Be the best chief | Ultimate guide on Hall of chiefs - Whiteout Survival | Event F2P tips

Shield Gaming Esports
1 Mar 202417:15

Summary

TLDRThis video tutorial focuses on the 'Hall of Chief' event in the game 'Fight Out Survival,' specifically targeting new players. It contrasts the event's two generations, with Generation 1 being easier and shorter, spanning 5 days, while Generation 2 lasts 7 days and is akin to 'King of Icefield' and 'State of Power.' The guide offers daily strategies for Generation 1, including tips for free-to-play players, such as utilizing research, construction, and gathering tasks to earn points. It also suggests tricks like pre-emptive gathering and training to maximize scores and advises on hero development and stamina management. The video is designed to help novice players navigate the event efficiently.

Takeaways

  • 😀 The video is a guide for the 'Hall of Chief' event in the game, aimed at new players.
  • 🏆 There are two versions of the event: Generation One, which is easier and for new players, and Generation Two, which is more challenging and similar to 'King of Icefield' and 'State of Power'.
  • 📅 Generation One 'Hall of Chief' lasts for 5 days, while Generation Two spans 7 days.
  • 🛠️ Day one focuses on 'City Construction' and 'Raise Power through Research' tasks, suitable for free-to-play players.
  • 🏹 A strategy for day two involves sending troops for gathering before the day starts to earn points when they return.
  • 🎖️ Day two tasks include 'Play Lucky Wheel' and 'Gathering', with tips on managing Shards and hero upgrades.
  • 🏋️‍♂️ Day three's 'Train Troops' task can be prepared for by starting troop training at the end of day two.
  • 🐉 On day four, 'Beach Slay' involves defeating beasts and calling rallies against 'Polar Terror', with tips on managing stamina and using Gina to reduce costs.
  • 💪 The final day, day five, is 'Power Boost', where points are earned through construction, research, and troop training or promotion.
  • 🏆 The guide provides strategies to maximize points and rewards without spending gems, aimed at helping free-to-play players succeed in the event.

Q & A

  • What is the main focus of the video guide?

    -The main focus of the video guide is to provide a dedicated walkthrough for the 'Hall of Chief' event in the game, specifically for generation one, which is designed for new players.

  • Why is the 'Hall of Chief' event considered suitable for new players?

    -The 'Hall of Chief' event is considered suitable for new players because it is a basic event with tasks that are less challenging compared to other similar events like 'King of Icefield' and 'State of Power', which are geared towards veteran players.

  • What is the difference between generation one and generation two of the 'Hall of Chief' event?

    -The main difference between generation one and generation two of the 'Hall of Chief' event is the number of days and the tasks involved. Generation one has 5 days with relatively easier tasks, while generation two has 7 days with tasks that are almost similar to other events like 'King of Icefield' and 'State of Power'.

  • What is the strategy for completing the tasks on the first day of the event?

    -On the first day, the strategy involves focusing on raising power through construction and research. It's suggested to start with research, particularly growth, followed by economy and battle research. Joining an active alliance and using speed-ups if available can help complete the tasks quickly.

  • How can players prepare for the tasks on day two before it starts?

    -Players can prepare for day two by sending their troops for gathering before day one ends. This way, when day two starts, the troops return with resources, providing points for the gathering task.

  • What is the advice for using the lucky wheel in the 'Hall of Chief' event?

    -For generation one, it's advised to not focus much on using gems for the lucky wheel to get Zinman, as he is not a combat type hero. Instead, players should save their gems for future use and only spin the wheel a minimal number of times to get some points.

  • What trick can be applied to gain points on day three of the event?

    -A trick for day three is to start training troops before the day begins. When day three starts, the trained troops can be collected to gain a significant amount of points for the training task.

  • What is the key to completing tasks on day four of the event?

    -The key to completing tasks on day four, which involves defeating beasts and calling rallies against polar terror, is to have a good amount of stamina. Using heroes like Gina that reduce stamina cost or saving stamina from previous days can be beneficial.

