Create A Realistic Exterior Render Using D5 Render And PromeAI
Summary
TLDRIn this video, Nuno demonstrates a step-by-step process for creating a highly realistic exterior render using D5 Render. He begins by gathering inspiration and selecting reference images with the help of the AI tool, proeAI. Nuno then imports the model and fine-tunes materials, adds human elements for realism, and shares lighting techniques to enhance the scene. He also explores advanced features of proeAI for generating specific styles and making adjustments to the render. The video concludes with the finalization of the render, showcasing the effectiveness of combining AI tools with D5 Render for creating stunning visualizations.
Takeaways
- 🎨 The video is a tutorial on creating a realistic exterior render using D5 Render, with a focus on using AI tools for inspiration and reference.
- 🌐 The presenter, Nuno, introduces an AI tool called PromeAI for gathering inspiration and generating various image styles.
- 🖌️ PromeAI allows users to turn simple sketches into detailed renderings and create image variations through different options like 'Creative Fusion'.
- 🏠 Nuno demonstrates the process of selecting a base image and blending it with a chosen style to generate new images that respect the original's fidelity.
- 🔍 The AI tool can be further utilized for specific image generation by defining a prompt with detailed descriptions of the desired elements.
- 🌲 The tutorial showcases the ability to refine AI-generated images by adding or changing elements such as the type of trees, sky, and lighting to match a desired mood.
- 🛠️ After selecting a final reference image, Nuno proceeds to apply the knowledge in D5 Render, starting with material selection and adjustment.
- 🏙️ The materials are applied to a 3D model, and the presenter explains the importance of choosing the right materials for different parts of the scene.
- 🌞 The video also covers the process of adding HDRI lighting to the scene, with a focus on customizing the sun position and sky settings for a realistic look.
- 📷 Nuno discusses the addition of assets like snow, trees, and vegetation from both D5 Render's library and external sources like Mega Scans to enhance the scene.
- 🎨 The final part of the tutorial involves adding interior parallaxes for depth and surface imperfections to the building for a more realistic finish.
Q & A
What is the main focus of the video?
-The main focus of the video is to guide the audience through the process of creating a super realistic exterior using D5 render, starting from gathering inspiration with the help of an AI tool called PromeAI, to finalizing the scene with materials, lighting, and other effects.
How does the speaker begin the process of creating a realistic exterior?
-The speaker begins by using an AI tool called PromeAI to gather inspiration and select references for the project. This involves choosing a style and generating images that will serve as a basis for the exterior design.
What are the key features of PromeAI that the speaker utilizes?
-The speaker utilizes PromeAI's features such as sketch to rendering, image variations, and AI image generation to create a variety of styles and moods for the exterior design.
How does the speaker refine the AI-generated images to match the desired outcome?
-The speaker refines the AI-generated images by adjusting the intensity of the chosen style, using the 'paint' feature to fill in blank spots, and the 'erase and replace' tool to modify specific areas of the image.
What is the significance of the material selection in D5 render?
-Material selection in D5 render is significant as it helps bring the scene to life by adding realistic textures and appearances to the model. The speaker chooses materials like glass, black matte metal, frosted glass, and concrete to achieve a desired look for the exterior.
How does the speaker adjust the lighting and environment in the D5 render scene?
-The speaker adjusts the lighting and environment by adding an HDRI from a custom source, setting the sun position, adjusting the sky, and adding effects such as contrast, color temperature, vignetting, and chromatic aberration for a more realistic and atmospheric scene.
What is the role of assets from Mega scans in the scene?
-Assets from Mega scans are used to add high-quality details to the scene, such as snow materials and trees, which help blend well with the current model and enhance the overall realism of the exterior.
How does the speaker incorporate snow into the scene?
-The speaker incorporates snow into the scene by adding snow materials from both Mega scans and the D5 render library. This includes placing snow assets along the road, on the roof, and adding winter trees with snow on them to match the winter scene.
What is the purpose of adding interior paralax to the scene?
-Adding interior paralax, which are planes with depth, gives the illusion of a fully detailed interior without the need for actual detailed objects. This technique adds depth and realism to the scene, especially when viewed through windows.
How does the speaker finalize the scene before rendering?
-The speaker finalizes the scene by adding surface imperfections and weathering effects to the building, adjusting the backdrop to match the winter theme, and adding atmospheric effects like fog and volume light to enhance the overall mood and realism.
What resources does the speaker recommend for further learning on D5 render?
