What EVE Online's Tax Havens Teach Us About New York's Future - How Money Works

How Money Works
26 Mar 202109:34

Summary

TLDRThis video explores the financial system of the MMORPG EVE Online, drawing parallels with the real-world economy. It discusses in-game taxes, the construction of 'citadels' as tax havens, and the impact of competition on trade hubs. The script compares the virtual economy's dynamics, including anti-competitive pricing and capital flight, to real-world scenarios, like New York's financial district and New Jersey's lower tax rates, suggesting that traditional and convenience often outweigh tax savings.

Takeaways

  • šŸŒŒ EVE Online's financial system is considered one of the most realistic in the virtual world, with a complex economy and trade hubs that parallel real-world financial centers like downtown Manhattan.
  • šŸ’ø The game features taxes on player income and sales, which fund in-game wars and can be avoided by forming corporations with zero tax rates or using in-game structures known as citadels.
  • šŸš€ A significant tax increase in EVE Online from 2% to 5% on sales transactions led to the construction of citadels by players to undercut the higher tax rates, mirroring real-world tax avoidance strategies.
  • šŸ­ Citadels in EVE Online allow players to establish their own trade hubs with lower or no sales taxes, creating a competitive market that can lead to 'race to the bottom' dynamics in tax rates.
  • šŸ’° The competition among citadel owners in EVE Online led to anti-competitive practices, such as setting tax rates to zero to drive out competition, which is illegal in the real world but common in the game's unregulated environment.
  • šŸ”« In-game conflicts over trade hubs in EVE Online can escalate to the destruction of competitors' citadels, a form of competition not seen in the real world but indicative of the cutthroat nature of some business practices.
  • šŸŒ The video game's economic model provides a microcosm for understanding real-world economic issues, such as capital flight, where wealthy individuals move to regions with lower taxes, impacting public services and revenue.
  • šŸ™ļø New York is compared to an in-game trade hub, facing challenges from lower-tax regions like New Jersey, which has become wealthier due to residents moving for tax benefits, similar to the in-game dynamics.
  • šŸ’” EVE Online's rapid economic cycles offer insights into long-term real-world economic trends, suggesting that traditional trade hubs like New York may continue to thrive despite tax competition.
  • šŸŒŸ The video concludes with a humorous suggestion that New York could solve its financial issues by profiting from its Federal Reserve Bank, encouraging viewers to explore more economic topics through related videos.

Q & A

  • What is EVE Online and why is its financial system considered realistic?

    -EVE Online is a massively multiplayer online game set in a spaceship universe. Its financial system is considered realistic because it includes features such as in-game currency inflation, taxes, and the need to work hard to make in-game money, which mirror real-world economic challenges.

  • What are the different types of taxes players in EVE Online are expected to pay?

    -Players in EVE Online are expected to pay taxes on their income to the corporation they are a member of, as well as sales taxes on transactions that take place in trade hubs across the virtual galaxy.

  • How did the increase in transaction tax in EVE Online affect the game's economy?

    -The increase in transaction tax from 2% to 5% led to a significant change in the game's economy, prompting players to find ways to avoid the higher tax rates, such as constructing citadels with their own market exchanges on the outskirts of established trade hubs.

  • What is a citadel in EVE Online and how does it relate to tax avoidance?

    -A citadel in EVE Online is a space station that players can construct and place almost anywhere in space. It can house its own market exchanges, allowing players to build these structures on the outskirts of established trade hubs and undercut the higher tax rates charged in the established centers.

  • What is the 'race to the bottom' mentioned in the script and how does it relate to the in-game economy?

    -The 'race to the bottom' refers to the competitive behavior of players constructing citadels and lowering tax rates to attract business, eventually pushing tax rates to practically zero percent. This led to financial instability for some players who could not afford the ongoing expenses of running these stations.

  • How does anti-competitive pricing manifest in EVE Online and what are its real-world parallels?

