The Existential Horror of Sonic the Hedgehog

Lobster Magnet's Review: The Channel
28 Mar 202014:11

Summary

TLDRThe video script delves into the evolution and identity crisis of Sonic the Hedgehog, a character originally designed as a marketing gimmick by Sega to rival Nintendo's Mario. Despite Sonic's initial success, the character's lack of a cohesive origin story and Sega's lax control over licensing led to a fragmented fanbase and multiple, often conflicting, versions of Sonic across different media. The script critiques Sonic's attempts to stay relevant by constantly chasing trends, which has resulted in an identity that is both dated and irrelevant. It contrasts Sonic's hollow character with Mario's enduring appeal, suggesting that enduring icons create trends rather than chase them.

Takeaways

  • ๐ŸŽฎ Sonic the Hedgehog was created as a marketing gimmick by Sega to compete with Nintendo's Mario.
  • ๐ŸฆŠ Longclaw, introduced in the Sonic movie, is not part of the original Sonic mythos and was a creation for the film.
  • ๐Ÿ’ก Sonic was designed to capitalize on the 'edge' of the 90s and to be as iconic as Mickey Mouse, with a focus on speed as a key selling point.
  • ๐Ÿ“ˆ Sega leveraged the 'blast processing' marketing term to differentiate their Genesis console from Nintendo's SNES, despite the SNES outperforming in most other areas.
  • ๐Ÿ“บ Sonic's character was licensed widely, leading to various TV series with different tones and interpretations, which resulted in a lack of a unified Sonic identity.
  • ๐Ÿ‘พ The Sonic franchise has struggled to maintain relevance, often chasing trends and failing to create a lasting impact like Mario has managed to do.
  • ๐Ÿงฉ Sonic's supporting cast, introduced in games like Sonic Adventure, has not been as memorable or well-received as other gaming mascots.
  • ๐Ÿ•น๏ธ The Sonic games often penalize speed, which contradicts the character's marketed identity, leading to a disjointed gameplay experience.
  • ๐Ÿ“‰ Sonic's attempts to innovate, such as Sonic Boom, have often been based on flawed market research and have not resonated with fans.
  • ๐Ÿ”„ Sonic's constant evolution and lack of a core identity have made him feel dated and irrelevant, in contrast to enduring icons like Mario.
  • ๐ŸŒ Despite his struggles, Sonic has a niche following, including furries and gamers, and has become a part of internet culture.

Q & A

  • What was the viewer's initial reaction to the Sonic the Hedgehog movie's portrayal of Sonic's origin?

    -The viewer was confused and concerned about the changes to Sonic's origin story, particularly the introduction of Longclaw as Sonic's mentor, which deviated from the traditional Sonic canon.

  • What realization did the viewer come to regarding Sonic's origin story?

    -The viewer realized that Sonic doesn't have a well-defined origin story and that the character's background is essentially hollow and lacks depth.

  • How did the viewer describe Sonic's character in terms of his purpose and soul?

    -The viewer described Sonic as a character with no soul and no purpose, comparing him to an endless black void.

  • What was Sonic originally designed to be, according to the script?

    -Sonic was originally designed as a marketing gimmick to replace Sega's first failed mascot, Alex the Kid, and to be an iconic character that could give Sega an edge against Nintendo.

  • What was the 'blast processing' campaign mentioned in the script, and how did it relate to Sonic?

    -The 'blast processing' campaign was a marketing buzzword used by Sega to differentiate their Genesis console from Nintendo's SNES, emphasizing the Genesis's higher CPU speed. Sonic was used as the mascot to promote this advantage.

  • What was the outcome of Sega's marketing strategy involving Sonic during the 1991 holiday season?

    -The bundling of the original Sonic the Hedgehog game with the Genesis console led to its popularity skyrocketing, outselling the SNES by a factor of 2 to 1 during October to December of 1991.

  • How did the script describe the difference between Sonic and Mario in terms of enduring popularity?

    -While Mario has endured because Nintendo has been careful with his use and kept him event-driven, Sonic has tried everything to stay relevant but suffers from a lack of a unified identity and quality control.

  • What was the script's view on the various adaptations of Sonic in different media?

    -The script viewed the various adaptations of Sonic, including TV series and toys, as contributing to an identity crisis due to the lack of quality control and a unified canon.

  • What did the script suggest about the reason for Sonic's inability to maintain relevance?

    -The script suggested that Sonic's inability to maintain relevance stems from his constant chasing of trends and his lack of a core identity, making him feel dated and irrelevant.

