Create A Realistic Exterior Render Using D5 Render And PromeAI

Nuno Silva
16 Nov 202322:11

Summary

TLDRIn this video, Nuno demonstrates a step-by-step process for creating a highly realistic exterior render using D5 Render. He begins by gathering inspiration and selecting reference images with the help of the AI tool, proeAI. Nuno then imports the model and fine-tunes materials, adds human elements for realism, and shares lighting techniques to enhance the scene. He also explores advanced features of proeAI for generating specific styles and making adjustments to the render. The video concludes with the finalization of the render, showcasing the effectiveness of combining AI tools with D5 Render for creating stunning visualizations.

Takeaways

  • 🎨 The video is a tutorial on creating a realistic exterior render using D5 Render, with a focus on using AI tools for inspiration and reference.
  • 🌐 The presenter, Nuno, introduces an AI tool called PromeAI for gathering inspiration and generating various image styles.
  • 🖌️ PromeAI allows users to turn simple sketches into detailed renderings and create image variations through different options like 'Creative Fusion'.
  • 🏠 Nuno demonstrates the process of selecting a base image and blending it with a chosen style to generate new images that respect the original's fidelity.
  • 🔍 The AI tool can be further utilized for specific image generation by defining a prompt with detailed descriptions of the desired elements.
  • 🌲 The tutorial showcases the ability to refine AI-generated images by adding or changing elements such as the type of trees, sky, and lighting to match a desired mood.
  • 🛠️ After selecting a final reference image, Nuno proceeds to apply the knowledge in D5 Render, starting with material selection and adjustment.
  • 🏙️ The materials are applied to a 3D model, and the presenter explains the importance of choosing the right materials for different parts of the scene.
  • 🌞 The video also covers the process of adding HDRI lighting to the scene, with a focus on customizing the sun position and sky settings for a realistic look.
  • 📷 Nuno discusses the addition of assets like snow, trees, and vegetation from both D5 Render's library and external sources like Mega Scans to enhance the scene.
  • 🎨 The final part of the tutorial involves adding interior parallaxes for depth and surface imperfections to the building for a more realistic finish.

Q & A

  • What is the main focus of the video?

    -The main focus of the video is to guide the audience through the process of creating a super realistic exterior using D5 render, starting from gathering inspiration with the help of an AI tool called PromeAI, to finalizing the scene with materials, lighting, and other effects.

  • How does the speaker begin the process of creating a realistic exterior?

    -The speaker begins by using an AI tool called PromeAI to gather inspiration and select references for the project. This involves choosing a style and generating images that will serve as a basis for the exterior design.

  • What are the key features of PromeAI that the speaker utilizes?

    -The speaker utilizes PromeAI's features such as sketch to rendering, image variations, and AI image generation to create a variety of styles and moods for the exterior design.

  • How does the speaker refine the AI-generated images to match the desired outcome?

    -The speaker refines the AI-generated images by adjusting the intensity of the chosen style, using the 'paint' feature to fill in blank spots, and the 'erase and replace' tool to modify specific areas of the image.

  • What is the significance of the material selection in D5 render?

    -Material selection in D5 render is significant as it helps bring the scene to life by adding realistic textures and appearances to the model. The speaker chooses materials like glass, black matte metal, frosted glass, and concrete to achieve a desired look for the exterior.

  • How does the speaker adjust the lighting and environment in the D5 render scene?

    -The speaker adjusts the lighting and environment by adding an HDRI from a custom source, setting the sun position, adjusting the sky, and adding effects such as contrast, color temperature, vignetting, and chromatic aberration for a more realistic and atmospheric scene.

  • What is the role of assets from Mega scans in the scene?

    -Assets from Mega scans are used to add high-quality details to the scene, such as snow materials and trees, which help blend well with the current model and enhance the overall realism of the exterior.

  • How does the speaker incorporate snow into the scene?

    -The speaker incorporates snow into the scene by adding snow materials from both Mega scans and the D5 render library. This includes placing snow assets along the road, on the roof, and adding winter trees with snow on them to match the winter scene.

  • What is the purpose of adding interior paralax to the scene?

    -Adding interior paralax, which are planes with depth, gives the illusion of a fully detailed interior without the need for actual detailed objects. This technique adds depth and realism to the scene, especially when viewed through windows.

  • How does the speaker finalize the scene before rendering?

    -The speaker finalizes the scene by adding surface imperfections and weathering effects to the building, adjusting the backdrop to match the winter theme, and adding atmospheric effects like fog and volume light to enhance the overall mood and realism.

  • What resources does the speaker recommend for further learning on D5 render?