    -In EVE Online, anti-competitive pricing is seen when players set tax rates at zero to eliminate competition and then raise them once they are the sole provider of a service. In the real world, this practice is illegal and is known as predatory pricing, where companies lower prices to drive competitors out of business and then raise them once they have a monopoly.

  • What is the significance of the private trade hubs in EVE Online and how do they drive the game's conflicts?

    -Private trade hubs in EVE Online have become lucrative centers of commerce, leading to intense competition and conflict among the game's largest and most powerful alliances. Control over these hubs has become a major driver of wars within the game.

  • How does the script compare New York's financial center to the trade hubs in EVE Online?

    -The script compares New York's financial center to the old public trade station in EVE Online, highlighting the challenges faced by both due to high taxes and competition from lower-tax regions, such as New Jersey in the case of New York.

  • What is capital flight and how does it relate to the situation in EVE Online and New York?

    -Capital flight is the movement of wealthy individuals or businesses from one region to another to take advantage of lower taxes or better economic conditions. In EVE Online, this is seen as players moving to low-tax citadels, and in New York, it is seen as wealthy residents moving to New Jersey to avoid high state income taxes.

  • What lessons can be learned from EVE Online about the real-life trade hub of New York?

    -EVE Online can teach us that despite the challenges posed by high taxes and competition from lower-tax regions, established trade hubs like New York can still thrive due to tradition, convenience, and the willingness of customers to pay a premium for the reliability and reputation of such centers.

Outlines

00:00

šŸš€ Virtual and Real-World Trade Hubs

The paragraph discusses the similarities between the largest trade hub in EVE Online, a massively multiplayer spaceship game with a realistic financial system, and downtown Manhattan, the largest trade hub in the real world. It introduces the concept of in-game taxes and the strategies players use to avoid them, such as forming corporations with zero tax rates. The main focus is on the sales tax in EVE Online, which is much higher than real-world equivalents, leading to the construction of 'citadels' by players to undercut the established tax rates. This has led to a 'race to the bottom' in tax rates and the use of anti-competitive practices, mirroring real-world economic challenges.

05:01

šŸŒ Capital Flight and Economic Competition

This paragraph draws a parallel between the in-game economic dynamics of EVE Online and real-world economic issues, specifically focusing on New York as an example. It discusses how high taxes can lead to 'capital flight', where wealthy individuals move to regions with more favorable tax rates, such as New Jersey. The paragraph also explores the concept of anti-competitive pricing and the potential long-term effects on public services and government budgets. It concludes by suggesting that traditional trade hubs, like New York, will continue to thrive due to their established reputation and convenience, despite competition from lower-tax regions.

Mindmap

Keywords

šŸ’”EVE Online

EVE Online is a massively multiplayer online game set in a science fiction space setting, known for its complex and realistic in-game economy and financial systems. In the video, EVE Online is used as a metaphor to explore real-world economic concepts such as taxation, market competition, and capital flight. The game's financial mechanics are compared to those of real-world financial centers like New York City.

šŸ’”Trade Hub

A trade hub in EVE Online refers to a central location within the game where players can buy and sell goods and services. The video draws a parallel between the virtual trade hubs in EVE Online and real-world financial centers like downtown Manhattan, highlighting the similarities in economic activities and challenges such as taxation and competition.

šŸ’”In-game Taxes

In the context of the video, in-game taxes are fees that players must pay within the game on their transactions or income. These taxes are used to fund various in-game activities, such as wars. The video discusses how players in EVE Online navigate these taxes, and how they compare to real-world taxation systems.

šŸ’”Sales Tax

Sales tax in EVE Online is a transaction fee imposed on players during the buying and selling of goods. The video explains how this tax was increased from 2% to 5%, prompting players to seek alternatives to avoid paying the higher rates, mirroring real-world scenarios where businesses and individuals seek tax havens.

šŸ’”Citadel

A citadel in EVE Online is a player-constructed space station that can house market exchanges, allowing players to establish their own trade hubs with lower tax rates. The video uses the citadel as an example of how players in the game can create tax havens to compete with established trade hubs, leading to a 'race to the bottom' in tax rates.

