The creative interface: connecting art and computer science | Cole Wiley | TEDxLSU

TEDx Talks
22 Apr 201512:22

Summary

TLDRThe speaker, with a background in sculpture and computer science, shares their journey of blending these fields to create new media art and interactive installations. They discuss their first project, 'Riverless Walk,' which allowed exploration of the Chicago Riverwalk through various mediums, integrating traditional art forms with technology. The speaker's work in human-computer interaction and natural user interfaces led to a software job at a startup, Kenobi, developing an innovative app for real-time kinesthetic activity feedback. They encourage finding connections between unrelated interests, as these can lead to unexpected and rewarding outcomes.

Takeaways

  • 🎨 The speaker has a background in both sculpture and computer science, and found success by integrating these fields.
  • 🀝 Professors played a crucial role in encouraging the blending of computer science and art, leading to the creation of new media art and interactive installations.
  • πŸš€ The speaker's first interactive piece, 'Allies', was a pivotal project that taught them more about creating a minimum viable product and software than any computer science class.
  • πŸ’‘ A 'eureka moment' during a critique session led to the realization that the practices in software development, like the two-week agile development cycle, mirrored those in art.
  • πŸ—£ The speaker emphasizes that 'art' is a verb, representing the act of creating, rather than the static pieces found in galleries or museums.
  • 🌊 The project 'Riverless Walk' was an extensive installation that allowed exploration of the Chicago Riverwalk through interactive and traditional media.
  • πŸ–ΌοΈ The use of black and white photography in 'Riverless Walk' served as an accessible entry point for viewers to understand the subject matter before moving to more abstract elements.
  • βœ‚οΈ 3D printed sculptures were created using a depth extruder algorithm that translated pixel brightness into 3D space, drawing from landscape painting techniques.
  • πŸ™οΈ The interactive installation space in 'Riverless Walk' used a rotating projector to map physical movements to a virtual space, creating a dynamic experience.
  • πŸ’» The speaker's experience with interactive art and natural user interfaces led to a job opportunity at a startup, showcasing the practical applications of their artistic and technical skills.
  • 🌱 The speaker encourages finding connections between seemingly unrelated aspects of one's life, as these intersections can lead to innovation and personal growth.

Q & A

  • What was the speaker's initial struggle before combining sculpture and computer science?

    -The speaker initially struggled to make real strides in sculpture and computer science until they started mixing the two disciplines.

  • What did the speaker learn from creating their first interactive piece called 'Allies'?

    -Creating 'Allies' taught the speaker more about creating a minimum viable product and software than any computer science class they had taken.

  • What does the speaker mean when they say 'art is a verb'?

    -The speaker means that art is the act of creating, not the finished piece displayed in a gallery or museum.

  • How does the speaker relate the two-week cycles in software development to art?

    -The speaker relates the two-week cycles in software development, known as agile development, to the bi-weekly critiques in art, suggesting both fields benefit from regular cycles of goal setting and evaluation.

  • What was the concept behind the speaker's installation 'Riverless Walk'?

    -The concept of 'Riverless Walk' was to allow people to explore the architecture of the Chicago Riverwalk through three different mediums: an interactive installation, traditional media, and black and white photography.

  • How does the speaker use technology in their artwork?

    -The speaker uses technology by creating 3D sculptures from photographs using a depth extruder algorithm and integrating interactive elements that respond to physical movement.

  • What is the significance of the depth extruder algorithm in the speaker's work?

    -The depth extruder algorithm is significant as it transforms 2D photographs into 3D space based on pixel brightness, allowing the creation of sculptures and interactive installation elements.

  • How does the speaker's interactive installation 'Riverless Walk' translate physical actions into virtual interactions?

    -In 'Riverless Walk', physical actions like walking and moving are mapped to virtual interactions, affecting the viewer's navigation through an abstract representation of a physical space.

  • What was the speaker's goal for the interactive portion of 'Riverless Walk'?

