Before Avatar ... a curious boy | James Cameron

TED
4 Mar 201017:36

Summary

TLDRThe speaker recounts his journey from a sci-fi enthusiast to a filmmaker, driven by curiosity and creativity. He shares his experiences in scuba diving, exploring the ocean's depths, and pioneering in CG animation. His ventures into deep-sea exploration and filmmaking, including 'The Abyss' and 'Titanic', led to the creation of Digital Domain and the development of 'Avatar'. He emphasizes the importance of curiosity, imagination, and respect for one's team, advocating for embracing failure as part of the creative process.

Takeaways

  • πŸ“š Curiosity and a love for science fiction fueled the speaker's early interests and imagination.
  • πŸ”¬ A passion for science led to exploring nature through hiking and studying samples under a microscope.
  • 🎨 Artistic talents were expressed through painting and drawing, especially of science fiction themes.
  • 🌊 The influence of Jacques Cousteau's shows inspired a deep fascination with the ocean and scuba diving.
  • 🌟 The speaker's career in filmmaking was a natural progression of their storytelling and visual creation desires.
  • 🧠 The creation of 'The Abyss' and 'Terminator 2' showcased the potential of computer-generated imagery (CGI) in film.
  • 🏒 The establishment of Digital Domain was an innovative step towards digital production in the film industry.
  • 🌐 The realization that CGI could create realistic emotive characters led to the concept of 'Avatar'.
  • πŸš€ The speaker's interest in space exploration led to involvement with NASA and actual space missions.
  • πŸ”­ Deep-sea exploration and space science were combined to conduct real scientific research during documentary filmmaking.
  • πŸ‘¨β€πŸ”¬ Leadership lessons from expeditions emphasized the importance of respect and trust within a team.

Q & A

  • What was the speaker's routine during his bus rides to school?

    -The speaker spent his bus rides to school reading science fiction books, which helped satisfy his curiosity and took his mind to other worlds.

  • How did the speaker's love for science fiction translate into his outdoor activities?

    -The speaker's love for science fiction, combined with his curiosity, led him to explore nature by hiking in the woods, collecting samples of frogs, snakes, bugs, and pond water to examine under a microscope.

  • What significant events were happening in the world when the speaker was growing up that resonated with his interests?

    -During the late '60s, when the speaker was growing up, significant events like the moon landings and deep-sea explorations by Jacques Cousteau were happening, which resonated with his love for science fiction and exploration.

  • How did the speaker's artistic skills manifest during his school years?

    -The speaker expressed his creativity by drawing and painting alien creatures, alien worlds, robots, and spaceships, often doodling behind his textbook during math class.

  • What inspired the speaker to become a scuba diver?

    -The speaker was inspired to become a scuba diver after watching Jacques Cousteau's television specials, which showed him an alien world right here on Earth that he could explore.

  • How did the speaker overcome the challenge of living far from the ocean to become a scuba diver?

    -Despite living 600 miles from the nearest ocean, the speaker persuaded his father to find a scuba class in Buffalo, New York, where he got certified in a pool at a YMCA.

  • What was the speaker's career choice as an adult and how did it relate to his interests?

    -The speaker chose a career in filmmaking, which allowed him to combine his urge to tell stories with his creativity in creating images, particularly science fiction stories.

  • How did the speaker's experience with 'The Abyss' influence his future work?

    -The speaker's work on 'The Abyss' led to the creation of the first soft-surface character CG animation in a movie, which made him realize the potential of computer-generated animation in filmmaking.

  • What was the main challenge the speaker faced while making 'Avatar'?

    -The main challenge in making 'Avatar' was pushing the envelope of visual effects and CG effects to create realistic human emotive characters and a world entirely in CG.

  • What was the real reason behind the speaker's decision to make the movie 'Titanic'?

    -The real reason behind making 'Titanic' was the speaker's desire to dive to the real wreck of the Titanic and explore it, which was a personal passion rather than a purely commercial decision.

  • How did the speaker's experiences in deep-sea exploration influence his filmmaking?

    -The speaker's deep-sea exploration experiences influenced his filmmaking by providing him with a unique perspective on leadership, teamwork, and the importance of taking risks, which he applied to the making of 'Avatar'.