šŸ’”Capital Flight

Capital flight refers to the movement of wealth from one region to another, typically to avoid higher taxes or seek better economic conditions. The video discusses how capital flight occurs in EVE Online with players moving their operations to lower-tax citadels, and compares this to real-world scenarios like wealthy New Yorkers moving to New Jersey for lower state income taxes.

šŸ’”Anti-competitive Pricing

Anti-competitive pricing is a business strategy where a company sets prices very low to drive competitors out of the market, with the intention of raising prices once the competition is gone. In the video, this concept is applied to the in-game economy of EVE Online, where players establish trade hubs with minimal or no taxes to outcompete traditional trade hubs.

šŸ’”Market Equilibrium

Market equilibrium in the video refers to the stable state where supply meets demand in a market, leading to a balance in pricing. The discussion in the video revolves around how the establishment of private trade hubs in EVE Online eventually reached a market equilibrium with a transaction tax rate of around 1%, allowing the maintainers of these hubs to profit while still attracting business.

šŸ’”Federal Reserve Bank

The Federal Reserve Bank is mentioned in the video as a potential solution for New York's financial challenges, suggesting that the city could benefit from a share of the profits made by the Federal Reserve Bank. This is used as a humorous comparison to the in-game strategies used in EVE Online to maintain financial stability.

šŸ’”Financial Elite

The financial elite in EVE Online refers to the group of players who have significant wealth and influence within the game's economy. The video discusses how these players responded to tax hikes by creating citadels and engaging in anti-competitive practices, which is analogous to the strategies used by real-world financial elites to maintain their wealth and power.

šŸ’”Public Services

Public services in the video are discussed in the context of how they are funded and maintained, particularly in relation to taxation. The script mentions that when wealthy individuals or businesses move to avoid taxes, it becomes more challenging for governments to fund public services, leading to potential budget deficits or increased taxes on remaining residents.

Highlights

EVE Online features a realistic financial system, making it a unique virtual world for economic study.

The game's trade hubs resemble real-world commerce centers like downtown Manhattan.

EVE Online's financial system includes taxes, which are used to fund in-game wars.

Players can avoid income taxes by joining corporations with zero tax rates.

Sales taxes in EVE Online are more challenging to avoid and are used differently from income taxes.

The game's sales tax was increased from 2% to 5%, prompting players to seek alternatives.

Citadels, player-constructed space stations, were used to create tax havens in EVE Online.

The establishment of citadels led to a race to the bottom in tax rates, with some dropping to zero percent.

In-game anti-competitive pricing strategies emerged as players tried to undercut each other's tax rates.

Forceful removal of competition through in-game violence was a solution to market saturation.

The largest alliances maintained control over private trade hubs, establishing a 1% transaction tax.

EVE Online's financial dynamics can predict real-world economic trends, such as capital flight.

Wealthy individuals in real life may move to regions with lower taxes, similar to in-game behavior.

Capital flight can strain public services and lead to increased taxes for remaining residents.

EVE Online's rapid pace allows for quick economic modeling of real-world scenarios.

Despite tax competition, traditional trade hubs in EVE Online remain dominant due to convenience and reputation.

The video game's insights suggest that traditional trade hubs like New York may withstand economic challenges.

The video concludes with a humorous suggestion for New York to profit from its Federal Reserve Bank.

Transcripts

play00:00

This is the largest trade hub in EVEĀ  online, A massively multiplayer spaceshipĀ Ā 

play00:04

game with by far the most realisticĀ  financial system in the virtual world.Ā Ā 

play00:09

And this is downtown Manhattan, theĀ  largest trade hub, in well, the real world.

play00:14

These two regions of concentrated commerceĀ  have more than you might expect in commonĀ Ā 

play00:18

and what has happened beforeĀ  in this virtual world,Ā Ā 

play00:21

might be a very good indication of whatĀ  endā€™s up happening here in the real world.

play00:25

But we are getting ahead of ourselves.