    -The speaker's goal was to move viewers past instant gratification to a deeper engagement where they understand how their physical presence affects the artwork and can then focus on the content and interactions.

  • How did the speaker's experience with 'Riverless Walk' lead to their first software job?

    -The speaker's experience with designing natural user interfaces in 'Riverless Walk' led to a job offer from a startup that needed a developer familiar with cutting-edge technology.

  • What was the concept of the web app developed by the company Kenobi?

    -The web app developed by Kenobi allowed users to get real-time feedback for learning kinesthetic activities by overlaying their skeletal data with an instructor's, to correct posture and prevent bad muscle memory.

Outlines

00:00

πŸŽ¨πŸ’» Blending Art and Technology

The speaker, who has studied both sculpture and computer science, shares their journey in merging these two fields. They discuss their first interactive art piece, 'Allies,' which was pivotal in their understanding of creating a minimum viable product and software. The speaker emphasizes the importance of the two-week development cycle, known as agile development in software, and how it parallels the critique cycles in art. They introduce the concept of 'Riverless Walk,' an interactive installation that explores the architecture of the Chicago Riverwalk through various media, including an interactive installation, traditional media, and black and white photography. The speaker also explains how they used a depth extruder algorithm to transform photographs into 3D sculptures, drawing a connection between landscape painting and modern technology.

05:02

🌐 Interactive Installations and Natural User Interfaces

The speaker delves into the technical aspects of their interactive installation, 'Riverless Walk,' describing the use of a laptop, projector, and Microsoft Kinect to create a virtual space that responds to physical movement. They discuss the importance of transitional media in art and how it helps viewers navigate between the physical and virtual worlds. The speaker also talks about their favorite part of the installation, where quick movements cause the digital representation of buildings to 'burst apart,' creating a unique visual effect. They share their experience of working at a startup called Kenobi, where they developed a web app for real-time feedback on kinesthetic activities. The app allowed users to compare their movements with an instructor's, overlaying skeletal data to correct posture and prevent bad muscle memory. Despite Kenobi's eventual shutdown, the speaker's experience led to opportunities in New Orleans, where they continued to blend art and technology.

10:02

πŸ”„ The Synergy of Art and Technology

In the final paragraph, the speaker reflects on the synergy between art and technology, highlighting how their experiences in both fields have enriched their career. They discuss the impact of their work on the local tech and art scene in New Orleans and encourage the audience to find connections between seemingly unrelated aspects of their lives. The speaker suggests that such interdisciplinary exploration can lead to unexpected insights and opportunities, using their own journey as an example of how art and technology can complement and enhance each other. They conclude with a call to action, urging the audience to explore the intersections of their passions and interests.

Mindmap

Keywords

πŸ’‘Sculpture

Sculpture refers to the artistic practice of creating three-dimensional works by shaping or combining materials such as stone, metal, or wood. In the video, the speaker has studied sculpture for over a decade and integrates it with computer science to create interactive installations. The concept of sculpture is expanded beyond traditional materials to include digital and interactive elements, as seen in the creation of 3D printed sculptures from photographs.

πŸ’‘Computer Science

Computer science is the study of computers and computing, including their theory, design, development, and application. The speaker's background in computer science is crucial for the development of software and algorithms that drive the interactive aspects of their art installations. This field provides the technical foundation for blending art with technology, allowing for innovative expressions like the depth extruder algorithm mentioned in the script.

πŸ’‘New Media Art

New Media Art is a genre that encompasses art forms that are dependent on digital technology and digital processing. The speaker's venture into new media art led to the creation of interactive installations, which are a fusion of traditional art forms with modern technology. This keyword is central to the video's theme, showcasing how technology can be harnessed to create novel artistic experiences.

πŸ’‘Interactive Installations

Interactive installations are art pieces that engage the viewer by allowing them to interact with the artwork, often through physical actions or digital interfaces. The speaker's 'Riverless Walk' is an example of an interactive installation that uses a combination of physical space, digital projections, and motion tracking to create an immersive experience. This concept is integral to the video's narrative, demonstrating the practical application of blending art and technology.

