Dark gets CANNON RUSHED in StarCraft 2!

LowkoTV
25 Apr 202427:39

Summary

TLDRIn this Starcraft 2 match commentary, Loco discusses a best of three series from the Korean Starcraft League featuring player Rebellion, known for his Nexus first start and greedy strategy against the world-class Zerg player, Dark. Rebellion's cheeky Cannon rush puts Dark on the back foot, but Dark's experience and adaptability shine through as he manages to mount a comeback. Despite Rebellion's strong economy and initial advantage, Dark's strategic decisions and aggressive playstyle eventually turn the tide. Dark's use of infestors, quick response to Rebellion's blink stalker follow-up, and efficient resource management prove pivotal. The series showcases the skill gap between top-tier pros and grandmaster league players, with Dark ultimately winning 2-1, demonstrating the high-level gameplay and mental fortitude required in professional Starcraft 2 competitions.

Takeaways

  • 😀 Loco introduces a StarCraft 2 best-of-three series from the Korean StarCraft League, highlighting its importance and anticipation.
  • 🎮 The match features a strategic Cannon rush by a Protoss player, Rebellion, against a Zerg player, Dark, who is known for his aggressive playstyle.
  • 🏆 Dark, a highly skilled and globally recognized player, faces off against Rebellion, who is significantly lower in MMR but still competitive within the Grandmaster league.
  • 🤔 Rebellion opts for an unusual and risky strategy by starting with a Nexus before a forge, indicating a very greedy and bold approach.
  • 🛡️ The game showcases various strategic shifts, with Rebellion initially placing Photon cannons to disrupt Dark's base expansion.
  • 🔄 As the match progresses, Dark adapts by pulling workers to defend and later on transitioning to Roaches, showing flexibility in his gameplay.
  • 👾 Commentary highlights both players' tactics, with Dark's resilience and Rebellion’s audacity at the forefront of the narrative.
  • 💥 Rebellion's follow-up strategy involves delayed tech upgrades and a focus on Gateway units, which is critiqued as potentially suboptimal.
  • 🎲 Dark’s ability to cut corners and make bold gambles is emphasized as a characteristic of top-tier pro gamers.
  • 🏁 Despite early setbacks, Dark’s recovery and strategic prowess allow him to eventually secure a victory in the series.

Q & A

  • What is a 'cannon rush' in StarCraft 2?

    -A 'cannon rush' refers to a strategy used by Protoss players where they quickly build Photon Cannons in aggressive positions on the map, typically near the opponent's base, to apply early pressure and potentially secure a quick victory.

  • Who is Dark in the context of this StarCraft 2 match?

    -Dark is a professional StarCraft 2 player known for his high skill level, particularly in playing the Zerg race. He is considered one of the top players in the world.

  • Why is Rebellion's decision to start with a Nexus before a Forge considered 'cheeky' or risky?

    -Starting with a Nexus before a Forge is considered 'cheeky' or risky because it prioritizes economic development over early defense, making the player vulnerable to early attacks but potentially rewarding if they can survive without being pressured.

  • What does 'MMR' stand for and what does it indicate in StarCraft 2?

    -MMR stands for Matchmaking Rating, a numerical score used in StarCraft 2 to represent a player's skill level relative to others. Higher MMR indicates a more skilled player.

  • How does the 'cheese' strategy generally influence a match in StarCraft 2?

    -A 'cheese' strategy in StarCraft 2 involves unexpected and unconventional tactics that aim to catch the opponent off guard, often leading to a quick win. However, if anticipated or countered effectively, it can leave the cheesing player at a disadvantage.

  • What is the significance of Dark's transition to Roach Warren in response to the cannon rush?

    -Dark's transition to Roach Warren in response to the cannon rush is a defensive maneuver to produce Roaches, which are effective against buildings like Photon Cannons due to their durability and higher damage output, allowing him to better handle the aggression.

  • Explain the strategic error in Rebellion’s follow-up to the cannon rush.

    -Rebellion's error in the follow-up to the cannon rush lies in his choice of building triple Gateways without a timely Cybernetics Core or other tech paths like Stargate or Twilight Council. This limited his strategic options and delayed his tech progression, making his follow-up attack weaker than it could have been.

  • Why is it challenging for players to face top-tier professionals like Dark?

    -Facing top-tier professionals like Dark is challenging due to their deep understanding of the game, ability to make quick strategic decisions, and skill in executing complex maneuvers and tactics that can adapt rapidly to any play style or strategy presented by their opponent.

  • What role do nerves play in professional StarCraft 2 matches?

    -Nerves can significantly impact performance in professional StarCraft 2 matches. Players who manage their nerves well tend to perform better, especially under pressure, as they maintain clear thinking and precise control. Conversely, nervous players may make more mistakes or misjudge situations.

  • How did Dark’s handling of Rebellion’s aggressive play demonstrate his skill level?

    -Dark’s handling of Rebellion’s aggressive play demonstrated his skill level through his calm response to pressure, strategic adaptation to unexpected tactics like the cannon rush, and efficient counter-strategies that enabled him to regain control and eventually win the match.

