WE WERE WRONG ALL THE TIME! | Sons Of The Forest Lore

Sons Of The Forest Channel
7 Sept 202407:00

Summary

TLDRThe script delves into the religious themes in SOTF, highlighting the influence of biblical references on the game's lore. It discusses the resemblance of the Full Artifact to Ezekiel's vision of angels and its connection to the SOLAFITE mineral. The Sons of Light are likened to Ephesians, battling not humans but their inner demons, represented by mutants. The script also draws parallels between the game's Gold Cube and the New Jerusalem from the Book of Apocalypse, suggesting a deep integration of religious motifs into the game's narrative.

Takeaways

  • šŸ“œ Religion and cults are central to the story of SOTF, with groups like the Sons of the Stars and the Sons of Light playing significant roles.
  • šŸ• The full artifact resembles a biblically accurate angel, described with wheels intersecting wheels and a topaz-like appearance, similar to the fictional mineral Solafite.
  • šŸ” Thesupersnooper's discovery links the artifact to Ezekiel's vision and suggests a deeper lore connection.
  • šŸ“– Bible-like pages in the Hell Cave are connected to the Sons of Light, who are likened to the Ephesians from the Bible.
  • šŸŒŸ The Sons of Light, or Ephesians, are described as Children of the Light in the Bible, with a mission to overcome non-human enemies symbolizing inner guilts and sins.
  • šŸ‰ The mutants in SOTF are personifications of the Cultists' sins, aligning with the religious concept of spiritual battles against evil forces.
  • šŸ”® The Abyss of Distorted Shadows is a reference to Hell, where the mutants are born, mirroring the religious concept of demonic entities.
  • šŸ™ļø The Cube, made of Solafite, is compared to the New Jerusalem described in the Book of Apocalypse, suggesting a religious parallel.
  • šŸ”ļø The mountain in SOTF might symbolize the Mount of Purgatory, continuing the religious theme of Hell, Purgatory, and Heaven.
  • šŸ§© The game's lore is deeply intertwined with religious texts, suggesting a complex narrative influenced by biblical stories and symbolism.

Q & A

  • What is the significance of the artifact resembling a Biblically accurate Angel in the game?

    -The artifact's resemblance to a Biblical Angel, as described in Ezekiel Chapter 1, suggests a deep connection between the game's lore and religious themes, hinting at a possible spiritual or divine influence on the game's narrative.

  • How does SOLAFITE relate to the artifact and religious symbolism?

    -SO Lafite, a fictional mineral in the game, is likened to topaz, which is associated with the angels' appearance in the Bible. This connection suggests that the artifact might symbolize purity and light, much like the angels described in religious texts.

  • What religious elements are present in the Hell Cave pages?

    -The Hell Cave pages contain Bible-like structures and are linked to the Sons of Light, who are likened to the Ephesians from the Bible. This suggests that the game's narrative draws from Christian religious themes and may involve a struggle against inner demons or sins.

  • How are the Sons of Light connected to the Ephesians in the game's lore?

    -The Sons of Light are equated with the Ephesians, who are referred to as 'Children of the Light' in the Epistle to the Ephesians. This connection implies that the game's narrative might involve overcoming spiritual adversaries, similar to the Ephesians' struggle.

  • What is the significance of the mutants in the game in relation to the Sons of Light's struggle?

    -The mutants in the game are personifications of the Sons of Light's sins and inner guilts, mirroring the Ephesians' struggle against non-human adversaries as described in the Epistle to the Ephesians.

  • How does the Abyss of Distorted Shadows relate to the game's religious themes?

    -The Abyss of Distorted Shadows is a clear reference to Hell, where the mutants, or 'Distorted Shadows,' are born. This connection reinforces the game's exploration of spiritual battles and the overcoming of inner demons.

  • What is the significance of the Cube in the game's narrative?

    -The Cube, made of Solafite and resembling a Gold Cube, is likened to the New Jerusalem from the Book of Apocalypse. This suggests that the Cube might symbolize a holy or divine place, and reaching it could be a central religious quest in the game.

  • How does the game's plot involve the concept of overcoming inner demons?

    -The game's plot involves overcoming inner demons, as seen in the struggle of the Sons of Light against the mutants, which are reflections of their sins. This aligns with the religious theme of spiritual warfare and personal redemption.

  • What is the potential significance of the mountain being portrayed as the Mount of Purgatory?

    -If the mountain is indeed portrayed as the Mount of Purgatory, it suggests a journey of purification and atonement for the characters, mirroring the concept of spiritual cleansing found in religious texts.

  • How do the religious references in the game enhance the understanding of its story?

    -The religious references provide a deeper layer of meaning to the game's story, suggesting that the characters' struggles are not just physical but also spiritual, and that their journey is one of overcoming personal sins and inner turmoil.

