I talked to Ubisoft Devs, it's far worse than we thought

Legendary Drops
26 Sept 202422:45

Summary

TLDRThe video script discusses the internal issues at Ubisoft, including allegations of me-too movement mishandling, leadership problems, and a lack of cultural sensitivity in games like Assassin's Creed Shadows. It highlights the company's disconnect with玩家 feedback and its focus on appeasing critics rather than addressing genuine concerns. The script also covers workplace culture, where fear of HR complaints stifles creativity, leading to a decline in game quality and a lack of innovation.

Takeaways

  • 🚩 Ubisoft faces severe internal issues as described by both current and former employees, indicating a deep-rooted leadership problem.
  • 🗣️ There's a perception that Ubisoft's leadership disregards the majority of online criticism, attributing it to a 'toxic minority' of gamers.
  • 🎮 The game 'Assassin's Creed Shadows' has been criticized for its inaccurate portrayal of Japanese history and culture, including the misuse of Chinese architecture and stealing imagery from a historical reenactment group.
  • 📰 An article in the New York Times is criticized for misrepresenting the controversy and focusing on race rather than Ubisoft's disrespect towards Japanese culture.
  • 💬 Ubisoft's internal culture is described as 'toxic positivity', which discourages genuine discussion and growth.
  • 🌐 The Japanese community's backlash against 'Assassin's Creed Shadows' is acknowledged, highlighting Ubisoft's lack of research and sensitivity.
  • 🏢 There's a noted increase in management at Ubisoft, leading to a bloated structure that prioritizes financial targets over quality and innovation.
  • 📉 Declining sales are attributed to a focus on casual player sales rather than addressing the concerns of the core gaming community.
  • 🛠️ The rapid promotion of inexperienced junior staff over senior engineers has led to a decline in game quality and an increase in bugs.
  • 🔥 The company's reputation is severely damaged, with the brand and name being 'torched', and there's a sense of helplessness among developers who want to see change.

Q & A

  • What is the main issue discussed in the video regarding Ubisoft?

    -The main issue discussed is the deep-rooted leadership problem at Ubisoft, which has led to a series of controversies and criticisms, including misrepresentation of Japanese culture in Assassin's Creed Shadows and a lack of innovation in their games.

  • What is the controversy surrounding Assassin's Creed Shadows?

    -Assassin's Creed Shadows has been criticized for its inaccurate depiction of Japanese history and culture, including using Chinese architecture instead of Japanese and stealing imagery from a historical reenactment group without permission.

  • How does the New York Times article mentioned in the video misrepresent the controversy?

    -The article, in collaboration with Ubisoft, misrepresents the controversy by focusing solely on the race of the character Yasuke and ignoring the broader implications of Ubisoft's mishandling of Japanese culture and history.

  • What is the claim made by the interviewees about Ubisoft's internal response to criticism?

    -The interviewees claim that Ubisoft's leadership rarely discusses criticism seriously, often dismissing it as 'toxic gamer talk' and showing a lack of understanding of how to differentiate between good and bad criticism.

  • What is the impact of Ubisoft's leadership on the company's games according to the developers interviewed?

    -The developers suggest that Ubisoft's leadership is disconnected from player expectations, leading to games that are safe, generic, and lacking in innovation and authenticity.

  • What does the video suggest about the workplace culture at Ubisoft?

    -The video suggests that the workplace culture at Ubisoft is characterized by 'toxic positivity,' a fear of HR complaints, and a lack of freedom of thought, expression, and criticism, which stifles creativity and innovation.

  • How does the video describe the impact of Ubisoft's diversity initiatives on the workplace?

    -The video describes the diversity initiatives as having not significantly impacted the team's diversity in thought, and instead, has led to a more one-sided environment with topics becoming taboo and an increase in trivial HR complaints.

  • What is the video's perspective on the state of modern gaming and the audience?

    -The video suggests that modern gaming has become overly sensitive and safe, leading to a lack of grit and authenticity that players crave. It also criticizes the idea that modern audiences are too soft and quick to take offense.

  • What does the video claim about the future of Ubisoft?