Outlines

00:00

🎮 Starcraft 2 Match Introduction and Strategy Analysis

Loco introduces a Starcraft 2 match, highlighting a best of three series from the Korean Starcraft League. The match features a player named Rebellion, who opts for an unconventional Nexus first strategy, against a renowned Zerg player, Dark. Rebellion's aggressive start with a Cannon Rush puts Dark on the defensive, leading to a wall-off strategy. Dark's response includes a double Photon Cannon setup and a Roach War, indicating a shift from his usual aggressive playstyle to a more defensive approach. Rebellion's economy is strong, but his Cyber Core is delayed, affecting his follow-up strategy. The summary ends with Dark's potential to push back against Rebellion's strategy.

05:02

📊 Rebellion's MMR and Dark's Recovery Strategy

The paragraph discusses Rebellion's MMR, placing him in the lower end of the Grandmaster League on the Korean server. It contrasts Rebellion's initial strong position with his weaker follow-up strategy against Dark's recovery. Dark's playstyle is characterized by adaptability and willingness to take risks, which is evident as he manages to re-establish his base and gain a supply lead. The summary also touches on Dark's effective use of Infestors and the challenges Rebellion faces in maintaining his lead.

10:03

🌟 Grandmaster Players' Mental Fortitude and Dark's Proxy Strategy

This section emphasizes the mental strength of top-tier professional players, particularly how they don't outwardly show nerves or let self-doubt affect their gameplay. It contrasts Rebellion's nervousness with Dark's calm approach, despite being behind in the series. The narrative then shifts to Dark's use of a proxy hatchery strategy, which disrupts Rebellion's plans. The summary outlines the various build orders and strategies that could be effective in response to Dark's playstyle, including a Queen March and the importance of tech choices.

15:05

🚀 Rebellion's Build Order and Dark's Aggressive Response

Rebellion's build order is detailed, with a focus on tech choices like the Twilight Council and Glaives. The summary discusses the importance of optimal play and the impact of suboptimal decisions, such as the early battery trigger. Dark's aggressive response with a proxy hatchery and subsequent build-up of Roaches, Zerglings, and Ravagers is highlighted. The narrative also touches on the potential for a Dark Templar rush and the strategic use of Spore Crawlers and Creep.

20:06

🛠️ Rebellion's Resource Management and Dark's Late Game Strategy

The focus is on Rebellion's resource allocation and the implications of his decisions on the game's outcome. Dark's late-game strategy, including the development of a Lurker Den and the potential for a Hive, is discussed. The summary explores the impact of Dark's decision not to save gas and the possible use of Lurkers as a safety measure. It also covers Rebellion's struggle to maintain his lead against Dark's Hydra and Colossus units, which prove to be a significant threat.

25:06

🏆 Conclusion of the Series with Dark's Victory

The final paragraph wraps up the match with Dark winning the series 2 to 1. It discusses Rebellion's performance, noting that despite being over a thousand MMR below Dark, he played well and put up a great fight. The summary highlights the key moments that led to Dark's victory, including his strategic push and the impact of his Hydra units on Rebellion's forces.

Mindmap

Keywords

💡Cannon Rush

A Cannon Rush is a strategy in StarCraft 2 involving the early building of defensive structures, specifically Photon Cannons, in aggressive positions to disrupt the opponent's base development early in the game. This strategy is considered 'cheesy' due to its unorthodox and risky nature but can be very effective if not anticipated. In the video script, Rebellion uses this strategy against Dark, forcing him to react defensively by pulling 'a bunch of the boys' to deal with the unexpected threat.

💡MMR

MMR, or Matchmaking Rating, is a value that determines the skill level of players in competitive games like StarCraft 2. Players with higher MMR are generally more skilled. In the script, Rebellion's MMR is mentioned as being significantly lower than Dark's, indicating a skill disparity despite both being in the Grandmaster league. This sets the stage for the underdog context in which Rebellion is attempting to defeat a far more experienced opponent.

💡Grandmaster League

Grandmaster League is the highest rank in the matchmaking hierarchy of StarCraft 2, comprising the top players in terms of skill and MMR. The video mentions Rebellion being in this league, but not quite at Dark's caliber, highlighting the tiered structure within even the highest levels of competitive play, where the skill gap can still be vast between the lower and upper echelons of the league.

💡Protoss

Protoss is one of the three playable races in StarCraft 2, known for their advanced technology and powerful units. In the transcript, Rebellion plays as Protoss, whose strategy involves early aggressive tactics against Dark, a Zerg player. The dynamics between different races and their strategic implications are central to gameplay and strategy discussions in StarCraft 2.

💡Zerg

Zerg is another playable race in StarCraft 2, characterized by fast unit production and the ability to quickly swarm opponents. Dark, a highly skilled player, is using Zerg in the described matches. The transcript showcases the reactive nature of Zerg to Protoss strategies like the Cannon Rush, emphasizing the race's flexibility and resilience under pressure.

💡Cyber Core

The Cybernetics Core (Cyber Core) is a critical structure for Protoss in StarCraft 2, enabling the production of more advanced units and technologies. Rebellion's late Cyber Core in the script signifies a delay in technological advancements, affecting his ability to produce key units like Stalkers and impacting his overall strategy against Dark's aggressive maneuvers.

