41. OCR A Level (H046-H446) SLR8 - 1.2 Introduction to programming part 2 variables & constants

Craig'n'Dave
29 Sept 202009:31

Summary

TLDRIn this educational video, part of a programming series, the focus is on fundamental programming concepts such as variables, constants, inputs, outputs, and assignments. Using Python, the tutorial explains how variables act as memory address pointers with user-friendly labels, and contrasts them with constants, which remain unchanged during program execution. The video also covers data types, the significance of assignment with the '=' operator, and the use of arithmetic operators. It demonstrates these concepts through a simple dice game for children, illustrating how to handle user input, process it, and output results. The script emphasizes the importance of understanding these core programming ideas, which are applicable across different programming languages.

Takeaways

  • ๐Ÿ’ก A variable is a pointer to a memory address that can be given a user-friendly name.
  • ๐ŸŽฏ The CPU's memory address register is used to store the address of data to be read or written, similar to how variables work in programming.
  • ๐Ÿ“Š Variables can change or vary during the program's execution, hence the name 'variable'.
  • ๐Ÿ”ข In Python, data types are not declared explicitly; the type is inferred from the initial value assigned to the variable.
  • ๐Ÿ›‘ Constants are values that remain fixed and do not change during program execution, but Python does not natively support constants.
  • ๐Ÿ“ Assignment is the act of giving a value to a variable or constant, typically done using the equal sign.
  • ๐Ÿงฎ Operators are used to perform operations on variables and constants, such as addition, which is demonstrated in the script with 'total = total + roll_value'.
  • ๐Ÿ”„ Casting is the process of converting data from one type to another, like converting a string input to an integer.
  • ๐Ÿ“‹ Input is gathered from the user, often via the keyboard, and can be assigned to variables for use in the program.
  • ๐Ÿ“ข Output statements are used to display information to the user, such as printing the results of a calculation to the screen.
  • ๐Ÿ”‘ The script emphasizes the importance of understanding programming concepts over specific language syntax, as the concepts are universal across languages.

Q & A

  • What is a variable in programming?

    -A variable is a pointer to a memory address that can be given a user-friendly label or name, allowing the programmer to store and manipulate data during the execution of a program.

  • How does a variable differ from a constant in programming?

    -A variable is a value that can change or vary during the execution of a program, while a constant is a value that remains fixed and does not change once it is set.

  • What is the role of the 'int' command in the context of the script?

    -The 'int' command is used to cast or convert a value from a string to an integer, which is necessary when storing user input as a numerical value in the program.

  • What is the purpose of the 'input()' function in Python as described in the script?

    -The 'input()' function in Python is used to get input from the user, typically from the keyboard, and it can also cast the input into a specific data type such as an integer.

  • What is the significance of the 'print' statement in Python?

    -The 'print' statement in Python is used to output data to the screen, allowing the program to communicate results or information back to the user.

  • How does the script handle the rolling of dice in the dice game example?

    -In the dice game example, the script simulates rolling dice by generating random numbers, and it ensures that doubles are rolled again by not counting them and requiring a re-roll.

  • What is the rule for combining the highest and lowest dice in the dice game described in the script?

    -In the dice game, the player's score is determined by combining the highest and lowest dice values into a two-digit number, with the highest die value placed first.

  • Why is it important to understand the difference between variables and constants in programming?

    -Understanding the difference between variables and constants is important because it helps programmers manage data that changes during program execution and data that remains constant, which can affect program logic and memory usage.

  • What is the role of data types in programming as mentioned in the script?

    -Data types in programming define the kind of data a variable can hold, such as integers, strings, or floats. They are important because they determine how data is stored and manipulated within a program.

  • How does the script illustrate the concept of casting in programming?

    -The script illustrates casting by showing how values are converted from one data type to another, such as converting user input from a string to an integer, or dice values from integers to strings.

  • What is the advice given to students regarding language syntax in the script?

    -The script advises students to learn the underlying programming concepts rather than memorizing specific syntax, as the concepts can be applied to any programming language.