  • What does the comparison between the game's elements and religious texts indicate about the game's world-building?

    -The comparison indicates that the game's world-building is heavily influenced by religious themes, creating a rich and complex narrative that intertwines the characters' actions with broader spiritual and moral struggles.

Outlines

00:00

šŸ“œ Religious Lore in SOTF

The first paragraph delves into the religious narrative of the game SOTF, highlighting the significance of various cults and religious factions like the Sons of The Stars, the Sons of Light, the Cultists, and the Missionaries. A key discovery by a community member, Thesupersnooper, points out the resemblance of a late-game artifact to a biblically accurate angel, drawing parallels with the description of angels in Ezekiel Chapter 1. The artifact's structure, composed of intersecting wheels, and its topaz-like appearance are noted, with a possible connection to the in-game mineral SOLAFITE. The religious elements are further explored through Bible-like pages found in the Hell Cave, which are linked to the Sons of Light and suggest a fight against non-human entities representing inner sins, akin to the struggle described in the Epistle to the Ephesians. The paragraph also touches on the concept of overcoming inner demons, represented by the mutants in the game, drawing a comparison to religious texts and their descriptions of spiritual battles.

05:04

šŸŗ The Gold Cube and its Religious Significance

The second paragraph continues the exploration of SOTF's religious lore by focusing on the game's central plot elementā€”the Cube. Made of Solafite, a mineral akin to gold, the Cube is compared to the New Jerusalem described in the Book of Apocalypse as a Gold Cube. The narrative draws connections between the game's religious elements and the Bible, suggesting that the Sons of Light's struggle against non-human entities is mirrored in the game's story. The paragraph also speculates on the game's mountain possibly being a representation of the Mount of Purgatory, aligning with the game's thematic elements of Hell, Purgatory, and Heaven. The Sinkhole, the Mountain, and the Gold City are presented as a triptych of religious concepts, adding depth to the game's lore and its ties to religious texts.

Mindmap

Keywords

šŸ’”Sons of the Stars

The Sons of the Stars are a religious cult within the game's narrative, playing a significant role in the story. They are one of several factions that the player encounters, reflecting the game's deep lore and thematic exploration of religion. In the script, they are mentioned alongside other groups, emphasizing the complex religious landscape of the game world.

šŸ’”Sons of Light

The Sons of Light are another group that is integral to the game's lore. They are predecessors to the Sons of the Stars and are linked to the Bible-like pages found in the Hell Cave. The script highlights their connection to the Ephesians, who are described as 'Children of the Light' in the Bible, suggesting a deeper religious symbolism within the game.

šŸ’”Cultists

Cultists in the game are followers of a particular set of beliefs, often associated with the Sons of the Stars. The script suggests that they are not facing human threats but rather personifications of their sins, likening them to the 'Distorted Shadows' or mutants in the game, which are their 'inner demons.'

šŸ’”Full Artifact

The Full Artifact is an item in the game that resembles a Biblically accurate Angel, as described in Ezekiel Chapter 1. It is composed of wheels intersecting other wheels and is likened to the SOLAFITE mineral found in the game. This artifact is central to the player's late-game decisions and is deeply tied to the game's religious themes.

šŸ’”Ezekiel

Ezekiel is referenced in the script to describe the Full Artifact's appearance. The verses from Ezekiel Chapter 1 are used to draw a comparison between the artifact and the天ä½æs described in the Bible, emphasizing the game's use of religious iconography and narrative elements.

šŸ’”SO Lafite (SOLAGITE)

SOLAGITE is a fictional mineral in the game that resembles topaz and is associated with the Full Artifact. The script suggests a connection between the topaz-like sparkle of the artifact and the SOLAFITE, drawing a parallel between the game's lore and real-world minerals.

šŸ’”Dimensional Ascension of Ephesians

The Dimensional Ascension of Ephesians is a book mentioned in the game that is connected to the Sons of Light. The script reveals that it talks about overcoming non-human enemies, which are reflections of their inner guilts and sins, linking the game's narrative to religious concepts of struggle and redemption.

šŸ’”Hell Cave

The Hell Cave is a location in the game where Bible-like pages are found, which are linked to the Sons of Light. The script describes these pages as having a structure similar to the Bible, suggesting that they are part of the game's exploration of religious themes and the fight against inner demons.

šŸ’”Abyss of Distorted Shadows

The Abyss of Distorted Shadows is mentioned in the script as a place where the mutants, or 'Distorted Shadows,' are born. It is a clear reference to Hell and is connected to the religious concept of sin and punishment, further emphasizing the game's religious undertones.