Outlines

00:00

πŸ“š Early Curiosity and Passion for Science Fiction

The speaker recounts growing up with a love for science fiction, which fueled his imagination and curiosity. He spent long bus rides to school immersed in sci-fi books and explored nature by collecting samples to examine under a microscope. His interest in science was mirrored by real-world advancements like space exploration and oceanic discoveries, which were made accessible through television specials by Jacques Cousteau. These experiences inspired him to become an artist, drawing and painting his own visions of alien worlds and creatures. Despite living far from the ocean, he pursued his dream of becoming a scuba diver, eventually earning his certification in a YMCA pool and later diving in the real ocean after moving to California. His passion for the ocean and its life forms led him to spend thousands of hours underwater, reinforcing his belief in the boundless nature of the world's possibilities.

05:00

πŸŽ₯ Transition to Filmmaking and CG Animation

The speaker's journey into filmmaking was a natural progression from his childhood interests in storytelling and drawing comic books. He chose to tell science fiction stories, such as 'Terminator' and 'Aliens,' merging his love for both storytelling and visual creation. His work on 'The Abyss' introduced him to computer-generated animation (CG), which led to the creation of the first soft-surface character in film history. Although the film did not make much money, the audience's fascination with the CG effects inspired him to further explore this technology in 'Terminator 2,' where he collaborated with ILM to create the iconic liquid metal character. This success led him to co-found Digital Domain, a company focused on digital production, which initially gave them a competitive edge but later faced challenges in creature and character design. This prompted him to write 'Avatar,' a project that aimed to push the boundaries of CG effects with realistic emotive characters, but was shelved due to technical limitations at the time.

10:02

🌊 Combining Filmmaking with Ocean Exploration

The speaker's fascination with the ocean led him to make 'Titanic,' not just for its romantic narrative but also as an excuse to dive to the real wreck site. He convinced the studio to fund an expedition, which resulted in a real-life deep-sea dive in a Russian submersible. This experience was akin to a space mission, with its technical challenges and planning. He compared the deep-sea exploration to living in a science fiction movie, which further fueled his interest in ocean exploration. He went on to explore other shipwrecks like the Bismark and continued to develop new technologies for underwater exploration, blurring the lines between filmmaking and scientific exploration. His experiences in deep-sea exploration taught him about leadership and the importance of respect within a team, lessons he later applied to the making of 'Avatar.'

15:04

πŸš€ Lessons from Exploration and the Making of 'Avatar'

The speaker reflects on the lessons he learned from his explorations and how they influenced his approach to filmmaking. He emphasizes the power of curiosity, the importance of imagination in manifesting reality, and the value of respect within a team. He advises young filmmakers to not limit themselves, to take risks, and to embrace failure as a necessary part of innovation and exploration. The speaker's experiences have shown him that the process of discovery and the challenges faced in uncharted territories are as important as the end results, and that failure is an option but fear is not.

Mindmap

Keywords

πŸ’‘Science Fiction

Science fiction is a genre of speculative fiction that typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, and extraterrestrial life. In the video, the speaker's love for science fiction is a driving force that fuels his curiosity and imagination, leading him to explore other worlds both in his mind and in reality. He mentions reading science fiction books during his long bus rides to school, which allowed him to escape to different worlds.

πŸ’‘Curiosity

Curiosity refers to a desire to learn or know more about something or someone. In the context of the video, the speaker's insatiable curiosity about the world around him and the limits of possibility led him to explore various fields, from the sciences to the arts. His curiosity is a central theme that motivates his actions, from collecting samples in the woods as a child to diving in the ocean and exploring deep-sea environments.

πŸ’‘Imagination

Imagination is the faculty or action of forming new ideas or images or concepts of external objects not present to the senses. The speaker discusses how his imagination was a powerful tool that allowed him to create images in his mind, especially in the absence of modern visual media. He used his imagination to visualize scenes from the science fiction books he read and later to create art depicting alien creatures and worlds.

πŸ’‘Jacques Cousteau

Jacques Cousteau was a French oceanographer, explorer, and filmmaker known for his documentary films about the sea. In the video, the speaker mentions being inspired by Cousteau's television specials, which showcased the wonders of the ocean and its creatures. This inspiration led the speaker to become a scuba diver and explore the ocean himself, despite living far from the sea.