  • Why is it important to turn on auto join rally for day four of the event?

    -Turning on auto join rally for day four is important because it helps both the player and their alliance. The player can join other people's rallies to get points, and alliance members benefit from having more participants in their rallies.

  • What is the strategy for the final day of the event, day five?

    -On day five, the strategy is to raise power through construction, research, and training or promoting troops. It's advised to start any long-duration upgrades on earlier days to ensure they complete on day five to gain maximum points.

Outlines

00:00

🎮 Introduction to Hall of Chief Guide

The video introduces a guide for the game mode 'Hall of Chief', which is tailored for new players. It differentiates between 'Generation One' and 'Generation Two' of the event, with the former being easier and suitable for beginners. The guide focuses on 'Generation One', providing strategies and tips for completing the event's seven stages within a week. The narrator emphasizes that the guide is aimed at free-to-play players and will offer advice on tasks that can be accomplished without in-game purchases.

05:05

🛠️ Day One: City Construction and Research

The guide details the first day's tasks, which involve raising power through construction and research. The narrator suggests starting with research, particularly focusing on growth, economy, and battle upgrades. Joining an active alliance and using speed-ups, if available, can expedite task completion. A trick is shared to gain points by sending troops for gathering before the day ends, which will yield points when they return the next day.

10:10

🌟 Day Two: Hero Development and Gathering

On the second day, the tasks revolve around using hero shards and gathering resources. The narrator demonstrates using saved shards to upgrade heroes and emphasizes the importance of gathering tasks for earning points. A strategy is shared to start gathering before the day begins to maximize points. The guide also discusses the use of the lucky wheel, advising against spending too many gems on it in 'Generation One' due to the non-combat nature of the hero Zinman.

15:10

🏋️‍♂️ Day Three: Troop Training

The third day is dedicated to troop training, where points are earned by training troops. The narrator advises starting troop training before the day begins to ensure they are ready when the day starts, allowing for immediate point collection. The use of speed-ups for training is suggested to maximize points. The guide also mentions the option to use 'training capacity enhance' but notes it requires a significant amount of gems, which may not be necessary for free-to-play players.

🐉 Day Four: Beach Slay and Rally

Day four, named 'Beach Slay', involves defeating beasts and calling rallies against polar terror. The narrator stresses the importance of calling one's own rally to earn points and suggests using the hero Gina to reduce stamina cost. Strategies to conserve stamina from previous days are shared to focus on this day's tasks. The guide also recommends turning on 'auto join rally' to benefit both the player and their alliance.

⚔️ Day Five: Power Boost

The final day of 'Generation One' Hall of Chief is 'Power Boost', where the task is to raise power through construction, research, or training. The narrator provides tips for maximizing points through construction, suggesting starting long-duration upgrades early to complete them on the fifth day. The guide concludes with a summary of the tasks for 'Generation Two' Hall of Chief, which includes additional days and tasks compared to 'Generation One', and directs viewers to previous guides for more information on similar events.

Mindmap

Keywords

💡Hall of Chief

Hall of Chief is a game event mentioned in the video script, designed for both new and veteran players. It is a progression-based challenge with tasks that players need to complete over a certain period. In the context of the video, the guide focuses on the first generation of this event, which is tailored for new players and lasts for 5 days, as opposed to the second generation which is more similar to other events like King of Icefield and State of Power and lasts for 7 days.

💡Veteran players

Veteran players refer to experienced individuals who have been playing the game for a significant amount of time. The script mentions that events like King of Icefield and State of Power are designed for such players, implying that they have a higher level of difficulty or complexity. The guide, however, is focused on the first generation of Hall of Chief, which is more beginner-friendly.

💡Generation one Hall of Chief

This term from the script refers to the first version of the Hall of Chief event. It is characterized by being easier and having fewer tasks compared to the second generation. The guide specifically addresses strategies for this version, suggesting that it is more accessible to new players and those who are not as experienced.

