COMPUTATIONAL THINKING UNPLUGGED ACTIVITY (SCIENCE)
Summary
TLDRIn this engaging video, Evan from 2PISMP presents a project on computational thinking through two interactive activities. The first involves players guessing animals based on yes or no questions, highlighting elements like decomposition, pattern recognition, and abstraction. The second activity encourages creative thinking as players sketch a mind map based on an imaginative story about an animal, identifying key characteristics. Through these activities, Evan effectively demonstrates how computational thinking can be applied in playful, educational contexts, fostering critical reasoning and problem-solving skills.
Takeaways
- π The project title is 'Who Am I?', focusing on an interactive guessing game involving animals.
- π Activity one involves players guessing an animal based on yes/no questions while wearing a card with the animal's name on their forehead.
- π Decomposition is key in this game as players break down the complex problem of guessing the animal into smaller questions.
- π Pattern recognition is utilized when players identify trends in previous questions to help make informed guesses.
- π Abstraction plays a role as players focus on important yes/no answers and ignore irrelevant information.
- π Algorithms are demonstrated when players formulate a step-by-step approach to narrow down their guesses based on the answers received.
- π Evaluation occurs when players assess the information gathered to make the best assumption about the animal.
- π Activity two involves players listening to a story about an animal and creating a mind map to visualize their thoughts.
- π In this second activity, players must identify the animal based on clues provided in the imaginative story.
- π Both activities illustrate the five elements of computational thinking: decomposition, pattern recognition, abstraction, algorithms, and evaluation.
Q & A
What is the title of Evan's project?
-The title of the project is 'Who Am I'.
What materials are used for the first activity?
-The materials include paper, pen, pictures of animals, and a stop watch.
How does the first activity work?
-Players receive a picture of an animal on their forehead and can only ask yes/no questions to guess the animal.
What are the minimum number of players needed for the first activity?
-The minimum number of players is two.
What is one example of a question a player might ask?
-A player might ask, 'Am I small?'
What are the key elements of computational thinking identified in Activity 1?
-The key elements are decomposition, pattern recognition, abstraction, algorithm, and evaluation.
Describe the second activity in Evan's project.
-In the second activity, players listen to an imaginative story about an animal, sketch a mind map, and then guess the animal based on their notes.
What animal is described in the story for Activity 2?
-The animal described is an octopus.
What does the term 'abstraction' refer to in the context of the activities?
-Abstraction refers to focusing on important information and ignoring irrelevant details.
How does Evan conclude the presentation of his project?
-Evan concludes by summarizing that he has identified all five elements of computational thinking in the activities.
Outlines
This section is available to paid users only. Please upgrade to access this part.
Upgrade NowMindmap
This section is available to paid users only. Please upgrade to access this part.
Upgrade NowKeywords
This section is available to paid users only. Please upgrade to access this part.
Upgrade NowHighlights
This section is available to paid users only. Please upgrade to access this part.
Upgrade NowTranscripts
This section is available to paid users only. Please upgrade to access this part.
Upgrade NowBrowse More Related Video
Komputasional...
Berpikir Komputasional - Informatika Kelas 7 | Pelajar Hebat
Pencarian (Searching) - Informatika Kelas X
2. AADP (Ada Apa Dengan Programming?) π€―
Pengenalan Computational Thinking | Berpikir Komputasional
Berpikir Komputasional dan Algoritma Pemrograman - Berpikir Komputasional - Informatika Kelas XII
5.0 / 5 (0 votes)