πŸ’‘Scuba Diving

Scuba diving is a mode of underwater diving where a diver uses a self-contained underwater breathing apparatus. The speaker's interest in the alien world beneath the ocean's surface led him to become a scuba diver at the age of 15. This decision marked the beginning of his lifelong love affair with the ocean and his many hours spent underwater, exploring its depths.

πŸ’‘Filmmaking

Filmmaking is the process of making a film, generally involving planning, shooting, and editing moving pictures along with other aspects such as music and sound effects. The speaker chose filmmaking as his career, seeing it as a way to combine his love for storytelling and creating images. His films often involve science fiction and underwater themes, reflecting his passions and experiences.

πŸ’‘CG (Computer Graphics)

CG, or computer graphics, refers to the application of computer technology to create or contribute to images and animations. The speaker discusses the use of CG in his film 'The Abyss' to create a liquid water creature, marking a significant advancement in visual effects. This experience with CG led him to further explore its potential in filmmaking, culminating in the creation of 'Avatar'.

πŸ’‘Avatar

In the context of the video, 'Avatar' refers to the speaker's film that pushed the boundaries of computer-generated imagery (CGI) to create realistic, emotive characters and environments. The film represents a culmination of the speaker's interests in science fiction, underwater exploration, and technological innovation in filmmaking.

πŸ’‘Titanic

The speaker discusses his film 'Titanic' and his personal interest in exploring the actual wreck of the ship. This interest led him to dive to the real Titanic and use the experience to inform his filmmaking. The film's success allowed him the freedom to pursue his passion for exploration and oceanography.

πŸ’‘Deep-Ocean Exploration

Deep-ocean exploration refers to the investigation and study of the deep sea, its creatures, and its environments. The speaker's passion for deep-ocean exploration is evident in his many dives and the technology he developed to explore shipwrecks. This exploration has not only fed his curiosity but also informed his filmmaking and contributed to scientific knowledge.

πŸ’‘Leadership

Leadership is the action of leading a group of people or an organization. The speaker reflects on the lessons he learned about leadership during his expeditions, emphasizing the importance of respect and trust within a team. He applies these lessons to his filmmaking, fostering a sense of family and mutual respect among his crew, which he believes contributes to the success of his projects.

Highlights

The speaker grew up reading science fiction, which fueled their curiosity and imagination.

During long bus rides to school, the speaker would immerse themselves in science fiction novels.

The speaker's curiosity led them to explore nature, collecting samples and examining them under a microscope.

The late '60s were a time of exploration and discovery, resonating with the speaker's love for science fiction.

The speaker's artistic talents were expressed through painting and drawing, inspired by their vivid imagination.

Jacques Cousteau's TV specials inspired the speaker to become a scuba diver and explore the ocean.

Despite living far from the ocean, the speaker's determination led them to get scuba certified in Buffalo, New York.

The speaker has logged over 3,000 hours underwater, including 500 hours in submersibles.

The speaker chose filmmaking as a career to combine their love for storytelling and creating images.

The film 'The Abyss' marked the first use of soft-surface character CG animation in a movie.

The success of 'Terminator 2' demonstrated the audience's fascination with advanced technology and visual effects.

The speaker co-founded Digital Domain to pioneer digital production in filmmaking.

The idea for 'Avatar' was initially shelved due to technological limitations at the time.

The making of 'Titanic' allowed the speaker to dive to the real wreck and experience deep-sea exploration.

The speaker's expeditions led to the discovery of new species and insights into extreme environments.

The speaker's experiences in deep-sea exploration influenced the creation of the world in 'Avatar'.

The speaker emphasizes the importance of curiosity, imagination, and respect for one's team.

The speaker shares lessons learned from their journey, including the necessity of taking risks and embracing failure.