Outlines

00:00

๐Ÿ’ก Understanding Variables, Constants, Inputs, and Outputs in Programming

This paragraph introduces fundamental programming concepts such as variables, constants, inputs, outputs, and assignments. A variable is likened to a CPU register, acting as a pointer to a memory address for data storage and retrieval. The paragraph uses a Python dice game as an example to illustrate these concepts. The game's rules involve rolling two dice, with doubles requiring a re-roll, and the player's score being the sum of the highest and lowest dice, with the highest always being four. The script explains how variables are assigned values, how constants remain unchanged, and how inputs and outputs are handled in a program. It also touches on the automatic data typing in Python and the use of operators for calculations.

05:00

๐Ÿ”ข Exploring Data Types, Casting, and Output in Programming

The second paragraph delves into data types, casting, and output in programming. It explains how input from the user is received and converted from a string to a number using the 'int' command, which is necessary because user input is typically in the form of ASCII characters. The paragraph also discusses casting between different data types, such as converting integers to strings and vice versa. Output is covered through the use of print statements in Python, which display information to the user. The importance of understanding these concepts across different programming languages is emphasized, and the paragraph concludes with advice on how to approach programming language learning and exam preparation, including familiarity with pseudocode and the use of language guides.

Mindmap

Keywords

๐Ÿ’กVariable

A variable in programming is a storage location identified by a memory address and an associated symbolic name, which contains some known or unknown quantity of information referred to as a value. In the context of the video, variables are used to store values that can change during the execution of a program. For instance, the script mentions 'total' as a variable used to store the score in a dice game, highlighting how variables can be manipulated and updated as the program runs.

๐Ÿ’กConstant

A constant is a value that does not change throughout the execution of a program. Unlike variables, constants are set once and remain fixed. In the video script, 'roles per player' is given as an example of a constant, which is set to two for the dice game, indicating the number of dice each player rolls. The script also notes that Python does not natively support constants, so they are simulated by not changing the value assigned to a variable.

๐Ÿ’กInput

Input in programming refers to the data that a program receives from external sources, such as a user or a file. The script describes how the 'input' function in Python is used to get data from the user, which is then assigned to a variable. For example, 'user input' is used to capture the number rolled by the dice, which is then converted from a string to an integer for processing.

๐Ÿ’กOutput

Output is the data that a program sends to an external device, such as a display or a file. In the video, 'print' is used as the output statement in Python to display the results of the dice rolls to the user. The script illustrates how variables like 'dice1' and 'dice2' are combined with strings to create a readable output that communicates the game's progress to the player.

๐Ÿ’กAssignment

Assignment in programming is the action of setting a value to a variable or a constant. The script uses the '=' operator to assign values, as seen with 'total = 0' and 'roles per player = 2'. Assignments are fundamental to programming as they allow the program to store and manipulate data.

๐Ÿ’กMemory Address Register

The Memory Address Register is a CPU register that holds the address of memory to be accessed. The script likens variables to pointers to memory addresses, emphasizing how variables provide a user-friendly way to reference data stored in memory. This analogy helps to explain the abstract concept of variables in terms of hardware components that are fundamental to computer operation.

๐Ÿ’กData Type

A data type defines the type of data a variable can hold. The script mentions that every variable requires a data type, and in Python, the data type is inferred from the initial value assigned to the variable. For example, assigning 'total = 0' automatically sets the data type of 'total' as an integer, which is a data type that represents whole numbers.

๐Ÿ’กOperator

An operator is a symbol that tells the compiler or interpreter to perform specific mathematical or logical operations. In the script, the '+' operator is used in 'total = total + roll value' to add the current roll to the total score. Operators are essential for performing calculations and modifying data within a program.

๐Ÿ’กCasting

Casting is the process of converting data from one data type to another. The script explains how the 'int' function is used to cast string inputs into integers, which is necessary because user inputs are received as strings. Casting is crucial for ensuring that data can be used correctly in calculations and other operations.

๐Ÿ’กPseudocode

Pseudocode is an informal high-level description of the operating principle of a computer program or other algorithm. The script refers to pseudocode in the context of exam preparation, noting that students are not expected to memorize a specific syntax but should understand the concepts that can be applied in any programming language. Pseudocode serves as a bridge between the abstract thinking required for programming and the concrete syntax of a specific language.