šŸ’”Cube

The Cube in the game is a significant plot element, made of SOLAFITE and resembling a Gold Cube from the Book of Apocalypse. The script draws a parallel between the game's Cube and the New Jerusalem, suggesting that the game's narrative is influenced by religious texts and their symbolism.

šŸ’”Epistle to the Ephesians

The Epistle to the Ephesians is referenced in the script as a religious text that is connected to the Sons of Light. It is mentioned that the Ephesians are called 'Children of the Light' and that they must overcome their enemies, which are not human but reflections of their sins, tying the game's narrative to religious teachings.

Highlights

Religion and religious cults play a significant role in SOTF's story.

The artifact resembles a Biblically accurate Angel, as described in Ezekiel Chapter 1.

The artifact's material is compared to topaz, which is also reminiscent of the fictional SOLAFITE mineral.

Bible-like pages found in Hell Cave are linked to the Sons of Light, predecessors of the Sons of the Stars.

The Sons of Light are associated with Ephesians, who are called Children of the Light in the Bible.

The Sons of Light are said to overcome non-human enemies, which are reflections of their sins.

The Epistle to the Ephesians is referenced, with a focus on overcoming spiritual forces of evil.

Mutants in SOTF are likened to religious demons, connected to the Abyss of Distorted Shadows.

The Abyss is a reference to Hell, and the final cave in SOTF is called the Hell Cave.

The struggle against flesh and blood is replaced with a struggle against spiritual forces in SOTF.

The Cube in SOTF is made of Solafite and is compared to a Gold Cube in the Book of Apocalypse.

The New Jerusalem is described as a Gold Cube, similar to the one in SOTF.

The Full Artifact's resemblance to angels and the Cube's to the New Jerusalem are significant in the game's lore.

The Sons of Light and their fight are mentioned in the Epistle to the Ephesians.

The mountain in SOTF might be portrayed as the Mount of Purgatory, contrasting with the Sinkhole in The Forest.

The game's setting includes Hell, Purgatory, and Heaven, represented by the Sinkhole, the Mountain, and the Gold City.

The religious lore of SOTF is deeply intertwined with its narrative, providing a rich thematic backdrop.

Transcripts

play00:07

We know in SOTF religion and religious cultsĀ  play a big part of the story: we got the SonsĀ Ā 

play00:14

Of The Stars, the Sons Of Light, the Cultists, theĀ  Missionaries in the first gameā€¦ but now there isĀ Ā 

play00:19

something more that was discovered by a member ofĀ  the SOTF Discord Server, named Thesupersnooper.Ā 

play00:27

He noticed that the full artifact you canĀ  get in late game after deciding to stayĀ Ā 

play00:32

on the island has the resemblance of aĀ  Biblically accurate Angel. Both have aĀ Ā 

play00:38

very similar structure that is hard toĀ  describe. Maybe the only way we couldĀ Ā 

play00:42

describe them is by the terms Ezekiel usedĀ  in Ezekiel Chapter 1, verses 15 through 21:

play00:50

"As I looked at the living creatures [...]Ā  They sparkled like topaz, and all fourĀ Ā 

play00:55

looked alike. Each appeared to be made likeĀ  a wheel intersecting a wheel. As they moved,Ā Ā 

play01:01

they would go in any one of the fourĀ  directions the creatures faced [...]ā€

play01:06

The Full Artifact is pretty similar to theĀ  definition given by Ezekiel as it is composedĀ Ā 

play01:12

by wheels intersecting other wheels. But notĀ  only Ezekiel gives us a good description ofĀ Ā 

play01:18

its shape but also of its material: the angels areĀ  described as topaz like sparkled beings. The topazĀ Ā 

play01:27

has a dark yellowish color that we can also linkĀ  to the fictional mineral in SOTF called SOLAFITE.Ā 

play01:35

Of course this could be only a coincidence sinceĀ  the topaz can be found in many colors but made meĀ Ā 

play01:40

think that maybe there was something more weĀ  didnā€™t know yet about the lore of this game.

play01:46

One of the main religious elements in SOTF thatĀ  not so many know and that was yet very confusingĀ Ā 

play01:53

was the Bible-like pages we can find in theĀ  HellCave. These pages have a structure similar toĀ Ā 

play01:59

the Bible and that are linked to the predecessorsĀ  of the Sons Of The Star: the Sons Of Light.Ā 

play02:06

We can already see where this is going: theĀ  pages that talk about the Sons Of Light seemĀ Ā 

play02:11

to be from a book called the DIMENSIONALĀ  ASCENSION OF EPHESIANS. This could meanĀ Ā 

play02:17

nothing to most of you but Ephesians areĀ  actually mentioned twice in the Bible:Ā Ā 

play02:22

in the Epistle to the Ephesians by Paul theĀ  Apostle and the Book of Apocalypse by John theĀ Ā 

play02:30

Apostle. And believe it or not, in the Epistle,Ā  the Ephesians are called Children of the Light.