💡Void Ray

A Void Ray is a powerful Protoss air unit in StarCraft 2, effective against both air and ground targets. The script mentions a potential follow-up with Void Rays after a Cannon Rush, which is a common strategic decision to capitalize on early aggression by maintaining pressure and securing technological superiority. However, Rebellion chooses different tactics, illustrating the variety of strategic paths available to Protoss players.

💡Fungal Growth

Fungal Growth is an ability used by Zerg Infestors in StarCraft 2 that immobilizes and damages enemy units over time. In the script, Dark's use of Fungal Growth is pivotal in several battles, showcasing his strategic depth in using Zerg abilities to control the battlefield and neutralize the mobility of Rebellion’s units, particularly his Stalkers.

💡Blink Stalkers

Blink Stalkers refer to Protoss Stalkers with an upgraded ability called Blink, which allows them to teleport short distances. This mobility can be used for both offensive maneuvers and defensive repositioning. In the script, Rebellion’s use of Blink Stalkers becomes a focal point of his strategy, attempting to leverage their mobility against Dark's Zerg forces.

💡Nexus

In StarCraft 2, a Nexus is the primary building of Protoss, used for producing workers and gathering resources. It is also a critical structure for controlling additional bases. The script references Rebellion's tactical choice to go for a Nexus first, indicating a riskier, economically-focused opening that sets the stage for the aggressive strategies that follow.

Highlights

Introduction to the best of three series in the Korean Starcraft League featuring a surprise Cannon rush.

Explanation of Dark's gameplay style as one of the world's best players and his tendency towards aggressive play.

Details on Rebellion's unorthodox strategy starting with Nexus first and a forge for a Cannon rush.

Analysis of the early game Cannon rush executed by Rebellion against Dark.

Discussion on the strategic implications of Rebellion's build order and its impact on the game.

In-depth commentary on how Dark adapts to the early aggression with roach warren and pulling drones.

Explanation of the strategic error in Rebellion's late cyber core and the missed opportunity for a more effective follow-up.

Highlight of Dark's resilience and strategic cuts to stay competitive despite being cannon-rushed.

Critical analysis of Rebellion's follow-up choices post-Cannon rush and how it may have limited his advantage.

Observations on the psychological aspects of high-level play, particularly under pressure.

Rebellion's unique approach to the second game with a more standard opening.

Discussion on the high-stress moments for Rebellion and his response to Dark's aggressive play.

Review of key moments where Dark demonstrates top-tier Zerg resilience and strategy under pressure.

Analysis of the final moments of the series, focusing on the players' decisions and their consequences.

Conclusion of the series with Dark's victory, demonstrating high-level adaptability and skill.

Transcripts

play00:00

hello everyone my name is Loco and

play00:02

welcome to another highle mat of

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Starcraft 2 what I've got for you today

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is a best of three series that was

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recently played during the Korean

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Starcraft League now this is an

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interesting match it's been recommended

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to me by many of you cuz I've heard that

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apparently there's a cheeky little

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Cannon rush now I would imagine it's not

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going to be our zerk right here in the

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Border ring Corner who's going to be

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Canon rushing playing with the drones we

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have none UT than dark you know him you

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love him he's one of the world's very

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best players his opponent however in the

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opposite corner with the blue protal

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species apparently a bit of a cheesy man

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I'm not too familiar with his games but

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I guess we'll find out together what

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he's currently cooking up we're looking

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at none other than rebellion's main

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Nexus Now Rebellion is about 1,500 MMR

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below dark he's still a grandm league

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player he's a Korean protos player

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but not quite of dark caliber generally

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speaking and right from the get-go here

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in game number one apparently we're

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starting off with a Nexus first after

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the pylon and a pretty late Scout as

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well that is already very

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cheeky oh okay so we're going to go H

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we're going to go for a forge first

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after the Nexus normally you'd be going

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for a Gateway this is an incredibly

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greedy start right here from rebellion

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and apparently he is not afraid to bring

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the heat right here to one of the

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world's greatest zerks so let's see it's

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hatch gas pool from dark it looks like

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are we just going to Cannon Rush him

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straight up is that the plan I thought

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we were going to do some Shenanigans

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over here and maybe try and wall them in

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but dark forced to pull a bunch of the

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boys yep he's going to complete the wall

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up I haven't seen this build at the pro

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level in quite a

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while now especially against somebody

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like dark though it's funny to me cuz

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dark is usually the man who Embraces

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chos he loves being a very cheesy man if

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needs to be right and he he doesn't

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really he doesn't usually really feel

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the need to play too macro focused if he

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feels like he can get away with it right

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if he feels like he can probably win the

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game by playing Super aggressively

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that's usually what dark will do so to

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Canon Rush dark you have to be yeah you

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have to be brave you have to be

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ambitious and here we go double Photon

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Cannon going up and not a whole lot that

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our Zerg player can do about it dark has

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already decided to go for the roach war

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in this case I kind of wonder if

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Rebellion should steal the gas geyser as

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well if he wants to be super obnoxious

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cuz usually this will be Mass ravager

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I've got a feeling that this base is

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going to go down regardless I don't