  • What was the viewer's opinion on the 3D era of Sonic games and the Sonic Adventure series?

    -The viewer felt that the 3D era of Sonic games, particularly the Sonic Adventure series, tried to create an anime epic but ended up being a mix of late 90s edginess and poor storytelling, aging poorly.

  • How did the script conclude about Sonic's enduring presence despite his flaws?

    -The script concluded that despite being a gimmick without a real core identity, Sonic endures, attracting a niche audience and becoming a part of internet culture, similar to how Shrek has become a deranged mascot of cringe culture.

Outlines

00:00

๐Ÿค” Sonic's Identity Crisis

The script discusses the confusion surrounding Sonic the Hedgehog's origin story, particularly the introduction of Longclaw in the movie, which deviates from the traditional narrative. It questions the lack of a solid background for Sonic, a character that has been around for nearly thirty years, and compares this to other iconic characters like Mario. The author reflects on Sonic's creation as a marketing gimmick to compete with Nintendo, highlighting Sega's focus on speed and the 'blast processing' marketing campaign. The paragraph also touches on the various TV series and merchandise that contributed to Sonic's identity crisis due to the lack of quality control.

05:01

๐Ÿƒโ€โ™‚๏ธ The Relentless Pursuit of Relevance

This paragraph delves into Sonic's struggle to remain relevant in the gaming industry. It contrasts Sonic's ever-changing character with Mario's enduring image, which has been carefully managed by Nintendo. The script points out that Sonic's character has been adapted into various media forms, from cartoons to comics, but lacks a unified canon. It criticizes the character's attempts to chase trends, resulting in a lack of a distinct identity. The paragraph also discusses the 3D era of Sonic games, which tried to create an epic narrative but often failed to resonate with fans, and how Sonic's constant evolution has led to a series of forgettable characters and games.

10:02

๐Ÿ”„ The Enduring Enigma of Sonic

The final paragraph reflects on Sonic's enduring presence despite his identity issues. It likens Sonic to Shrek, another character that was created as a counterculture icon but has aged poorly. The script suggests that Sonic's gimmick-based origin and his constant need to be trendy have prevented him from developing a core identity. Despite this, Sonic continues to have a following, particularly among niche groups like furries. The author ends with a personal note of gratitude to their patrons and an invitation to join their live stream podcast for entertainment during quarantine.

Mindmap

Keywords

๐Ÿ’กSonic the Hedgehog

Sonic the Hedgehog is a video game character created by Sega. The character is known for his speed and has become an icon in the gaming industry. In the video, Sonic represents the theme of a character that has been adapted and reimagined across various media but struggles to maintain a consistent identity. The script discusses Sonic's origin story and how it has been altered in different adaptations, including the movie where he is mentored by Longclaw, which deviates from the 'sonic cannon'.

๐Ÿ’กLongclaw

Longclaw is a character introduced in the Sonic the Hedgehog movie as Sonic's mentor. This character was not part of the original games and represents a departure from the established Sonic lore. The mention of Longclaw in the script highlights the changes made to Sonic's origin story and the confusion it caused among fans who were attached to the original narrative.

๐Ÿ’กSonic cannon

The term 'sonic cannon' refers to the established and accepted storyline and characteristics of the Sonic the Hedgehog character. The script uses this term to express the idea that the movie's deviation from this cannon was controversial and upset fans who expected a certain level of fidelity to the original games and previous adaptations.

๐Ÿ’กOrigin story

An origin story is the narrative of a character's background, explaining their roots and how they came to be. In the context of the video, the discussion around Sonic's origin story addresses the lack of a definitive backstory for the character and how this openness has led to multiple, sometimes conflicting, interpretations in various media.

๐Ÿ’กMarketing gimmick

A marketing gimmick refers to a promotional strategy intended to attract attention and increase sales. The script describes Sonic as being created as a marketing gimmick by Sega to compete with Nintendo. This keyword is crucial as it sets the stage for understanding Sonic's creation and the commercial motivations behind his design.

๐Ÿ’กBlast processing

Blast processing was a marketing term used by Sega to promote the Genesis gaming console as faster than its competitors. The script mentions blast processing to illustrate how Sega differentiated its product in the market and how this concept was tied to the character of Sonic, who was designed to embody speed.

