Why Are Open Source Alternatives So Bad?

Eric Murphy
3 May 202413:06

Summary

TLDREl script explora las dificultades de las alternativas de software de código abierto frente a las soluciones cerradas de marcas líderes como Adobe. Aunque reconoce el valor de los programas de código abierto como GIMP, Kdenlive, Inkscape y Darktable, señala su tendencia a ser menos eficientes y tener interfaces de usuario confusas, lo que lleva a una experiencia de usuario inferior. Sin embargo, destaca el éxito de Blender y Thunderbird como ejemplos de proyectos de código abierto que han superado estos desafíos al adoptar una gestión y diseño más profesionales. El autor argumenta que para que el software de código abierto sea más competitivo, es necesario contar con una estructura organizacional y un enfoque centrado en el usuario, además de una mejora en la interfaz de usuario y la calidad del diseño.

Takeaways

  • 💡 La mayoría de las alternativas de software de código abierto a las aplicaciones de gran tamaño como Photoshop o Premiere no logran competir con sus equivalentes de código cerrado en términos de características y facilidad de uso.
  • 🔍 A pesar de que los programas de código abierto pueden ser adecuados para tareas básicas, suelen ser menos eficientes y tener una interfaz de usuario más confusa en comparación con sus contrapartes comerciales.
  • 🛠️ El movimiento del software libre promueve la libertad del usuario y la privacidad, en contraposición a las prácticas de las grandes corporaciones tecnológicas.
  • 📈 Los proyectos de código abierto mid-sized para usuarios finales, como GIMP o Inkscape, a menudo carecen de la misma calidad y soporte que los programas de código cerrado debido a la falta de recursos y la falta de una estructura organizacional sólida.
  • 💼 La facilidad para hacer dinero con el software ha disminuido las motivaciones para desarrollar y mantener proyectos de código abierto, ya que los desarrolladores pueden optar por crear aplicaciones cerradas y monetizarlas.
  • 🎨 La mayoría de los proyectos de código abierto carecen de un enfoque de diseño coherente y a menudo resultan en interfaces de usuario anticuadas y difíciles de usar.
  • 👥 Los proyectos de código abierto a menudo se centran en el desarrollo de código en lugar de en la experiencia del usuario final, lo que lleva a decisiones de diseño poco prácticas.
  • 📚 Los proyectos de código abierto que tienen éxito, como Blender, suelen tener un equipo dedicado y una estructura organizacional que asegura una visión coherente y un enfoque centrado en el usuario.
  • 💰 Las donaciones y el apoyo financiero son fundamentales para el éxito a largo plazo de los proyectos de código abierto, como se ve en el caso de Thunderbird.
  • 🌟 A pesar de los desafíos, el software de código abierto tiene el potencial de ser tan bueno o incluso mejor que sus equivalentes de código cerrado si se invierte en áreas clave como diseño y gestión de proyectos.
  • ✋ Es importante reconocer y respetar el trabajo arduo de los desarrolladores de código abierto, y al mismo tiempo, abogar por mejoras para aumentar su adopción y eficacia.

Q & A

  • ¿Por qué algunas personas podrían sentirse decepcionadas al utilizar alternativas de código abierto a software de gran tamaño como Photoshop?

    -Algunas personas podrían sentirse decepcionadas debido a que, aunque estas alternativas de código abierto son buenas por sí solas, suelen compararse con sus competidores contemporáneos y a menudo quedan superadas en funcionalidades, interfaz de usuario y eficiencia.

  • ¿Cuál es una de las razones mencionadas en el script que podría explicar por qué el software de código abierto a veces no alcanza el nivel de calidad de sus equivalentes de código cerrado?

    -Una de las razones es que ha sido mucho más fácil hacer dinero con el software en la actualidad, lo que ha llevado a muchos desarrolladores independientes a vender su software en lugar de donar su tiempo a proyectos de código abierto.

  • ¿Cómo se describe la interfaz de usuario (UI) de muchas soluciones de software de código abierto en el script?

    -La UI de muchas soluciones de software de código abierto se describe como anticuada, confusa y a menudo difícil de usar, lo que puede hacer que realziar tareas comunes sea más lento y menos eficiente.

  • ¿Qué ventaja se destaca en el uso del software de código abierto en comparación con el software de código cerrado?