πŸ’‘Human-Computer Interaction (HCI)

Human-Computer Interaction is a field of study that focuses on the design and use of computer technology, focusing on the interfaces between people and computers. The speaker's exploration of HCI is evident in the design of their interactive art pieces, which require the viewer to interact with the technology to experience the art. This keyword is significant as it bridges the gap between the technical and artistic aspects of the speaker's work.

πŸ’‘Agile Development

Agile development is a software development methodology that emphasizes incremental progress and flexibility. The speaker compares the iterative process of creating art to agile development, where goals are set and reassessed over two-week cycles. This keyword is used to illustrate the parallels between the creative process in art and the structured approach in software development.

πŸ’‘3D Printing

3D printing is a process of creating three-dimensional objects from digital models by depositing successive layers of material. In the video, the speaker uses 3D printing to create sculptures from photographs, demonstrating a novel application of this technology in the context of art. This keyword highlights the integration of advanced manufacturing techniques into the artistic process.

πŸ’‘Depth Extruder Algorithm

The depth extruder algorithm is a custom software tool used by the speaker to convert 2D images into 3D models based on pixel brightness. This algorithm is a key technical component that enables the transition from traditional photography to 3D sculptures, showcasing the intersection of computer science and sculpture in the speaker's work.

πŸ’‘Natural User Interface (NUI)

A Natural User Interface is an interface that allows for intuitive interactions with technology, as opposed to traditional interfaces that require learning specific commands or gestures. The speaker's work in designing NUIs for their art installations led to a job opportunity in software development. This keyword is significant as it represents the practical application of the speaker's artistic explorations in the tech industry.

πŸ’‘Chicago Riverwalk

The Chicago Riverwalk is a public pedestrian waterfront along the Chicago River, which serves as the inspiration and subject for the speaker's 'Riverless Walk' installation. This keyword is central to the video's narrative, as it is the real-world location that the speaker's interactive art aims to represent and explore through various media.

πŸ’‘Kinesthetic Learning

Kinesthetic learning is a learning style that involves physical movement and tactile experiences. The speaker's work at Kenobi involved developing a web app for real-time feedback in kinesthetic activities, such as yoga or dance. This keyword is relevant as it connects the speaker's artistic explorations with their professional work in software development, emphasizing the practical applications of technology in learning and training.

Highlights

The speaker has been studying sculpture and computer science for over a decade.

They started making strides by combining their skills in both fields.

Professors encouraged the integration of computer science into art.

The speaker's first interactive piece, 'Allies', taught them about creating a minimum viable product.

They discovered human-computer interaction and interface design through their art.

Art and software both work best on two-week cycles, known as agile development in software.

The speaker's sculpture professor pointed out the similarity between art critiques and agile development.

The piece 'Riverless Walk' allowed exploration of the Chicago Riverwalk through different mediums.

The installation used black and white photography to introduce viewers to the subject matter.

Small-scale sculptures made with a 3D printer represented a semi-traditional medium.

A depth extruder algorithm was used to convert 2D photographs into 3D space.

The interactive installation space used a rotating projector to map physical actions to virtual interactions.

The speaker embraced the analog artifact of the moving projector to enhance the piece.

The goal was to move beyond instant gratification to a deeper understanding of the interactions.

The speaker's work led to a job designing and developing natural user interfaces.

They worked at a startup called Kenobi, developing a web app for real-time feedback on kinesthetic activities.

The app overlaid the user's skeletal data with an instructor's to provide feedback.

The speaker encourages finding connections between seemingly unrelated aspects of life.

They believe such connections can lead to surprising and valuable results.