๐Ÿ’กMascot

A mascot is a character or symbol adopted by an organization to represent its identity. In the video, Sonic is discussed as Sega's mascot during the era when gaming consoles were expected to have mascot characters. The script contrasts Sonic's role as a mascot with that of Mario from Nintendo, highlighting the different approaches to character development and branding.

๐Ÿ’กLive service games

Live service games are video games that receive continuous updates and support after their initial release, often including additional content like DLCs or loot boxes. The script mentions this concept to contrast the current gaming landscape with the era when mascot characters like Sonic were more prevalent.

๐Ÿ’กSonic Adventure

Sonic Adventure is a video game in the Sonic the Hedgehog series released for the Sega Dreamcast. The script uses Sonic Adventure as an example of Sega's attempt to create a more complex narrative for Sonic, which included introducing many new characters and an 'anime epic' style. However, it is also pointed out that these additions did not age well and contributed to Sonic's identity crisis.

๐Ÿ’กSonic Boom

Sonic Boom refers to both a game series and a TV show that were attempts to reinvent Sonic for a new audience. The script discusses how Sonic Boom was based on focus group feedback that suggested the games were too fast, leading to a series that ultimately failed to resonate with fans and is seen as a symbol of Sonic's struggle to stay relevant.

๐Ÿ’กCringy

Cringy is a slang term used to describe something that is awkward or embarrassing. In the script, the term is applied to Sonic's attempts to be edgy or relevant, which often come across as outdated or out of touch. The video argues that Sonic's efforts to chase trends make him 'cringy' and that enduring icons like Mario do not chase trends but create them.

Highlights

The origin story of Sonic the Hedgehog was changed in the movie, introducing a mentor named Longclaw.

Sonic's true origin story is questioned, as he has no defined background or origin story in the games.

Sonic was designed as a marketing gimmick to replace Sega's first mascot, Alex the Kid.

Sega's strategy was to create a character as iconic as Mickey Mouse to compete against Nintendo.

Sonic was created to capitalize on the 'edgy 90s kid' persona, in contrast to Nintendo's more wholesome image.

Sega's marketing focused on the Genesis' faster CPU speed, coining the term 'blast processing'.

Sonic's character was licensed widely, leading to a lack of quality control and an identity crisis.

Sonic's various TV series had different tones, from comedic to dark and grimy.

Sonic's character has been compared to Poochie the Dog, an infamous parody character from The Simpsons.

Sonic games are criticized for having slow sections that go against the fast-paced gameplay they advertise.

The 3D era of Sonic games attempted to create an epic narrative but was filled with forgettable characters.

Sonic has tried to be relevant by chasing trends, but this has led to a lack of enduring identity.

Sonic's character is seen as always trying to be cool and relevant, which paradoxically dates him quickly.

The video compares Sonic to Shrek, both aging poorly as counterculture icons.

Sonic's enduring presence is attributed to a niche but dedicated fanbase, including furries and weeb culture.

The video suggests that enduring game franchises are built by passionate creators, not by committee or focus testing.

The video ends with a call to join the creator's live stream podcast for more entertainment during quarantine.

Transcripts

play00:00

so I was watching the Sonic the Hedgehog

play00:01

movie and during the beginning I was

play00:03

confused as they told a new version of

play00:05

his origin story how he was apparently

play00:07

mentored by an owl named Longclaw

play00:09

I was deeply confused who the hell is

play00:12

Longclaw how dare Sony Pictures messed

play00:15

with the legendary fabled sonic cannon

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and twist the sonic mythos for their own

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selfish gains because we all know that

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Sonic's true origin story is then it hit

play00:25

me what was Sonic's origin story did he

play00:28

even have one some kind of background

play00:30

what was the true essence of Sonic as a

play00:32

character that's existed for nearly

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thirty years was i overthinking things

play00:36

shouldn't a character that's been in the

play00:38

gaming and pop cultural consciousness

play00:39

have some kind of defined background or

play00:41

origin story but he really doesn't

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there's just nothing there it's all

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Hollow and as I stared into the blank

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prickly solved the blue hedgehog with

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his two eyes that are actually one there

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was nothing staring back she's did an

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endless black void of nothing this

play01:01

creature has no soul no purpose and it

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began to dawn on me on how truly

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terrifying

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Sonic the Hedgehog really is

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[Music]

play01:16

sonic is a bit of an interesting beast

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as far as the world of gaming is

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concerned of course many remember the

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playground rivalries of the Sega versus

play01:22

Nintendo with their respective mascot

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characters but that was a different time

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when gaming consoles were still expected