play00:27

In our last video in this series we explored howĀ  eve onlineā€™s massive in game wars were financed,Ā Ā 

play00:32

and at a cost of hundreds of thousands or evenĀ  millions of dollarsā€¦ why they were financedā€¦

play00:38

Now a few people reached out to me after thatĀ  video and said I missed a very interesting detail,Ā Ā 

play00:43

the battle over in game tax havens.

play00:46

You see when a financial system is asĀ  realistic as the one in EVE Online,Ā Ā 

play00:50

it comes with some unfortunateĀ  realities as well, most notably,Ā Ā 

play00:54

needing to work hard to make in game money,Ā  currency inflation and of course paying taxesā€¦

play00:59

So itā€™s time to learn how money works and take aĀ Ā 

play01:02

look at the different taxes playersĀ  in eve online are expected to pay,Ā Ā 

play01:05

how they avoid paying them, and what thisĀ  can teach us about the fate of New York.

play01:09

So to start off with there are the taxes thatĀ  we explored in our last video that are paidĀ Ā 

play01:14

by individual players on their income andĀ  paid to the corporation they are a memberĀ Ā 

play01:18

of. These are the taxes that in turn, goĀ  on to fund the wars that make newspaperĀ Ā 

play01:21

headlines so most of the members of theseĀ  corporations have no problem paying them.

play01:26

Even if they do decide that they would ratherĀ  not pay these taxes it is as simple as finding orĀ Ā 

play01:30

indeed forming a corporation with aĀ  zero percent tax rate. Simple enough.

play01:35

There is however a type of tax that is far lessĀ  popular amongst the players of this game becauseĀ Ā 

play01:40

it is much harder to avoid and doesnā€™t get usedĀ  to fund epic space battles, these are sales taxes.

play01:47

Every day millions of transactions take placeĀ  in the trade hubs across this virtual galaxyĀ Ā 

play01:52

as everything from basic suppliesĀ  to huge speculative positions areĀ Ā 

play01:55

bought and sold back and forthĀ  between the players of the game.

play01:58

Every time this happens a percentage of this saleĀ Ā 

play02:00

is taken out and paid to theĀ  secure commerce commission,Ā Ā 

play02:03

which is the not so subtle in game equivalent ofĀ  the American securities and exchange commission.

play02:08

The only difference is that in the realĀ  world the SEC is funded by a tiny factionĀ Ā 

play02:13

of a percent of these transactions, aboutĀ  22 dollars per million dollars in sales.

play02:18

In eve online however the transaction tax wasĀ  around 2%. This by itself is pretty steep andĀ Ā 

play02:24

its actually one of the biggest ways theĀ  game takes money out of active circulation,Ā Ā 

play02:28

but things got really serious when this taxĀ  was more than doubled to 5% a few years ago.

play02:35

There were two important things that came outĀ  of this, the first was that suddenly a videoĀ Ā 

play02:40

game was making headlines for tax hikes, whichĀ  is something I suppose, but more importantlyĀ Ā 

play02:45

the financial elite of EVE online needed toĀ  find a way around these new onerous tax rates.

play02:50

This was the solutionā€¦

play02:52

This is a citadel,Ā Ā 

play02:54

a space station that players in the game canĀ  construct and place almost anywhere in space.

play02:59

The largest of these structures can houseĀ  their own market exchanges which means it wasĀ Ā 

play03:04

possible for players to build these structuresĀ  on the outskirts of established trade hubs andĀ Ā 

play03:08

undercut the new 5% tax rate beingĀ  charged in the established centres.

play03:12

This worked really well but itĀ  still caused a few problems.

play03:17

The first was the inevitable race to the bottom.Ā Ā 

play03:20

These stations arenā€™t ā€œcheapā€ per say,Ā  but compared to the potential revenue theyĀ Ā 

play03:24

could generate as centres of exchange theirĀ  upfront cost was practically a non factor.

