Good Kitchen Story

Gareth Manning
24 Oct 201614:01

Summary

TLDRThe video script narrates a compelling case study of design thinking applied to address the nutritional challenges faced by elderly citizens in Denmark. It details how the municipality of Christo brow, in collaboration with innovation firm Hatch & Blum, transformed the meal service for seniors. Through ethnographic research, they uncovered emotional and functional needs, leading to a reimagined meal service that enhanced quality, flexibility, and choice. Employing tools like journey mapping, co-creation, prototyping, and visualization, they not only improved the menu but also the entire business model, resulting in a 500% increase in meal orders and increased job satisfaction for kitchen staff.

Takeaways

  • 🌍 **Global Perspective**: Design thinking is a universal approach that can be applied across different cultures and countries, as illustrated by the Danish case study.
  • 👴 **Aging Population Challenge**: The script highlights the global issue of an aging population and the specific challenge of providing adequate nutrition to elderly citizens in Denmark.
  • 🍽️ **Rethinking the Problem**: The initial assumption was to improve the menu, but Hatch & Blum's user-centered design approach revealed a broader issue requiring a complete service redesign.
  • 🔍 **Ethnographic Research**: The use of journey mapping as an ethnographic tool helped uncover deeper emotional and functional needs of both the elderly and kitchen workers.
  • 👥 **Dual Focus**: The project's scope was expanded to include the emotional well-being of kitchen workers, recognizing their crucial role in meal quality.
  • 🤝 **Co-creation**: Engaging stakeholders in the creative process through workshops fostered ownership, engagement, and the generation of innovative ideas.
  • 💡 **Prototyping and Experimentation**: The iterative process of prototyping and testing with real customers was essential for refining the service and menu design.
  • 📈 **Measurable Impact**: The redesign led to a significant increase in meal orders, demonstrating the tangible business impact of design thinking.
  • 💖 **Emotional Connection**: The project emphasized the importance of emotional connection, showing that addressing emotional needs can lead to better service and higher satisfaction.
  • 🌟 **Transformation Beyond Menu**: The transformation went beyond the menu to innovate the entire business model, enhancing the relationship between kitchen staff and customers.

Q & A

  • What is the main problem addressed in the story about Denmark?

    -The main problem addressed is the poor nutrition and quality of life among Denmark's elderly population, particularly the more than 125,000 senior citizens who rely on government-sponsored meals.

  • Why did the municipality of Christo brow invite Hatch & Blum to work with them?

    -The municipality of Christo brow invited Hatch & Blum to work with them to improve the nutrition of their elderly population by enhancing the meal service for seniors.

  • What was the initial assumption of the municipal leadership regarding the project?

    -The initial assumption was that improving the nutrition of seniors could be achieved by simply enhancing the current menu and asking elderly clients about their menu preferences.

  • How did Hatch & Blum's approach differ from the municipality's initial assumption?

    -Hatch & Blum took a user-centered design approach, which led to a completely redesigned meal service offering higher quality, more flexibility, and increased choice, rather than just fixing the menu.

  • What is journey mapping and how was it used in this project?

    -Journey mapping is a tool that follows a customer or stakeholder as they receive a product or service, focusing on their functional and emotional experiences. It was used to trace the experience of elderly clients from the meal delivery to consumption, uncovering unarticulated needs.

  • What emotional needs were identified for both the seniors and kitchen workers?

    -Both seniors and kitchen workers experienced feelings of disconnection and alienation. Seniors felt a loss of control over their food choices and embarrassment about receiving assistance, while kitchen workers felt demoralized due to the low status of their job.

  • What is co-creation and how was it utilized in the project?

    -Co-creation is a design tool that involves stakeholders in the creative process, creating ownership and engagement. It was used in workshops to develop insights, generate ideas, and test prototypes with a diverse group of stakeholders.

  • How did the use of visualization as a design tool contribute to the project?

    -Visualization helped make abstract ideas more concrete by using imagery. It allowed participants to see and evaluate different menu options, colors, and presentation styles, making the decision-making process more tangible and effective.

  • What were some of the significant changes that resulted from the project?