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to have mascots an era that has been

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effectively dead and buried in our new

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current era of live service games loot

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boxes and DLC but the thing is Mario

play01:36

still stands he manages to endure

play01:38

because Nintendo has largely been much

play01:40

more careful in how he's used when

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there's a new mainline Mario platforming

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game it's an event while Sonic has tried

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everything to stay relevant but that

play01:47

comes back to the core of his creation

play01:49

Sonic was never a character who's built

play01:50

around gameplay function like Mario he

play01:52

was always designed as a marketing

play01:53

gimmick created under the auspices of

play01:55

replacing Sega's first failed mascot

play01:57

Alex the Kid sonic was commissioned to

play01:59

be developed in-house to create a

play02:00

character as iconic as Mickey Mouse

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something that would help give them the

play02:03

edge against Nintendo Sega specialized

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to be the edgy 90s kid to the more stuff

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being straight-laced Nintendo they were

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gonna be the Burger King kids club kid

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vid to McDonald's Ronald and they pushed

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this marketing gimmick of speed given

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through the Genesis have a seven point

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six seven Hertz CPU speed compared to

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the SNES is two point six eight Hertz

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although if you look at all the specs

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the SNES easily outpaced as the Genesis

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and just about every other category but

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this one tiny edge was enough for Sega

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to latch on but the made-up buzzword of

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blast proccesing as a way to

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differentiate themselves from Nintendo

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you would see the many infamous

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commercials from that era Sega Genesis

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has blast processing Super Nintendo

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doesn't

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sowhat's blast proccesing do

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[Music]

play02:53

and what if you don't have blast

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proccesing

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this out brand new 16-bit Super Nintendo

play03:02

is super Mario what's this one oh this

play03:06

is a Sonic the Hedgehog from Sega

play03:08

Genesis we kid that game Sonic and

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Genesis jokes president of hag it's bad

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enough that Sega Genesis has the most

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16-bit games but this new Sonic the

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Hedgehog oh here really

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bye guys they say he's incredibly fast

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well what's the hurry mister yeah why

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can't it be more like that nice boy

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Mario

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well brand-new sega does what

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nintendon't right and for a time at work

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the bundling of the original Sonic the

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Hedgehog game caused the consoles

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popularity to skyrocket October to

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December of 1991 the Genesis outsold the

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SNES by a factor of 2 to 1 for a brief

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period of time at its peak Sega

play03:53

controlled 65% of the console market

play03:55

Sonic inspired a legion of imitators in

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the animals with attitude mascot

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sub-genre with bubsy the cat arrow the

play04:01

Acrobat James pond earthworm jim zero

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the Kamikaze squirrel radical rex gex

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and crash bandicoot and unlike nintendo

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who learned a very harsh lesson after

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the infamous super mario film and kept

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the rights to their creations under a

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very tight lock and key Sega didn't care

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they wanted Sonic to be everywhere so

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anyone and everyone could get the rights

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to the sonic license so they had several

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animated Sonic TV series of various

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tones from the original more comically

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focused Looney Tunes esque sonic cartoon

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into the dark and grimy but fondly

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remembered SatAM sonic where he became

play04:30

the leader of a group of teenage freedom

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fighters and then there was of course

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the Sonic Underground TV show where he

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battled robot to the power of radical

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musical numbers along with two siblings

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who no one talks about anymore

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[Music]

play04:54

not to mention all the toys comics ice

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cream pops Sonic was completely

play04:57

inescapable but it was this lack of

play04:59

quality control that ultimately caused a

play05:01

huge identity crisis the disparate fan

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base scattered throughout so many

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different versions of the characters

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there any kind of unified real cannon

play05:07

what is the real Sonic is it the video

play05:10

game version that doesn't talk

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is it the chili dog munching Jaleel

play05:13

White cartoon that warns kids not to

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smoke also teaching them about

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non-traditional family relationships

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yeah my mom you're my dad and here my

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picket fence whoa you're not gonna use

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the l word are you well then I will

play05:40

because it's a great word I love you

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little bro there's not much of a cannon

play05:44

to Mario but every main element of him

play05:45

is always derived from the core series

play05:47

of games

play05:48

well Yoshi the dinosaur the flood pack

play05:50

or even most recently camping the cap

play05:52

each of those elements always serves as

play05:54

some sort of core gameplay functions but

play05:55

then finds itself in other mediums the

play05:57

characters featured in and it's a strict

play05:58

quality control that means you can walk

play06:00

out in public with a Mario t-shirt and

play06:02

not feel horribly humiliated

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he's like Mickey Mouse and then he's an