    -The video claims that Ubisoft has already lost its way, with its brand and reputation severely damaged. It suggests that the company is more focused on avoiding controversy than creating engaging content, leading to a decline in game quality and innovation.

  • What is the video's opinion on the delay of Assassin's Creed Shadows?

    -The video suggests that the delay of Assassin's Creed Shadows might be an attempt by Ubisoft to distance the game from the negative press it has received, rather than just fixing bugs and issues.

  • How does the video conclude about the role of management at Ubisoft?

    -The video concludes that Ubisoft's management is bloated and disconnected from the realities of game development and player expectations, leading to a decline in game quality and a lack of innovation.

Outlines

00:00

📉 Decline of Ubisoft's Reputation

The paragraph discusses the deteriorating state of Ubisoft, with employees revealing internal issues and the company's dismissive attitude towards criticism. It highlights the controversy surrounding 'Assassin's Creed Shadows', including cultural inaccuracies and lack of research, leading to backlash from Japanese creators and the public. The New York Times article is criticized for misrepresenting player concerns and Ubisoft's collaboration with the media to manipulate public discourse. The paragraph also touches on Ubisoft's 'toxic positivity' and the suppression of genuine feedback, leading to a lack of growth and understanding of player concerns.

05:00

😤 Misrepresentation and Lack of Diversity

This paragraph delves into Ubisoft's perceived disregard for Japanese culture and history in their games, exemplified by the controversy over 'Assassin's Creed Shadows'. It criticizes the company for creating a sanitized, safe environment that stifles creativity and innovation. The narrative also addresses workplace culture, including the impact of diversity initiatives that have not significantly improved the situation, and the overemphasis on safe content at the expense of risk-taking and authenticity in game development.

10:02

🚫 Stifled Creativity and Over-Management

The paragraph focuses on the negative impact of excessive management and a culture of fear on Ubisoft's creative process. It discusses how the company's overreaction to past controversies has led to a workplace that discourages risk-taking and innovation. The narrative also touches on the company's disconnection from its player base, prioritizing financial targets over player feedback, and the resulting decline in game quality and originality.

15:03

📉 Disconnect with Core Gaming Community

This paragraph addresses Ubisoft's declining sales and the company's lack of engagement with its core gaming audience. It highlights the company's bloated management structure and the negative impact of inexperienced leadership on game quality. The narrative also discusses the company's focus on casual player sales over core gamers' feedback, leading to a noticeable drop in the quality of their games and a lack of innovation.

20:04

🔥 Ubisoft's Ongoing Struggles

The final paragraph discusses Ubisoft's ongoing struggles, including the delayed release of 'Assassin's Creed Shadows' and the company's attempts to distance itself from negative press. It also touches on the company's missteps in game development, such as the poor performance of 'X Defiant' and the lack of understanding of player expectations. The narrative concludes with a call to Ubisoft to address its issues and a thank you to the developers who shared their insights, acknowledging the challenges they face in trying to enact change within the company.

Mindmap

Keywords

💡Assassin's Creed Shadows

Assassin's Creed Shadows is a forthcoming installment in the popular Assassin's Creed video game series by Ubisoft. The game has been mired in controversy due to its perceived misrepresentation of Japanese history and culture, particularly its depiction of the character Yasuke, the Black Samurai. The video discusses the backlash from the Japanese community and the broader gaming audience over these inaccuracies and Ubisoft's handling of the situation.

💡Cultural Representation

Cultural representation refers to how a group's culture is portrayed in various forms of media, such as video games. In the context of the video, the concern is over the authenticity and respect shown towards Japanese culture in Assassin's Creed Shadows. Critics argue that Ubisoft has not done adequate research, leading to inaccuracies and offense, as highlighted by the misuse of Chinese architecture and the controversy over the SEI hor aotai flag.

💡Toxic Positivity

Toxic positivity is a concept within the video that describes a work environment where negative feedback or criticism is discouraged or ignored under the guise of maintaining a positive atmosphere. This is said to be prevalent at Ubisoft, where employees are told not to engage with criticism about their games, which stifles growth and improvement.