-The speaker recommends their own D5 render course, which covers various modules on interiors, exteriors, and animation, for those who want to take a step further in learning about D5 render.
Outlines
Please replace the link and try again.
Mindmap
Keywords
💡D5 Render
💡premeAI
💡Real-time Rendering
💡Materials
💡HDRI
💡Lighting
💡Mega Scans
💡Style References
💡Landscape
💡Interior Paralax
💡Surface Imperfections
Highlights
Introduction to the process of creating a super realistic exterior using D5 render.
Utilizing an AI tool called promeAI for gathering inspiration and selecting architectural design references.
Exploring different options for image variations, such as turning a simple sketch into a detailed rendering.
Using the creative Fusion feature to blend two images together and create a new one based on selected styles.
Adjusting the intensity of the style reference to achieve the desired look for the render.
Selecting a modern house style and specifying the absence of people in the render.
Generating three new images with fidelity to the references, showcasing the effectiveness of the AI tool.
Discussing the AI image generation feature and its ability to create specific scenes based on user-defined prompts.
Demonstrating the precision of the AI in generating images with elements like winter birch trees and a clear blue sky.
Exploring the painting feature of promeAI to fill in blank spots in the image by dragging handles and generating options.
Using the erase and replace tool to modify specific areas of the image, such as replacing a road with an asphalt road.
Downloading the high-resolution image for use as a reference in the D5 render project.
Starting the D5 render process by adding materials from the library to the model, including glass, metal, and concrete.
Adjusting the properties of materials, such as the scale and roughness, to achieve the desired appearance.
Adding an HDRI to the scene for realistic lighting and adjusting the sun position for optimal effects.
Fine-tuning the camera settings, including the spec ratio, focal length, and projection mode for the best view.
Incorporating high-quality assets from Mega scans to enhance the realism of the snow and vegetation in the scene.
Adding surface imperfections and weathering effects to the building for increased realism.
Using interior paralax planes to create the illusion of a detailed interior without excessive detail.
Applying atmospheric effects like fog and volume light to enhance the overall mood of the render.
Concluding the process by rendering the scene and summarizing the steps taken to create the realistic exterior.
Transcripts
Hey everyone, Nuno here. You have been asking and I'm ready to deliver let's dive into creating a
super realistic exterior using D5 render I'm going to walk you through every step of my
process we will start by picking out some awesome references with a help of promeAI tool then we
will jump right into importing our model getting those materials just right bringing our scene to
life with a little humanization and finally I'll share some of my lighting tricks to make our scene
pop so without further ado let's get started I'll start by first gather some inspiration using an AI
tool called promeAI which is today's sponsor when you first open the site promeai.com you
see a lot of features here but I'll select this one I'll click here on the top and I'll select
architecture design I'll press okay and here on the bottom it will show up different options you
have from turning a simple sketch into a detailed rendering to create image variations I'll first
select this one called creative Fusion this will blend two images together and create a new one
based on the Styles so I'm going to select here this image so this is a very initial render that
I'm doing and here on the right side I'm going to select this image and I'll click here on the
bottom to select a new style reference and I'll go here on the top to landscape architecture and
then from here you can select which style you want for a image so let's say I want this this
style here and here on the intensity it's how much you want to take into account that specific style
so I'm going to move it to 4 and here on the render mode you can say it's precise so it will
take your reference image into account more than than the style and then here I can say that it's
a modern house and I don't want to have people on my render okay so I'll click generate so as
you can see it will create three new images with Fidelity to the references okay let's see so it
kept the main image and just use the second one as a reference as you can see here so two and three
but this is great to create mes quickly let's just select a new image for the style and see
the difference so I'll go here to the the style and maybe let's see what else we got here maybe
this one seems like a more clean image and just generate so yeah you can see here the
results I think the sky it's quite dramatic and it has a lot of contrast could be reduced a little
bit but as I said overall I think it's really great to create modes in our images but we may
want to be specific and tell AI exactly what we need so in this case we have here AI image
generation so here you can see your history you can see explore and on the explore you have
different tabs that you can see so logo concept art so you can see this is already what people
created so we have a lot of options here and so if you if you click the image you
can see even you can click to copy the prompt to try to generate similar to
you okay and so here in this window you can Define The Prompt so let's say modern
home with concrete slab with winter birch trees I'm going to say some trees in the
foreground Winter Road with snow clear midday Blue Sky for now I'm just going
to ignore all the options here on the bottom and just going to press