Transcripts

play00:00

foreign

play00:32

i've been studying both sculpture and

play00:33

computer science for over a decade now

play00:36

but i didn't start making real strides

play00:38

and either until i started mixing them

play00:39

together

play00:41

thanks to a series of professors

play00:42

encouraging me to use my skills in

play00:44

computer science or art in the other

play00:46

discipline

play00:48

i got into making new media art and

play00:50

interactive installations

play00:52

my first interactive piece

play00:54

allies

play00:55

taught me more about creating a minimum

play00:57

viable product and software

play00:59

than any computer science class i had

play01:01

taken

play01:02

for the first time i felt like i was

play01:04

onto something

play01:05

something new and worth examining

play01:08

i had stumbled onto my first taste

play01:11

of human computer interaction and

play01:13

designing interfaces

play01:16

during a bi-weekly critique in my senior

play01:18

project sculpture class here at lsu i

play01:21

had a eureka moment connecting software

play01:24

and art time out real quick hang on

play01:28

when i say art

play01:30

i do not mean a piece of art to me art

play01:33

is a verb it is the act of creating

play01:36

the thing that you see in a gallery or a

play01:38

museum

play01:39

that's not art that is a piece of art or

play01:42

a work of art

play01:43

okay

play01:44

side note noted time in

play01:47

i was so excited by my profound at least

play01:50

to me revelation connecting software and

play01:53

art i had to share with everyone in my

play01:55

class right then

play01:57

so i explained to everyone

play01:59

that both software and art work best on

play02:02

two week cycles in the software world

play02:04

this is known as agile development

play02:07

you set a list a goal set a list of

play02:09

goals for the next two weeks this list

play02:11

of goals is called a burn down chart

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you then put your head down and go to

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work crossing things off your chart as

play02:16

you go

play02:18

at the end of the two weeks you stop and

play02:19

analyze how successful you were at

play02:21

completing those goals

play02:23

you then set new goals based upon this

play02:25

knowledge

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you just keep repeating this

play02:28

until you're done or more likely your

play02:31

company runs out of money

play02:34

so everyone just stared at me with this

play02:37

thoroughly unimpressed look

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my sculpture professor responds of

play02:41

course cole that's why we have bye week

play02:43

critiques i know

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but this thing that we do as artists