    -El software de código abierto permite a los usuarios tener un mayor control sobre su uso, sin la preocupación de las decisiones negativas de las grandes empresas tecnológicas, como la venta de datos personales o el enganche en sus productos.

  • ¿Cómo se puede contribuir al código fuente de un proyecto de software de código abierto?

    -Cualquier persona puede abrir el código fuente de su aplicación de código abierto favorita, corregir errores, agregar características o simplemente echar un vistazo, ya que el código fuente está disponible para que cualquiera en el mundo pueda contribuir si lo desea.

  • ¿Qué es un ejemplo dado en el script de un proyecto de software de código abierto que ha logrado el éxito y es utilizado por profesionales?

    -Blender es un ejemplo de un proyecto de software de código abierto que ha logrado el éxito, ya que es un software de modelado y animación 3D que rivaliza con algunos de los software más grandes y es utilizado por profesionales en proyectos comerciales.

  • ¿Qué ha sido una de las soluciones mencionadas en el script para mejorar la calidad de los proyectos de software de código abierto?

    -Una de las soluciones mencionadas es la creación de un comité de diseño dedicado y la estandarización del diseño para asegurar que el software sea coherente y tenga un alto nivel de pulido.

  • ¿Por qué los proyectos de software de código abierto mid-sized para usuarios finales pueden enfrentar desafíos adicionales en comparación con herramientas de línea de comandos o programas sencillos?

    -Estos proyectos mid-sized son más complejos que las herramientas de línea de comandos y no suelen tener una gran organización detrás de ellos, lo que puede llevar a una falta de visión coherente y dirección adecuada para el proyecto.

  • ¿Qué es una de las razones por las que los desarrolladores podrían no querer unirse a un proyecto de código abierto?

    -Una de las razones es que los servicios como GitHub, donde a menudo se alojan estos productos, están diseñados para satisfacer las necesidades de los desarrolladores y pueden ser impenetrables para personas que no son programadores.

  • ¿Cómo se podría mejorar la adopción de software de código abierto según el script?

    -Se podría mejorar la adopción de software de código abierto mejorando la interfaz de usuario, la eficiencia, y creando una organización o gestión dedicada para proyectos más grandes, así como también fomentando la donación de recursos para el desarrollo y la mejora continua del software.

  • ¿Qué es una de las soluciones mencionadas en el script para el problema de la falta de diseño en el software de código abierto?

    -Una de las soluciones mencionadas es la participación de diseñadores y otros contribuyentes no programadores en el proyecto, lo que podría lograrse si los proyectos de código abierto fueran más accesibles y acogedores para personas con habilidades y perspectivas diferentes.

Outlines

00:00

😀 Desventajas de las alternativas de software libre

El primer párrafo discute las deficiencias de las alternativas de software libre frente a programas de pago como Adobe. Aunque los programas de software libre como GIMP, Kdenlive, Inkscape y Darktable son buenos en sí mismos, suelen ser menos eficientes y difíciles de usar en comparación con sus equivalentes de pago. Se menciona que estos programas carecen de ciertas funciones y tienen una interfaz de usuario confusa. Además, se destaca que los profesionales tienden a preferir las soluciones de pago en lugar de las de software libre.

05:01

😐 Motivaciones y desafíos del desarrollo de software libre

Este párrafo explora las razones por las que el software libre a menudo no puede competir con sus contrapartes de código cerrado. Se destaca que es más fácil hacer dinero con el software en la actualidad, lo que lleva a muchos desarrolladores a crear sus propias aplicaciones de código cerrado en lugar de contribuir al software libre. Además, se aborda la importancia de la interfaz de usuario en el software libre, que a menudo parece anticuada y difícil de usar. Se sugiere que la falta de un enfoque de diseño coherente conduce a una mala experiencia de usuario.

10:02

😉 Éxitos y mejoras del software libre

El tercer párrafo presenta Blender como un ejemplo de éxito en el mundo del software libre, destacando su buena interfaz de usuario y su uso por profesionales. Se menciona que Blender tiene un comité de diseño dedicado y que escucha a los usuarios para mejorar el software. También se habla de Thunderbird, un cliente de correo electrónico de código abierto, que ha mejorado significativamente después de años de problemas similares a los del software libre en general. Se argumenta que, para que el software libre sea más utilizado, es necesario seguir el ejemplo de Blender y mejorar en áreas donde actualmente no compete con el software de código cerrado.