generate and so this is the images that it created so one two and three indeed you can
see the birch trees you can see that we have some trees on the foreground some
trees on the background we have a modern house so it's a clear blue day sky in the
winter with a lot of snow so this is exactly what I had in mind even the materials we have
this concrete house so it's quite nice and we can try to be a little bit more specific for
example let's try to add here in Ludwig mice Vander row architectural style press generate
again and so these are the new images to be honest I think it looks really realistic and
you can clearly see here in some images maybe this one or this one a little bit of the fwf
house inspiration but I'm really enjoying this type of trees here and the overall
mood of the scene it's exactly what I had in mind with the type of mood with the type of
sky and the lighting for this winter scene and I'll select here this one and I will try this
feature if you go here to the top you will see that you can have more features besides that
you can like it or dislike I'm assuming that this will tell the AI that this will not a
good result and you can download this standard full download uh the full download it's only
for uh Premium Accounts and large size which is 4K so you have three options you have the
standard download which is 1K 2K full download and 4K the last two options are only for Premium
Accounts but here on the on the right side you see that you have uh sketch ring creative Fusion
phot to sketch all of this it's here already and we can go here to our painting and click
here and so in this out painting feature what you're going to do is drag this handles and
maybe I'll drop it like this okay and here on the bottom first I'll set the ASC ratio to a different
one maybe I want the 4x3 okay so something like this and then if I just simply click generate
it will automatically fill in the blank spots okay that we have there by the way you probably
notice that you have a lot of images here this is already images that I was creating and I was
testing before all of your history is always here available okay it finished let's have a look at
the options as you can see and you compare here to this image on top here you can see that that
from this area it generated everything completely new and you have three options to select from okay
so generated that whole area so let's see from this ones maybe can me this one and also there's
a tool called Erase and replace if you go here to the top erase and replace and let's say that
I would like to replace some area here for example well I would like to replace this road here by an
asphalt road for example let's see so raise and replace so if you have here on the right side
Auto selection you can easily just click here and you see it automatically knows this this
is a different area of the image so if you click it it will just generate on this area now I can
just say here asphalt road and I click generate so it's generating three new options it's always
three new options that it gives you let's have a look so this is the before this is after so this
area I think it's quite short area so what what we can do is actually we can paint manually we can
give it more area so it can actually create a nice Road okay so maybe something like this until here
okay now let's CL click again to generate I think this one turned out quite well comparison to the
others and there's still some issues here but we can still go and redefine better the the
painting area and try to get better results we could try to redefine our prompt to be a little
bit more specific but overall I'm quite happy how this image turned out and as I mentioned before
I already did some examples here similar to this one and one of the images that I really like was
this one here and so I want to use this image as the reference for my project so I'm going to
do the project in D5 render which is a real-time render and I'm going to go here first and click
large size download okay and when you do this is the image that you will get so you can see that
the resolution is really high and the details are great so you can see all the little details
and as always with with AI there is some areas that you need some work right for example you
couldn't use this to send to your client because this Shadow has some weird artifacts here and even
if you go really really into the details uh you can see that these branches have some issues as
well overall this is great for a reference it's quite realistic and you can use this to generate
different image variations quickly and then when you are happy you can go to your model modeling
software and then to your rendering and start from there which is what we're going to do now
the next step I'm going to show you how I made this in D5 render but by the way I just want
to let you know that this prayi you can use it for free or you have the premium account
the pro accounts you have different options you can see that you have the free version you have
the base standard and pro okay so each one of them will give you different uh Generations
per month okay 300 Generations 1,000 3,000 and so they all have different things that you can
scene and set the location to [Music] zero I will start adding materials from D Rand the library to
the model model starting with the glass then I'll select this black matte metal for the windows and
railings I will also apply it on the garage doors and entry the door has
this glass but here I'll select the frosted glass material from the glass category I'll
go to the camera and then disable the auto exposure I always prefer to set it
manually so this will be a good starting volum now for the facade I will select
the concrete material I'm selecting this rough concrete 06 and adjust some
[Music] properties well this material has a lot of visual noise and won't work well for
