【DFセンス】守備時のスピードに影響あるのか?〈efootball2024 #250〉ディフェセン

ぽてと
14 Aug 202409:50

Summary

TLDRThe video discusses an experiment testing whether improving a player's defense sense affects their running speed in a game. The speaker analyzes different player stats, including defense sense, speed, and acceleration, using a method of timed runs across specific points on the field. Despite changing defensive attributes and testing different combinations, no significant difference in speed is observed. The video concludes that defense sense doesn't affect straight-line running speed, although it may play a role in in-game situations like zigzagging or dribbling. The speaker invites viewers to share their thoughts and ideas for future experiments.

Takeaways

  • 😀 The video focuses on testing whether defense sense improves speed in a straight dash.
  • 🏃‍♂️ The testing method involves using an iPhone to record movement at 60 frames per second, measuring time from start to finish between specific points.
  • 🛡️ The main character used for testing is Thomas Partey, who has a speed of 90 and a defense sense of 52 initially.
  • 📏 Initial tests showed little change, with results between 4 seconds and slight variations within 18-19 frames.
  • ⏱️ Raising defense sense to 75 showed no significant improvement in speed.
  • 🚶‍♂️ The experiment also included acceleration phases, but the results remained the same.
  • ⚡ Increasing acceleration alone without improving defense sense resulted in minor differences, but it’s unclear if they are significant or just measurement errors.
  • 💨 A test with a speed of 99 revealed that speed is more critical for straight dashes than acceleration or defense sense.
  • ⚖️ Overall, the conclusion was that defense sense does not improve sprint speed in a straight dash.
  • 🤔 The creator notes that while there might be small differences in-game, these are hard to measure but could still impact gameplay during zigzag movements or quick stops.
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Related Tags
gameplay analysisdefense sensespeed performancegaming mechanicsstat testingplayer performancesports gamesgaming strategymovement speedacceleration