Mindmap

Keywords

💡Software Libre

El software libre es aquel en el que el código fuente está disponible para que cualquier persona pueda inspeccionar, modificar y distribuir. En el vídeo, se destaca cómo el software libre puede ser una alternativa a las soluciones de software propietario costosas, pero también se discute los desafíos que enfrentan los proyectos de software libre en términos de usabilidad y diseño.

💡Adobe Photoshop

Adobe Photoshop es un programa de edición de imágenes muy conocido y utilizado en la industria. En el vídeo, se menciona como un ejemplo de software de pago y se compara con GIMP, un programa de software libre que busca ser una alternativa.

💡GIMP

GIMP es un programa de edición de imágenes de código abierto que se presenta como una alternativa gratuita a Photoshop. Sin embargo, el vídeo señala que a pesar de ser una buena herramienta, a menudo es menos intuitivo y completo en comparación con sus competidores de software propietario.

💡DaVinci Resolve

DaVinci Resolve es un software de edición de vídeo de pago que se destaca en el vídeo por su eficiencia y calidad. Se utiliza como punto de comparación para resaltar la dificultad que enfrentan los programas de software libre para competir con soluciones propietarias en términos de rendimiento y características.

💡Kaden Live

Kaden Live es mencionado en el vídeo como un programa de software libre para edición de vídeo que, a pesar de sus esfuerzos, requiere más tiempo para realizar tareas similares en comparación con software propietario como DaVinci Resolve. Esto ilustra uno de los problemas que enfrentan los programas de software libre según el autor del vídeo.

💡Inkscape

Inkscape es un programa de vectorización de código abierto que sirve como alternativa a Adobe Illustrator. En el vídeo, se menciona como ejemplo de software libre que, aunque útil, a menudo no es tan accesible o completo como sus equivalentes de software propietario.

💡Free Software Movement

El movimiento del software libre es un esfuerzo para promover el desarrollo y el uso de software que respete las libertades de los usuarios. En el vídeo, se discute cómo este movimiento ha dado lugar a proyectos de software libre, pero también se señala la necesidad de equilibrar la filosofía con la práctica y la usabilidad.

💡Blender

Blender es un programa de modelado 3D y animación de código abierto que ha logrado el éxito en la industria, siendo utilizado por profesionales y empresas grandes. En el vídeo, se presenta como un ejemplo positivo de cómo el software libre puede rivalizar con soluciones propietarias cuando cuenta con un enfoque de diseño y gestión adecuados.

💡Thunderbird

Thunderbird es un cliente de correo electrónico de código abierto que ha mejorado significativamente en recientes años gracias a un equipo dedicado y la inversión de Mozilla. En el vídeo, se utiliza como ejemplo de cómo el apoyo y la organización pueden transformar un proyecto de software libre en una herramienta competitiva.

💡Interfaz de Usuario (UI)

La interfaz de usuario (UI) es la parte de un sistema que permite a los usuarios interactuar con él. En el vídeo, se discute cómo una UI bien diseñada es crucial para la eficiencia y la usabilidad del software, y cómo muchos proyectos de software libre luchan con diseños anticuados o incoherentes que afectan la experiencia del usuario.

💡GitHub

GitHub es una plataforma en línea para la colaboración en proyectos de software, donde los desarrolladores pueden alojar y revisar código. En el vídeo, se menciona como un lugar donde los proyectos de software libre a menudo se alojan, pero también se señala que puede ser difícil de navegar para personas que no son programadores, lo que puede ser una barrera para la participación de diseñadores y otros colaboradores.

Highlights

Open source alternatives to Adobe products like Photoshop and Premiere are available but often fall short of professional standards.

Programs like GIMP, Kdenlive, Inkscape, and Darktable are functional but may not meet professional needs due to missing features and a confusing user interface.

Photopea, a free Photoshop clone, is better than GIMP for certain tasks like creating YouTube thumbnails, but it's still not on par with professional tools.

The open source model allows anyone to contribute to the software's development, but this can lead to inconsistent design and quality.

The ease of monetizing software through platforms like Stripe and app stores has led to fewer developers contributing to open source projects.