play02:49

has been validated by a completely

play02:50

different group of people

play02:52

that actually have metrics for success

play02:59

no one seemed to care very much so

play03:01

eventually i gave up and we all got back

play03:03

to talking art

play03:04

all of you should care a lot

play03:07

humor me at least for the next five

play03:09

minutes since that's what i'm here to

play03:11

talk about today

play03:12

the connections between art

play03:14

and software

play03:16

so the piece i was working on during

play03:18

senior project was called riverless walk

play03:21

it's the largest and most involved

play03:23

installation i've made to date

play03:26

the concept of riverless walk was to

play03:28

allow people to explore the beautiful

play03:30

architecture of the chicago riverwalk

play03:32

through three different mediums

play03:34

namely

play03:36

an interactive installation that allowed

play03:37

you to explore a real place that was

play03:40

supported by traditional media

play03:42

the space the installation was going in

play03:44

had a long walkway

play03:46

followed by an entrance foyer that led

play03:48

into the actual room itself

play03:50

this physical transitional space

play03:54

provided me a beautiful vehicle for the

play03:56

transitions taking place in the media of

play03:58

the piece

play04:00

also thanks to the confidence provided

play04:02

to me by the unique technology aspect i

play04:05

was able to show a media that i don't

play04:07

traditionally work in

play04:09

black and white photography

play04:11

by starting with black and white

play04:13

photography the viewer is able to

play04:15

understand

play04:16

immediately the subject matter of the

play04:18

installation

play04:19

now they're primed and ready to make

play04:21

more abstract connections

play04:24

moving from photography

play04:26

to small-scale sculpture we move both

play04:28

further away from traditional art forms

play04:31

and direct representation

play04:34

these small-scale sculptures are a

play04:36

semi-traditional media and that

play04:38

small-scale sculpture has been around

play04:39

for thousands of years

play04:42

but

play04:43

these have a uniqueness to them and that

play04:44

they were created via a 3d printer

play04:47

not a block of marble and a chisel

play04:51

this is also where the technology starts

play04:55

the way that i made these sculptures was

play04:57

by feeding the photographs into a depth

play04:59

extruder algorithm

play05:01

that extruded the photographs into 3d

play05:04

space

play05:05

based on pixel brightness

play05:07

this algorithm borrows from the

play05:09

tradition of landscape painting

play05:11

landscape painters paint objects in the

play05:13

foreground

play05:14

brighter and with more color and the

play05:16

closer you get to the horizon the darker

play05:18

or grayer they become

play05:20

the evolution of two-point perspective

play05:22

came about in the renaissance thanks to

play05:24

artists who also studied mathematics

play05:27

namely geometry

play05:29

they observed principles in one subject

play05:32

and applied them in another

play05:34

the most advanced technology of their

play05:36

day

play05:37

was mathematics the most advanced

play05:39

technology of my day was the computer

play05:42

so after feeding my images into this

play05:45

depth extruder algorithm i got out these

play05:48

3d contour lines

play05:50

i was then able to stitch these lines

play05:52

together to make solid printable

play05:54

sculptures

play05:56

i then also

play05:57

reused this same algorithm in the

play06:00

interactive portion of the installation

play06:02

to make up the blocks that make up the

play06:03

buildings so now the viewer has a point

play06:05

of departure from the physical world to

play06:07

the virtual world

play06:10

having moved from

play06:12

traditional to

play06:14

semi-traditional we're now ready for the

play06:16

part where art really meets tech

play06:21

walking into the active

play06:22

installation space

play06:24

you enter a three-quarter circular room

play06:27

there's a large white concrete pole

play06:29

right in the middle there's a radius of

play06:31

about 20 feet

play06:33

i mounted directly in front of this

play06:34

white concrete pole

play06:36

a laptop

play06:38

projector and microsoft connect all in

play06:41

this custom design platform

play06:43

hung around you is an 80 foot long

play06:44

canvas and a half circle

play06:46

and as you walk around the projector

play06:49

rotates to follow you

play06:51

by

play06:52

moving through a physical space

play06:54

you're navigating a virtual space

play06:57

that is an abstract representation of a

play07:00

physical space do you now see why i felt

play07:03

the need for transitional media

play07:07

this whole piece dealt with transitions

play07:10

in space

play07:11

and imagery

play07:12

walking down the chicago river walk some

play07:14

of these buildings are over a quarter

play07:16

mile apart

play07:17

i needed a way to express these

play07:18

transitions to the viewer

play07:21

in the interactive portion of the

play07:22

installation

play07:24

every

play07:25

physical action maps to a virtual

play07:27

interaction

play07:28

so as you can see

play07:30

walk right the buildings go right

play07:33

get further away

play07:34

the buildings get further away

play07:36

come back around

play07:38

they come back around and then if you

play07:40

move around really quickly

play07:42

everything kind of bursts apart this was

play07:44

my favorite part

play07:46

i noticed whenever i was developing the

