I asked AI to Design a New Urbanist Seaside Town
Summary
TLDRThe video script discusses the use of mid-journey AI in designing a new urbanist town akin to Seaside Florida from the 1980s. The AI's results are described as both impressive and questionable, with the design featuring a mix of uses, detailed public spaces, and varied parking situations. The process involves multiple iterations, refining the AI's output by providing more specific parameters. The AI's potential is highlighted for generating ideas and concepts early in the design phase, but its readiness for final product creation is questioned. The video concludes with the intention to further explore the AI's capabilities in understanding and applying new urbanist principles, including generating street sections and land use maps.
Takeaways
- 🏙️ The AI was used to design a new urbanist town similar to Seaside Florida from the 1980s.
- 🤖 Mid-journey AI's initial results were interesting, great, and questionable, showing a mix of uses and wonky street connections.
- 🚗 A prominent feature in the AI's designs was a massive stadium-sized parking situation.
- 🌳 The AI detailed public spaces and buildings well, showing a reference to real-life scenarios.
- 🔄 After unsatisfactory results, the model was run multiple times with more specific parameters.
- 🏢 The AI struggled with separating residential and commercial areas and incorporating water elements directly into the design.
- 🎨 The AI's iterations showed variations in roof colors and building configurations but lacked a clear town center.
- 🚶♂️ The AI eventually produced a more organized plan with a central square and walkable central district.
- 🏖️ The final AI-generated plan closely resembled the real-life Seaside, with a rectilinear pattern and well-organized buildings.
- 💡 AI's potential lies in generating numerous ideas at the initial phase of a project, serving as inspiration for further development.
- 🔍 The user's ongoing exploration aims to test if AI can understand and apply new urbanism principles and potentially write code in the future.
Q & A
What is the main objective of using mid-journey AI in the context of the transcript?
-The main objective is to utilize mid-journey AI to help design a new urbanist town similar to Seaside Florida from the 1980s, using it as a tool for generating ideas and concepts in the early phases of a project.
Where is the original Seaside located as mentioned in the transcript?
-Seaside is located in the panhandle of Florida and is recognized as the original new urbanist town.
What were the initial impressions of the AI-generated results for the new urbanist town design?
-The initial results were interesting, great, and questionable at the same time, with a mix of uses and wonky connections between streets, but they referenced real-life scenarios and had an impressive level of detail.
How did the AI's design for public spaces and parking situations compare to the real-life Seaside?
-The AI's design included a massive stadium-sized parking situation and detailed public spaces, but it lacked direct addressing of water until later iterations and the coastline disappeared in one model.
What adjustments were made when running the AI model again?
-The adjustments included being more specific about the desired configuration of buildings and spaces, which resulted in a more organized town plan with a centered square and walkable central district.
What was the outcome of providing the AI with the actual plan of Seaside?
-The AI produced a more rectilinear pattern with an organized structure, better pedestrian access, and a more realistic layout resembling the original Seaside plan.
What are the potential uses of the AI-generated designs in the early stages of a project?
-The AI-generated designs can be used to generate numerous ideas, provide inspiration for further developments, and create a variety of concepts quickly to present to clients.
What limitations did the speaker notice about the AI's understanding of urban design?
-The speaker noticed that it was unclear whether the AI could distinguish between different building uses, understand public space versus streets, or recognize ground versus ocean.
What future possibilities does the speaker envision for the AI in terms of new urbanism?
-The speaker is hopeful that in the future, the AI can be fed parameters and code to generate more accurate and realistic designs that align with new urbanist principles, and potentially write code for such projects.
What are the next steps in the Seaside AI design experiment?
-The next steps include generating street sections, aerial renderings, and various types of drawings needed to build a new town using the principles of new urbanism, to further test the AI's understanding and capabilities.
How does the speaker describe the role of past work in inspiring the AI?
-The speaker suggests using past work as a basis to inspire the machine to create more reasonable and realistic designs that are true to the intentions of the project, rather than generating nonsensical outputs.
Outlines
🏙️ Exploring AI in Urban Design: Seaside Florida
The speaker discusses their experiment with mid-journey AI to design a new urbanist town similar to Seaside Florida from the 1980s. They describe the AI's results as interesting, great, and questionable, noting the AI's ability to reference real-life scenarios with a high level of detail. The speaker is not fully satisfied with the initial results, particularly the massive parking situation and the unclear use of buildings. They iterate the process, refining the AI's parameters to achieve a more realistic and coherent urban design, eventually getting closer to the desired new urbanist vibe with elements like a central park and a pedestrian walk. The speaker concludes that while the AI is not ready for final product design, it is useful for generating ideas and concepts at the beginning phase of a project.