💡Leadership Issue

Leadership issues refer to problems within a company's management that affect its operations and culture. The video suggests that Ubisoft's leadership is out of touch with player feedback, fails to address legitimate concerns, and is more focused on maintaining a positive image than on creating quality games.

💡Controversy

Controversy in the video pertains to the public disputes and debates sparked by Ubisoft's games, particularly Assassin's Creed Shadows. The term is used to describe the widespread negative reactions to the game's perceived cultural insensitivity and historical inaccuracies.

💡Mishandling

Mishandling refers to the poor management or treatment of a situation, which in the video's context, relates to Ubisoft's handling of cultural representation in their games. The term is used to criticize how Ubisoft has dealt with the backlash over Assassin's Creed Shadows and their apparent disregard for the concerns raised.

💡Discourse

Discourse in this video refers to the conversations and debates happening around Ubisoft's games, especially online. The negative discourse is mentioned as being 'almost entirely negative', indicating a widespread consensus among gamers and critics about the issues with the game.

💡Blatent Baned Virtue

Blatent banned virtue in the video is used to criticize Ubisoft for allegedly prioritizing politically correct content over cultural authenticity. The term suggests that the company is more focused on appearing inclusive and diverse than on accurately representing the cultures they portray in their games.

💡Workplace Culture

Workplace culture refers to the environment and practices within a company. The video discusses how Ubisoft's workplace culture discourages freedom of thought, expression, and criticism, leading to a stifling of creativity and innovation, which is reflected in the quality of their games.

💡Overcorrection

Overcorrection is mentioned in the context of Ubisoft's response to past controversies, where they have swung too far in the opposite direction. For example, the video suggests that Ubisoft has become overly cautious in their content to avoid controversy, resulting in 'safe' and unexciting games.

💡Disconnect

Disconnect, as used in the video, refers to the gap between Ubisoft's leadership and the gaming community they serve. The company is accused of being out of touch with player expectations and desires, leading to products that do not meet the market's needs or interests.

Highlights

Ubisoft is facing severe internal issues as described by current and former developers.

Assassin's Creed Shadows has been criticized for its inaccurate depiction of Japanese culture and history.

Ubisoft's leadership is accused of dismissing online criticism as a 'toxic minority'.

A New York Times article is criticized for misrepresenting the controversy surrounding Assassin's Creed Shadows.

Ubisoft's workplace culture is described as 'toxic positivity', stifling growth and innovation.

Developers report that Ubisoft's leadership does not engage with criticism about their games.

Ubisoft's initiative for diversity in hiring has not translated into diverse thought within the company.

The company's management is criticized for being out of touch with what players want.

Ubisoft's workplace is described as hostile towards freedom of thought, expression, and criticism.

The company's overcorrection in sensitivity is leading to games that lack the 'teeth and grit' that players crave.

Ubisoft's management is said to be more focused on avoiding HR issues than on creating quality games.

The company's leadership is accused of not listening to the core gaming community.

Ubisoft's games are criticized for being generic, safe, and lacking in innovation.

The company's CEO's memo to employees was leaked, showing a disconnect with player feedback.

Ubisoft's management is described as bloated and prioritizing financial targets over quality.

The company is criticized for promoting inexperienced juniors while pushing out talented senior engineers.

Ubisoft's games are said to be riddled with bugs and lacking in innovation due to poor leadership and management.

Developers who spoke out are thankful for the opportunity to share their experiences, despite the risk to their jobs.

The video's creator thanks viewers for their support, highlighting the importance of community engagement.

Transcripts

play00:00

things at Ubisoft are far worse than I

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ever could have imagined after my last

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video chronicling the rise and fall of

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Ubisoft I had both current and former

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Ubisoft developers reach out for comment

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today what we're going to be doing is

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we're going to be talking about the

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issues that the studios face today from

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the perspective of their own employees

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everything from me to movement

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allegations to agenda driven

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content I want to contrast the comments

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made in these interviews with what we've

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seen from Assassin's Creed shadows and

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Star Wars Outlaws this company has a

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deep rooted leadership issue going as

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far to think that the vast majority of

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online criticism is just a toxic

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minority of Gamers this company and its

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leadership think that they are on the

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righteous path little do they know it's