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think there's a whole lot of dark can do

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about it with two Photon cannons

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shooting away at it Rebellion is looking

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like he's in a mighty fine position and

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remember this was also a Nexus first on

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the pek ofit so he's got a stellar

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economy right here against

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dark yeah I think dark's best chance

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right now is to go all in Brenda

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apparently is going to start off the

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long correct to watch the other side of

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the map I think that's the only way she

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can really go there's no way you're

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going to save this hatch roaches are

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going to spawn in just a moment okay

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that gas geyser was

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taken problem is you can't even really

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expend very easily right so you can okay

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maybe you can outrange the pylon and

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then kill this pylon over here too Ro

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chance of falling that's a

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disaster alternatively I guess she can

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just sort of kill the pylons and

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eventually re-expand but that's going to

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be so EX exceptionally slow the only

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thing I guess that's not really going

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that well here for Rebellion is the fact

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that his cyber core naturally is going

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to be very late with this opener so for

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example a void Ray followup which is

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very common after a Canon Rush is going

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to be super delayed too but I'm assuming

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it's still going to be plenty in time

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eventually though all of this will get

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shut down and I guess dark may just

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reconsider pushing across the map did

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the Queen by the way ever leave

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yeah back before the brute War we could

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fly sure Brenda sure Brenda's actually

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going to go back home again yeah she's

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got her cane she is ready to go for it's

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important to keep your old limbs moving

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every once in a while

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okay Brenda is done oh look at that very

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respectful these two ravagers went out

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of the way of the old lady marching back

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home these guys not so much got the

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younger generation am I right very

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disrespectful um dark isn't a world of

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trouble he's re-expanding he's trying to

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drone I guess he's going to go for a

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third base he's got high ground Vision

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over here so at least he will be able to

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go for I don't know a couple bows in

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that direction interestingly Enough by

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the way this is not a Stargate followup

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or a Twilight Council followup or a robo

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facility followup it's just triple

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gate I feel like that's probably the

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worst responsive I'm being honest with

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you trying to think what the advantage

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is like imagine if this was a one base

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all in from dark a void Ray shuts it

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down basically perfectly so a Stargate

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followup at that point is really good

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triple gate basically just puts you now

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in this weird position where you almost

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have to go for a bit of an Allin but

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since your cyber core is late warpgate

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is going to be late too so it's just

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going to be a more difficult way to

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acquire third Nexus I I think that what

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this uh that's what this basically comes

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down to so from what I found out

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Rebellion is currently sitting at right

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around 5.15 .2 5.3k

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MMR which in case you're unfamiliar is

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like the lower end of grandm league on

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the Korean server so still very good the

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thing is within Grandmaster League

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there's a massive range so the lowest

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tier grandm Masters are maybe right

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around 5K MMR but the upper echelons of

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Grand Master League are going over 7K So

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within those 200 ranks you have such a

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skill difference that just looking at

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the league border alone really isn't

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enough like to put it in perspective my

play05:57

oldtime Peak MMR and this is a while ago

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go mind you my alltime Peak MMR is 5.5k

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now I didn't hold that for very long but

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I was very happy when I finally had the

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two fives in front of my but like I was

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miles away from winning games against

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Pro Gamers you know like I would have to

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get very cheesy if I wanted to win a

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game against a professional gamer you

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know what even though Rebellion is

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finding himself in a really Stellar

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position or at least he found himself in

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a really Stellar Precision a couple

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minutes ago I don't like his followup at

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all look at how much he calling me dark

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is actually managed to muster up the man

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was basically dead in the water he is

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not protected against oracles he's not

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protected against dark Templar this is

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dark basically shaving 17 Corners off of

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his build order just to try and squeeze

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out as much as he possibly can so

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because of that greed he's actually fine

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against the blink stalker followup I

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think the straight blink stalker is a

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pretty weak play this is still obviously

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a good position here for Rebellion don't

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don't don't yo Mr Zealot go go over

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there

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anyways this is still a good position

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for him don't get me wrong but I don't

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love this position for the protal nearly

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as much as I did just a few minutes ago

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we have an observer sitting here with

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the main Army too very suboptimal cuz

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even though he could have had Vision

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battery overcharge I think Rebellion is

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super nervous that battery overcharges

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really early too zala does go back and

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hold position there in the Walla blink

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is not done yet oh my God dark yeah

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dark's a

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monster dark's the monster under your

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bed B when you're you know laying there

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in the dark coincidence I think

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not yeah top tier Pro gamers are really

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scary they know exactly what Corners

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they can cut and they're more than

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willing to make a gamble whenever the

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game requires

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it we had pretty much full two base

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saturation for protos when dark was on

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full one base saturation didn't we the

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counter attack didn't really do a whole

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lot Tech Wise by the way this is still

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pretty atrocious of course for dark but

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he's certainly making himself look

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really really scary luckily here for

play08:01

Rebellion he did save most of those

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probes and he also did save the

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Nexus I we we have a robo facility but

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all he's made out of it there we go is

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an

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observer you can't really attack without

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a prism right so you kind of have to

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make a warp prism here and then go

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across the

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map and maybe deal damage I don't know