play07:47

installation this

play07:49

analog artifact from the way the moving

play07:52

projector across the canvas made the

play07:55

whole thing kind of shimmer

play07:57

think lens flare here

play07:59

so rather than try and deny this digital

play08:02

the analog artifact i embraced it it

play08:04

made it part of the piece so now the

play08:06

quicker you move around the more the

play08:08

sides of the blocks that make up the

play08:10

building come apart from one another

play08:13

i wanted people to

play08:15

spend time with this piece to form a

play08:18

relationship

play08:19

and when they understand how their

play08:20

physical presence

play08:22

is affecting it then they can focus on

play08:24

the content and the interactions taking

play08:26

place

play08:28

my goal with the interactive

play08:30

portion was that they would move past

play08:32

the instant gratification of oh i do

play08:34

this it does that to i am doing this so

play08:38

i can examine that

play08:40

my

play08:41

previous interactive piece

play08:43

to riverless walk

play08:45

building bridges out of buildings led to

play08:47

my first software job

play08:49

designing and developing natural user

play08:51

interfaces

play08:53

natural user interface is a term that

play08:54

relates to designing interfaces that are

play08:57

intuitive and natural rather than

play09:00

predefined or metaphorical

play09:03

the mouse and touch screen those are

play09:06

examples of a graphical user interface

play09:09

that have a predefined way of

play09:10

interacting with them that the user must

play09:13

learn

play09:14

so

play09:15

thanks to countless hours of coding 100

play09:17

plus on this one piece and experience

play09:19

with designing natural user interfaces i

play09:22

got contacted by a startup out of new

play09:24

orleans

play09:26

that needed not just any developer but

play09:28

someone that could write code for the

play09:29

microsoft connect

play09:31

and

play09:32

apparently i was the only person in

play09:33

south louisiana doing this at the time

play09:36

artist right

play09:38

so since i wasn't concerned with

play09:41

getting my system admin chops up to

play09:43

snuff or reviewing best practices for

play09:45

back end application development i

play09:47

landed an awesome job writing really

play09:49

interesting code

play09:51

so

play09:52

what we're talking tech let's take a

play09:54

closer look at this the company i

play09:56

started working for was called kenobi

play09:59

we were developing a web app that

play10:00

allowed you to get real-time feedback

play10:02

for learning any kind of kinesthetic

play10:04

activity think yoga golf dance

play10:08

whatever uses your body we got it

play10:10

covered

play10:13

our app

play10:15

put your video beside the instructor's

play10:17

video

play10:18

but then furthermore it overlaid the

play10:21

instructor's skeletal data on top of

play10:23

your own skeletal data so that you could

play10:25

see how off you were

play10:27

relative to the instructor

play10:30

this is huge

play10:31

because if you're trying to teach

play10:32

yourself something like yoga

play10:34

if you're practicing the pose wrong

play10:37

that can be worse than not practicing at

play10:39

all it creates bad muscle memory which

play10:40

is nearly impossible to overcome

play10:43

so if you're observing this carefully

play10:45

you've noticed i've used the past tense

play10:47

throughout here

play10:49

well yes kenobi went the way of many

play10:50

startups and stopped

play10:53

although it stopped it got me to new

play10:55

orleans which has served as a wonderful

play10:57

test kitchen for evolving both my art

play11:00

and software together and separately

play11:03

thanks to art feeding tech and tech

play11:05

feeding art i've been approached by

play11:07

people starting software companies that

play11:09

need not just any developer

play11:11

but someone who's familiar with cutting

play11:12

edge and often buggy tech

play11:15

new orleans has always been known for

play11:17

food music and art there's currently a

play11:19

large group of us that are working on

play11:21

adding technology to that mixture and i

play11:23

couldn't be happier to be contributing

play11:25

my own special blend to the pot

play11:28

but

play11:30

i would like to finish my talk with a

play11:31

request to y'all

play11:34

find a way to connect the seemingly

play11:36

unrelated aspects of your life

play11:38

you will be amazed at the results

play11:41

maybe you're a chef by day and a gear

play11:44

head by night

play11:45

i bet there's something to be learned by

play11:47

taking your skillet into the garage one

play11:49

night

play11:52

i don't know what you'll learn

play11:54

to be fair i don't know if you'll learn

play11:55

anything at all

play11:57

maybe some things connect better than

play11:58

others and i just got really lucky with

play12:01

software and art

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but

play12:03

i would be willing to wager it's not a

play12:05

totally unique situation

play12:07

look for the little things at first like

play12:09

the two-week cycles i noticed connecting

play12:11

art and software

play12:12

once you can find one really solid

play12:14

branch

play12:15

everything else will start connecting

play12:18

thanks

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Related Tags
Art TechnologyInteractive ArtSoftware DevelopmentHuman Computer InteractionNew Media ArtAgile DevelopmentChicago Riverwalk3D PrintingNatural User InterfaceStartup ExperienceCross-Disciplinary Creativity