    -The speaker recommends their own D5 render course, which covers various modules on interiors, exteriors, and animation, for those who want to take a step further in learning about D5 render.

Outlines

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Keywords

💡D5 Render

D5 Render is a real-time rendering software used for creating high-quality visual content. In the context of the video, it is the primary tool the speaker uses to create a super realistic exterior visualization. The speaker walks through the process of importing a model into D5 Render and adjusting various settings to achieve a desired aesthetic.

💡premeAI

premeAI is an AI tool that assists in generating creative content, such as images and designs, based on user input and selected styles. In the video, the speaker uses promeAI to gather inspiration and select style references for their project, demonstrating how the tool can blend images and generate new ones based on specific prompts.

💡Real-time Rendering

Real-time rendering refers to the process of generating and displaying visual content at the same time it is being created or modified. This technology is highlighted in the video as the speaker uses D5 Render to make adjustments and see the results immediately, which streamlines the design process and allows for quick iterations.

💡Materials

In the context of 3D modeling and rendering, materials are the textures and properties applied to the surfaces of 3D models to give them a realistic appearance. The speaker in the video carefully selects and adjusts materials from the D5 Render library, such as glass, concrete, and metal, to achieve a realistic look for the exterior scene.

💡HDRI

HDRI, or High Dynamic Range Imaging, is a technique used in computer graphics to provide realistic lighting in a scene by using high dynamic range images. In the video, the speaker adds an HDRI to the scene to simulate natural lighting conditions and enhance the realism of the render.

💡Lighting

Lighting in 3D rendering is crucial for creating a sense of depth, atmosphere, and realism. It involves the manipulation of light sources, their intensity, color, and direction to match the desired mood and environment. The speaker in the video shares lighting tricks, such as adjusting the sun's intensity and position, to make the scene pop and look more realistic.

💡Mega Scans

Mega Scans is a library of high-quality 3D scan assets that provide realistic textures and objects for use in computer graphics projects. The speaker mentions using assets from Mega Scans to add detail and authenticity to the snow and trees in the scene, ensuring that they blend well with the rendered environment.

💡Style References

Style references are visual examples or guidelines that help in establishing a specific aesthetic or mood for a creative project. In the video, the speaker uses style references to guide the AI in promeAI to generate images that match the desired style for their project, such as a modern house with winter birch trees.

💡Landscape

In 3D rendering, the landscape refers to the outdoor environment surrounding the main subject, such as terrain, vegetation, and other natural elements. The speaker in the video adds various landscape elements, like trees and snow, to create a winter scene and enhance the realism of the render.

💡Interior Paralax

Interior paralax is a technique used in 3D rendering to create the illusion of depth in interior scenes by using planes with depth properties. This adds a sense of a fully detailed interior without the need for complex modeling. In the video, the speaker uses interior paralax by adding depth to the windows to enhance the realism of the scene.

💡Surface Imperfections

Surface imperfections refer to the minor irregularities and weathering effects on the surfaces of objects or structures, such as dirt, water stains, or wear and tear. In the context of the video, the speaker adds surface imperfections to the building to make it look more realistic and lived-in, enhancing the overall quality of the render.

Highlights

Introduction to the process of creating a super realistic exterior using D5 render.

Utilizing an AI tool called promeAI for gathering inspiration and selecting architectural design references.

Exploring different options for image variations, such as turning a simple sketch into a detailed rendering.

Using the creative Fusion feature to blend two images together and create a new one based on selected styles.

Adjusting the intensity of the style reference to achieve the desired look for the render.

Selecting a modern house style and specifying the absence of people in the render.

Generating three new images with fidelity to the references, showcasing the effectiveness of the AI tool.

Discussing the AI image generation feature and its ability to create specific scenes based on user-defined prompts.

Demonstrating the precision of the AI in generating images with elements like winter birch trees and a clear blue sky.

Exploring the painting feature of promeAI to fill in blank spots in the image by dragging handles and generating options.

Using the erase and replace tool to modify specific areas of the image, such as replacing a road with an asphalt road.

Downloading the high-resolution image for use as a reference in the D5 render project.

Starting the D5 render process by adding materials from the library to the model, including glass, metal, and concrete.

Adjusting the properties of materials, such as the scale and roughness, to achieve the desired appearance.

Adding an HDRI to the scene for realistic lighting and adjusting the sun position for optimal effects.

Fine-tuning the camera settings, including the spec ratio, focal length, and projection mode for the best view.

Incorporating high-quality assets from Mega scans to enhance the realism of the snow and vegetation in the scene.

Adding surface imperfections and weathering effects to the building for increased realism.

Using interior paralax planes to create the illusion of a detailed interior without excessive detail.