play03:30

This meant everybody with a few billion iskĀ  spare threw up these structures everywhereĀ Ā 

play03:34

across the galaxy and started competingĀ  with each other. Through the magic ofĀ Ā 

play03:38

free market competition this pushed downĀ  the tax rates in these citadels from justĀ Ā 

play03:41

undercutting the 5% charged in the publicĀ  stations, to practically zero percent.

play03:46

This caused a lot of problems forĀ  these would be market overlords,Ā Ā 

play03:50

because at a zero percent cutĀ  they were making no money at all,Ā Ā 

play03:53

and couldnā€™t afford the ongoingĀ  expenses required to run these stations.

play03:58

This meant most just gave up and letĀ  their stations fall into disrepair,Ā Ā 

play04:01

but some stuck it out with the promiseĀ  that if they were the last man standingĀ Ā 

play04:05

they could raise their rates once againĀ  to make insane profits off this market.

play04:10

In the real world we call thisĀ  anti-competitive pricing. Which inĀ Ā 

play04:13

brief means pricing your product cheaply, notĀ  because it makes good business sense to do so,Ā Ā 

play04:18

but because it makes it impossible for people toĀ  compete, and once you have no competition for anĀ Ā 

play04:23

essential service, like lets say trade,Ā  then you can charge whatever you like.

play04:28

Now in the real world this particular businessĀ  practice is illegal and many major corporationsĀ Ā 

play04:34

have seen themselves in court for exactly thisĀ  reason. However as we have seen before, EVE hasĀ Ā 

play04:39

an almost totally unregulated financial system soĀ  anti-competative pricing is completely fair game.

play04:45

But there is one other thing that is allowedĀ  in eve thatā€™s not so kindly looked upon inĀ Ā 

play04:50

the real world, and that is shootingĀ  down your competitors establishments.

play04:54

What this meant was that the real solution to thisĀ Ā 

play04:56

market competition problem was simplyĀ  to forcefully remove the competition.Ā Ā 

play05:01

Eventually only the largest and most powerfulĀ  alliances in the game were able to maintainĀ Ā 

play05:05

these structures and a price equilibrium wasĀ  established at around 1% for every transaction.

play05:11

This was still more than enough for theseĀ  empires to maintain and defend these facilitiesĀ Ā 

play05:15

while making a healthy profit. In fact theseĀ  private trade hubs have become so lucrative thatĀ Ā 

play05:20

competition for them has been a major driverĀ  of the wars we explored in the last video.

play05:25

Now for a video game this is great, spaceshipsĀ  shooting at spaceships is what its all about,Ā Ā 

play05:31

but in the real world governments wouldnā€™t beĀ  quiet as keen on seeing amazon express shippingĀ Ā 

play05:35

some heavy artillery fire to Walmart becauseĀ  it happen to steal some of itā€™s customers.

play05:40

This means that more subtle measures are taken,Ā  but it also means that competition is an everĀ Ā 

play05:45

present issue for small businesses,Ā  big businesses and even governments.

play05:50

And here is where we can use EVE online to teachĀ  us a lesson about that real life trade hub.

play05:55

You see New York is a lot like the oldĀ  public trade station, it is home toĀ Ā 

play05:59

the largest financial centre in the world butĀ  also some incredibly high state income taxes.

play06:05

For this reason, the state has seen an increase inĀ Ā 

play06:07

itā€™s wealthiest residents moving justĀ  outside its state lines to new jersey.

play06:12

New Jerseys state income taxes are farĀ  lower than those levied in New York,Ā Ā 

play06:16

and it is still close enough to Manhattan thatĀ  commuting in and out every day is possible.

play06:21

This exodus of wealthy New York workersĀ  across the Hudson is part of the reasonĀ Ā 

play06:25

why new jersey has recently becomeĀ  the wealthiest state in the US,Ā Ā 

play06:29

but this causes a lot of theĀ  same issues that we saw in EVE.

play06:34

This process of wealthy individuals moving to moreĀ  accommodating regions is called capital flight,Ā Ā 

play06:38

and there are a number ofĀ  reasons why it can happen.