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a dead end Assassin's Creed Shadows has

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been steeped in controversy and

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criticism since its initial reveal

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online discourse surrounding the game

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has been almost entirely negative with

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long-term fans of the franchise General

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audience and Japanese audience is up in

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arms over the creative Liberties that

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Ubisoft has taken with the depiction of

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Yas the fabled Black Samurai and feudal

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Japan Japanese creators as well as just

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random bystanders have taken to Twitter

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Tik Tok and YouTube and Reddit voicing

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their concerns offended by The Game's

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representation of their history and

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culture inaccuracies like using Chinese

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architecture instead of Japanese the

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legitimacy and relevance of the game's

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protagonist yasuke and even going as far

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as stealing a flag and imagery from the

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SEI hor aotai a historical reenactment

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group where the company had to formally

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apologize for not asking for permission

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to use their materials ubisoft's

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Adventure into Japanese history has been

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a complete disaster and it's only going

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to get worse on September 11th of 2024

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an article was penned by the New York

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Times titled the fight over a black

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samurai in Assassin's Creed the writer

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Zachary small misrepresents the

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controversy and player concerns is

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merely those of a toxic minority of

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angry Western Gamers and the entire time

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he fixates on the race of Yas and not

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the broader implications at play in

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ubisoft's mishandling and the Frank

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disrespect for Japanese culture and

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history this article was a collaboration

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between Ubisoft and the New York Times

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in an attempt to redirect the

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discussions surrounding Assassin's Creed

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shadows and minimize the feedback the

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writer spoke with Kazuma Hashimoto a

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consultant and translator for the games

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industry later to be found out to be an

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employee of Sweet Baby Incorporated that

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did consultant work for Ubisoft but

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Hashimoto claimed that it was people in

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the west who were upset with seeing

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yasuke as a Samurai and that many of the

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online negative comments were written in

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Japanese appeared to be roughly

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translated from English effectively hand

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waving the increasingly loud and valid

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concerns of the Japanese asserting that

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it's all made up outrage nothing more

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than the gamers war against Dei or

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inclusivity in video games I find it all

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too poetic and predictable for a AAA

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publisher to brush off player concerns

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and use their their connections in the

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media to try to steer public discourse

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and sentiment into a favorable Direction

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all these claims made by the New York

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Times as well as other writers are

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patently false you can see the

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criticisms of ubisoft's recent releases

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and the future release in Assassin's

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Creed Shadows everywhere it's impossible

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to ignore videos and promotional

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material ratioed by dislikes and

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comments in Mass numbers videos like

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mine and many others reaching widespread

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appeal because we have that many people

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that agree or share similar opinions

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with that said I couldn't imagine that

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it was possible for anyone to ignore

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this level of feedback and Ubisoft has

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to be seeing it so I spoke with a few

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developers from Ubisoft to shed some

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light on these issues I started off by

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asking how Ubisoft internalizes and

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discusses General criticism from players

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and the rest of the industry whether

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that's its repetitive design agenda

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driven content or predictable games they

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responded saying at a high level they

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rarely talk about it at a project level

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they brush it off as toxic G talk as

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asmin gold correctly pointed out in a

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video of his Ubisoft is filled with

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toxic positivity that prevents any

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growth I then ask what about the

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Japanese community's backlash over

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Assassin's Creed Shadows it's obvious

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that they haven't done their research

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and even the smallest details are going

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to be noticed by a culture that's as

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proud as the Japanese they responded by

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saying that the criticisms haven't been

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talked about and they've only issued

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demands that we mustn't engage with

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discussion on that topic publicly

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meaning everything that we've set up

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into this point all all the criticism

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that we've had over the years for

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Ubisoft games even that of the industry

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itself has fallen on deaf ears I don't

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know if it's sad or if it's somewhat

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yeah you know it's somewhat cathartic to

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have that validated I mean it's the main

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complaint that the vast majority of

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Gamers have had over the years which is

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that these companies aren't listening to

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us in this case I have developers that

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are telling me yeah they're not

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listening to

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you one because they don't want to take

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criticism and two because they don't

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know how to differentiate bad from good