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dude the creeps thread is already

play08:26

looking pretty solid again yeah so cute

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early game from Rebellion but no real

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scheduled

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followup so we're just sort of blinking

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around a bunch of stalkers but this is

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not really inspiring yeah me in general

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so he's looking around he knows the

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Greet at this point he has seen the

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amount of stuff I love by the way this

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followup here as well from dark going

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into the quick

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infestors so infestors when you fungal

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growth the opposing players's Army

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obviously it's going to be somewhat heal

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in place right it's going to be slowed

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down lot and your ravagers at that point

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can bow them down really easily plus it

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inhibits any sort of movement abilities

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so if you in this case if you fungle the

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stalkers they will not be able to use

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their blink

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ability cute player by dark we'll have

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to see if it pays off as dark now

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actually grabs the supply lead that's an

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interesting

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one to be fair though it is

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nerve-wrecking playing against players

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like this oh that's a big fungle to

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start things off

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this is a nice little game this is still

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a great position by the way for

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Rebellion but this is a nice little game

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to show

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you what the top tier players in the

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world are capable of okay another good

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fungle ah there's no way dark can hold

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this right this is a plus two stalker

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Army 13 Roaches on the Beck of this

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though Rebellion does need to get a move

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on no target firing on the infestors

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here whatsoever no juggling with the

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prison

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either we're going to warp in a bunch of

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this is turning into a very alliny

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situation here for Rebellion who's now

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actually economically slightly behind if

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you can get the kill on the ne or on the

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Hatchery rer then I guess he should be

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okay although there is already a new no

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he is actually not okay there's already

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a fourth Hatchery also done here for

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dark dark did a bit of a magic trick you

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blink twice and he's got three b e how

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did he do it

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well honestly though if Rebellion did

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any other followup than the one that he

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went for I would say that like most Kon

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Rush is okay GG is cool most Canon

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rushers will follow up their Canon Rush

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with either void race or dark Templar

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and dark was not prepared against either

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of those

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two game number two we find ourselves on

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the map

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Elion much more standard opener here

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from a rebellion this time around it's

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gone for the Gateway on the low ground