play06:41

The most common is to move awayĀ  from poor living conditions.Ā Ā 

play06:45

Wealthy people in nations with high levelsĀ  of political instability and crime have beenĀ Ā 

play06:49

willing to spend millions of dollars to setĀ  their families up in more stable environments.Ā Ā 

play06:53

Think of examples like people fleeingĀ  south Africa, or more recently wealthyĀ Ā 

play06:57

Chinese business leaders moving to nationsĀ  like Canada, Australia and the States.

play07:02

The other big driver of capital flight is toĀ  avoid tax, although it must be recognised thatĀ Ā 

play07:08

this is far less common, especially when itĀ  involves moving from one country to another.

play07:13

But moving from one state to another, especiallyĀ  when that other state is only a few miles away,Ā Ā 

play07:18

well thatā€™s a different story, itā€™s much easier,Ā  you donā€™t need to change jobs, you are stillĀ Ā 

play07:23

amongst friends and family and your kids mightĀ  even still be able to go to the same schools.

play07:28

Now people moving just outside ofĀ  commercial centreā€™s to avoid payingĀ Ā 

play07:31

taxes sounds familiar right,Ā  and so too are the problems.

play07:36

For starters it becomes harder and harder toĀ  maintain public services when the people youĀ Ā 

play07:40

are providing those services for are payingĀ  taxes in a different state, this means thatĀ Ā 

play07:44

governments are either forced to run budgetĀ  deficits, or tax the remaining residents more.

play07:49

But if they tax their remaining residents more,Ā Ā 

play07:51

they will only accelerate the processĀ  of people leaving to avoid said taxes.

play07:56

Of course the backup solutionĀ  of waging war on the competitionĀ Ā 

play07:59

probably wouldnā€™t go over too well here in theĀ  real world but thatā€™s ok because EVE can alsoĀ Ā 

play08:04

give us a glimpse into the future of whatĀ  happens when this is just left to play out.

play08:08

Everything in this video game happens muchĀ  faster than it does in the real world,Ā Ā 

play08:13

Where moving from new York to new jersey mightĀ  take a family months of selling their home,Ā Ā 

play08:17

buying their new home, convincing theirĀ  partner and all of that fun stuff,Ā Ā 

play08:21

moving across borders in EVE might takeĀ  a few minutes of travel in a spaceship.

play08:25

And what we have seen from this miniatureĀ  model of the real world is more or lessĀ Ā 

play08:29

what you would expect. Most businessĀ  is still done in the old trade hubs,Ā Ā 

play08:33

and sure it has lost some revenueĀ  to the low tax competitors.

play08:37

But at the end of the day customers from allĀ  over the galaxy (or maybe just the planet)Ā Ā 

play08:41

know that this is the place where businessĀ  gets done, and itā€™s a big ask to convinceĀ Ā 

play08:46

those same customers to go out of THEIR awayĀ  just so YOU can enjoy slightly lower taxes.

play08:51

Of course for really high value deals youĀ  can pass some of the savings along to them,Ā Ā 

play08:56

but more often than not, tradition andĀ  convenience trumps these marginal savings.

play09:01

So good news New York, a spaceshipĀ  video game says your gonna be alright,Ā Ā 

play09:06

you can breath a sigh of relief.

play09:08

And even if that all fails, perhapsĀ  New York can solve all of its problemsĀ Ā 

play09:11

by just taking a cut of the profitĀ  its federal reserve bank makes.

play09:15

Go and watch our video on how the FedĀ  became the most profitable entity inĀ Ā 

play09:18

history to find out if that is something weĀ  should be worried about, or if that is tooĀ Ā 

play09:22

frightening then go and check out our otherĀ  video on how wars In Eve Online are financed.

play09:27

If you do enjoy those videoā€™s be sure to like andĀ  subscribe to keep on learning how money works.

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Related Tags
EVE OnlineVirtual EconomyReal World TradeTax HavensCapital FlightMarket CompetitionAnti-Competitive PricingFinancial SystemSpaceship GameEconomic Parallels