💡Free to play players

Free to play players are individuals who do not spend money on in-game purchases. The video script emphasizes strategies and tips that are beneficial for this group, suggesting ways to complete tasks and progress in the game without spending real money. This is a key consideration throughout the guide, as it aims to help players maximize their performance within the constraints of a free-to-play model.

💡City instruction

City instruction is a task mentioned in the script as part of the first day of the Hall of Chief event. It involves raising power through construction and research, which are activities that contribute to the development of the player's in-game city. This task is described as being particularly suitable for free-to-play players due to its simplicity.

💡Speed up

In the context of the video, 'speed up' refers to a game feature that allows players to accelerate the completion time of certain tasks or constructions. The guide suggests that while speed ups can be used to quickly complete tasks, they are not necessary for the first generation of Hall of Chief, as the event is designed for lower-level players.

💡Hero development

Hero development is a task type in the game that involves upgrading or training game characters known as 'heroes'. The script mentions this as a task for the second day of the event, where players can earn points by using hero shards to upgrade their heroes. This is an important aspect of the game's strategy, as stronger heroes can contribute to better performance in various game modes.

💡Gathering

Gathering is a game mechanic where players collect resources such as food, wood, coal, and iron. The script describes a strategy where players send their troops for gathering before the event starts, so that when the event begins, the troops return with resources that can be used to earn points, demonstrating a planning strategy for optimizing resource collection.

💡Lucky wheel

The lucky wheel is a game element that allows players to spin for a chance to win various rewards, including hero shards. The guide advises players on how to use the lucky wheel strategically, suggesting that while it can be a source of points, it may not be the best use of resources, especially for free-to-play players.

💡Stamina

Stamina in the game refers to a resource that limits the number of actions a player can perform, particularly in battles or challenges that consume it. The script mentions the importance of managing stamina for tasks that require defeating beasts or polar terrors, suggesting strategies for conserving stamina to maximize points earned in these tasks.

💡Auto join rally

Auto join rally is a feature that allows players to automatically participate in group events called 'rallies'. The guide highlights the benefits of turning on auto join rally, as it helps both the player and their alliance by increasing participation and earning rewards, which is a strategic move to enhance collective performance.

Highlights

Introduction to a new guide for the game 'Fight Out Survival'

Explanation of the Hall of Chief event for new players

Comparison between Hall of Chief, King of Icefield, and State of Power events

Hall of Chief has two versions: Generation One and Generation Two

Generation One Hall of Chief is easier and has fewer tasks

Guide focuses on Generation One Hall of Chief for new players

Day structure of the Hall of Chief event with seven stages

Day One focuses on City Construction and Research tasks

Suggestion to join an active Alliance to complete tasks quickly

Trick to prepare for Day Two by sending troops for Gathering before Day One ends

Day Two involves Hero Development and Gathering tasks

Advice on using Shards for different heroes and the Lucky Wheel

Trick for Day Three to start troop training before the day begins

Day Three's task is to train troops to gain points

Day Four involves defeating beasts and calling rallies

Suggestion to use Gina to reduce stamina cost for rallies

Day Five focuses on power boost through construction, research, and training

Tip to start long construction upgrades early to finish on Day Five

Overview of tasks for Generation Two Hall of Chief

Recommendation to check previous guides for Generation Two Hall of Chief

Conclusion and call to action to subscribe for more guides

Transcripts

play00:01

hello how are you welcome to a new video of fight  out survival and today I am back with a new guide  

play00:08

today's guide is not completely new because I have  made two similar videos on similar topics I have  

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made videos on King of icefield and state of power  and today I am back with Hall of Chief uh state  

play00:24

of power and king of icefield both events are for  veteran players but Hall of chap is a basic event  

play00:33

and it is for new players so I decided to make a  dedicated video on Hall of Chief because I have  

play00:39

never made any dedicated video on Hall of Chief  this event is almost same with king of ice buil  

play00:45

or SVS king of icefield and SPS both events have  the 7 Days time in the 7 days you can complete  

play00:55

seven stages of the event and Hall of Chief  is also same but Hall of Chip has two types  