Open source software often lacks dedicated design and quality assurance teams, resulting in a less polished user experience.

For small, simple open source tools, the lack of a formal organization can be manageable, but for larger projects, it becomes a hindrance.

Blender, a 3D modeling and animation software, is a success story in open source development, rivaling proprietary software with a professional standard user interface and features.

Blender's success is attributed to a dedicated design committee and a focus on user needs, which is a departure from many open source projects.

The open source email client Thunderbird has improved significantly after being picked up by Mozilla, showing that organization and management can enhance open source projects.

The challenge for open source software is to balance the freedom to innovate with the need for a coherent design and user experience.

Professionals and companies are more likely to use and financially support open source software if it meets their needs and offers a good user experience.

The open source community needs to address the UI/UX issues and incorporate user feedback to improve the software's appeal to a broader audience.

Donations and financial support from users can play a significant role in the development and improvement of open source software.

The potential for open source software to rival proprietary alternatives is there, but it requires a shift in approach to design, user experience, and project management.

The open source model can produce great software, but it needs to overcome the challenges of inconsistent design and lack of professional polish to be more widely adopted.

Transcripts

play00:00

if you've ever tried to switch to Linux

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or maybe you're just tired of paying

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absurd amounts of money for Adobe

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products every month I'm sure you've

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heard of the open source alternatives to

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Big software like Photoshop or Premiere

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don't want to use Photoshop just use

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no Final Cut Pro just use Kaden

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live tired of paying for illustrator

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just use inkscape and you've probably

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tried some of these programs the problem

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is if you've tried them you've probably

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been disappointed now I don't mean any

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disrespect because by themselves these

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programs are pretty good you definitely

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can use them successfully to edit photos

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or videos but we don't only have

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available if we want to edit images of

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course we have to compare them to their

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contemporaries and these tools just get

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blown away by their competition let's

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take again as an example in

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you still can't outline text you can't

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draw shapes there's no adjustment layers

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you can't select multiple layers and

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that's even if you can find where

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anything is due to the confusing UI and

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that's not even just comparing it to

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Photoshop even photop which is a free

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Photoshop clone that runs in your

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freaking web browser built by one person

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is way better than now is fine

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I use it to make my Youtube thumbnails

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but there's no denying especially for

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professional work is basically a

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toy compared to something like Photoshop

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a professional would never consider

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using it's always going to be

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condemned to hobbyist use and if I want

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to use I know that it's going to

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take me longer to make something in it

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than if I had used Photoshop and this

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isn't just coming from some hater

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I've used both Photoshop and in the

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past for years and one is just

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objectively easier to use than the other

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now some people will defend these

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Alternatives by saying that it's just a

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different workflow I've even said this

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in the past and it is true but so many

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things just take longer and are more

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inefficient to do compared to their

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competition it's not just a different

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workflow it's usually a worse one and

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that's just one example for years people

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have complained about the outdated UI

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missing features or the constant crashes

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and bugs you run into when using open

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source Alternatives and software makes a

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big difference I've heard thousands of

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times how somebody would love to switch

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to Linux or Break Free of big Tech but

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they couldn't leave behind Photoshop

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Premiere Lightroom or fill in your

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favorite piece of software here in this

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video I want to explore why open source

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software is usually inferior to the

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closed Source Alternatives but it

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doesn't have to be this way we'll see

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how open source software actually can be

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just as good if not better than the AL

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atives now if for some reason you don't

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know what open source is it's software

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where the source code is open so anyone

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in the world can contribute if they want

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right now you can open up your favorite

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open source applications code fix bugs

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add features or just take a look this is

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of course in contrast to proprietary

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software where the source code is locked

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up and controlled by one company these

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open source projects are usually part of

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the free software movement and it's not

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just about free software where you don't

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pay anything for it free software is

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about respecting users Freedom

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contrasting with big Tech that wants to

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harvest all your personal data make you

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addicted to their product and lock down

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their users free software lets you do

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whatever you want with it with open

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source you can change things or

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contribute if you don't like the way

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things are going now open source has

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come up with tons of great software most

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great open source software is fairly

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small and only does a few things but it

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does them well one example is git a

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simple command line tool for Version

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Control and it's used by thousands if

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not millions of companies around the

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world there's also open source projects