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criticism

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I think this is my patented catchphrase

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by now but when you have this much

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negative discourse surrounding your

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games you need to be listening

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regardless of whether or not it's good

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or bad feedback in your eyes regardless

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if you align with these people's

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political beliefs or social political

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beliefs or whatever it might be none of

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that matters when you have your games on

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fire as much as Ubisoft games have been

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lately you need to put those fires out

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somehow and the only way that you can do

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that is by listening to them and

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implementing whatever feedback you

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possibly can into your games to make

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them

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better regardless the other thing is I'm

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sorry I am sick of I am disgusted by the

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blatant baned virtue over how much they

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care about Japanese culture and history

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I'm sorry you are bastardizing Japanese

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culture and history for profit that's

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what you're trying to do here you're not

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trying to make a history piece we know

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that it's Loosely based on very Loosely

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based on Japanese culture and history

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look at you guys you put out a Tory gate

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figurine a half Tory gate figurine with

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your characters on it without knowing

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the cultural relevance of the half Tory

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gate after Hiroshima and Nagasaki do you

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have any idea what that means to these

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people what's wrong with you at the end

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of the day it all comes down to

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leadership when you look at ubisoft's

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messaging the lackluster delivery of

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titles like xde and Star Wars Outlaws

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the inaccuracies and screw-ups with

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Assassin's Creed Shadows you see a

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developer that has no clear plan or

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vision for what players want what good

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games look like or how to even do their

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job I took the time to talk to the

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Ubisoft developers about workplace

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culture about the initiative that

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they've taken for diversity hiring and

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what happens behind the scenes at

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Ubisoft and it's wild to see how

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accurate some of the assumptions that

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have been made by myself and others now

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continuing my convers with one of the

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developers I wanted to find more about

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the workplace structure and management

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and seeing as though the company has had

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initiatives that been put in place to

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make the workplace a little bit more

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diverse I asked what benefits have you

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seen is there more diversity in thought

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or is it creating a more one-sided

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environment they said that so far the

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initiative hasn't had any impact on the

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team that I'm a part of however it's

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clear that some topics are taboo what

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happened is now that people end up in a

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meeting with HR for trivial stuff not

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adding smiley faces to a message or

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adding an exclamation point at the end

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of a message because some people

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reporting it for harassment one of the

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things that wasn't in your video is that

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Ubisoft had some controversy During the

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me2 period letting go of a manager in

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high positions and some left on their

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own because they knew they'd be

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discovered I then asked what was the

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impact of this in the workplace they

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responded by saying the editorial

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Direction and overall mindset shifted

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from the boys club to Safe content

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reaching for pling characters like K and

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Star Wars is a perfect example of this

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the idea to have beautiful characters

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such as balers gate or Uncharted is met

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with distrust the developer shared

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sentiment saying that safe content also

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leads to limited opportunities on the

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gameplay side even for Star Wars we had

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to work with Disney which would have

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shut down most attempts at depicting a

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true criminal underworld with cruelty

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and drama one of the constraints for Kay

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is that she must never punch down for us

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in space levels it meant that civilian

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ships couldn't be heard at any point by

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the player for

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example when you put this developer

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perspective in line with the recent

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failures and controversies at Ubisoft or

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any AAA developer at this point it all

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makes sense an overcorrection in

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sensitivity brought on by the boys club

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days that many studios experienced

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during their early years as such many

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games today lack the teeth and grit that

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players crave because those things are

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seen as problematic or unsafe to make in

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the workplace don't use emojis or

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exclamation points you could offend

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someone holy [ __ ] how soft have we

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gotten it reminds me of the time where

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the hell divers 2 Community manager went

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on a band spree on their Discord because

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players were using a throwup emoji on

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furry art that was posted in their

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Discord sometimes people need to be

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offended while I'm going to try to

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resist the pull yourself up by your

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bootstraps tie raid friction on some

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levels is necessary in life now that

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doesn't mean that people should be

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allowed to openly harass others but

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there are major issues that arise when

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you have emojis that can get you fired

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this overreaction and overcorrection

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leads to a workplace that is actively

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hostile towards freedom of thought

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expression and criticism as one of the