    -The project resulted in a new menu, new uniforms for staff, a new name 'The Good Kitchen', improved meal descriptions, new communication channels, and a shift in employees' perception of their work, leading to increased satisfaction for both staff and customers.

  • What was the impact of the changes on meal orders and staff satisfaction?

    -The changes led to a 500% increase in meal orders in the first week and significantly improved the satisfaction of kitchen workers, which in turn led to happier customers and better food quality.

  • How does the story of 'The Good Kitchen' relate to business model innovation?

    -The story illustrates that business model innovation is about more than just developing new products or services; it involves innovating the entire business model to create better value for all stakeholders involved, as seen in the transformation of the meal service for seniors.

Outlines

00:00

🍽️ Design Thinking in Action: The Danish Senior Meal Service Challenge

The video script begins by introducing design thinking through a real-world example in Denmark, where the aging population presents challenges, particularly in serving over 125,000 senior citizens who rely on government-sponsored meals. The municipality of Christo brow sought to improve the nutrition of elderly citizens through a redesign of the meal service. Initially, the project was seen as a simple menu improvement task, but it evolved into a broader initiative to enhance the entire meal service experience. Danish innovation firm Hatch & Blum was invited to collaborate, and they employed a user-centered design approach, starting with ethnographic research and journey mapping to understand the behaviors, needs, and wishes of the elderly. This approach revealed unarticulated emotional needs and the importance of addressing both the seniors and the kitchen staff's perspectives.

05:01

👵🍲 Uncovering Emotional Needs and Co-Creation for Innovation

The second paragraph delves into the emotional needs of both the seniors and the kitchen workers, highlighting feelings of disconnection and alienation. The seniors felt embarrassed by their reliance on government assistance and had a strong desire for control over their food choices. Kitchen workers, constrained by perceived economic and logistical limitations, were found to be demotivated. Hatch & Blum's research revealed seniors' capabilities in the kitchen and their preference for seasonal foods. The team then moved into the 'what-if' stage, engaging a diverse group of stakeholders in a series of workshops to co-create solutions. This process involved brainstorming and using analogies to shift perspectives, leading to innovative ideas such as enhancing menu descriptions and considering the entire meal delivery process from a restaurant service perspective.

10:03

🔍 Prototyping and Experimentation Lead to Transformation

The third paragraph describes the prototyping and testing phase of the project, where Hatch & Blum worked with participants to create and refine menu options, using visualization to make abstract ideas more concrete. They tested different menu presentations, including colors, photos, and illustrations, to gather feedback. The process led to significant changes, such as a new menu, staff uniforms, and a new name for the kitchen service, 'The Good Kitchen.' Communication channels were also established to maintain close contact between kitchen staff and clients. The transformation not only improved meal orders by 500% within the first week but also enhanced job satisfaction among kitchen workers and meal enjoyment for seniors. The story emphasizes the importance of business model innovation, moving beyond product development to innovating the entire service experience.

Mindmap

Keywords

💡Design Thinking

Design Thinking is a problem-solving approach that focuses on understanding user needs and experiences to create innovative solutions. In the video, it is used to address the challenge of improving meal services for elderly citizens in Denmark. The process involves empathy, experimentation, and iteration to develop a new and better meal service that enhances the quality of life for seniors.

💡Ethnographic Research

Ethnographic research is a qualitative research method that involves observing and interviewing people in their natural environments to understand their behaviors, needs, and cultural practices. In the video, Hatch & Blum used this approach to explore the lives of elderly citizens and kitchen workers, which helped uncover the emotional and functional needs related to meal services.

💡Journey Mapping

Journey mapping is a tool used in design thinking to visualize the entire process a customer or user goes through when interacting with a product or service. It helps identify touchpoints and pain points. In the video, journey mapping was used to trace the experience of elderly citizens receiving meals, from delivery to consumption, revealing unmet emotional needs and opportunities for improvement.

💡Co-creation

Co-creation is a collaborative approach where stakeholders, including users, are involved in the design process to generate ideas and solutions. It fosters ownership and engagement. In the video, co-creation was used in workshops to involve various stakeholders in developing a new meal service, leading to a more inclusive and innovative solution.