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that are run by huge companies but still

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leave the source code open for other

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people to use or copy like Firefox for

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these use cases open source works really

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well and has produced amazing software

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used by millions of people but the

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middle ground between these two is what

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we're going to be talking about I'm

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talking about the midsized open source

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projects for end users they aren't as

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simple as a command line tool but they

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don't have a huge organization behind

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them these are the gimps the Caden lives

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the inks Scapes and the dark tables of

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the world and this is where the biggest

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issues with open source start to show so

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one reason why these open source

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projects aren't able to keep up with

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their competitors is because it's become

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so much easier to make money with

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software now before opsource projects

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were one of the only ways to Stick it to

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the Man if you wanted to make your own

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software back then the only people who

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could easily make money with software

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were huge companies like Microsoft and

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so back in the ' 80s and '90s if you

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wanted to release soft software that can

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compete with the Giants at the time you

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probably released it for free and open

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sourced it but these days anyone with an

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app idea and a little programming

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knowledge can create an app over the

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weekend monetize it with stripe and make

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thousands of dollars a month the

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barriers have been broken down and if

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you want to sell software you don't have

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to go through the big financial

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institutions anyone can sign up for a

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payment processor like stripe or publish

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it in an app store like apples and have

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them collect the money for you so

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independent develop ERS these days are

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much more likely to sell their software

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rather than donate their time for free

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sure you'll have your activist types

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that believe that software should be

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free and respect users freedoms but at

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the end of the day these people still

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need to put food on the table too and

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sure there's plenty of people that still

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contribute to open source but most of

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the time it's something you do for a

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hobby or maybe you contribute for a

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little while after you graduate

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University to Pat out your resume a

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little bit but most people don't really

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stick around because for most projects

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there's just no money to be made there

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that's why most independent devs you see

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these days are more likely to opt for

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creating their own small closed source

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application rather than contributing to

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open source we also have to talk about

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the UI of Open Source software now I'm

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sure you know how bad a lot of Open

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Source software looks in the open source

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world the '90s never truly ended but

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it's not only about the Aesthetics if

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the UI is not laid out in a coherent way

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it's going to be difficult to even do

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common tasks or to even find a tool

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you're looking for all right so we're

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going to do a little speedrun

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transforming text in the closed Source

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photo P versus the open source

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let's start with photo P go and we just

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grab this scale it move it grab the text

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change it and done and now let's do the

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same thing in starting now so let's

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move the text and I'm moving the

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background let's move the text and then

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rotate it with the rotate tool and text

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not the background rotate this and grab

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the scale tool or just the unified

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transform tool and I'm skewing it um

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scale it and then we can edit the

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text but I can't edit the text without

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losing all of my

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modifications so what happened here well

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let me explain most people working on

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open source projects are developers and

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they're usually very good at programming

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but not necessarily much else the

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problem is that rating good software is

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not just about having good code sure

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that's part of it but a great piece of

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software usually has a team not only of

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programmers but designers a quality

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Assurance team to test the software and

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to deal with bugs and Leadership to have

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an overarching vision of the project and

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when there aren't dedicated designers on

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the team you do get a design but not a

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purposeful design you get an accidental

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design more often than not this ends up

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being a bad design and the problem is

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there's basically no way for designers

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or anyone else to join the project

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easily unless they are also skilled

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programmers services like GitHub where

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these products often live are usually

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built to cater to developers needs

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and to a non-programmer it's basically

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impenetrable uh what's GitHub what's a

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repo where do I submit bugs and even if

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you want to report a bug or suggest a

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feature you have to do it the way

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developers want it done which is great

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if you're a developer you're used to

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doing things this way but you know

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developers have a very let's say tur way

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of communicating which works for them

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but normal people aren't going to get it

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and they're going to leave when this

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happens you're no longer listening to

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what the actual users of the software

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want only to the needs of the developers

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which may be very different than the end

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users and since there is only one team

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the developers there's no design team

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there's no QA team it's just random

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people picking a task to do off a

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checklist fix a bug add a feature tweak

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a setting with this approach it's easy

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to see why there isn't always a clear

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coherent Vision unless you have an

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organization or company overseeing the

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project I think for small open source

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projects like a command line tool or a

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simple program that does one thing well

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it's a fine way to do things but for

