No skilled artist wants to hear this

Toniko Pantoja
2 Oct 202410:59

Summary

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Mindmap

Keywords

💡Luck

In the video, luck is described as a significant factor in success, particularly in the animation industry. It refers to being in the right place at the right time, which provides opportunities that may be out of one's control. The speaker mentions how luck has played a role in their career, with connections and timing giving them job opportunities even without showcasing their portfolio.

💡Meritocracy

Meritocracy is the idea that success is based solely on one's skill, effort, and talent. In the video, the speaker challenges this belief, arguing that while hard work and skill are important, luck and external factors like industry trends also play a huge role. This critique of meritocracy highlights the complexity of achieving success in the animation industry.

💡Networking

Networking is described as a key strategy for building 'luck' in the animation industry. It involves forming connections with other professionals, which can lead to job recommendations and opportunities. The speaker emphasizes the importance of attending workshops and joining communities where these professional relationships can develop.

💡Animation Industry

The animation industry in Los Angeles is the video's primary focus. The speaker discusses its fluctuating nature, highlighting how it thrived during the pandemic but has since slowed down, leading to fewer job opportunities. The discussion of the industry's state reflects the broader message about how external factors like industry trends affect individual success.

💡Connections

Connections refer to relationships with colleagues and other professionals that can help secure jobs and projects. The speaker explains how their past connections led to multiple job opportunities without needing to show a portfolio. This idea is closely tied to the concept of luck and networking as key elements in building a career.

💡Freelance

Freelance work is mentioned as a common way for animators to sustain themselves when full-time jobs are scarce. Some animators, due to their networks and experience, are able to juggle multiple freelance gigs simultaneously, which contrasts with others who struggle to find any work despite their skills.

💡Canceled Projects

Canceled projects are used as examples of bad luck in the industry. The speaker recounts their experience working on promising projects that were shelved due to studio interference or other external factors. These situations demonstrate how even skilled and hardworking artists can face setbacks outside their control.

💡Hard Work

Hard work is acknowledged as important, but the video emphasizes that it alone does not guarantee success. The speaker critiques the narrative that hard work is the sole factor behind achievements, especially in a volatile industry like animation. They point to skilled, hardworking animators who remain jobless despite their efforts.

💡Voice

Voice in this context refers to an artist's unique perspective, themes, and creative expression. The speaker encourages animators to develop their personal voice in addition to building technical skills. A strong voice makes an artist stand out, increasing their chances of being recognized and hired for unique projects.

💡Workshops

Workshops are recommended as an alternative to formal education for learning animation skills and networking. The speaker suggests that attending workshops, particularly those led by industry professionals, is a cost-effective way to build both skills and connections, which are essential for success in the animation industry.

Highlights

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Transcripts

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[Music]

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hey guys it's Tony koua and today I'd

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like to talk about luck I've been in

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this industry for over 10 years now I've

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seen it dip and Rise multiple times

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within the span of time it's hard to

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gauge what the future of the animation

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industry here in La is but to think that

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one success is only about how hard you

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work or based on meritocracy is someone

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who lives in a bubble no skilled

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hardworking artist wants to hear this

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but luck matters a lot so how would I

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describe luck or what count as luck the

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way I would describe luck is being at

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the right time at the right place and

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that in return gives you a window of

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time for that opportunity during the

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pandemic the animation industry thrived

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there were a lot of Productions a lot of

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things were being green lit and a lot of

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opportunities came for people who wanted

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to break into animation now it's the

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complete opposite and of course these

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are things that are usually out of your

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control this could be the state of the

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industry Studio decisions that affect

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the livelihood of artists and animators

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the times and Trends here and there

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there are people who got opportunities

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because they went to a school that had a

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program where Studios would visit the

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school and recruit students there could

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be cases where it's all about knowing

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the right people at the right community

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that allows for opportunities I would

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say be careful of people who say they

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worked super hard or hustled to get to

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where they're at specifically talking

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about quote unquote success uccessful in

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the industry and I think in most cases

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this is true however they could have

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been in a circumstance where things

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worked in their favor this could be

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during at a time when the industry was

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booming and there were more venues for

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animation related opportunities or they

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just knew people some people were

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privileged and had easier having access