Transcripts

play00:15

I grew up on a steady diet of science fiction.

play00:20

In high school, I took a bus to school

play00:23

an hour each way every day.

play00:25

And I was always absorbed in a book,

play00:27

science fiction book,

play00:29

which took my mind to other worlds,

play00:32

and satisfied, in a narrative form,

play00:36

this insatiable sense of curiosity that I had.

play00:41

And you know, that curiosity also manifested itself

play00:44

in the fact that whenever I wasn't in school

play00:47

I was out in the woods,

play00:49

hiking and taking "samples" --

play00:53

frogs and snakes and bugs and pond water --

play00:55

and bringing it back, looking at it under the microscope.

play00:58

You know, I was a real science geek.

play01:00

But it was all about trying to understand the world,

play01:03

understand the limits of possibility.

play01:07

And my love of science fiction

play01:11

actually seemed mirrored in the world around me,

play01:14

because what was happening, this was in the late '60s,

play01:16

we were going to the moon,

play01:19

we were exploring the deep oceans.

play01:21

Jacques Cousteau was coming into our living rooms

play01:24

with his amazing specials that showed us

play01:27

animals and places and a wondrous world

play01:29

that we could never really have previously imagined.

play01:32

So, that seemed to resonate

play01:34

with the whole science fiction part of it.

play01:37

And I was an artist.

play01:39

I could draw. I could paint.

play01:41

And I found that because there weren't video games

play01:44

and this saturation of CG movies and all of this

play01:48

imagery in the media landscape,

play01:51

I had to create these images in my head.

play01:53

You know, we all did, as kids having to

play01:55

read a book, and through the author's description,

play01:58

put something on the movie screen in our heads.

play02:02

And so, my response to this was to paint, to draw

play02:05

alien creatures, alien worlds,

play02:07

robots, spaceships, all that stuff.

play02:09

I was endlessly getting busted in math class

play02:12

doodling behind the textbook.

play02:15

That was -- the creativity

play02:18

had to find its outlet somehow.

play02:22

And an interesting thing happened: The Jacques Cousteau shows

play02:25

actually got me very excited about the fact that there was

play02:28

an alien world right here on Earth.

play02:30

I might not really go to an alien world

play02:33

on a spaceship someday --

play02:35

that seemed pretty darn unlikely.

play02:38

But that was a world I could really go to,

play02:40

right here on Earth, that was as rich and exotic

play02:42

as anything that I had imagined

play02:45

from reading these books.

play02:47

So, I decided I was going to become a scuba diver

play02:49

at the age of 15.

play02:51

And the only problem with that was that I lived

play02:53

in a little village in Canada,

play02:55

600 miles from the nearest ocean.

play02:58

But I didn't let that daunt me.

play03:00

I pestered my father until he finally found

play03:03

a scuba class in Buffalo, New York,

play03:05

right across the border from where we live.

play03:07

And I actually got certified

play03:10

in a pool at a YMCA in the dead of winter

play03:12

in Buffalo, New York.

play03:14

And I didn't see the ocean, a real ocean,

play03:17

for another two years,

play03:19

until we moved to California.

play03:21

Since then, in the intervening

play03:24

40 years,

play03:26

I've spent about 3,000 hours underwater,

play03:30

and 500 hours of that was in submersibles.

play03:33

And I've learned that that deep-ocean environment,

play03:36

and even the shallow oceans,

play03:38

are so rich with amazing life

play03:42

that really is beyond our imagination.

play03:45

Nature's imagination is so boundless

play03:49

compared to our own

play03:51

meager human imagination.

play03:53

I still, to this day, stand in absolute awe

play03:55

of what I see when I make these dives.

play03:58

And my love affair with the ocean is ongoing,

play04:01

and just as strong as it ever was.

play04:03

But when I chose a career as an adult,

play04:06

it was filmmaking.

play04:09

And that seemed to be the best way to reconcile

play04:12

this urge I had to tell stories

play04:14

with my urges to create images.

play04:18

And I was, as a kid, constantly drawing comic books, and so on.

play04:21

So, filmmaking was the way to put pictures and stories

play04:23

together, and that made sense.

play04:25

And of course the stories that I chose to tell

play04:28

were science fiction stories: "Terminator," "Aliens"

play04:30

and "The Abyss."

play04:32

And with "The Abyss," I was putting together my love

play04:35

of underwater and diving with filmmaking.

play04:37

So, you know, merging the two passions.

