this is ruining the games industry.

Stryxo
30 Nov 202308:26

Summary

TLDRThe video script discusses the flawed approach of judging single-player games by active player counts instead of traditional merits like gameplay, story, and graphics. It critiques the trend of equating popularity with quality, using examples like 'Spider-Man' and 'Starfield'. It also touches on the overemphasis on live service elements in games, leading to an oversaturated market and the neglect of single-player experiences. The script concludes by advocating for a return to evaluating games on their own merits, not just player retention.

Takeaways

  • 🕸️ The script praises the gameplay mechanics in 'Spider-Man for PS4 Remastered', particularly the web swinging and music.
  • 🏆 The story of 'Spider-Man' is compared favorably to other top games like 'Red Dead 2' and 'God of War'.
  • 🎮 The script criticizes the trend of judging a game's quality based on active player counts instead of personal enjoyment or critical reception.
  • 📉 It points out the issue with using player retention as a measure of a game's quality, especially for single-player games.
  • 🌌 The script mentions 'Starfield' as an example where active player count is being scrutinized despite being a single-player game.
  • 📅 The discussion highlights that many games, including 'Starfield', face a drop in player count after the initial excitement fades, which is normal.
  • 🎮 The script suggests that the gaming industry's focus on live service games has led to an overemphasis on player retention metrics.
  • 💤 It humorously mentions that the sponsor, Helix sleep, is comfortable enough to sleep on, even comparing it to the comfort levels in various video games.
  • 📊 The script argues that player count drops are not indicative of a game's quality, using 'Elden Ring' as an example of a well-received game with a significant drop in concurrent players.
  • 🚫 It concludes by stating that obsessing over player numbers is misguided and that single-player games should be enjoyed without the pressure of live service expectations.

Q & A

  • What is the main issue the speaker has with the recent trend in evaluating single-player games?

    -The speaker is concerned about the trend of judging a game's quality based on the number of active players, rather than the traditional aspects like gameplay mechanics, story, and graphics.

  • What example does the speaker give to illustrate enjoying a game's mechanics?

    -The speaker mentions enjoying the web-swinging mechanics in the remastered version of Spider-Man for PS4, describing it as addicting and enjoyable.

  • According to the speaker, why is it misleading to judge single-player games by their player count?

    -The speaker argues that single-player games are not designed to retain players indefinitely like live-service games, and focusing on player count ignores the quality of the game's story and mechanics.

  • What is the speaker's opinion on the story of the Spider-Man game for PS4?

    -The speaker considers the story of the Spider-Man game to be one of the best of 2018, on par with Red Dead 2 and God of War.

  • Why does the speaker mention Helix sleep in the script?

    -Helix sleep is mentioned because the video is sponsored by them, and the speaker includes a brief advertisement for their mattress products.

  • What is the speaker's view on the player count drop for Starfield?

    -The speaker believes that the drop in player count for Starfield is being overemphasized and that it's normal for players to move on after completing a single-player game.

  • What other games does the speaker mention as having a significant number of releases around the time of Starfield?

    -The speaker mentions games like Baldur's Gate 3, Lies of Pedom, Cyberpunk, Counter-Strike 2, Assassin's Creed Mirage, and others as part of the reason why player retention might be lower for Starfield.

  • What is the speaker's stance on live-service games and their impact on the gaming industry?

    -The speaker criticizes the industry's focus on live-service games, suggesting it has led to an oversaturation of player retention strategies and a neglect of single-player experiences.

  • How does the speaker feel about Pokemon Sword and Shield?

    -The speaker expresses a dislike for Pokemon Sword and Shield, using it as an example of a game that doesn't appeal to them despite its popularity.

  • What does the speaker suggest as a better indicator of a game's quality?

    -The speaker suggests that reviews are a better indicator of a game's quality rather than player counts, and criticizes the focus on player numbers as misleading.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Related Tags
Gaming TrendsSingle PlayerMultiplayerGame QualityPlayer RetentionLive ServiceGame ReviewsIndustry AnalysisCritic's ViewSleep Sponsor