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one is generation one Hall of Chip and another is  Generation two Hall of chip but the task are not  

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same but generation one hollow of Chip is a little  bit easy and the task are less so today I will  

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talk about only generation one Hall of Chief I  am not making any guide on generation two Hall of  

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Chip because generation 2 Hall of Chip is totally  same not totally almost same almost same with king  

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of icefield or SVS so you can check the guide  on King of icefield or S SPS if you want idea  

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about generation 2 Hall of Chief so I am making  the video only for generation one Hall of Chief  

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the what is what is the main difference between  generation one and generation two Hall of Chip the  

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days number are not same generation one Hall of  Chief has 5 days but generation two Hall of Chief  

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has 7even days and task are uh some some task are  same some task are different so today I will talk  

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about generation one Hall of sheep okay so let's  jump in our video in in this guide I will talk  

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about each day and I will suggest you how you can  complete them as free to my all guides are mainly  

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for free toplay players so this guide will be also  for free toplay players I will suggest you what  

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you should do and what you should avoid our day  one is City instruction which is totally for free  

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to play players the task are very easy so let's  check the task as you can see we are getting two  

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task raise power through construction and raise  power through research both uh giving us 45 points  

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for one point of upgrade so we will start with the  research you can go with any research I normally  

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suggest to complete the growth part after that you  can go for economy and last you can go for battle  

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but here you can do any any research you want  you just need points so you can do any research  

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you want if you want to complete the research  and construction quickly I suggest to join any  

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active any active Alliance not strong any active  Alliance if many players are active they can help  

play03:19

you to quickly complete the task and you can also  use speed up if you want if you have speed up you  

play03:25

can use that but you do not need to use speed  up actually because the time are very small  

play03:32

the generation one Hall of Chip is for lowlevel  players and you do not need any high level upgade  

play03:38

so uh speed ups are not necessary see I have  completed the City Construction by using the  

play03:45

research and construction and I have also got the  reward if you want to enter the leaderboard you  

play03:52

can use speed up but I do not suggest you to use  speed up save your speed up for future use okay  

play03:58

now here you have to apply a trick you can see the  next day hero development has the gathering task  

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if you gather food wood coal iron you can get  points so before day one ends I mean before day  

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two starts you should send your uh troops for  the Gathering so when day two will start your  

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troops will return from the Gathering and you can  get points this is the trick here uh you can see  

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the event starts in almost 15 hours so before the  event starts I mean before the day two starts I  

play04:33

can send my troops for the Gathering and when the  event I mean the day two will start my troops will  

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return from the Gathering and I will get points  you can apply this trick here we have completed  

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our research we have completed day one we have  sent our troops for Gathering and they will return  

play04:49

in day two so we are ending our day one here okay  let's go for day two okay guys we are back with  

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day two you can see the task of day two play lucky  he will use shards and the Gathering when day one  

play05:04

was there I already said you you can send your  troops for the Gathering and they will return  

play05:10

at day two and you will get points for this so we  have no problem here we will get huge amount of  

play05:15

point from Gathering and if you are free to play  player you can always use the Gathering TK okay  

play05:22

guys first we are going to complete our Shard  task I have saved a lot of Shard of different  

play05:29

different hero and now I will use rare epic Mythic  all type of Shard first I have the Jesse hero I  

play05:36

have saved little amount of Shard and I just use  some little amount of Shard of Jesse now let's  

play05:42

move to our next Hero guys I have already made  a guide on shards how to get Shard if you have  

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low amount of Shard you can check the guide you  see I have just upgraded ugin and my Patrick has  

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low amount of Shard so I am not using it okay  next I have Molly I have shaped a good amount  

play06:01

of Shard of Molly and I can easily upgrade her to  almost two star I have saved some little amount of  

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Mythic General shot and I can convert the Mythic  General shot to Molly shot and I have upgraded my  

play06:14

Molly to two star and with the hero Shard I have  completed my day two you can see all rewards are  

play06:21

unlocked we can also get Point using the lucky  wheel if we spin the lucky wheel we will get some  

play06:28

points but in generation one I do not suggest to  get uh the hero I mean in generation one we get  

play06:35

Zinman Zinman is not combat type hero so I do not  suggest to get Zinman but you should get at least  

play06:42

three star Zinman because the main thing you get  with Zinman is the city construction speed and  