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indelible icon accepted by the

play06:06

mainstream and appropriate for all ages

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but Sonic is like an eternal Poochie the

play06:10

dog the infamous parody character

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featured on The Simpsons to help boost

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the ratings of the Itchy and Scratchy

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show ok how many of the kids would like

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Sonic the Hedgehog to deal with

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real-life problems like the ones you

play06:21

face every day we're gonna get there and

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who would like to see Sonic the Hedgehog

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them do just the opposite getting into

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far-out situations involving robots and

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magic powers

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so you want a realistic down-to-earth

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show that's completely off the wall and

play06:43

swarming with magic robots watching

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these a relic that's always trying to

play06:51

fit in with the now to be relevant to

play06:52

the generation of today but because

play06:54

these are characters always following

play06:55

trends of gaming or trends of pop

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culture he doesn't have any sort of

play06:58

identity of his own you can find Sonic

play07:00

the Hedgehog everywhere but he is

play07:01

nothing just an empty hollows hole of a

play07:04

character design and even in the early

play07:06

Sonic games you can see that as well

play07:07

these are characters designed to go as

play07:09

fast as possible but in the Sonic games

play07:11

you're always meeting obstacles and

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hazards that constantly get in the way

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of the action and literally penalizing

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you for going fast and doing what the

play07:18

game's advertised at view hell most of

play07:20

the original Sonic games feature very

play07:21

slow lengthly sections that move at a

play07:24

snail's pace I think nothing is more

play07:26

emblematic of this than the 3d era of

play07:27

Sonic the Hedgehog that tried to go big

play07:29

in terms of creating some kind of anime

play07:31

epic with the sonic mythos and

play07:32

introducing more characters than ever

play07:33

before especially in the Sonic Adventure

play07:36

series but honestly does anyone like or

play07:38

remember any of the Sonic's supporting

play07:39

cast any fans of Amy Rose or Biggs the

play07:42

cat or e1 o to gamma or how about jet

play07:45

the Hawks or the Babylon Rhodes I could

play07:47

go on forever talking about the extended

play07:48

number of characters from the various

play07:50

sonic cannons but none of them stick

play07:52

they all look like animals with

play07:54

attitudes that are trying far too hard

play07:55

to be cool the fact that there was no

play07:57

mainland Sonic game for the 32 or 64-bit

play08:00

generation while Sega continued to

play08:01

flounder into the final Dreamcast era

play08:03

with Sonic Adventure which was just a

play08:05

smorgasbord of trihard late 90s edge

play08:07

combined with anime style storytelling

play08:09

and throwing everything at the wall to

play08:10

see what sticks but even going super

play08:12

saiyan to the 90s power ballad of live

play08:14

and learn wasn't enough and Sonic

play08:16

Adventure has aged much more poorly than

play08:18

mario 64 even mario sunshine but the

play08:21

lesson was never learned Sonic would

play08:23

continue to chase trends ooh

play08:25

Sonic's not edgy enough how about Shadow

play08:27

the Hedgehog you know he means business

play08:29

because he's got guns

play08:46

there's absolutely nothing sonic does in

play08:48

the present that will not become

play08:49

something cringy two years after the

play08:50

fact he's an eternal Poochie like the

play08:52

famous Steve Buscemi clip from 30 rock

play08:54

how do you do fellow kids what's always

play08:57

trying to be relevant cool with the kids

play08:58

of today but failing miserably because

play09:00

truly enduring icons don't chase trends

play09:02

they make them that's why Mario honestly

play09:04

was celebrated but each new sonic

play09:06

releases largely received groans or been

play09:08

ignored by the larger gaming populace

play09:10

and Sonic has tried everything to be

play09:12

relevant he's become a knight a werehog

play09:14

he's gone to the Arabian Nights been in

play09:16

a Bioware RPG a fighting game eraser

play09:19

he's even tried to wear a hipster scarf

play09:21

but even that didn't work look for

play09:23

anything about sonic boom games they

play09:25

were designed to be a rebirth for Sonic

play09:27

but they too were based on focused

play09:28

testing research about how people said

play09:30

they thought sonic games were too fast

play09:32

and the patient be slowed down yes an

play09:34

entire failed game series and TV show

play09:36

are created from the fact that focus

play09:37

groups didn't like the only thing that

play09:39

defines Sonic you kids don't know what

play09:41

you want that's why you're still kids

play09:43

cuz you stupid Sonic has tried anything

play09:49

and everything but nothing ever seems to

play09:50

really stick because nobody even knows

play09:53

what they want out of a good sonic

play09:54

anything I was so surprised about the

play09:56

initial backlash against the movie sure

play09:58

the design was bad but was anyone really

play09:59

that invested in anything that sonic

play10:01

does anymore to feel like their

play10:02

childhoods have been ruined that's where

play10:04

you get into the true horror of Sonic

play10:05

the fact that he's always racing forward

play10:07

always running in a loop

play10:08

speeding head but ultimately getting

play10:10

nowhere because he's always running

play10:11

towards the next thing which means he

play10:13

can never stay in place or stand firm

play10:15

like mario has managed to for the past

play10:17

few decades and remain relevant he will

play10:18

always be a Pucci trying to remain cool

play10:20

hip in the now but because he's always

play10:23

trying to be cool and relevant he will

play10:25

always be instantly dated and irrelevant

play10:27

and ultimately forgotten you could say

play10:30

that about gaming as a whole most of the

play10:32

best gaming franchises have endured a

play10:33

groan aren't the ones made by committee

play10:35

or forged through focus testing their

play10:37

franchises that were created by

play10:38

passionate people building characters

play10:40

and worlds to suit their gameplay

play10:41