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to certain resources or not being

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affected by circumstances outside of the

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medium whereas there are others who had

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more obstacles to come through now I

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know a lot of people would scoff at me

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saying that hey it's all about skill

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it's all about work that you produce and

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that part is true but I would also argue

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look at the industry now and look at how

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many hardworking artists there are who

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are super skilled super talented who

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have the Merit to do good work have been

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out of a job for almost over a year so

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when I hear other animators talk about

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how much work they put into get into

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where they're at and they kind of

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compare themselves to other artists who

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they feel are slacking or can't get a

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job it just comes off as ignorant so

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look there are many artists in the

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animation industry right now that don't

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have a job a full-time job and these are

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all hardworking highly skilled artists

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who may all have varying levels of how

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much they hustle or how hard they work

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to get to where they're at but the state

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of the industry right now is so freaking

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weird that there's a huge pool of these

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people that don't have work but that's

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not to say there are no jobs in the

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animation industry here in Los Angeles

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there are people not only do they have

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jobs but they have multiple jobs doing

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freelance left and right while having a

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full-time job on top it's because these

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people people have connections from past

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experiences and they have an established

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Network in most cases you have to reach

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out to people to get work or sometimes

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someone that you've worked with

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recommends you for a project and that's

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how you can get an opportunity to be

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truthful to you guys there was a time

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where I didn't update my portfolio for

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many years but that's also because every

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time I wrapped on a project I was

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recommended to another project or I

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would be placed into a new production

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without having to show my portfolio to

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prove that I was capable of it and a

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part of that is because I had

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connections and I had a network from

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previous experiences so in that regard I

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had a bit of luck and I will acknowledge

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that but have I also had some bad luck

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absolutely and as we've established bad

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luck and luck these are all factors that

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are out of your control so for me for

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example I've been in multiple canceled

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projects that I've been involved with

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and these were feature films that had a

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lot of potential but because of Studio

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interference or some other reason those

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projects would get shelv there were

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times where I had these really cool

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amazing opportunities that would be a

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boost in my career but I couldn't take

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it because they found out that I had a

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Visa a Visa that they weren't willing to

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work with like when I was working on

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bluee Samurai for example I thought it

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was going to be Niche and kind of Fade

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Into Obscurity I'm glad I was wrong by

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the way it became an Emmy award-winning

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show that won multiple Awards a lot of

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people were talking about it I joined

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the show because I was already internal

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with Netflix and I had friends that

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recommended me with Invincible I had a

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friend that became a director on that

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show and he asked me if I wanted to

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become a part of that production despite

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my skill level being established in the

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community definitely helped my chances

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these were projects to have people that

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I've worked with in the past or that are

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friends of mine who would actually

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recommend me to be a part of the

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production that they were in you can

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call it nepotism but if you think about

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it that's how many Industries work it's

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about knowing the right people or being

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in the right community and if you

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already have a working relationship with

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someone in the past and they want to

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bring you in the expectations are

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already set now going back to the topic

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of canceled projects or projects that

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failed there are a lot of Highly skilled

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and hardworking artists that have been

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in similar situations and I do believe

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that their careers would have been

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different if these projects that they

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worked on kicked off I think I'm running

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out of advice to give to people trying

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to break into the animation industry or

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just general animation advice I could

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give because the more I Venture into

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this industry in this medium the less I

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know and I find myself repeating the

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same piece of advice over and over again

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with just different wording advice is

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hard to give because I do not want to

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come off as ignorant but the way I would

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approach this is that it's me giving

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advice to myself and what I would do the

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first one I'd recommend is to build up

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your luck Factor so I'm going to talk

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about things that are realistic and that

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a lot of people can do so things like

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networking building connections taking

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initiative to be part of communities or

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community events and of course these are

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skills of their own a lot of the

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opportunities I got were because of

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people that I've worked with in the past

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recommended me for future roles or

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people that I met at an event or at

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certain communities wanted to

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collaborate with me or work with me call

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it knowing the right people call it

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nepotism this is an industry that

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depends on the relationships with other

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artists and creators so some people

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build connections through going to

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school and school is expensive so I

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would recommend if you wanted to go to

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an educational space with a lot of