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interviewees mentioned earlier they

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noticed a culture of toxic positivity

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from my perspective toxic positivity is

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fake people saying fake things and in

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the case of Ubisoft making fake products

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nobody wants to live their entire life

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being terrified that someone is going to

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misunderstand them and when you're at a

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studio like Ubisoft and you're not even

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allowed to make characters attractive

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otherwise it might upset people at the

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studio you have a problem this culture

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of fear and forced uniformity stifles

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creativity Innovation it's no wonder

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that Ubisoft is struggling to produce

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anything of real substance when their

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own developers are walking on eggshells

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more worried about HR complaints than

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creating groundbreaking games how can

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you make bold impactful content when

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every idea is scrutinized for being too

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risky too offensive or too unsafe it's a

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workplace where mediocrity is rewarded

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and we pushing boundaries the very

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things that games are supposed to do is

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seen as a liability this workplace

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culture this overreaction and

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overcorrection has infected just about

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every single industry that's out there I

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worked in construction for seven years

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up until last December and the company

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that I worked for was more afraid of HR

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issues than they were of injuries we

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worked with hydrogen sulfide and

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hydrogen cyanide gases that if released

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could kill half of a

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city you know we've discussed modern

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audiences the mythical magical modern

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audiences and soft modern games we found

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the audience it's the people that are

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running these companies nowadays you

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have folks that are walking around on

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eggshells afraid to say anything

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anecdotal but just like a few weeks ago

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or a month ago or so I remember I was

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live streaming and instinctively I said

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something was [ __ ] I'm a millennial

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we all grew up saying it it's a product

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of my upbringing say what you will I

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didn't say it consciously it just came

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out and one of my Chatters pops up and

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says how often do you say that word I

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ban the [ __ ] out of them get the [ __ ]

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out of here with that are you kidding me

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people that are out there that are

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waiting prepared to be offended I'm sick

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of it you cannot have workplaces that

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are out there where every single thing

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that you say you have to watch every

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word that comes out of your mouth

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otherwise it could be your livelihood

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and I'm not again I'm not saying that

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you can walk around saying anything

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that's not what this is everybody knows

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I think that's the most frustrating part

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when you have these kind of

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conversations is that you know exactly

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what I'm talking about you know exactly

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what I'm talking about but the

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intellectual dishonesty around this kind

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of thing is just it's [ __ ]

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mindboggling we have workplace

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environments that actively work against

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any type of creative or constructive

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criticism that's how you get games like

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this this is how games and products are

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being ruined over time is because

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nobody's allowed to criticize things

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properly you have places you have people

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in the workplace that are like ah I

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don't think that these characters are

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going to be received well by the fans

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but they're not allowed to say anything

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about it they can't say it's not hot

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enough it's not masculine enough they

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can't say that because it's problematic

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to say

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so tame and safe are the antonyms of

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exciting and D ing balers Gate 3 was

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exciting and

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daring Star Wars Outlaws payman

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safe whether it's their poor job at

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representing Japan or the trailers of

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Assassin's Creed there are clearly

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levels of incompetency at work as many

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players have pointed out in the game

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trailers the promotional materials that

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are meant to sell the game you can see

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frame rate issues texture issues poor

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Collision detection weapons clipping

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through characters and more

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controversies aside this game doesn't

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look like it's ready for launch and in

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fact its developer just recently came

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out and cancelled their appearance at

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Tokyo game show and announced that the

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game would be delayed until February

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along with the delay Ubisoft CEO

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recently issued a memo to their

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employees that ended up getting leaked

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publicly and it showcases just how out

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of touch this company is with their

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players rather than acknowledging their

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real missteps they're clinging to critic

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scores pointing out Star Wars Outlaws

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had a solid 76 on Metacritic oh I didn't

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know that you were to sell the game to

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game reviewers that makes a lot of sense

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seeing as though that you're completely

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ignoring player feedback that clearly

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shows that your game is hovering in

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mediocrity even worse they believe that

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Black Friday sales are somehow going to

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magically turn things around not

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realizing that no amount of discounting

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will make up for a product that

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fundamentally misses the mark and

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nobody's interested in the memo reads