play04:40

Something interesting came out of "The Abyss,"

play04:44

which was that to solve a specific narrative

play04:47

problem on that film,

play04:50

which was to create this kind of liquid water creature,

play04:54

we actually embraced computer generated animation, CG.

play05:00

And this resulted in the first soft-surface

play05:05

character, CG animation

play05:08

that was ever in a movie.

play05:10

And even though the film didn't make any money --

play05:12

barely broke even, I should say --

play05:15

I witnessed something amazing, which is that the audience,

play05:17

the global audience, was mesmerized

play05:19

by this apparent magic.

play05:21

You know, it's Arthur Clarke's law

play05:23

that any sufficiently advanced technology is indistinguishable from magic.

play05:27

They were seeing something magical.

play05:30

And so that got me very excited.

play05:33

And I thought, "Wow, this is something that needs to be embraced

play05:35

into the cinematic art."

play05:37

So, with "Terminator 2," which was my next film,

play05:39

we took that much farther.

play05:41

Working with ILM, we created the liquid metal dude

play05:44

in that film. The success hung in the balance

play05:46

on whether that effect would work.

play05:48

And it did, and we created magic again,

play05:50

and we had the same result with an audience --

play05:52

although we did make a little more money on that one.

play05:54

So, drawing a line through those two dots

play05:59

of experience

play06:02

came to, "This is going to be a whole new world,"

play06:04

this was a whole new world of creativity

play06:06

for film artists.

play06:09

So, I started a company with Stan Winston,

play06:11

my good friend Stan Winston,

play06:13

who is the premier make-up and creature designer

play06:17

at that time, and it was called Digital Domain.

play06:20

And the concept of the company was

play06:22

that we would leapfrog past

play06:25

the analog processes of optical printers and so on,

play06:28

and we would go right to digital production.

play06:30

And we actually did that and it gave us a competitive advantage for a while.

play06:34

But we found ourselves lagging in the mid '90s

play06:37

in the creature and character design stuff

play06:40

that we had actually founded the company to do.

play06:43

So, I wrote this piece called "Avatar,"

play06:45

which was meant to absolutely push the envelope

play06:49

of visual effects,

play06:51

of CG effects, beyond,

play06:53

with realistic human emotive characters

play06:57

generated in CG,

play06:59

and the main characters would all be in CG,

play07:01

and the world would be in CG.

play07:03

And the envelope pushed back,

play07:05

and I was told by the folks at my company

play07:10

that we weren't going to be able to do this for a while.

play07:12

So, I shelved it, and I made this other movie about a big ship that sinks.

play07:16

(Laughter)

play07:19

You know, I went and pitched it to the studio as "'Romeo and Juliet' on a ship:

play07:22

"It's going to be this epic romance,

play07:24

passionate film."

play07:26

Secretly, what I wanted to do was

play07:28

I wanted to dive to the real wreck of "Titanic."

play07:31

And that's why I made the movie.

play07:33

(Applause)

play07:37

And that's the truth. Now, the studio didn't know that.

play07:39

But I convinced them. I said,

play07:41

"We're going to dive to the wreck. We're going to film it for real.

play07:43

We'll be using it in the opening of the film.

play07:46

It will be really important. It will be a great marketing hook."

play07:48

And I talked them into funding an expedition.

play07:50

(Laughter)

play07:52

Sounds crazy. But this goes back to that theme

play07:54

about your imagination creating a reality.

play07:57

Because we actually created a reality where six months later,

play07:59

I find myself in a Russian submersible

play08:01

two and a half miles down in the north Atlantic,

play08:04

looking at the real Titanic through a view port.

play08:06

Not a movie, not HD -- for real.

play08:09

(Applause)

play08:12

Now, that blew my mind.

play08:14

And it took a lot of preparation, we had to build cameras

play08:16

and lights and all kinds of things.

play08:18

But, it struck me how much

play08:20

this dive, these deep dives,

play08:22

was like a space mission.

play08:24

You know, where it was highly technical,

play08:26

and it required enormous planning.

play08:28

You get in this capsule, you go down to this dark

play08:30

hostile environment

play08:33

where there is no hope of rescue

play08:35

if you can't get back by yourself.