Applying atmospheric effects like fog and volume light to enhance the overall mood of the render.

Concluding the process by rendering the scene and summarizing the steps taken to create the realistic exterior.

Transcripts

play00:00

Hey everyone, Nuno here. You have been asking and  I'm ready to deliver let's dive into creating a  

play00:06

super realistic exterior using D5 render I'm  going to walk you through every step of my  

play00:11

process we will start by picking out some awesome  references with a help of promeAI tool then we  

play00:18

will jump right into importing our model getting  those materials just right bringing our scene to  

play00:24

life with a little humanization and finally I'll  share some of my lighting tricks to make our scene  

play00:30

pop so without further ado let's get started I'll  start by first gather some inspiration using an AI  

play00:37

tool called promeAI which is today's sponsor  when you first open the site promeai.com you  

play00:44

see a lot of features here but I'll select this  one I'll click here on the top and I'll select  

play00:50

architecture design I'll press okay and here on  the bottom it will show up different options you  

play00:56

have from turning a simple sketch into a detailed  rendering to create image variations I'll first  

play01:04

select this one called creative Fusion this will  blend two images together and create a new one  

play01:11

based on the Styles so I'm going to select here  this image so this is a very initial render that  

play01:17

I'm doing and here on the right side I'm going  to select this image and I'll click here on the  

play01:24

bottom to select a new style reference and I'll  go here on the top to landscape architecture and  

play01:30

then from here you can select which style you  want for a image so let's say I want this this  

play01:36

style here and here on the intensity it's how much  you want to take into account that specific style  

play01:42

so I'm going to move it to 4 and here on the  render mode you can say it's precise so it will  

play01:49

take your reference image into account more than  than the style and then here I can say that it's  

play01:55

a modern house and I don't want to have people  on my render okay so I'll click generate so as  

play02:04

you can see it will create three new images with  Fidelity to the references okay let's see so it  

play02:13

kept the main image and just use the second one as  a reference as you can see here so two and three  

play02:23

but this is great to create mes quickly let's  just select a new image for the style and see  

play02:28

the difference so I'll go here to the the style  and maybe let's see what else we got here maybe  

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this one seems like a more clean image and  just generate so yeah you can see here the

play02:43

results I think the sky it's quite dramatic and  it has a lot of contrast could be reduced a little  

play02:54

bit but as I said overall I think it's really  great to create modes in our images but we may  

play03:00

want to be specific and tell AI exactly what  we need so in this case we have here AI image

play03:07

generation so here you can see your history  you can see explore and on the explore you have  

play03:16

different tabs that you can see so logo concept  art so you can see this is already what people

play03:23

created so we have a lot of options here  and so if you if you click the image you  

play03:30

can see even you can click to copy the  prompt to try to generate similar to  

play03:35

you okay and so here in this window you  can Define The Prompt so let's say modern  

play03:43

home with concrete slab with winter birch  trees I'm going to say some trees in the

play03:55

foreground Winter Road with snow clear  midday Blue Sky for now I'm just going  

play04:06

to ignore all the options here on  the bottom and just going to press

play04:09

generate and so this is the images that it  created so one two and three indeed you can  

play04:20

see the birch trees you can see that we  have some trees on the foreground some  

play04:24

trees on the background we have a modern  house so it's a clear blue day sky in the  

play04:29

winter with a lot of snow so this is exactly  what I had in mind even the materials we have  

play04:34

this concrete house so it's quite nice and we  can try to be a little bit more specific for  

play04:40

example let's try to add here in Ludwig mice  Vander row architectural style press generate

play04:55

again and so these are the new images to be  honest I think it looks really realistic and  

play05:02

you can clearly see here in some images maybe  this one or this one a little bit of the fwf  

play05:08

house inspiration but I'm really enjoying  this type of trees here and the overall  

play05:15

mood of the scene it's exactly what I had in  mind with the type of mood with the type of  

play05:19

sky and the lighting for this winter scene and  I'll select here this one and I will try this  

play05:28

feature if you go here to the top you will see  that you can have more features besides that  

play05:33

you can like it or dislike I'm assuming that  this will tell the AI that this will not a  

play05:38

good result and you can download this standard  full download uh the full download it's only  

play05:43

for uh Premium Accounts and large size which  is 4K so you have three options you have the  

play05:49

standard download which is 1K 2K full download  and 4K the last two options are only for Premium  

play05:55

Accounts but here on the on the right side you  see that you have uh sketch ring creative Fusion  

play06:01

phot to sketch all of this it's here already  and we can go here to our painting and click

play06:07

here and so in this out painting feature what  you're going to do is drag this handles and  