💡Prototyping

Prototyping is the process of creating a preliminary model or representation of a product or service to test its feasibility and gather user feedback. In the video, Hatch & Blum used prototyping to test different menu designs and meal presentations with actual customers, which helped refine the final meal service design.

💡Visualization

Visualization is a design tool that uses imagery to make abstract ideas more concrete and understandable. It helps stakeholders see and interact with potential solutions. In the video, visualization was used to present different menu options to participants, making the decision-making process more tangible and effective.

💡User-Centered Design

User-Centered Design is a design philosophy that prioritizes the user's needs, preferences, and behaviors in the design process. It ensures that the final product or service is tailored to the users. In the video, the user-centered approach led to a dramatic reframing of the meal service problem, focusing on the emotional and functional needs of both the elderly and kitchen workers.

💡Stakeholder Engagement

Stakeholder engagement is the process of involving individuals or groups who have an interest or stake in a project to ensure their perspectives are considered. In the video, engaging stakeholders like kitchen workers, elderly citizens, and municipal officials was crucial for understanding diverse viewpoints and creating a successful meal service redesign.

💡Innovation

Innovation refers to the process of introducing new ideas, methods, or products to improve or create a new service or process. In the video, innovation is not just about creating a new menu but involves rethinking the entire meal service model to address the emotional and functional needs of the elderly and kitchen workers.

💡Business Model Innovation

Business Model Innovation involves creating new or modifying existing business models to deliver value to customers and generate revenue. In the video, the transformation of the meal service for seniors in Denmark is an example of business model innovation, where the entire approach to serving meals was reimagined to improve both the service and the experience.

💡Feedback Mechanisms

Feedback mechanisms are processes or systems that allow for the collection and analysis of user feedback to improve products or services. In the video, new communication channels like newsletters and comment cards were introduced as part of the redesigned meal service to maintain close contact between kitchen staff and customers, enhancing service quality.

Highlights

Design thinking is used to solve a wide range of problems, including addressing the nutritional challenges of elderly citizens in Denmark.

The municipality of Christo brow aimed to improve meal services for seniors by initially focusing on menu improvement.

Hatch & Blum's user-centered design approach led to a complete redesign of the meal service, not just a menu update.

Ethnographic research and journey mapping were used to understand the elderly's behaviors, needs, and wishes.

Kitchen workers in public service kitchens faced low job status and demoralization, affecting meal quality.

The project scope was broadened to address both the elderly's and kitchen workers' emotional needs.

Both seniors and kitchen workers experienced feelings of disconnection and alienation.

Seniors valued control over their food choices, which was a significant factor in their nutrition.

Kitchen workers were found to be capable and wanted to do a good job, contrary to initial assumptions.

Seasonal foods and customization were important to the elderly, indicating a desire for variety and personalization.

Co-creation workshops were held to involve stakeholders in understanding challenges and generating ideas.

Brainstorming and analogies were used to shift mental models and stimulate creative thinking.

Prototyping and visualization were employed to test ideas and make them more tangible.

The project evolved to include new uniforms, a new name 'The Good Kitchen', and improved communication channels.

The redesign led to a 500% increase in meal orders in the first week, demonstrating the success of the approach.

The transformation shifted employees' perception of their work, leading to increased satisfaction and better food quality.

The story illustrates the importance of innovating the entire business model, not just developing new products or services.