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more like a corporate spin than a

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genuine reflection of failure no mention

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of the controversies or deeper issues

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that are plaguing the company they talk

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about how all players want are highly

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polished games on launch day when the

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truth is players are craving meaningful

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risk-taking authentic content things

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that Ubisoft hasn't seen in decades even

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in their own memo to their own employees

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they can't speak frankly about their

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mistakes this sanitized messaging shows

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just How Deeply disconnected the company

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is from the people that it should be

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listening to the players interested in

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the perspective of the employees who

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received this memo I had a few questions

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on their thoughts of the messaging and

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the leadership of the company I asked

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what has been the message from

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management to the staff about ubisoft's

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declining sales what do they believe is

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the reason behind it they responded the

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fun fact is they don't talk much about

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it they mainly focus on the fact that

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they reach their financial objectives

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which are mainly achieved through casual

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player sales not the vocal gamer

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minority that are sick of what you

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described in your video also something

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to know is that through the years the

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number of management floors has

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increased to ridiculous amounts so

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communic ation is often blurry unless

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they come directly from HQ and even then

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it's almost entirely corpo [ __ ] that

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isn't useful in the end I asked another

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employee to verify the increase in

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management at the company fearing that

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this is likely one of the biggest issues

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that's facing the company seeing that

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lack of clear and Creative Vision they

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painted a picture of a company that's

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not only overrun with management but

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that's passively aggressive about

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removing higher paid and talented

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employees while slotting in under

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skilled and unexperienced management at

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a cheaper rate they claim that Ubisoft

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as an employer shows little regard for

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their developers what happens in

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practice is that they essentially push

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out senior Engineers promoting Junior

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Engineers to senior roles after just a

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few years of experience often times with

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experience in just one engine meanwhile

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experienced developers with far broader

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skill sets are being overlooked this

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constant cycle of turnover with

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inexperienced leaders leads to

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noticeable drops in quality with bugs

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appearing in their games the passionate

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dedicated developers leave while those

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who are just going through the motion

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stay behind this doesn't just affect the

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technical quality of their games but

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also impacts the design and creativity

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for instance you'll find designers

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working on FPS mechanics who have never

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played an FPS game before or Engineers

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who don't understand how the mechanics

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they're building are supposed to feel

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there's a lack of passion and skill

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across the board and the results are

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obvious that line about designers

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working on FPS games and leading FPS

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projectss struck a chord with me not

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long ago Ubisoft released X defiant a

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military shooter that was meant to

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compete with the likes of Call of Duty

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however since the game's released

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they've lost the vast majority of their

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player base with Ubisoft claiming that

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the game isn't dying despite it

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reportedly losing 94% of its players on

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Xbox why is X defiant ran into so many

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issues net code hit registration and

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general shooter gameplay issues common

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problems that are normally ironed out

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well before a game ever hits the market

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especially a shooter it's core to the

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game play if you're playing a live

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service shooter all you do is shoot

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that's the game play but when the

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shooting doesn't work you don't have a

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game ubisoft's leadership is completely

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disconnected from the reality of game

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development and player expectations the

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problems stem from a bloated management

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structure that's prioritizing reaching

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Financial targets through casual player

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sales rather than listening to the core

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Gaming Community that's sick of their

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tired formulas even their own developers

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are frustrated as they watch as talented

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senior Engineers are pushed out of the

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studios and inexperienced juniors are

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promoted far too quickly leading to a

play18:06

noticeable drop in quality it's no

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wonder their games are riddled with bugs

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and lack any real Innovation this

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company is more focused on appearances

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rather than creating meaningful engaging

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content the quality of their games

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doesn't matter as long as they aren't

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offending anyone when you see the issues

play18:23

that plague Assassin's Creed Shadows the

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pandering the generic virtue the lies

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the coverups and the lack of

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understanding of what they're apparently

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inspired by when you see how safe and

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tame how boring buggy and soulless Star

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Wars Outlaws is when you see how their

play18:39

most anticipated shooter in ex defiant

play18:41

is riddled with the most common issues

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bugs all kinds of different things that

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normal Shooters would never have on day