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construction cost reduction so if you want that  you can upgrade your Zinman but in generation  

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one it is very hard to collect gems normally when  When You Reach generation 2 three you can easily  

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get huge amount of gems and using the gems you can  upgrade any hero to three star or four star that  

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is that is not very difficult but in generation  one there are not many sorts of gems you will  

play07:15

struggle for gems so I never suggest to use very  high amount of gems for Lucky wheel you can spin  

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at least one time or I mean sorry you can spin 10  times one full spin me 10 times or two full spin  

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means 20 times you can do that and that is enough  that is enough because Zinman is not combat type  

play07:37

hero so do not focus much on Zinman okay uh see  here guys I just got some shards of gin man using  

play07:44

the lucky wheel and now I am using The Shard this  is enough if you want some points for the event  

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this amount shards and upgrade is enough you can  see all rewards are unlocked so I am getting the  

play07:57

rewards and in generation one you should try to  save gems do not use all your gems for the lucky  

play08:03

wheel because Zinman is not very powerful hero so  do not focus much on Zinman okay Zinman Zinman is  

play08:09

useful for the City Construction cost reduction  and speed that is okay but do not focus much  

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on it now we have a trick here just like day two  in day three we can apply this trick you can see  

play08:22

in day three we have troops training task and  you can get huge amount of points if you start  

play08:29

training before the day three starts see we have  time before day three starts so I can start the  

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training right now because if I start training now  and uh my troops will be trained in some time in  

play08:44

some hours like 7 hours or 8 hours troops will be  trained so when day three will start I will just  

play08:50

click on the troops and they will be collected and  by doing this I will get huge amount of point this  

play08:57

is the trick here if you can do this we are ending  our day two and let's move to day three day three  

play09:05

of all of Chief has come and it is called train  troops in this day we have only one task that is  

play09:13

train troops you have to train your troops to get  points now I already said when day two is there  

play09:20

you should start training your troops and when day  three will start you can just click on your troops  

play09:26

so you will get points see I have already trained  some troops and now I am clicking on them and they  

play09:34

are coming in my Army and you can see my points  are increasing this is the simple task of this day  

play09:40

just train as much troops as you want and in this  day you can use the training capacity enhance this  

play09:49

thing is not very useful and you need good amount  of gems 3,000 gems if you are free to play you can  

play09:56

avoid this you do not need to use that but uh it  is a it is not very useful so you can avoid this  

play10:03

you can use the uh the speed up the speed up will  be a good option here if you want good points in  

play10:09

this event you can use the speed up General speed  up or training speed up both are useful you can  

play10:15

use the speed up to train huge amount of troops  and by doing this you can get points the training  

play10:21

task is completely for free to play so do not  worry just train your troops and get as much Point  

play10:26

as you want I am using the speed up to train good  amount of troops if you have speed up you can use  

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it if you do not have speed up there is no problem  you can just normally train your troops and get  

play10:38

points okay guys I have completed all the task of  day three you can see all rewards are unlocked and  

play10:48

now I am getting all the rewards so our day three  is completed now we will move to day four okay we  

play10:57

have entered day day four of Hall of chep and day  four is called Beach slay the task are not very  

play11:04

difficult in day four there are mainly two task  defeat beast and call rally against polar Terror  

play11:12

now keep this thing in your mind you have to call  rally yourself if you are joining other people's  

play11:18

rally you will not get point in this event if you  call your own rally you will get Point okay uh  

play11:25

when we play the lighthouse Intel we defeat B so  you can play the lighthouse Mission so by playing  

play11:33

the lighthouse Mission you can also get some point  in this event you can get at least uh some amount  