play06:18

maybe I'll drop it like this okay and here on the  bottom first I'll set the ASC ratio to a different  

play06:28

one maybe I want the 4x3 okay so something like  this and then if I just simply click generate  

play06:38

it will automatically fill in the blank spots  okay that we have there by the way you probably  

play06:43

notice that you have a lot of images here this  is already images that I was creating and I was  

play06:48

testing before all of your history is always here  available okay it finished let's have a look at  

play06:54

the options as you can see and you compare here  to this image on top here you can see that that  

play06:59

from this area it generated everything completely  new and you have three options to select from okay  

play07:09

so generated that whole area so let's see from  this ones maybe can me this one and also there's  

play07:18

a tool called Erase and replace if you go here  to the top erase and replace and let's say that  

play07:26

I would like to replace some area here for example  well I would like to replace this road here by an  

play07:34

asphalt road for example let's see so raise and  replace so if you have here on the right side  

play07:41

Auto selection you can easily just click here  and you see it automatically knows this this  

play07:47

is a different area of the image so if you click  it it will just generate on this area now I can  

play07:53

just say here asphalt road and I click generate  so it's generating three new options it's always  

play08:03

three new options that it gives you let's have a  look so this is the before this is after so this  

play08:12

area I think it's quite short area so what what  we can do is actually we can paint manually we can  

play08:19

give it more area so it can actually create a nice  Road okay so maybe something like this until here

play08:31

okay now let's CL click again to generate I think  this one turned out quite well comparison to the  

play08:37

others and there's still some issues here but  we can still go and redefine better the the  

play08:42

painting area and try to get better results we  could try to redefine our prompt to be a little  

play08:47

bit more specific but overall I'm quite happy how  this image turned out and as I mentioned before  

play08:53

I already did some examples here similar to this  one and one of the images that I really like was  

play09:00

this one here and so I want to use this image  as the reference for my project so I'm going to  

play09:08

do the project in D5 render which is a real-time  render and I'm going to go here first and click  

play09:16

large size download okay and when you do this is  the image that you will get so you can see that  

play09:24

the resolution is really high and the details  are great so you can see all the little details  

play09:32

and as always with with AI there is some areas  that you need some work right for example you  

play09:38

couldn't use this to send to your client because  this Shadow has some weird artifacts here and even  

play09:44

if you go really really into the details uh you  can see that these branches have some issues as  

play09:49

well overall this is great for a reference it's  quite realistic and you can use this to generate  

play09:55

different image variations quickly and then when  you are happy you can go to your model modeling  

play09:59

software and then to your rendering and start  from there which is what we're going to do now  

play10:05

the next step I'm going to show you how I made  this in D5 render but by the way I just want  

play10:09

to let you know that this prayi you can use  it for free or you have the premium account  

play10:14

the pro accounts you have different options you  can see that you have the free version you have  

play10:19

the base standard and pro okay so each one of  them will give you different uh Generations  

play10:26

per month okay 300 Generations 1,000 3,000 and  so they all have different things that you can  

play10:38

scene and set the location to [Music] zero I will  start adding materials from D Rand the library to  

play10:52

the model model starting with the glass then I'll  select this black matte metal for the windows and

play11:00

railings I will also apply it on the  garage doors and entry the door has  

play11:08

this glass but here I'll select the frosted  glass material from the glass category I'll  

play11:15

go to the camera and then disable the  auto exposure I always prefer to set it  

play11:21

manually so this will be a good starting  volum now for the facade I will select  

play11:27

the concrete material I'm selecting  this rough concrete 06 and adjust some

play11:33

[Music] properties well this material has a  lot of visual noise and won't work well for  

play11:45

what I'm trying to achieve so I'll select  another one this white concrete one is a  

play11:51

better option all adjust the stretch which  is the material scale and apply to the other  

play11:57

areas of the [Music] house for the panel next  to the entrance door I will select a pressure  

play12:05

treated wood material I'm just going to  adjust the scale and then apply to the

play12:11

ceiling for the floor I will select the  material from the outdoor ground category  

play12:21

I will select this l shaped granite tile  and change the rotate property this won't  

play12:27

be too visible from The View we are going  to render so I won't waste too much time  

play12:31

on it I am adding this material I found  from Mega scans which is a nice hero I  

play12:36

adjust the roughness to be less reflective  and I'll be adding this snow material as

play12:42

well I'll adjust the stretch depending  on the area I'm applying it [Music] to

play12:57

now it's time to add an hdri to our scene  I'll click here hdri and then I'll go to  

play13:03

custom and select a new one I downloaded  this one from hdri haven.com I'll leave  