play08:37

And I thought like, "Wow. I'm like,

play08:39

living in a science fiction movie.

play08:41

This is really cool."

play08:43

And so, I really got bitten by the bug of deep-ocean exploration.

play08:46

Of course, the curiosity, the science component of it --

play08:49

it was everything. It was adventure,

play08:51

it was curiosity, it was imagination.

play08:53

And it was an experience that

play08:56

Hollywood couldn't give me.

play08:58

Because, you know, I could imagine a creature and we could

play09:00

create a visual effect for it. But I couldn't imagine what I was seeing

play09:02

out that window.

play09:04

As we did some of our subsequent expeditions,

play09:07

I was seeing creatures at hydrothermal vents

play09:09

and sometimes things that I had never seen before,

play09:13

sometimes things that no one had seen before,

play09:15

that actually were not described by science

play09:17

at the time that we saw them and imaged them.

play09:20

So, I was completely smitten by this,

play09:23

and had to do more.

play09:25

And so, I actually made a kind of curious decision.

play09:27

After the success of "Titanic,"

play09:29

I said, "OK, I'm going to park my day job

play09:32

as a Hollywood movie maker,

play09:34

and I'm going to go be a full-time explorer for a while."

play09:38

And so, we started planning these

play09:40

expeditions.

play09:42

And we wound up going to the Bismark,

play09:44

and exploring it with robotic vehicles.

play09:48

We went back to the Titanic wreck.

play09:50

We took little bots that we had created

play09:52

that spooled a fiber optic.

play09:54

And the idea was to go in and do an interior

play09:56

survey of that ship, which had never been done.

play10:00

Nobody had ever looked inside the wreck. They didn't have the means to do it,

play10:02

so we created technology to do it.

play10:05

So, you know, here I am now, on the deck

play10:07

of Titanic, sitting in a submersible,

play10:10

and looking out at planks that look much like this,

play10:13

where I knew that the band had played.

play10:16

And I'm flying a little robotic vehicle

play10:18

through the corridor of the ship.

play10:21

When I say, "I'm operating it,"

play10:24

but my mind is in the vehicle.

play10:27

I felt like I was physically present

play10:29

inside the shipwreck of Titanic.

play10:31

And it was the most surreal kind

play10:33

of deja vu experience I've ever had,

play10:35

because I would know before I turned a corner

play10:39

what was going to be there before the lights

play10:41

of the vehicle actually revealed it,

play10:43

because I had walked the set for months

play10:45

when we were making the movie.

play10:48

And the set was based as an exact replica

play10:50

on the blueprints of the ship.

play10:52

So, it was this absolutely remarkable experience.

play10:55

And it really made me realize that

play10:57

the telepresence experience --

play10:59

that you actually can have these robotic avatars,

play11:01

then your consciousness is injected into the vehicle,

play11:06

into this other form of existence.

play11:08

It was really, really quite profound.

play11:10

And it may be a little bit of a glimpse as to what might be happening

play11:13

some decades out

play11:15

as we start to have cyborg bodies

play11:18

for exploration or for other means

play11:20

in many sort of

play11:22

post-human futures

play11:24

that I can imagine,

play11:26

as a science fiction fan.

play11:28

So, having done these expeditions,

play11:33

and really beginning to appreciate what was down there,

play11:37

such as at the deep ocean vents

play11:40

where we had these amazing, amazing animals --

play11:43

they're basically aliens right here on Earth.

play11:45

They live in an environment of chemosynthesis.

play11:48

They don't survive on sunlight-based

play11:50

system the way we do.

play11:52

And so, you're seeing animals that are living next to

play11:54

a 500-degree-Centigrade

play11:56

water plumes.

play11:58

You think they can't possibly exist.

play12:00

At the same time

play12:02

I was getting very interested in space science as well --

play12:05

again, it's the science fiction influence, as a kid.

play12:08

And I wound up getting involved with

play12:10

the space community,

play12:12

really involved with NASA,

play12:14

sitting on the NASA advisory board,

play12:17

planning actual space missions,

play12:19

going to Russia, going through the pre-cosmonaut

play12:21

biomedical protocols,

play12:23

and all these sorts of things,

play12:25

to actually go and fly to the international space station

play12:27

with our 3D camera systems.

play12:29

And this was fascinating.

play12:31

But what I wound up doing was bringing space scientists

play12:33

with us into the deep.

play12:36

And taking them down so that they had access --

play12:39

astrobiologists, planetary scientists,

play12:42

people who were interested in these extreme environments --

play12:45

taking them down to the vents, and letting them see,

play12:48

and take samples and test instruments, and so on.

play12:50

So, here we were making documentary films,

play12:52

but actually doing science,

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and actually doing space science.

