QueenG Ad 01

Queeng Playing Cards
10 Apr 202001:51

Summary

TLDRIn a thought-provoking discussion, the speaker challenges the traditional gender biases embedded in playing cards, where kings are valued more than queens. Proposing a new deck titled 'Queen & King,' they advocate for equality by ensuring that kings and queens hold equal worth, introducing princesses in place of jacks and a female joker. This initiative aims to promote gender equality in gaming and requires community support for production and marketing. The speaker shares their journey of creating this unique deck, inviting others to join in transforming the standard playing card experience into one that celebrates fairness and inclusivity.

Takeaways

  • ๐Ÿ˜€ The traditional card ranking system undervalues the queen compared to the king, reflecting outdated gender perceptions.
  • ๐ŸŽด The speaker questions the message this sends to children about gender equality.
  • ๐Ÿ’ก The speaker developed a new card game system where kings and queens are equal in value.
  • ๐Ÿ‘ธ Two jacks were replaced with princesses to enhance gender representation in the game.
  • ๐Ÿƒ A female Joker was also introduced, promoting equality in the deck.
  • ๐Ÿƒ The new deck is called 'Queen and King' and aims to be fair and inclusive.
  • ๐Ÿ’ฐ The speaker invested $2,000 to bring this idea to life, treating it as a business venture.
  • ๐ŸŽจ An illustrator was hired to create a unique design for the new deck.
  • ๐Ÿ“ฆ The speaker is focused on the logistics of marketing, printing, shipping, and advertising the new product.
  • ๐Ÿค The message emphasizes that all genders are equal and encourages support for the new deck.

Q & A

  • Why is the queen traditionally worth less than the king in card games?

    -The queen is traditionally valued less than the king in card games due to historical perceptions of gender roles, reflecting a societal belief that positions men as more valuable or powerful.

  • What inspired the creator to develop a new card deck?

    -The creator was inspired by the need for a more equitable representation in card games, questioning the implications of teaching children that a male figure holds more worth than a female figure.

  • How does the new card deck, 'Queen and King,' change the traditional values of card games?

    -The 'Queen and King' deck values both kings and queens equally and replaces two jacks with princesses, promoting fairness and equality in gameplay.

  • What unique features does the 'Queen and King' deck include?

    -The deck includes equal values for kings and queens, two new princess cards, and a unique female Joker, designed to emphasize gender equality.

  • How did the creator finance the production of the new card deck?

    -The creator borrowed $2,000 from their father to finance the project and treat it as a business venture.

  • What steps did the creator take to bring the card deck to life?

    -The creator collaborated with an illustrator for design, researched materials for quality, and planned marketing strategies for printing and shipping the cards.

  • What message does the creator hope to convey with this new card deck?

    -The creator aims to promote the idea that all genders are equal, challenging traditional norms in a playful and engaging way.

  • How does the creator plan to market the 'Queen and King' deck?

    -The creator plans to cover printing, shipping, and advertising costs to raise awareness and promote sales of the deck.

  • Who is the target audience for the 'Queen and King' deck?

    -The target audience includes individuals of all genders who value equality, as well as families looking for a fair and inclusive card game.

  • What reaction did the creator receive from their father regarding the project?

    -The creator's father expressed support for the project while emphasizing the importance of treating it as a business.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Related Tags
Card GameEqualityFemale EmpowermentInnovative DesignSocial ChangeTarget AudienceGame DevelopmentInclusivityMarketing StrategyPlayful Learning