Transcripts

play00:01

to illustrate the design thinking

play00:03

process that we've been talking about

play00:05

I'd like to tell you a story about

play00:07

design thinking in action as we go

play00:09

through that story I will know different

play00:12

tools and approaches that are being used

play00:14

then at the end of this session I'll

play00:16

tell you about some additional resources

play00:18

we have available so that you can learn

play00:20

more about them now you can use design

play00:24

thinking to solve all sorts of problems

play00:26

let's walk through one example to

play00:29

illustrate what it looks like in the

play00:31

real world to do so we're going to

play00:33

travel to Denmark a country long

play00:36

recognized for its distinctive attention

play00:39

to design the Danes like citizens in

play00:43

most developed countries recognize that

play00:45

the aging of their population presents

play00:48

many challenges one of these is serving

play00:52

the more than 125,000 senior citizens

play00:56

who rely on government sponsored meals

play00:59

Danish municipalities deliver subsidized

play01:01

meals to people who suffer from a

play01:03

reduced ability to function whether that

play01:05

is due to illness age or other

play01:07

conditions many of these seniors have

play01:10

nutritional challenges and a poor

play01:12

quality of life because they simply do

play01:15

not eat enough an estimated 60 percent

play01:19

of elders living in assisted living have

play01:22

poor nutrition an estimated 20% are

play01:26

actually malnourished in response to

play01:31

this growing social problem the

play01:33

municipality of Christo brow decided to

play01:35

dedicate their efforts to improve meal

play01:38

service for seniors and they invited

play01:40

Danish innovation firm hatch & Blum to

play01:42

work with them to figure out how to

play01:44

improve the nutrition of their elderly

play01:46

population municipal leadership saw the

play01:51

project initially as straightforward in

play01:53

order to get seniors to eat more the

play01:56

current menu just needed improving and

play01:58

they wanted Hatchin bloom to ask elderly

play02:01

clients about their menu preferences

play02:03

this is a great example of how to narrow

play02:07

a definition of the problem to be solved

play02:09

can drive a lot of innovation right out

play02:11

the window before you even get started

play02:14

the opportunity turned out to be much

play02:17

greater

play02:18

and what Hatchin Blum ultimately

play02:20

produced was much more than just a new

play02:23

menu it was a completely redesigned meal

play02:25

service that offered higher quality more

play02:28

flexibility and increased choice this

play02:31

dramatic reframing of the opportunity

play02:34

emerged from the user centered design

play02:36

approach that Hatchin Blum brought to

play02:39

the process in which they discovered

play02:41

that nearly fixing the menu wouldn't

play02:43

solve the nutrition problem let's look

play02:46

at some specifics about how they did it

play02:49

they began by exploring what is digging

play02:53

deep into seniors behaviors needs and

play02:56

wishes using observation and

play02:59

interviewing to identify their elderly

play03:01

clients living situation and try and get

play03:04

at their unarticulated needs the

play03:06

approach they chose to use was

play03:08

ethnographic the specific tool they used

play03:12

was journey mapping the journey mapping

play03:14

tool follows a customer or stakeholder

play03:17

as they receive a product or service or

play03:20

go through a process it pays attention

play03:22

to what designers called the job to be

play03:25

done in some ways journey mapping is not

play03:28

that different than the kind of

play03:30

flowcharts or supply chains we might use

play03:32

in business but there are some crucial

play03:34

differences journey mapping recognizes

play03:38

that most of us are trying to do jobs

play03:40

that are both functional and emotional a

play03:44

lot of the unarticulated needs turn out

play03:47

to be on the emotional side making this

play03:50

tool very valuable for uncovering hidden

play03:53

opportunities to create better value for

play03:55

people Hatchin Blum used journey mapping

play04:00

to trace the experience of the elderly

play04:02

from beginning to end

play04:03

they rode with food service employees

play04:06

who delivered the meal they accompanied

play04:08

them into the homes they watched as

play04:10

clients prepared the food added

play04:12

ingredients set the table and then

play04:14

finally ate the meal they also

play04:18

interviewed the supervisor of the food

play04:20

preparation process in her workplace and

play04:22

what they saw in the kitchen surprised

play04:25

them

play04:25

working in a public service kitchen was

play04:28

a low status job in Denmark and kitchen

play04:30

employees seemed demoralized and

play04:32

unmotivated it was not going to be

play04:36

enough to focus on the needs of the