📄 AI's Evolution in Understanding Urbanism: The Seaside Test
The speaker continues their exploration of AI's capabilities in urban design by feeding the AI the actual plan of Seaside Florida before construction. The AI's output shows a more rectilinear pattern with organized buildings and clear pedestrian access to the beach. The speaker is amazed by the AI's ability to replicate a real-life urban plan, noting the potential for creating variations and concepts for client presentations. They express interest in whether the AI can distinguish between different building uses and understand public space versus streets. The speaker concludes that while the AI shows promise, it is still in the experimental phase and requires further refinement to fully grasp and apply new urbanist principles.
Mindmap
Keywords
💡New Urbanism
💡Seaside Florida
💡Mid-Journey AI
💡Urban Design
💡Mixed-Use Development
💡Public Spaces
💡Parking Situation
💡Town Center
💡Coastline
💡Pedestrian Axes
💡Aerial Renderings
Highlights
The experiment involved using mid-journey AI to design a new urbanist town similar to Seaside Florida from the 1980s.
Seaside Florida is located in the panhandle of Florida and is considered the original new urbanist town.
The AI's initial results were interesting, great, and questionable at the same time, showing a mix of uses and wonky street connections.
The AI generated a massive stadium-sized parking situation, which was a notable detail in the design.
The AI's design included a public space in the center with buildings that enveloped it, reflecting suburban contemporary modernism and garden city elements.
The AI's subsequent designs showed improvements, with clearer separation of residential and commercial areas and better handling of parking lots.
Some AI-generated designs lacked direct addressing of water and had massive parking situations, which was a point of critique.
The AI was not entirely successful in replicating the real-life Seaside look, but it came closer with specific configurations and details.
The AI's designs were comparable to preliminary sketches done during a charette, showing potential for early phase idea generation.
The AI was given the actual plan of Seaside to see if it could improve its design, resulting in a more rectilinear patternation.
The AI's final designs showed a better understanding of new urbanism principles, with organized buildings and a recognizable town center.
The AI generated innovative ideas such as a central water park and buildings following the coastline pattern.
The AI's capabilities were seen as a tool for generating a variety of concepts and inspiration for further development, rather than a final product.
The experiment raised questions about the AI's ability to recognize different building uses and understand public space versus streets.
The potential of AI to write code based on parameters and past work was discussed as an exciting future development.
The experiment was part of a series aiming to explore AI's understanding of new urbanism and its applicability in town planning.
Transcripts
I wanted to know if mid-journey AI could
help me design a new urbanist town like
Seaside Florida from the 1980s and the
results from this experiment were
mind-blowing so here's where Seaside is
located it's in the panhandle of Florida
this is the original new urbanist town
and we're going to jump into mid-journey
AI to see what it does
now these results are interesting but
quite great and also questionable at the
same time and we take a look at these
buildings the mix of uses it's kind of
wonky the way that it connects the
streets but it's certainly referencing
real life scenarios particularly this
massive stadium-sized parking situation
over here looking over at this plan the
amount of detail that it puts into these
things is incredible the public space in
the center the buildings that envelop it
this one I found to be really amazing
this is like the epitome of
suburban contemporary modernism Garden
city-esque sort of things but the
delineation the buildings is really nice
but I wasn't entirely happy with the
results so we ran the model again to see
what happened and this is what it gave
us this time look at the separation of
uses the residential is clearly separate
from the commercial there's sort of a
mall little parking lot situation going
on over here but there's this weird
interesting kind of fun Pool Central
Town thing this one has a similar pool
pond Center thing going on but what I'm
not seeing is anything addressing the
water directly until we get to this
model but this parking situation up here
in the north is massive look at the
teeth on this one it's really exciting
the possibilities of what this
technology can generate but we have to
be more specific so we ran the model
again this time being really particular
about what we want and how we want the
configuration of buildings and spaces to
be and this is what it gave us this time
we have a centered square with sort of a
walkable Central District but much
larger buildings it's not really clear
what these are used for and also the
coastline went away
this situation is a little bit closer to
the real life Seaside look at the the
difference in the roof colors might
dictate what the use of the building is
but it doesn't have a clear Town Center
sort of thing but there is this maybe
interesting Boardwalk sort of area
looking at this version we're getting a
little bit closer there's definitely a
central area there's sort of a
pedestrian walk in the Middle look how
it hides the parking right so there's
you come you can park in the town center
and then there's parking in this
interior block of the Promenade and then
this one is totally interesting you
drive through the place and there's the
Central Parking along the boulevard I