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students and teachers I would say look

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at online workshops or local work shops

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and it's something that's very common

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here in La a lot of people go to

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Workshop style schools instead of whole

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degrees and here in La a lot of those

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Workshop classes are held by teachers

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that are currently working in an

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industry and that could be a way for you

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to make that connection with the

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teachers and your classmates who may be

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your future co-workers look into online

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communities like Discord servers and I

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think a lot of people get their anime

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work through Discord servers as well I

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would also encourage you to just keep

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building your skills and your voice

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skills are like jaason ship or how you

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execute certain things or how you

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utilize a technique or methodology the

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way I would talk about voice is like

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themes you want to explore subject

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matter that you want to talk about like

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when you see people's personal art you

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kind of get a sense that there's a sort

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of theme or sort of vibe that they're

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going for and it's prevalent in a lot of

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their art so besides skill also explore

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your voice explore subject matter that

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feel genuine to you explore themes ideas

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and motives that reflect you as a person

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when your skills and voice become unique

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and strong there will there will be

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higher chances of people knowing who you

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are you being unique and them reaching

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out to you I do think that still working

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on your own voice and your own skills

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are good habits that continue over time

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and is still very valuable I personally

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don't think that I would have gotten

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work in my earlier days just with my

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story portfolio alone I got it through

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my own student films I got it through my

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own personal work so if you're off

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making personal work I recommend you to

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think about characters and story putting

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them in scenarios you know making little

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Comics or narrative pieces and if you're

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an animator make animation tests

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regarding your characters or your

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stories make a short film maybe

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storyboard it make an animatic of it

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edit it put it to music put it to sound

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it shows the type of stuff that you're

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into and I think that's just as valuable

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as skill so I would be careful listening

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to people who say they got to where

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they're at because they worked super

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hard and did more than what was expected

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of them first of all I think it's kind

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of weird to measure what is considered

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hard work because to some people a lot

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of the definition of what hard work is

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is different maybe the person talking

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about how much they hustled or how hard

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they worked it to get the opportunity

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that they wanted maybe it was a good

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time for the industry maybe things were

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looking good or the landscape was

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different some people may have had

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circumstances that gave them way more

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obstacles whether the artist is disabled

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or their foreigners trying to secure a

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Visa and for people who went through the

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Visa process of trying to like secure

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that it's super restricting or

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other people with rough luck there was a

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time I had to talk about how much I was

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struggling or how much work I put into

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something but then I was told I wasn't

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doing it right I wasn't doing enough or

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that people would tell me if they were

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me they would have done it completely

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differently now the point I'm trying to

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make is that I'm not here to say hard

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work is useless and I'm not a fan of

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people who use their bad luck to

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generalize their failings in the

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industry because I personally also think

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that it's not a good look some people

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may have been privileged or had good

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luck some people not so much some people

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will work hard to get what they want

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some people will work hard and not get

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what they want life isn't fair but can

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it build great productive habits and

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open you doors absolutely and even when

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I had friends that brought me onto the

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same production as they were in it's not

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just because I was friends with them

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they know my work history they know that

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I can turn in work in time and they know

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I can put in the work they also saw me

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appropriate for the type of show that

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they were in now going back to the

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conversation of hard work or working

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hard or whatever that is if you feel

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like you working hard or hustling gives

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you a sense of purpose I'm in full

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support of that I'm kind of like that

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too and I'm always doing something on

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the side outside of my full-time job

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because I feel like there's a part of

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that that is kind of self-fulfilling as

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jhead guaris once said on his Twitter

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hard work can increase your luck Factor

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not only does it make you stand out and

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that people will reach out to you for

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certain opportunities but it also builds

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like productive habits for yourself and

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that's the thing you should just do

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stuff for yourself and that type of

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stuff can transcend into other parts in

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your life so whether you're given good

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luck or you have to deal with hard work

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it's about how you decide to utilize

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that anyways that's all by interested in

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learning handdrawn animation or learning

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how to finish an animated shot from

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beginning to end have a look at the

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store where you'll find the complete

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introduction to 2D animation video

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course tutorials and other resources

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learn classical animation approaches

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drawing lectures techniques and other

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process videos visit the store through

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the link in the description below oh

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