play10:58

into a gas guys are in the main base and

play11:00

we should see a Nexus at about 20 Supply

play11:03

together with a syore also at 20

play11:07

Supply strange looking scoreboard though

play11:10

I'm not going to

play11:11

lie I wonder if dark actually really

play11:14

needed to leave so sure if it would have

play11:16

been hero or maxex right yeah I don't

play11:19

really think there's a way out of that

play11:20

situation for dark but dark was like one

play11:23

or two fungal growths away from actually

play11:26

stabilizing there and his economy wasn't

play11:27

really as bad as he thought it was

play11:30

I'm fairly sure dark in that previous

play11:32

match assumed that his opponent was

play11:33

further ahead than he actually was cuz

play11:35

Rebellion clearly nervous clearly making

play11:38

a bunch of mistakes there and well he

play11:41

got a point on the board but I'm still

play11:43

not loving his position in this

play11:45

particular series despite the fact that

play11:47

he's one step closer to taking down one

play11:50

of the oldtime

play11:52

greats one theme as well that I've

play11:54

noticed over the years when it comes to

play11:56

top tier

play11:57

programers all of them have it like the

play11:59

marus of this world the SOS of this

play12:01

world the darks the rainor very rarely

play12:05

will they actually get nervous so I'm

play12:08

sure they do but they don't outwardly

play12:11

show it and they don't really show it in

play12:12

their games either as a matter of fact

play12:15

I've noticed especially guys like Sarah

play12:17

and this may just be the one

play12:18

differentiating factor for Sarah sarell

play12:20

seems to power up whenever he's under

play12:22

pressure If Saro is behind in a series

play12:25

it's kind of like he's going Super

play12:26

Saiyan you know whereas a lot of people

play12:27

will be doubting their own ability they

play12:29

like oh my God this guy is way better

play12:30

than me right you get that negative

play12:32

selft talk the top tier Pros don't

play12:34

really have that so despite the fact

play12:35

that dark right now is well behind in

play12:38

the series I don't think he's too

play12:40

concerned I'm fairly sure he's just

play12:42

going to be comfortably playing this and

play12:44

he'll be more than happy to just do

play12:45

whatever it

play12:49

takes although this does make going for

play12:51

an Allin a little bit riskier right say

play12:54

dark wants to go for a roach ravager

play12:56

rush or something like that well he

play12:58

could be in some

play13:00

trouble zering Scouts the Stargate

play13:02

opener here this is very normal

play13:04

everything here is very normal for

play13:10

Rebellion it's one way to make a name

play13:12

for yourself

play13:14

though Canon rushing uh yeah dark is

play13:17

certainly a way to uh get a little bit

play13:19

of interest from the

play13:22

internet all righty so what's the plan

play13:25

dark what are we going to do

play13:29

just defend make a bunch of Queens

play13:32

spread the creep back towards the

play13:33

natural expansion cuz the natural did

play13:35

get blocked

play13:37

earlier okay zerlings going across

play13:41

trying to see if they can potentially

play13:42

get the snipe on that third Nexus

play13:45

there's a pylon missing here Rebellion

play13:47

we need a

play13:48

pylon eh I guess it's okay usually go

play13:51

for a pylon to tug yeah exactly the

play13:54

Adept in

play13:55

between so that way the surface area

play13:58

against a zerling push is delayed quite

play14:00

a or it's reduced quite a

play14:04

bit roor coming up double sport crawler

play14:07

as well dark actually only at 32 drones

play14:10

at this point which is not quite ideal

play14:12

maybe also just playing this a little

play14:13

bit safer than he ultimately needs

play14:19

to two additional gases lar should start

play14:22

up any moment

play14:24

now H within about the next 30 seconds

play14:27

although he does have actually a roach

play14:28

for and finish up as well as a bunch of

play14:30

overlords so this could actually be him

play14:33

preparing to make a yeah that's what

play14:34

we're doing I think I think we're yep

play14:36

we're preparing for a big swell of

play14:38

roaches he's spreading creep forward in

play14:41

the direction of his opponent's Third

play14:42

Base we're already up to six Queens I

play14:46

believe that this should be especially

play14:49

if it can kill one of the

play14:50

oracles a bit of a queen March yep the

play14:54

ladies are assembling for battle once

play14:57

again an uncommon strategy in

play15:00

2024 we don't really see it all too

play15:02

often anymore but it's very powerful

play15:04

when well it goes the way that Zerg has

play15:07

prepared on this map The Rush distance

play15:09

is relatively short especially when

play15:11

you're forced to take the third base

play15:12

first Oracles in the meantime using some

play15:15

of their energy to kill the drones all

play15:17

of that is great but Rebellion needs to

play15:19

hold on he's going for GLA to depths on

play15:21

the back of this he's got a lot of

play15:22

Chrono Boost energy safed up really

play15:24

should be using that oh my God super

play15:27

early battery trigger again way too

play15:29

early way way way too early now he's

play15:31

going to not have it available for the

play15:32

actual fight finally we see a Corona

play15:35

boost right there on the Twilight

play15:35

Council but I think we should have seen

play15:37

that one already lovely corrosive BS yep

play15:40

that Pyon positioning sub optimal dark

play15:42

immediately makes use of that one of the

play15:44

oracles pretty much out of energy before

play15:46

this fight even properly begins not

play15:49

terrible so far though for Rebellion

play15:51

he's trying to make the best of this

play15:52

situation man imagine if he had battery

play15:54

overcharge and glaes adep done I mean

play15:55

now he's got glaes finished he may

play15:58

actually be able to hold

play16:00

I don't I feel like with battery

play16:02

overcharge there's a chance to hold but

play16:05

the cool down is quite

play16:07

long and I think the Nerfs kind of

play16:10

kicked in a little bit maybe we could

play16:13

make an extra Oracle or like take the

play16:15

gases in the natural expansion so we can

play16:17

actually produce units cuz we're going

play16:18

all the way up to a th000 minerals

play16:22

now I love by the way the dark look

play16:24

looks at this series right now he's like

play16:26

you know what I

play16:27

need I need to do some cheesing of my

play16:30

own to be fair though that previous game

play16:32

was a pretty clear example cuz rebellion

play16:34

was very Trigger Happy on the battery

play16:37

overchart in that game too and I think

play16:38

dark looked at that he's like you know

play16:39

what if I did something a little

play16:41

aggressive you would be in a lot of

play16:43

trouble and it turns out he's right and

play16:46

that will take us to the map ocean born

play16:48

final game in this best of three

play16:51

series certainly another map where you

play16:54

can go for a queen March if you feel

