

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certain number of generations

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the majority of oscillators have a

play02:53

period of two like the blinker and the

play02:55

toad some take slightly more generations

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like the pulsar taking three generations

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to return to its original state

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however there are also instances of

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oscillators which take many more

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generations than this to return to their

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original state like the penta decathlon

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which takes a whole 15 generations to

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complete its oscillation

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another type of object within conway's

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game of life is known as the spaceship

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the spaceship is a particularly

play03:21

interesting configuration of live cells

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a spaceship can actually travel across

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the grid effectively moving from one

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place to another across the game

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the first spaceship was discovered by

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conway when studying the evolution of a

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configuration called the r pentamino

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the arpent amino is an example of a

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methuselah which is just a configuration

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that takes a long time to stabilize

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this particular configuration takes 1

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103 generations to reach stability

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but during this time come we noticed a

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small set of live cells traveling across

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the grid

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what conway had discovered is known

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today as a glider

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and it was the first of many spaceships

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to be discovered

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other common spaceships include the

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lightweight spaceship the middleweight

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spaceship and the heavyweight spaceship

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i'll grant you that the naming

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convention was much less creative by

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this point

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however there are many much larger and

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more impressive spaceships that are

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still being discovered today in fact as

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recently as 2018 a british algorithmist

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discovered a new special kind of

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spaceship the first elementary night

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ship named sir robin made of hundreds of

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cells it moves two cells forward and one

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sideways for every six generations which

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was the first spaceship ever to do so in

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the game

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and the hunting for new exciting

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patterns continues with discoveries such

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as the duda spaceship and speed demonoid

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discovered as recently as 2020

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however these objects don't just act in

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isolation they can interact to form

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incredible configurations of constantly

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iterating patterns

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they can even spawn one another

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the most common of these is the gospel

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gliding gun discovered in 1970 by bill

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gospel which emits a steady stream of

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gliders and was the first gun to be

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discovered

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however perhaps more incredible than the

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concept of one object spawning another

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is the process of continual object

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generation where one object spawns

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another which itself can spawn another

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object a concept known as quadratic

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growth to all the game of life nerds out

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there

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this configuration is known as an msm

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breeder which is made up of a spaceship

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that leaves behind a trail of gospel

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guns which themselves produce a stream

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of gliders a truly hypnotic

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configuration of cells to observe

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however in order for people to make ever

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more complex structures which we'll see

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some incredible examples of at the end

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of this video

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further interactions between objects

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have to occur

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many of the most important types of

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interactions involve gliders

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for example it is possible to construct

play05:58

logic gates such as and or and not using

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gliders as when gliders interact in a

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certain way they can change one another

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or cancel one another out

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logic gates are a key component of

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computational systems

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using these interactions gliders can be

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provided as the signal to produce

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incredibly complex structures

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for example this is a fully functional

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programmable computer running entirely

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on the game of life

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[Music]

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but this is not even the most incredible

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creation within conway's game of life

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because that accolade can surely only go

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to this

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[Music]

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this is life

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within life

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a simulation of the game of life within

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the game of life itself

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it is perhaps the most beautiful

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representation of conway's game of life

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a simulation capable of simulating its

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own existence

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theoretically in perpetuity

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this is perhaps the greatest tribute to

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john conway and his legacy of the game

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of life

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thanks for watching the video if you

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want to know more about the game of life

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i highly recommend checking out alan

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zucconi's video on how to make a

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computer in the game of life it goes

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into much more detail on how to

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specifically build a computer using the

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game of life which is a really great

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watch

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but before you go check that out if you

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got value from this video don't forget

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to like the video and subscribe to the

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channel as this really helps us in

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growing the dev doctor community

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Related Tags
Conway's GameCellular AutomatonGame of LifeSimulationGliderStill LifeOscillatorSpaceshipLogic GatesComputer Simulation