Passive Checks Ruining Exploration? Balance with 1 Tip

DM Timothy
20 Apr 202308:02

Summary

TLDRIn this video, Tim, a professional dungeon master, discusses how to balance passive and active checks in Dungeons & Dragons to enhance player engagement and discovery. He explains that while passive checks speed up gameplay, they can sometimes diminish the sense of exploration and problem-solving. Tim offers a simple solution: adjust the DCs for passive checks, making them slightly harder than active checks. This ensures players are rewarded for both their mechanical choices and in-character decisions, preserving the excitement of exploration. The result is a more immersive and rewarding gameplay experience.

Takeaways

  • 😀 Passive checks, like passive perception, are useful in D&D but can undermine the sense of exploration and discovery for players if overused.
  • 😀 The main risk with passive checks is that they can make tasks feel trivial, removing the opportunity for players to engage actively with the world.
  • 😀 A balance between passive and active checks can preserve both mechanical rewards and the immersive joy of discovery for players.
  • 😀 One simple trick to balance passive and active checks is to set different DCs for each—active checks have a lower DC than passive checks.
  • 😀 By increasing the DC for passive checks, you give players a reason to actively search for hidden details in the game world.
  • 😀 Players are rewarded for their mechanical choices (such as high perception) while still maintaining the excitement of actively engaging with the environment.
  • 😀 The adjustment of DCs for passive checks encourages exploration by making it harder for players to automatically spot secrets without actively looking for them.
  • 😀 Using this method, a character's high passive perception won't automatically uncover secrets, but they will have a better chance if they choose to search or investigate in specific areas.
  • 😀 An example of this approach in practice was when Tim's players passed a secret door multiple times—only after a mechanical improvement to their perception did they find it.
  • 😀 By adjusting passive check DCs, you ensure that players feel a greater sense of satisfaction when they uncover hidden elements, making the game more rewarding.

Q & A

  • What is the main issue with using passive checks too frequently in D&D gameplay?

    -The main issue is that passive checks can deprive players of the excitement of exploration. When a player has a high passive perception, they might automatically notice clues, removing the sense of discovery and problem-solving from the game.

  • How can passive checks be beneficial in D&D gameplay?

    -Passive checks are beneficial because they streamline gameplay and reduce the need for dice rolls. They allow the DM to provide information based on a player's expertise without interrupting the narrative flow.

  • What solution does Tim propose to balance passive and active checks in D&D?

    -Tim proposes setting different Difficulty Classes (DCs) for passive and active checks. This way, players who actively search or investigate can have a higher chance of success, while still respecting the mechanical benefits of passive skills.

  • Why does Tim recommend adding a +5 modifier to the DC of passive checks?

    -By adding +5 to the DC of passive checks, Tim ensures that players who actively engage in searching or investigating are rewarded with a better chance of success, while still giving passive checks a role in determining what characters notice.

  • What are some risks associated with passive perception checks in D&D?

    -One risk is that they can make certain elements of the game feel trivial or automatic, such as finding secret doors or traps. This can reduce the feeling of satisfaction that comes from actively discovering something through in-game decisions.

  • How does Tim's method maintain the sense of exploration in D&D?

    -By adjusting the DCs of passive and active checks, Tim allows for players to have more meaningful decisions. Active searches are rewarded with higher chances of success, while passive checks ensure expertise still plays a role without overshadowing player agency.

  • Can Tim's method be applied to other skills beyond perception?

    -Yes, Tim's approach can be applied to any passive check, such as insight or investigation. The core idea is to balance mechanical expertise with the opportunity for players to engage in exploration and problem-solving.

  • What example does Tim give to illustrate the effect of his method in practice?

    -Tim shares an example from his game where a character’s perception skill was initially not high enough to find a secret door. Later, after obtaining an item that boosted their perception, they were able to discover the door through an active search, showcasing the reward of mechanical choices.

  • How does Tim's approach improve player engagement during exploration?

    -Tim’s approach encourages players to actively engage with their environment. By rewarding active searches and maintaining the mystery of the world, players get to feel the thrill of discovery, rather than passively receiving information.

  • What is the ultimate goal of balancing passive and active checks in Tim's method?

    -The ultimate goal is to strike a balance that rewards both the mechanical choices of players and their in-character decisions, ensuring that exploration remains exciting and that players can make meaningful contributions to the narrative.

Outlines

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Mindmap

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Keywords

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Highlights

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Transcripts

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now
Rate This

5.0 / 5 (0 votes)

Related Tags
Dungeon MasterDungeons & DragonsGame MechanicsPassive ChecksActive ChecksPlayer EngagementExplorationRoleplay TipsRPG TipsDungeon DesignGame Balance