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of point in this event when you defeat the beast  in Lighthouse Intel now you already know one thing  

play11:46

you need a good amount of stamina for this event  because you have to defeat a lot of Beast you have  

play11:52

to defeat a lot of polar Terror so you need a good  amount of stamina now I have two two solution for  

play11:59

you not exactly two it is it is only one solution  you can use ginaa in your queue if you are using  

play12:06

the hero Gina the Gina can reduce the stamina cost  of the Polar Terror or the Beast so you can use  

play12:15

the Gina and that is that is a solution the next  thing is not any solution the next thing is you  

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can avoid playing the defeat Beast or defeat polar  Tor from previous two days if you are not playing  

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the any if you're not playing any work that is  related to stamina you can save almost 300 to  

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400 stamina so if you avoid all stamina work from  previous two days in this day I mean the be L day  

play12:44

or day four you can use your all stamina and  you can get a good amount of points so that  

play12:50

is a solution you can say if you do not play the  defeat Beast or defeat polar teror from last two  

play12:56

days there will be little problem but to if you do  this you will save a lot of stamina and using the  

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stamina you will get huge amount of points for  Beast slay and these are two things first thing  

play13:10

you can use Gina and Gina can reduce your stamina  cost and second thing you can avoid playing all  

play13:17

stamina work from last two days okay so using  this you can get huge points for day four and you  

play13:25

should turn on the auto join rally for day four if  you turn on this you will automatically join other  

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people's rally and this will be good for both you  and your alliance because your alliance players  

play13:39

also need someone to join their rally so you are  helping them and if you join other people's rally  

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you will also get some reward and every day you  can get 50 reward for this so always turn on your  

play13:52

auto join rally for day four it will be it will  give benefit to both you and your alliance see  

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guys I have unlocked all the reward and I have  completed day four and I can get resources speed  

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up and many other thing so always try your best to  unlock all the reward every day never ever leave  

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any reward try your best to get all the reward we  have completed all task on day four now we will  

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enter day Five Guys we are at day five and this  is the last day of generation one Hall of Chip  

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and day five is called power boost you can see the  task raise power through construction raise power  

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through research and raise power through training  or promoting troops so that is the simple word of  

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this day you have to you have to raise your power  by doing anything like construction research or  

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training so this day is very easy and it is  totally for free topl players now if you want  

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good point from the construction you can go with  the furnace construction the furnace upgrade it  

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will give you huge amount of point now remember  this thing if you are starting any upgrade on  

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day five and uh you will not get point for this  if you are starting any upgrade on day five you  

play15:16

have to complete it on day five so better to do  is you can start any upgrade on day one or two  

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or you have to calculate this manually like fers  upgr take huge amount of time so you can start  

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the upgrade at least 3 4 days earlier and you can  manually calculate this if you see the upgrade is  

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ending at day five you can go with this like I  giving you example if you see the fness upgrade  

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uh will take 4 days you can start it on day one  so it will end on day five you can do this and  

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by doing this you will get huge amount of point  from construction see I have I have got point  

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from construction and all Rewards are unlocked  and I have collected the rewards this is how you  

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can complete all five days of Hall of Chief Hall  of Chief Generation 1 has only 5 days but Hall  

play16:09

of Chief generation 2 has 7 days I am telling you  what task you will get on Hall of Chief generation  

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2 on day one it is City Construction day two  basic skills up day three train troops day four  

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charm upgrade day five power boost day six Chief  GE upgrade day seven hero development these are  

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all seven days and seven task of generation  2 Hall of Chief generation 2 Hall of Chief is  

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similar with king of icefield and the state of  power and I have already made guide on King of  

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icefield and state of power uh if you want any  idea on generation 2 Hall of Chip you can check  

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the guide link given in pin comment I am made  Guide for King of isfield and state of power and  

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they are for veteran players but generation one  Hall of Chief is for new players so I made this  

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dedicated video on generation one Hall of chief  that is all for this video to watch more subscribe

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Fight Out SurvivalHall of ChiefGaming GuideNew Player TipsEvent StrategyFree to PlayCity ConstructionHero DevelopmentPower BoostGathering Tricks