what I'm trying to achieve so I'll select another one this white concrete one is a
better option all adjust the stretch which is the material scale and apply to the other
areas of the [Music] house for the panel next to the entrance door I will select a pressure
treated wood material I'm just going to adjust the scale and then apply to the
ceiling for the floor I will select the material from the outdoor ground category
I will select this l shaped granite tile and change the rotate property this won't
be too visible from The View we are going to render so I won't waste too much time
on it I am adding this material I found from Mega scans which is a nice hero I
adjust the roughness to be less reflective and I'll be adding this snow material as
well I'll adjust the stretch depending on the area I'm applying it [Music] to
now it's time to add an hdri to our scene I'll click here hdri and then I'll go to
custom and select a new one I downloaded this one from hdri haven.com I'll leave
all the links in the description below so you can get the exact same assets I used in this
SC I will activate this option for Sun and leave the intensity at one one and sunis
radius at [Music] one on the HDR Sky I click the settings menu to open more options and
adjust the Skylight and background now I'm trying to find the better Sun position by rotating the
[Music] HD now it's time to add a new camera I'll use the new camera
tool from D5 render [Music] first I'll disable the auto exposure and adjust
to a better volume then I will change the spec ratio to 4x3 and make the focal L 24
mm now I'm just fine-tuning the camera [Music]
position you can click the this icon to make the camera full screen and then adjust with
your keyboard and mouse to [Music] position on the projection mode I'll change to twoo
perspective so all my vertical lines are parallel on the top right corner you'll
find this display button and inside you can click this GD icon so it activates the rule
of first grid now I'll just make these lines of the house match the ones on the
grid now it's time to adjust the effects by adding a bit more
[Music] contrast adjust the color temperature add viting and chromatic
aberration finally I'll add a l file to give some color grading to the [Music]
scene and if you'd like to take a step further with D5 render I recommended checking out my D5
render course the course features eight modules which has Interiors exteriors and animation I'll
leave a link in the description below now it's time to add new assets I will start by adding
these ones from Mega scans they are high quality assets that will blend well with my current snow
material again I'll leave the link to all the assets from Mega scans in the description below
here I'm just fine-tuning the position to blend the best with the current model and material
[Music]
below now I'm not really liking the hdri lighting so I'll switch to GE
and Sky mode here I'll select the time and adjust the north
offset to set the sun rotation I'll adjust the amount of clouds in the
[Music] sky and I'll make the sunlight intensity a little less bright and this is the final look
don't forget to save it on the scene [Music] list I'll add the winter tree I a loaded from
free the sky this one has already snow on it which looks great for this scene
[Music] I'll add a couple more lift threes to the
[Music]
scene I'll add another instance of this snow model to block the horizon
line
I will duplicate more instances of this winter tree and add it to the front of the
house now it's time to add some snow assets from D5 render Library you will find them by
just typing snow on the search bar I will place a couple of them along the road like it has been
recently cleaned from the snow and I will continue to mix these assets with the current landscape
remember that you can always scale the objects to fit best your
SC D5 also has this snowy Road assets which are great to blend with the current road on my
[Music]
scene
I'll add this snow assets to add some patches of snow on the roof
you can leave some areas of the roof visible for better
variation you can duplicate some assets and add them to the balcony as
well
on this area here I'll add some vegetation assets to match the
reference now select a couple of trees from the dead trees category and using
the puff tool I'll add couple of them to the scene giving some random rotation and spacing
I'll select a couple of lips asset to scatter around the terrain I will place them using the
brush tool and I'll switch back and forth from the Eraser and brush tool to add and remove
leaves now I'll select the backdrop plane from the
Landscapes category I'll select this winter one and add it to my
SC
now let's add a very important detail deals with this we will add surface imperfections
and overall weathering to the building like some dirt water leakage and other [Music]
elements
now it's time to work on the interior def render has what it's called interior parala
it's basically just a plane but it has some depth to it giving the illusion of
a fully detailed interior I'll add couple of them by the window windows covering
everything I'll adjust the properties so the light
inside is not turn on making it more fitting for this daytime
scenario I'll add some fog to the scene adjust the options and add
the volume light for more atmospheric effect
and that's it after this we just need to render the
and that's all for today I'll catch you all in the next one
Browse More Related Video
Blender Jack O'Lantern Pumpkin Tutorial | Polygon Runway
Creating a Product Render in Blender 3D - Sony Mp3 Players
Create a Nature Environment using Geometry Nodes | Blender Beginner Tutorial
How to make AI ART for FREE in 2 Minutes - NSB Pictures
Easy 2D to 3D Illustration Hack for Beginners | Adobe Illustrator Tutorial
How to Render Architecture Floor Plan in 02 minutes
5.0 / 5 (0 votes)