play16:56

like that is the right call

play16:59

especially if you get the creep going

play17:01

right say the third base gets taken here

play17:02

as the very first expansion you get the

play17:04

creep going and suddenly you appear on

play17:06

your opponent side of the map nice easy

play17:09

Highway for those Queens it's one of

play17:12

those builds that's relatively unpopular

play17:14

in the current meta of the game but it's

play17:16

not something that will ever truly

play17:18

disappear right ever since the queen got

play17:20

nerfed so the Queens used to be able to

play17:22

transfuse off creep ever since that was

play17:25

removed out of the

play17:27

game well

play17:29

it's been a bit of a uh it's it's been

play17:31

one of those builds that's fallen off

play17:32

quite a bit imagine though if they still

play17:34

could it would be quite

play17:36

ridiculous okay so this is cheeky dark

play17:40

faking the natural to the third base

play17:42

location so he knows that there's a

play17:44

probe blocking him at this point

play17:46

Rebellion is going to check for the

play17:47

third base another drone came down from

play17:50

The High Ground and takes the natural

play17:52

expansion one oh in favor right here of

play17:54

dark he should take into account that

play17:56

that drone is somewhere so he should

play17:58

send sent yeah he sends the probe early

play18:01

that's the right call here from

play18:02

Rebellion cuz you do not want your

play18:04

natural expansion

play18:06

blocked ooh okay well that works yep you

play18:09

need to make sure you chase

play18:11

this cuz despite the fact that this is

play18:13

not in the location that dark would have

play18:15

liked it to be it's still going to block

play18:17

the Nexus Zealot can we go Zealot and

play18:20

cyber cor hello Zealot cyber thank you s

play18:23

okay no

play18:25

Zealot all right we're going to use six

play18:27

probes instead which does work the only

play18:31

problem is that there's always going to

play18:32

be a little bit of a residue of creep

play18:34

the delay on the Cy cor is actually

play18:36

quite noteworthy though cuz that was

play18:37

like what 10 seconds late okay at least

play18:39

it felt like 10 seconds maybe it was

play18:41

like 5 Seconds that's what she said no

play18:43

come on inappropriate anyways the delay

play18:46

on the cybercore kind of sucks because

play18:48

now everything is going to be delayed

play18:50

too we do have double gas finally going

play18:52

up in the main

play18:54

base yep dark just continues being

play18:57

annoying luckily for him the evolution

play18:59

chamber for Rebellion that is yeah the

play19:01

evolution chamber is a 3X3 structure

play19:03

unlike the Hatcher which is 5x5 so the

play19:06

NEX is apparently could just barely be

play19:08

squeezed right next to that well Zer

play19:10

building in the meantime though dark Moi

play19:13

just trying to be annoying this is one

play19:16

of those skill checks we don't see a ton

play19:17

of proxy hatches in the current meta of

play19:19

Starcraft 2 either but it's one of those

play19:21

things where like if you go up against a

play19:23

protos player and you're feeling really

play19:24

confident you may as well CU protos in

play19:26

general super build order dependent

play19:29

and well everything that Rebellion had

play19:32

planned for this game it's been thrown

play19:34

out of the window now not really a whole

play19:36

lot you can do other than play well

play19:38

pretty normal so in a strange way going

play19:40

for a proxy hatch kind of forces out a

play19:42

relatively normal

play19:47

game apparently the stalker by the way

play19:49

just barely did not get the kill on the

play19:51

uh the

play19:54

overlord eventually the Twilight council

play19:57

is going to finish

play19:59

I wouldn't mind seeing even like a dark

play20:01

Templar rush like if we're going to play

play20:04

Cheeky games I think dark Templar

play20:06

rushing dark would be really good

play20:07

although then again at that point I

play20:09

really dislike the cybernetics score

play20:11

delay it's going to be charge okay

play20:14

charge is an interesting one too cuz

play20:15

then we Min too much

play20:18

gas we should probably also 16 out of 16

play20:21

the main base first there's this mineral

play20:23

field right over here on the left that

play20:25

does not quite have optimal saturation

play20:27

it's these little things though that

play20:28

really do add up quite a bit I'm

play20:30

assuming we're going to go into a

play20:32

Templar archives as well in a moment to

play20:35

go for like an archon zelot push very

play20:39

[Music]

play20:40

powerful cuz otherwise the gas count

play20:42

that Rebellion currently has doesn't

play20:44

really make a lot of sense I think

play20:45

actually going like eight gate with 32

play20:48

probes is a pretty decent followup too

play20:50

so eight gate 32 probes just Mass Zealot

play20:54

towards the other side of the map really

play20:56

strong but in that case if you he wants

play20:58

to go for something like that he should

play21:00

have pulled out of gas already so

play21:02

considering he did not pull out of gas

play21:04

considering he's already at 35 probes um

play21:06

we will we will not be seeing anything

play21:08

along those

play21:10

lines at this point dark knows it's not

play21:12

a Stargate opener cuz he would have

play21:14

already seen a Stargate

play21:16

unit although I wouldn't have minded

play21:18

seeing Rebellion save up a bunch of

play21:20

flying units too you know to like lull

play21:21

the Zer into a false sense of security

play21:23

cuz in my mind you almost have to like

play21:25

trick the opponent a little bit I think

play21:27

that was within Vision yeah

play21:29

so dark actually just saw the the

play21:31

Twilight Council straight up now the

play21:33

dark Shrine goes down but we've had so

play21:35

much gas for that for such a long

play21:38

while these are now going to be very

play21:42

late so we've got four no we've got

play21:44

three gateways no four gateways I was

play21:46

going to say three gateways would make

play21:48

no no sense at all we've got three

play21:49

gateways to warp in a bunch of zealots

play21:51

and then to follow up the zealots with a

play21:53

bunch of dark Templar but not a dark

play21:54

Templar are going to be very late

play21:57

[Music]

play21:59

okay in the meantime on the other side

play22:00

of the map it's going to be roaches

play22:02

zerlings and

play22:04

ravagers spine crawler is going to

play22:06

finish up in just a moment and I do

play22:08

really like that spine safety Spore

play22:09

crawler as well 5 minutes and 10 seconds

play22:11

usually is the latest you really need it

play22:13

so Spore crawler is going to be a

play22:16

detector against any cloaked

play22:21

units yeah too much gas so Rebellion has

play22:23

got way too much gas here for this build

play22:25

he could have already warped in so I

play22:27

think he wants to go for a Warp warp in

play22:28

inside of the main base there's an

play22:30

Overlord hanging out here cuz of course

play22:32

there's an Overlord hanging

play22:34

[Music]