play13:11

all the links in the description below so you  can get the exact same assets I used in this

play13:15

SC I will activate this option for Sun and  leave the intensity at one one and sunis  

play13:23

radius at [Music] one on the HDR Sky I click  the settings menu to open more options and  

play13:34

adjust the Skylight and background now I'm trying  to find the better Sun position by rotating the

play13:40

[Music] HD now it's time to add a  new camera I'll use the new camera  

play13:49

tool from D5 render [Music] first I'll  disable the auto exposure and adjust  

play13:59

to a better volume then I will change the  spec ratio to 4x3 and make the focal L 24

play14:09

mm now I'm just fine-tuning the camera [Music]

play14:18

position you can click the this icon to make  the camera full screen and then adjust with  

play14:26

your keyboard and mouse to [Music] position  on the projection mode I'll change to twoo  

play14:35

perspective so all my vertical lines are  parallel on the top right corner you'll  

play14:41

find this display button and inside you can  click this GD icon so it activates the rule  

play14:47

of first grid now I'll just make these  lines of the house match the ones on the

play14:53

grid now it's time to adjust  the effects by adding a bit more

play15:01

[Music] contrast adjust the color  temperature add viting and chromatic  

play15:11

aberration finally I'll add a l file to  give some color grading to the [Music]

play15:19

scene and if you'd like to take a step further  with D5 render I recommended checking out my D5  

play15:28

render course the course features eight modules  which has Interiors exteriors and animation I'll  

play15:35

leave a link in the description below now it's  time to add new assets I will start by adding  

play15:41

these ones from Mega scans they are high quality  assets that will blend well with my current snow  

play15:46

material again I'll leave the link to all the  assets from Mega scans in the description below  

play15:53

here I'm just fine-tuning the position to blend  the best with the current model and material

play15:58

[Music]

play16:03

below now I'm not really liking the  hdri lighting so I'll switch to GE  

play16:13

and Sky mode here I'll select  the time and adjust the north  

play16:19

offset to set the sun rotation I'll  adjust the amount of clouds in the

play16:24

[Music] sky and I'll make the sunlight intensity  a little less bright and this is the final look  

play16:38

don't forget to save it on the scene [Music]  list I'll add the winter tree I a loaded from  

play16:46

free the sky this one has already snow  on it which looks great for this scene

play16:52

[Music] I'll add a couple more lift threes to the

play17:01

[Music]

play17:06

scene I'll add another instance of  this snow model to block the horizon

play17:15

line

play17:27

I will duplicate more instances of this  winter tree and add it to the front of the

play17:31

house now it's time to add some snow assets  from D5 render Library you will find them by  

play17:39

just typing snow on the search bar I will place  a couple of them along the road like it has been  

play17:45

recently cleaned from the snow and I will continue  to mix these assets with the current landscape

play17:55

remember that you can always  scale the objects to fit best your

play17:58

SC D5 also has this snowy Road assets which  are great to blend with the current road on my

play18:11

[Music]

play18:16

scene

play18:28

I'll add this snow assets to add  some patches of snow on the roof  

play18:34

you can leave some areas of  the roof visible for better

play18:36

variation you can duplicate some  assets and add them to the balcony as

play18:46

well

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on this area here I'll add some  vegetation assets to match the

play19:00

reference now select a couple of trees  from the dead trees category and using  

play19:14

the puff tool I'll add couple of them to the  scene giving some random rotation and spacing

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I'll select a couple of lips asset to scatter  around the terrain I will place them using the  

play19:54

brush tool and I'll switch back and forth from  the Eraser and brush tool to add and remove

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leaves now I'll select the backdrop plane from the  

play20:13

Landscapes category I'll select  this winter one and add it to my

play20:17

SC

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now let's add a very important detail deals  with this we will add surface imperfections  

play20:38

and overall weathering to the building like  some dirt water leakage and other [Music]

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elements

play21:08

now it's time to work on the interior def  render has what it's called interior parala  

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it's basically just a plane but it has  some depth to it giving the illusion of  

play21:18

a fully detailed interior I'll add couple  of them by the window windows covering

play21:22

everything I'll adjust the properties so the light  

play21:29

inside is not turn on making it  more fitting for this daytime

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scenario I'll add some fog to the  scene adjust the options and add  

play21:48

the volume light for more atmospheric effect

play21:57

and that's it after this  we just need to render the

play22:08

and that's all for today I'll  catch you all in the next one

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Related Tags
3D RenderingD5 RenderAI AssistanceArchitectural DesignLandscape ArchitectureModern HouseWinter SceneryRendering TutorialInterior ParallaxAtmospheric Effects