Blizzard Needs to Rethink Mythic+ in The War Within
Summary
TLDRIn this video, Jack discusses significant changes in Mythic Plus dungeons in the latest expansion, focusing on the challenges posed by increased difficulty and the need for precise gameplay. He highlights how the game's mechanics have evolved, making it harder for players to progress past certain key levels, particularly 12 and above. Jack expresses concerns about the growing exclusivity within the player community and the lack of effective teaching methods to help players adapt to new mechanics. He calls for adjustments to make the game more accessible, especially for newcomers, to maintain a vibrant and engaging environment.
Takeaways
- 😀 The changes in Mythic Plus and Challengers Peril aim to emphasize precise gameplay and increase risk in player decisions.
- 😀 In Dragonflight, players could rack up numerous deaths without severe penalties, leading to a lack of respect for dungeon mechanics.
- 😀 The new difficulty wall at Keystone level 12 requires players to be highly skilled with their classes and abilities.
- 😀 There is a growing exclusivity among players in Mythic Plus, limiting group availability for those looking to progress.
- 😀 The game currently lacks effective teaching mechanisms for players to learn dungeon mechanics and use their abilities optimally.
- 😀 The balance of damage, healing, and crowd control becomes increasingly critical in dungeons above level 12.
- 😀 Players experience significant frustration due to the disparity in ability usage among different players.
- 😀 The game design has become more challenging, with higher expectations for players to use their full toolkit effectively.
- 😀 Community dynamics have shifted, with players preferring to group with known players rather than pugging, creating barriers for newcomers.
- 😀 There is a concern that as the difficulty increases, fewer groups will be available, making it harder for players to progress.
Q & A
What major changes were introduced to Mythic Plus in 'War Within'?
-The changes aim to emphasize precise play and greater player decision-making, particularly at higher Keystone levels.
How did players previously engage with Mythic Plus content in 'Dragonflight'?
-Players could often progress through dungeons without fully respecting mechanics, allowing for high deaths without penalty.
What is the significance of the difficulty spike at Mythic 12?
-Mythic 12 introduces significantly higher health and damage, necessitating better class and spec play to progress.
What community trends has Jack observed in relation to Mythic Plus groups?
-There are fewer groups willing to form in LFG for higher-level dungeons, leading to a more exclusive environment.
What are the three main factors players need to balance in dungeons over level 12?
-Players must manage damage output, healing checks, and crowd control effectively.
How has the addition of talent nodes affected gameplay?
-While they provide more abilities, they also increase the complexity, requiring players to master a wider range of skills.
What issues does Jack identify with the game's teaching mechanisms?
-He believes the game fails to adequately teach players how to effectively use their abilities and mechanics.
What suggestions does Jack make for improving the experience for new players?
-He suggests scaling down the difficulty of earlier dungeons and providing better in-game guidance on mechanics and resource use.
How has player behavior changed regarding group formation over time?
-Players are becoming more exclusive and less willing to pug with unfamiliar players, focusing on established networks instead.
What are the potential consequences of the increased difficulty in dungeons?
-The rising difficulty could alienate casual players and hinder their progression, making it harder for them to engage with high-level content.
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