play22:37

out it's too slow man it's too slow yeah

play22:41

so it's funny because if you look at the

play22:42

APM players are still going to be fast

play22:45

it's funny too because if I were to cast

play22:47

some of my own games right I feel like I

play22:49

would be very critical of my own games

play22:51

too but I feel like when I playing my

play22:52

own games that I'm so Swift and fast and

play22:55

everything is moving along so quickly

play22:57

Council on the NEX is over at the third

play22:59

base location though these these DTS

play23:02

have to basically kill the base that

play23:03

sport crawler is not quite within range

play23:06

oh he's going to get it nicely done by

play23:08

Rebellion yep we're going to see a

play23:11

recoil on the dark Templar too okay

play23:13

three of them ended up going down but

play23:15

that is certainly a worthwhile

play23:17

trade dark only at 40 something workers

play23:21

by the way I never actually remade the

play23:24

Nexus okay that now makes this a little

play23:27

bit awkward

play23:28

we also are late with the forge I feel

play23:30

like if we had that much gas we could

play23:32

have made the forge a little sooner

play23:34

anyways ultimately this is going to be

play23:35

the moment where dark is going to strike

play23:38

he should bring an overseer with this

play23:40

Army I'm assuming he's got one there it

play23:42

is Council on the Nexus shoot once again

play23:45

be forc there is one Immortal

play23:49

out okay Rebellion by the way only on

play23:52

four gateways right so we need to get

play23:53

the warp in done I don't think he should

play23:55

back up to behind the wall should he ah

play23:58

back up to behind the wall is a little

play24:00

dangerous can we see some uh some

play24:02

additional Immortal production I think

play24:03

that's not a bad plan keep in mind with

play24:05

the Cyber cor down he can only warp in

play24:07

zealots but I don't think Rebellion

play24:08

really

play24:12

Minds second

play24:14

Immortal with some good force fields is

play24:16

is certainly

play24:19

possible in the meantime by the way that

play24:20

Hatchery has been retaken and on top of

play24:22

that dark has also taken a fourth base

play24:25

at the 12:00 position

play24:35

okay thir Nexus needs to really get

play24:39

going fast

play24:41

man hello what are you ah it was a

play24:47

different prob apparently task with with

play24:49

building the Nexus I see Hydra coming up

play24:53

I mean honestly pretty Dam good play

play24:55

though by Rebellion

play24:59

it's just that you

play25:00

know playing against Pro Gamers is

play25:04

tough but he's not playing this poorly

play25:06

by any

play25:11

stretch you wouldn't look at this game

play25:13

and think yeah no he's he's like more

play25:14

than a thousand MMR below his opponent

play25:16

right I mean dark obviously playing this

play25:18

relatively calmly now going into the

play25:21

lurker Den we may very well see a hive

play25:23

as well in just a

play25:25

moment although honestly I think dark

play25:27

can just go for another big push if he

play25:29

can deny that third base one more

play25:32

time Rebellion is going to be in a weird

play25:34

spot where his main and even his natural

play25:36

expansion are going to start running low

play25:37

look mineral fields in the main are

play25:39

already starting to run

play25:41

out and the natural won't be too far

play25:44

behind there's a couple of them that

play25:45

will be running dry in a couple minutes

play25:48

at which point the third n Third Base

play25:50

becomes an absolute

play25:52

necessity so dark actually does not have

play25:54

a h but he does have a lurker in which

play25:56

is a bit

play25:57

funky he's not really saving up gas or

play25:59

anything along those lines

play26:01

but usually Larch lurker is considered

play26:04

to be very mediocre although it's

play26:07

technically something you can do if he's

play26:09

expecting that this is going to be a two

play26:11

Bas all in here or effectively a two Bas

play26:13

all in from

play26:15

Rebellion I wonder if lurkers are going

play26:17

to be good against that well it doesn't

play26:19

have a lot of gas so we probably won't

play26:21

find out wouldn't be surprised if the

play26:23

lurkers are more or less just a safety

play26:25

safety precaution so here's the push

play26:30

Supply wise 70 Supply behind but this is

play26:34

a strong protal Army if we can get

play26:36

another warpin or two I don't know about

play26:39

stalkers I guess he's going blink okay

play26:42

we have a few zealots in the meantime

play26:43

and a natural expansion of the Zerg

play26:45

being a nuisance but this is becoming

play26:47

kind of do or die

play26:49

here yeah this this angle is perfect for

play26:52

the

play26:53

Zerg he does slice off a few of the

play26:55

roaches and ravagers which is kind of

play26:56

nice

play26:59

the numbers are just not really doing

play27:01

him any

play27:04

favors I don't agree with pushing from

play27:07

this high ground I think he should go

play27:08

through the center I think that usually

play27:10

works out much better although he's

play27:12

finding a bit of an angle it's just that

play27:14

the Hydra hallucinated Colossus okay

play27:17

yeah know those hydras are absolutely

play27:19

tearing him apart their DPS is absurd

play27:22

and since there's no splash damage in

play27:23

this Army other than an hallucinated

play27:25

Colossus they don't deal damage okay

play27:27

prison go down I think with that the

play27:29

chances of rebellion also disappear but

play27:31

you know what he really did put up a

play27:33

great fight in the end it's dark who

play27:36

wins the series 2 to one

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