play02:36

In Ephesians Chapter 5, versesĀ  8 through 9, it is said:Ā 

play02:41

"For you were once darkness, but now you areĀ  light in the Lord. Live as children of lightĀ Ā 

play02:48

(for the fruit of the light consists inĀ  all goodness, righteousness and truth)."

play02:54

This is such a great discovery that can highlightĀ  the great role religion has in the story of SOTF.Ā Ā 

play03:00

The Sons Of Light are actually the EphesiansĀ  and so could be the Sons Of The Stars,Ā Ā 

play03:05

the so-called Cultists, that follow their example.

play03:08

In the Dimensional Ascension of Ephesians,Ā  itā€™s also written that the Sons Of LightĀ Ā 

play03:14

must overcome their enemies on the islandĀ  that are not human but the reflection ofĀ Ā 

play03:18

their inner guilts and sins. In theĀ  terms of SOTF, the Cultists must notĀ Ā 

play03:25

face human threats but the mutants, whoĀ  are the personification of their sins.Ā 

play03:32

And once again, this was already written in theĀ  Epistle to the Ephesians, Chapter 6 verse 12:

play03:39

"For our struggle is not against flesh andĀ  blood, but against [...] the powers of thisĀ Ā 

play03:44

dark world and against the spiritualĀ  forces of evil in the heavenly realms."

play03:50

In the Pages you find in HellCave, the Sons OfĀ  Light are said to have fought the mutants, theirĀ Ā 

play03:56

inner demons that belong to the Abyss Of DistortedĀ  Shadows. The Abyss is a very clear reference toĀ Ā 

play04:03

Hell (and itā€™s not even a case that the final caveĀ  in SOTF is called the Hell Cave) and itā€™s placeĀ Ā 

play04:14

in which the Mutants, called Distorted ShadowsĀ  in the Dimensional Ascension, were given birth.Ā 

play04:21

If we really can link the mutants to actualĀ  religious demons, at this point we canā€™t overseeĀ Ā 

play04:26

what was written in Luke Chapter 8 verse 31 whenĀ  Jesus Christ freed a man possessed by demons:

play04:33

"And they begged him repeatedly notĀ  to order them to go into the Abyss."

play04:39

All that Iā€™ve said is already enough toĀ  make it clear how much the lore of SOTFĀ Ā 

play04:45

was influenced by religion. But there is oneĀ  more element Iā€™d like to share with you andĀ Ā 

play04:50

that has a major impact on the story of SOTF. As you know, all the plot is focused on reachingĀ Ā 

play04:57

the Cube before it activates. The Cube is madeĀ  of Solafite, which is a mineral never discoveredĀ Ā 

play05:03

before and that is very similar to gold. AndĀ  believe it or not, in the Book of Apocalypse,Ā Ā 

play05:11

there is a direct reference to a Gold Cube. In Chapter 21 verse 16, 18 and 21 it is said:

play05:19

"[The New Jerusalem] was laid out like a square,Ā  as long as it was wide. He measured the city withĀ Ā 

play05:26

the rod and found it to be twelve thousand stadiaĀ  in length, and as wide and high as it is long. "

play05:33

"The wall was made of jasper, and theĀ  city of pure gold, as pure as glass."

play05:39

"The great street of the city was ofĀ  gold, as pure as transparent glass."

play05:44

So the New Jerusalem is described as a GoldĀ  Cube. Just like the one we can find in the game.

play05:51

To sum it up, we can say that the Cube has theĀ  resemblance of the New Jerusalem in the BookĀ Ā 

play05:56

of Apocalypse, the Full Artifact is similar toĀ  the Angels as described in the Book of Ezekiel,Ā Ā 

play06:02

the Sons Of Light and their fight against notĀ  human beings is mentioned in the Epistle toĀ Ā 

play06:08

the Ephesians, which are also the authorsĀ  of the pages you can find in the Hell Cave.Ā 

play06:14

There are a lot of references and I wouldnā€™tĀ  be surprised if actually the mountain isĀ Ā 

play06:19

portrayed as the Mount of PurgatoryĀ  since in one of the story notes itā€™sĀ Ā 

play06:23

said to be a counterpart to the SinkholeĀ  in The Forest, just like this was Hell.

play06:30

Hell, Purgatory and Heaven.

play06:33

The Sinkhole, the Mountain and the Gold City.

play06:39

God, this isā€¦ weird.

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Related Tags
SOTF LoreReligious SymbolismBiblical ReferencesGaming AnalysisCultistsSons of LightEphesiansAngel ArtifactSolafiteNew Jerusalem