don't know what the purple ring is but
there is some sort of pedestrian walk
over on the east side and then on the
West Side there's this Gathering area
but it's not clear exactly what it is
but I have to say that these are not too
far off from some of the preliminary
sketches we might do during a charette
so we ran the model again
this time asking for variations of
number three just to see what it would
give us so this is based on one of the
previous outputs and it starts to
rearrange the elements you'll notice
different colors or roofs different
configurations of buildings but sort of
in the same scheme this one has sort of
a central water park-esque kind of
swimming pool area with maybe little
Lounge buildings or Clubhouse buildings
for gathering this is quite interesting
this one has a very odd parking
situation and I'm not really sure what
to make of the public spaces everything
seems kind of separated it doesn't have
a new urbanist vibe that I will be
looking at except for this one little
area here
moving along to this one this is quite
cool the way that it has these sort of
white teeth along the beach and then
this little square Bandshell Gathering
area is really interesting and this one
has this really neat little Pond that
pulls you up through the beach
and it seems like the buildings are
following the the pattern of Coastline
and I can imagine the little spaces in
between them so this is starting to get
a little bit better in some ways but
it's not quite there yet I think the
machine needs a little push so we're
going to give it the actual plan of
Seaside this was the plan that was drawn
before the actual construction I believe
I may be wrong but this is this is one
of the original drawings so we're going
to give it to Mid journey and see what
it does
this is exciting oh my goodness
oh wow okay so now the town plan has a
more rectilinear patternation I just
made up that word look at this look at
the way that you can walk through to the
beach look at the organization of these
buildings most of these it seems are
these sort of residential lock sorts of
things there's a repetitive squares
there's a little tennis court thing in
the corner this is almost like the real
thing this is amazing this one this is
more like the Suburban Country Golf Club
thing that my family grew up in so we're
not going to address that this one this
is cool this has sort of a double access
or double yeah double access pedestrian
sort of thing one going north south from
the water and then another one going
east west through the center of the plan
and wow and look at the the Promenade
has this sort of it could be like little
commercial stalls and up here look at
these Texas donuts
oh wow so it's got these little teeth in
the South it's got these little Texas
Donuts up on the North side so this is
really Fantastical let's create a
version based on version four and see
what it does this is getting really good
and let's pop this open so version one
look at this park situation that points
out to the Waterfront and the entire
center of town is this park it might be
too much public space for the amount of
residential here but it's uh it's
interesting interesting idea I love the
the tightness that the urban feeling of
the way that it could figure the
buildings on this one this seems like a
Corporate Park uh with not really a much
not really much habitable space and this
seems to be a balance of everything look
at that this kept both of The Pedestrian
axes it has the residential in the South
this is this is amazing so do I think
this technology is ready to unleash for
a final product not yet but what it can
be really good for is to generate lots
and lots of ideas at the beginning phase
of a project and then to be using those
as inspiration for further developments
or to create a variety of Concepts
overnight to show a client to say hey
this is kind of what it could look like
and the amazing thing is we can use work
that we've all done in the past to
inspire the machine to create things
that are more reasonable more realistic
that are more true to our intentions
versus generating something that doesn't
make sense but they might actually take
us backwards what's not clear to me yet
is whether the AI can recognize the
difference between different uses and
buildings between for example
residential and commercial or if it can
understand public Space versus streets
or if it can understand
ground versus ocean so I'm interested to
see if I can take this and generate
things like figure grounds or land use
maps and things like that to see if it
really understands these Concepts and
then to feed it that information and see
how it applies it to site plans in the
future
this is the first of many episodes of
the seaside AI design and we're going to
generate things like Street sections and
aerial renderings and all of the
different kinds of drawings that would
essentially be needed to build a new
town using the principles of new
urbanism and we'll find out eventually
whether AI or at least mid-journey AI
understands new urbanism and I'm hopeful
that in the future we can actually feed
it parameters and feed it code and have
it write code for us that would be
really exciting so stay tuned for the
next iteration
[Music]
thank you
[Music]
Browse More Related Video
🚨BREAKING: LLaMA 3 Is HERE and SMASHES Benchmarks (Open-Source)
Basi e Principi utili del Prompt Engineering, l'arte di saper parlare con le AI Generative
GPT-4o is WAY More Powerful than Open AI is Telling us...
Erfahre, wie KI Werbestrategien revolutioniert und das Geschäftswachstum fördert – lerne von NIVEA
Hillel Kobrovski, cyber Lecturer @Ono Academic College about AI's Influence on the cyber profession
Mastering Leonardo AI: A Comprehensive Step-by-Step Tutorial for Beginners
5.0 / 5 (0 votes)