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these huge user-facing projects if they

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actually want to rival big software they

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need to have some kind of organization

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and management like it or not they're

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just too complex to manage the project

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the same way you would something smaller

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in scope so the issue with open source

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Alternatives is that most of them are

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just subpar yes often times they can

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still get the job done but for me making

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a video in an open source alternative

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like Kaden live takes three times longer

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longer than doing it in a closed Source

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software like Da Vinci resolve and it's

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a big problem for people that want

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others to try Linux or preach about how

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open source software is better than

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proprietary software there is a lot of

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good about it you can have software free

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of big Tech and their terrible decisions

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and selling of your data I agree but

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it's hard to convince someone to come

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over to this side of the fence when you

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expect them to also get by with inferior

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software and the biggest stumbling block

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I always hear is how you can't replace

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photoshop with or live without

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Outlook for work or edit videos without

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a proper editor but it doesn't have to

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be this way open source can be done

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better I know this because other open

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source projects have broken the curse

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let's take a look at one success story

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blender is a free and open source 3D

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modeling and animation software that

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Rivals some of the biggest proprietary

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software and it's actually good as such

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it's used all the time by professionals

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they have a giant page listing tons of

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huge companies that use their software

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in commercial projects that you've

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probably seen before so what's the

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difference between blender and something

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like first of all blender has a

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much better UI than most open source

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projects I know that one of the biggest

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complaints about blender is the obtuse

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UI but it's designed in a cohesive way

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it's complex but it has to be now I'm

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not a 3D model or an animator so I'm

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taking other people at their words but

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the overall design is coherent and has a

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high standard of Polish this is because

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the team behind blender created a

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dedicated design committee and really

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standardized the design because because

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sometimes you just have to do things

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that other companies are doing every new

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Photoshop competitor copies photoshop's

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UI in some way because obviously it

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works but a lot of open- source devs

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like to do things differently just

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because they can which usually leads to

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unusable software with weird design

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decisions in an interview with the

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founder of blender he had this to say

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about why blender succeeds where other

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open source projects don't he says

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that's why a lot of people hate open

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source projects so much they don't

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listen to users and they're only

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interested in their own beautiful nice

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code and I didn't want that I like to

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work with artists to get artists on

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board to work together with the

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developers to always make sure that

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whatever we do there's always a user

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breathing down your neck telling you

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yeah that's nice but I would like to

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have working hair I want to have better

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rendering the things you actually need

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for production and as such blender is

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used by tons of big companies they make

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money and actually have a small

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organization and some level of

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management and they make tons of money

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from professionals and the companies

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that use it because you know

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professionals and companies usually have

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a lot more money than

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hobbyists as another example the open

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source email client Thunderbird is also

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doing better than ever after years of

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suffering with the same problems that

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most open source software like this has

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if you were to take a look at

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Thunderbird a couple of years back you'd

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probably agree that it was a pretty

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subpar email client the UI was dated and

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it hadn't seen any big improvements for

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years it was lagging behind almost every

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other email client out there but over

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for the past couple of years they've

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been picked back up by Mozilla and now

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they have a dedicated team that's

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actually working on it for all I

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complain about Mozilla they're doing a

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pretty good job they've already had a

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successful redesign with a lot more

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coming soon it's not perfect yet but

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they've made good progress they're

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bringing in tons of money the future

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looks bright and when you open up

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Thunderbird they even ask users to

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donate and it seems to be working

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because donations are an oldtime high it

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might be something for other open source

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projects to take a look at now of course

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I don't have all the answers I've only

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ever contributed very little to open

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source but it is possible to build great

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open source software for end users now

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of course I don't mean any disrespect

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all of the devs that have spent

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thousands of hours building these tools

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there are a lot of great tools that have

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been built by the power of Open Source

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and I use them all the time but there's

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no denying that if they want to be more

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widely used there's a lot of room for

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improvement and I'll be rooting for them

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but until then the next time you open up

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your favorite open source project and

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see the issues with it you'll know why

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and maybe you can donate to help them

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make it a little bit better

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Related Tags
Software LibreAdobe PhotoshopBlender 3DThunderbirdDa Vinci ResolveGIMPKaden LiveInkscapeDiseño de UIDesarrollo de SoftwareComunidad Open Source
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