play04:37

elderly team members realized they would

play04:40

need to address the problems of the

play04:42

employees producing the meals as well

play04:44

and so the team decided it was important

play04:48

to broaden the scope of the project

play04:49

beyond just improving the menu and they

play04:52

helped the municipal officials

play04:54

understand why this was necessary from

play04:58

this dual focus on the people preparing

play05:00

the meals and on the seniors receiving

play05:03

them a set of interesting insights began

play05:06

to emerge they discovered that both the

play05:11

seniors and the kitchen workers had

play05:13

important emotional needs that were not

play05:15

being met

play05:16

they were both experiencing feelings of

play05:19

disconnection and alienation the social

play05:23

stigma of even having to receive such

play05:26

assistance weighed heavily on the

play05:28

clients they were embarrassed help for

play05:31

cleaning was considered acceptable in

play05:33

Danish culture but helped for more

play05:35

personal needs was much less so it also

play05:38

mattered who was providing the help in

play05:41

Denmark a senior hope to receive

play05:43

assistance from a relative or friend if

play05:45

that was not possible perhaps one could

play05:49

hire someone but it was a last resort to

play05:52

receive assistance from the government

play05:55

also painful to seniors was the loss of

play05:58

control over their food choices we

play06:02

discovered that deciding what kind of

play06:04

food they put in their mouths was the

play06:06

second most important thing for the

play06:08

elderly after taking care of their

play06:10

personal hygiene the head of the hatch

play06:12

and Blum team told us and they hated

play06:16

eating alone because it reminded them

play06:19

that their families were no longer

play06:21

around

play06:22

all of these factors contributed

play06:25

directly to the nutrition problem and

play06:27

put it in a broader context the less

play06:30

they enjoyed their situation the smaller

play06:32

their appetites

play06:34

the kitchen workers Hatchin Blum learned

play06:37

we're making the same boring low-cost

play06:40

meals over and over not because they

play06:43

lack skills or because they just didn't

play06:45

care but because of the perceived

play06:47

economic and logistical constraints that

play06:50

prevented them from doing something more

play06:52

interesting the team also found positive

play06:56

things however they discovered that the

play06:59

generation of seniors they studied was

play07:01

very responsible and capable in the

play07:03

kitchen and had a keen sense of the

play07:05

seasons and positive associations with

play07:08

seasonal foods such as apples in the

play07:10

fall and strawberries in the summer they

play07:13

also often tried to customize their

play07:15

meals by adding spices or using their

play07:17

own potatoes or vegetables the Hatchin

play07:21

Blum team also discovered that the

play07:22

kitchen workers really did care and

play07:24

wanted to do a good job once team

play07:29

members had finished their ethnographic

play07:31

research they moved into the what-if

play07:34

stage for this they wanted to enlist a

play07:37

broader group of stakeholders in

play07:39

understanding the nature of the

play07:41

challenges and participating in creating

play07:43

a new and better meal service they

play07:46

wanted to co-create with their important

play07:49

stakeholders to accomplish this they had

play07:52

a series of workshops that brought

play07:54

together a diverse set of stakeholders

play07:55

it included public officials volunteers

play07:59

experts and elderly issues kitchen

play08:02

workers and employees of residential

play08:04

care facilities together they reviewed

play08:07

the ethnographic research and developed

play08:09

insights and design criteria to form

play08:12

idea generation this kind of co-creation

play08:16

is another important design tool

play08:18

inviting stakeholders into the creative

play08:21

process creates ownership and engagement

play08:24

as well as producing better ideas

play08:26

the co-creation tool will turn out to be

play08:29

useful in every one of the four

play08:32

questions as you'll see later in the

play08:36

second question

play08:37

Hatchin Blum used a brainstorming

play08:39

process in which facilitators used

play08:41

analogies as trigger questions to help

play08:44

shift participants mental models of food

play08:47

service as they generated ideas the

play08:50

facilitators asked participants to think

play08:53

of the kitchen as a restaurant

play08:56

triggering a creative rush the kitchen

play09:01

workers they assumed then must be the

play09:04

chef's and if they were the chef's who

play09:08

were the waiters this began to bring

play09:13

ideas like the condition of the vehicles

play09:16

used for meal delivery into the

play09:18

discussion they continued to work with

play09:21

the restaurant analogy as they

