Become The BEEFIEST Tank - Xeno's Final Fantasy XIV Warrior Guide Part 2
Summary
TLDRIn this video, the speaker passionately breaks down the Warrior tank's abilities in an MMORPG, emphasizing the power and versatility of key cooldowns like Vengeance, Thrill of Battle, and Equilibrium. They explore the nuances of Warrior's defensive toolkit, comparing it to other tanks and explaining how each cooldown functions in various scenarios. The speaker argues that the Warrior's defensive skill ceiling is higher than other tanks due to its range of mitigation tools, including self-healing and buffs. The video provides insights into how players can maximize their tanking potential by understanding the synergy between these abilities.
Takeaways
- ๐ Vengeance is considered one of the best cooldowns in the game, evolving from a basic damage reflection ability to a powerful mitigation tool since its introduction in patch 2.1.
- ๐ Warrior's Vengeance ability laid the foundation for similar abilities in other tank classes, influencing the design of cooldowns like Shadow Wall and Sentinel.
- ๐ Thrill of Battle is an underrated cooldown that provides both physical and magical mitigation by increasing the Warrior's health, making it a versatile tool for damage reduction.
- ๐ Equilibrium is a strong self-healing cooldown that synergizes well with Thrill of Battle, allowing for significant healing (up to 80k) when used effectively in battle.
- ๐ Effective HP (EHP) is crucial for understanding tank survivability. Warriors can have more effective health than other tanks due to their higher health pool, even when taking the same amount of damage.
- ๐ Nascent Flash and Raw Intuition require higher skill and decision-making as they depend on the incoming damage. Nascent Flash is ideal for auto-attacks, while Raw Intuition is better for mitigating heavy attacks like busters.
- ๐ The key to using Raw Intuition and Nascent Flash effectively is understanding the incoming damage and deciding whether to heal through it or mitigate it, based on the Warrior's current HP and cooldowns.
- ๐ Shake It Off provides instant damage mitigation through a 15% shield, which can be buffed with other abilities like Vengeance and Thrill of Battle for more powerful mitigation in certain situations.
- ๐ Warrior tanks are praised for their higher skill ceiling, as they have multiple options for mitigating damage, unlike other tanks that typically rely on a single form of mitigation.
- ๐ Warriors are the only tank class capable of using their Invol (Invulnerability) abilities to mitigate multiple high-damage busters in key raid encounters, highlighting their unique survivability in endgame content.
Q & A
What makes Vengeance one of the best cooldowns for Warrior?
-Vengeance is considered one of the best cooldowns for Warrior because it offers both damage reflection and mitigation. Since its introduction in patch 2.1, it has become a staple defensive ability, and its design influenced other tanks' cooldowns like Paladin's Sentinel and Dark Knight's Shadow Wall.
How does Vengeance impact other tank abilities in FFXIV?
-Vengeance's influence is significant because it was used as a template for designing defensive abilities in other tanks. For instance, Paladin's *Sentinel* and Dark Knight's *Shadow Wall* both drew inspiration from Vengeanceโs combination of damage reflection and mitigation.
Why is Thrill of Battle considered an underrated cooldown?
-Thrill of Battle is often underrated because players may not fully understand its value. It boosts Warrior's maximum HP, which enhances both survivability and healing. Additionally, it synergizes well with abilities like *Equilibrium*, providing powerful healing that can be vital in high-damage situations.
What is the importance of timing with Equilibrium?
-Timing is crucial when using *Equilibrium* because its healing is based on the Warriorโs current HP. To maximize its potential, itโs best to use it immediately after taking significant damage. Proper timing can help you top off your health before the next hit lands, making it an essential tool for self-sustain.
How does Thrill of Battle enhance healing abilities like Equilibrium?
-Thrill of Battle increases Warrior's effective HP, which in turn boosts the healing from abilities like *Equilibrium*. When *Thrill of Battle* is active, *Equilibrium* can heal for a much higher amount, helping Warrior recover quickly after taking heavy damage.
When should you use Raw Intuition versus Nascent Flash?
-Raw Intuition is ideal for mitigating high-damage abilities like busters, while Nascent Flash is better for reducing damage from regular auto-attacks. The decision between the two depends on the incoming damage type and whether you need immediate mitigation or longer-term healing.
Whatโs the difference between the healing potential of Nascent Flash in different scenarios?
-The healing potential of *Nascent Flash* can vary significantly depending on the situation. In a high-damage scenario, it can heal for a large amount, especially if combined with other abilities like *Inner Chaos*. In contrast, it can be much less effective if used improperly or without the right cooldowns in place.
Why does the skill cap for Warrior feel higher than other tanks?
-The skill cap for Warrior is considered higher because it offers multiple defensive abilities that require precise timing and strategic use. Unlike other tanks that have one primary method of mitigation, Warrior can heal itself, use multiple damage-reduction tools, and adjust its playstyle based on the situation.
How does Home Gange make Warrior unique in certain encounters?
-Home Gange stands out because it allows Warrior to mitigate certain boss busters that other tanks cannot. This makes Warrior an invaluable asset in encounters like *E9* and *E10*, where the ability to *Involve* multiple busters can be crucial for surviving challenging mechanics.
What role does Shake play in Warrior's defensive toolkit?
-Shake is a 15% shield that activates instantly, providing immediate damage reduction. While it's often overlooked, it can be buffed by other cooldowns like *Thrill of Battle* and *Vengeance*, increasing its effectiveness. It's especially useful in situations where quick, small shields are needed to handle incoming damage.
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