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one that's made by developers and led by

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developers that haven't even played an

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FPS game you see a studio and a

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publisher that lacks integrity and a

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spine coward in leadership roles afraid

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to loosen their grip on the wheel

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developers afraid to speak out and

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unable to express any of their

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creativity franchises destined for

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obscurity Ubisoft isn't just losing its

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way it's already lost and the only thing

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left is to watch it burn you know it's

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crazy to speculate about these kind of

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things but it's an entirely different

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Beast to find out what you've been

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believing this entire time is absolutely

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true and I want to take the time to

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thank the developers that reached out to

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me it was daring for them to do

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something like that obviously their

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identities are being kept secret for

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very obvious reasons most of these folks

play19:34

could lose their job over having these

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kind of discussions but you keep in mind

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what's really sad about this is that

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there are developers that are working at

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these Studios that want to see things

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change that want to fix things that see

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these obvious issues but they're not

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allowed to do anything about it that's

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that sucks that's something that all of

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us can empathize with I'm pretty sure

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that anybody that's watching this video

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right now has likely worked with some

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level of management that took them in

play19:59

the direction in the wrong direction and

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led them down the wrong

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path you know the biggest issue for

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Ubisoft is that the damage is already

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done their brand is already torched

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their name and their reputation is in

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shambles by now and looking at looking

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and seeing that they have pushed back

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Assassin's Creed Shadows it's for

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obvious reasons well they're going to

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say that it's for fixing issues in the

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game there's issues that we saw on the

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trailers so that's totally believable

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the game likely does need more you know

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more time in the oven more than anything

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else but outside of that you know I

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really think it's just them trying to

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distance it from all the bad press

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because there's a lot of people that

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have been talking about Ubisoft there's

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a lot of people that have been talking

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about Assassin's Creed shadows and it

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doesn't look good and pushing it all the

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way to February I don't think any of

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that's going to change anything if

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anything seeing how often they like to

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put their own foot in their mouth when

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it comes to Assassin's Creed Shadows

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you're just giving me and a bunch of

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other content creators more time to farm

play21:02

you more than anything else I was

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talking to one of the developers about

play21:06

the delay and they're like one of the

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thing that one of the things that really

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confused the whole group of developers

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is that they're like well we need more

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time to fix bugs and issues but we're

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also going to add more quests and side

play21:18

content they're like those two things

play21:20

don't have anything to do with one

play21:21

another and one creates more

play21:24

issues it doesn't make any sense and

play21:27

also

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you push it to February the month at

play21:31

Kingdom Come Deliverance 2 and Monster

play21:34

Hunter Wilds release you're cooked what

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are you doing what are you

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doing I don't know man I I want to thank

play21:43

everybody thank you guys for watching

play21:44

the last video as well it was my first 1

play21:46

million view video that's just a wild

play21:49

achievement one that I wasn't really

play21:50

sure that I'd ever be able to achieve

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and you guys made that possible so thank

play21:54

you guys for that again if it wasn't for

play21:56

your guys' support stories like these

play21:58

would be able to come out I hope I get

play22:00

to do more stuff like this in the future

play22:02

because I had a great time making this

play22:04

video this is probably the favorite this

play22:05

is my my most favorite video that I've

play22:07

ever made um but yeah outside of that

play22:10

thank you guys uh if you guys have

play22:12

enjoyed the content make sure that

play22:13

you're sharing these videos make sure

play22:14

you like the video comment down below

play22:16

let me know what you guys think

play22:17

subscribe to the channel if you haven't

play22:19

already what are you doing come on man

play22:21

just F bored you guys want to catch me

play22:24

live you can follow me on Twitch I'm

play22:26

live two days a week I'm working on on

play22:28

videos 4 days a week I'm sleeping one

play22:31

day a

play22:33

week uh but outside of that my friends

play22:35

stay cool stay righteous stay safe I'll

play22:37

catch you guys next time

play22:40

peace family family family family

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Ubisoft CritiqueGame DevelopmentCultural RepresentationWorkplace IssuesAssassin's CreedStar Wars OutlawsLeadership CrisisGamer FeedbackContent ControversyIndustry Analysis