play09:22

considered the food itself until that

play09:26

point the menus had been minimalist

play09:28

factual descriptions of the food perhaps

play09:31

detailing how it was prepared for

play09:34

instance one item red liver potatoes and

play09:37

sauce that's not exactly a description

play09:40

that will make your mouth water is it

play09:41

but now participants in the workshop

play09:44

started to wonder maybe we should look

play09:47

at actual restaurant menus maybe we

play09:50

should describe our meals in a

play09:52

completely different more enticing way

play09:56

the third workshop move them into the

play09:59

what Wow stage and continue to emphasize

play10:02

the design tool of co-creation

play10:05

but this time co-creation was used to

play10:08

test ideas rather than generate them

play10:10

this third workshop was much more

play10:13

hands-on and involved prototyping at

play10:16

least in a rough way the solutions

play10:19

coming out of the what-if workshops for

play10:22

example hatch and bloom work with

play10:24

participants on three different versions

play10:26

of the menu

play10:27

asking them which they liked and how

play10:30

they felt about various aspects such as

play10:32

the colors they favored and whether they

play10:34

preferred photos or illustrations they

play10:37

used a design tool called visualization

play10:40

to make these different options feel

play10:42

more real to participants

play10:46

visualization is one of the essential

play10:48

design tools it's not about drawing a

play10:52

skill that many of us don't have it's

play10:54

about using imagery to make an abstract

play10:57

idea more public and more concrete so

play11:01

that it will be more visible clear and

play11:04

understandable to others

play11:06

Hatchin bloom didn't talk to people

play11:09

about the different options they showed

play11:12

them the different options they then

play11:14

moved into what works testing prototypes

play11:17

with different combinations and ways of

play11:19

presenting the food with actual

play11:21

customers the learning from this initial

play11:24

set of experiments resulted in a second

play11:27

project with some quick packaging design

play11:29

changes that allowed for more modular

play11:31

Mills where components were separated

play11:33

instead of being mixed together the

play11:35

process also yielded new uniforms for

play11:38

employees and a new name the good

play11:40

kitchen that reflected everybody's

play11:42

aspirations it also included new

play11:46

communication channels using newsletters

play11:48

and comment cards to keep clients in the

play11:51

kitchen staff in close touch with each

play11:53

other and so a process that began with a

play11:58

simple mandate fix the menu evolved into

play12:02

something much more significant as it

play12:04

moved through the four questions using

play12:07

design tools like journey mapping

play12:09

co-creation prototyping and

play12:12

experimentation that process yielded a

play12:17

host of dramatic changes a new menu new

play12:20

uniforms for staff new feedback

play12:22

mechanisms but equally important it made

play12:25

everyone involved cognizant of the real

play12:28

people they were serving or being served

play12:31

by today poster brows seniors know who

play12:36

is shaping their meatballs and preparing

play12:38

the gravy in the kitchen and this

play12:40

relationship between the kitchen staff

play12:41

and the customers which is now both

play12:44

personal and professional has increased

play12:46

greatly the satisfaction of both

play12:49

the results speak for themselves

play12:52

reorganizing the menu and improving the

play12:54

descriptions of the meals drove a 500%

play12:57

increase in meal orders in the first

play12:59

week alone but the results were much

play13:03

more about the number of meals served

play13:04

one of the most important elements of

play13:07

the transformation was the shift in

play13:09

employees perception of themselves in

play13:10

their work the kitchen workers are now

play13:13

much more satisfied in motivate as a

play13:16

result customers are happier with their

play13:18

food if you have professional pride

play13:23

you'll also cook good food and marie

play13:26

nielsen the director of the good kitchen

play13:27

told us good food has to come from the

play13:30

heart what we are talking about in the

play13:34

good kitchen story is about more than

play13:36

just developing new products or services

play13:38

we're talking about innovating the

play13:40

entire business model I'd like you to

play13:43

spend a few minutes now listening to

play13:45

Jeremy Alexis a professor at the Chicago

play13:47

Institute of design as he shares his

play13:50

views on the importance of business

play13:52

model innovation

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Related Tags
Design ThinkingInnovationElderly CareDanish DesignUser-Centered DesignMeal ServiceJourney MappingCo-CreationPrototypingBusiness Model