mechanics it's why there's practically

play10:43

no more licensed games in the triple-a

play10:45

development space because gaming has

play10:46

grown into more than just a toy or a

play10:48

gimmick that's the core problem with

play10:49

Sonic he was built from the ground up is

play10:51

nothing more than a gimmick and because

play10:52

of that he is no real core identity but

play10:54

despite that he endures there's

play10:56

something about him

play10:57

always manages to attract a weird

play10:58

cross-section of furries and weaves and

play11:00

just sticks into the internet like a

play11:02

malignant tumor that will never

play11:03

disappear in many respects he's kind of

play11:05

like Shrek which was made as the sort of

play11:07

anti Disney edgy CGI cartoon but because

play11:09

it was supposed to be the counterculture

play11:11

anti Disney programming it's aged

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terribly but because it's aged terribly

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shrek has become a deranged mascot of

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cringe culture much like how sonic will

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never seem to go away just like hey you

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can type in whatever your name is and

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add the hedgehog and see what kind of

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weird OC character comes up what if I

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type in lobster the Hedgehog if I'll

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find anything god damn it thanks so much

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for watching this video

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super appreciated hope this keeps you

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entertained over the very very long

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quarantine and I everyone's gonna be

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stuck in for a little while so

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appreciate it hope you enjoyed this

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little look at a good old Sonic the

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Hedgehog I'd love to give a special

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thank you towards my wonderful patrons

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aaron tony the hedgehog carla hoffman

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the hedgehog joseph multi the hedgehog

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and walking the steps the hedgehog thank

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you for being my patrons especially now

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with the disastrous it that we're

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probably all gonna have to endure with

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the economy so thank you so much this is

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the part where i try and pitch you on

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joining them to become a part of the

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lobster pot but at this point I'm just

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happy for the people who are still

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sticking with me given the uncertain

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hardships that are coming up in the

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not-too-distant future so thank you so

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much for supporting my content and

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keeping the dream alive and if any of

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you are interested because we have also

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much spare time now I've started doing a

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live stream podcast called the rambling

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ranting review hour of my buddies

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whenever I dragged them in to talk about

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stuff that we're watching so come on in

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say hello during a live stream and I'll

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also be posting seemed archived episodes

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up on my second channel so if you want

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to catch a broadcast that you missed you

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can go on over there I'll include a link

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to that at the end of this video so come

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on over there and kill some time to try

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and prevent yourself from going

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stir-crazy because at this point you

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need as many voices as you can to

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simulate social Khan

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while your social distancing so hope to

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see you over there and let me know in

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the comments below I'm gonna ask a few

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informal questions in the community tab

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of this channel about when the best time

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to try and run these live streams are

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because it's definitely something I'm

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kind of new to and I want to keep on

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experimenting with and getting better so

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let me know what time is generally the

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best to try and run these things and

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when would be best for you since we've

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all got a lot of spare time let's try

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and kill that time together as we keep

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ourselves isolated from the rest of

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public society and also keep ourselves

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safe so thank you for watching this

play13:47

video and remember lobsters antennas but

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don't you grab it

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[Music]

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