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I'd completely closed the loop

play12:58

between being the science fiction fan,

play13:00

you know, as a kid,

play13:02

and doing this stuff for real.

play13:04

And you know, along the way in this journey

play13:07

of discovery,

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I learned a lot.

play13:11

I learned a lot about science. But I also learned a lot

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about leadership.

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Now you think director has got to be a leader,

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leader of, captain of the ship, and all that sort of thing.

play13:20

I didn't really learn about leadership

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until I did these expeditions.

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Because I had to, at a certain point, say,

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"What am I doing out here?

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Why am I doing this? What do I get out of it?"

play13:33

We don't make money at these damn shows.

play13:36

We barely break even. There is no fame in it.

play13:38

People sort of think I went away

play13:40

between "Titanic" and "Avatar" and was buffing my nails

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someplace, sitting at the beach.

play13:44

Made all these films, made all these documentary films

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for a very limited audience.

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No fame, no glory, no money. What are you doing?

play13:52

You're doing it for the task itself,

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for the challenge --

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and the ocean is the most challenging environment there is --

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for the thrill of discovery,

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and for that strange bond that happens

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when a small group of people form a tightly knit team.

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Because we would do these things with 10, 12 people,

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working for years at a time,

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sometimes at sea for two, three months at a time.

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And in that bond, you realize

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that the most important thing

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is the respect that you have for them

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and that they have for you, that you've done a task

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that you can't explain to someone else.

play14:29

When you come back to the shore and you say,

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"We had to do this, and the fiber optic, and the attentuation,

play14:33

and the this and the that,

play14:35

all the technology of it, and the difficulty,

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the human-performance aspects of working at sea,"

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you can't explain it to people. It's that thing that

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maybe cops have, or people in combat that have gone through something together

play14:46

and they know they can never explain it.

play14:48

Creates a bond, creates a bond of respect.

play14:50

So, when I came back to make my next movie,

play14:52

which was "Avatar,"

play14:55

I tried to apply that same principle of leadership,

play14:58

which is that you respect your team,

play15:00

and you earn their respect in return.

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And it really changed the dynamic.

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So, here I was again with a small team,

play15:07

in uncharted territory,

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doing "Avatar," coming up with new technology

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that didn't exist before.

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Tremendously exciting.

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Tremendously challenging.

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And we became a family, over a four-and-half year period.

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And it completely changed how I do movies.

play15:22

So, people have commented on how, "Well, you know,

play15:24

you brought back the ocean organisms

play15:27

and put them on the planet of Pandora."

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To me, it was more of a fundamental way of doing business,

play15:31

the process itself, that changed as a result of that.

play15:35

So, what can we synthesize out of all this?

play15:37

You know, what are the lessons learned?

play15:40

Well, I think number one is

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curiosity.

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It's the most powerful thing you own.

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Imagination is a force

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that can actually manifest a reality.

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And the respect of your team

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is more important than all the

play16:00

laurels in the world.

play16:03

I have young filmmakers

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come up to me and say, "Give me some advice for doing this."

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And I say, "Don't put limitations on yourself.

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Other people will do that for you -- don't do it to yourself,

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don't bet against yourself,

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and take risks."

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NASA has this phrase that they like:

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"Failure is not an option."

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But failure has to be an option

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in art and in exploration, because it's a leap of faith.

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And no important endeavor

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that required innovation

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was done without risk.

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You have to be willing to take those risks.

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So, that's the thought I would leave you with,

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is that in whatever you're doing,

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failure is an option,

play16:47

but fear is not. Thank you.

play16:50

(Applause)

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Related Tags
Sci-FiFilmmakingExplorationImaginationLeadershipOceanSpaceAdventureInnovationRespect