Highlights

A variable is a pointer to a memory address with a user-friendly label.

Variables are used to store data that can change during program execution.

Constants are fixed values that do not change and are set at design time.

Python automatically determines the data type of a variable based on its initial value.

Assignments in programming involve giving values to variables or constants using the equal sign.

Operators are used to perform operations on variables and constants, such as addition.

Input is gathered from users via the command line and can be assigned to variables.

Casting involves converting data from one type to another, such as from string to integer.

Output statements are used to display information to the user, often using print functions.

The difference between variables and constants is that variables can change while constants remain fixed.

Python does not natively support constants, requiring programmers to ensure they are not changed.

Arithmetic operators are covered in more detail in later videos, focusing on their use in programming.

The game example used in the video is a dice game for teaching comparison of numbers.

In the dice game, doubles do not count and must be rolled again.

The player's score in the dice game is the value of the highest and lowest dice combined.

The game's rules and programming concepts are explained through a simple Python program.

Exam questions may use unfamiliar syntax, but understanding the concepts is key.

Appendix 5d in the specification provides a guide to pseudocode format for exams.

Learners are not expected to memorize pseudocode syntax but should understand its meaning.

Transcripts

play00:00

this is part 206 in our series on the

play00:03

introduction to programming

play00:06

in this video we look at variables

play00:08

constants inputs

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outputs and assignments

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so before we dive into this video what

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actually

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is a variable well if you go right back

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to what we covered at the start of the

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course we looked at one of the registers

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in the cpu

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the memory address register and this

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contains

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the address of an instruction or data

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to be fetched or written to the memory

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and in a very similar way

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a variable is nothing more than a

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pointer

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to a memory address which are then able

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to give a user-friendly

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label or name

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so in order to go through these concepts

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we're actually going to use a simple

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program written in python

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a beat that dice game this is a simple

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game for young children learning to

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compare

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one and two digit numbers the rules are

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simple

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a player rolls two dice doubles do not

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count and must be rolled again

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the player's score is the value of the

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highest

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and the lowest dice combined and the

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highest dice is always four

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so if a five and a seven were rolled the

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result would be

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seven five seventy five

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so let's just do a quick example round

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craig rolls a three and a four

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the total of his throw is 43 because

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four is the highest of the two numbers

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note the dice not added together so it's

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not four plus three is seven

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it's forty three dave then rolls a three

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and a three

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the role doesn't count as it's a double

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so he throws again he rolls two and one

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the highest dice goes first so he gets

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21.

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okay so here's the outline code written

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in python for this game

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let's go through it now and pull out

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some of those concepts we mentioned at

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the start of the video

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so here in this line we see an example

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of a variable and we write

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total equal zero and that's us assigning

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a value to our variable total a variable

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is simply a value that can

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change or vary hence its name

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whilst the program is running and it's

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simply an address in memory

play02:25

of course referencing a memory address

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is very difficult for programmers

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so having a user-friendly label like

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total is much more helpful

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and it makes our code easier to read and

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understand

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now every variable requires a data type

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but in python

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unlike most languages we don't actually

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have to declare

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our data type first python works it out

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based on the value you initially give it

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so here we've said total equals zero so

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assigned the data type integer to the

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variable

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total

play03:01

here we see an example of a constant

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roles per player equals two

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and it looks exactly the same as our

play03:07

variable in python

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now a constant is a value which remains

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fixed

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and does not change while the program is

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running

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so we must set it at design time when

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the program is first written

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now the reason it looks identical here

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to the previous line of code we looked

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at

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is that python doesn't actually support

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constants

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if we wanted to implement constants in a

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python program

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we would have to set a value like we

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have here roles per player equals two

play03:34

and then we would have to make sure we

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never actually changed it

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in most programming languages you could

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actually declare this

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as a constant and it would be unable to

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be changed during program

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execution

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assignment is simply when we give

play03:54

or supply a value to a variable or

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constant

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so in both the previous lines of code

play03:59

we've looked at we are supplying

play04:02

a value to a variable

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or a constant an assignment is performed

play04:07

with the equal symbol

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you assign the value on the right of the

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equal symbol

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to the variable or constant on the left

play04:19

so here we see an example of an operator

play04:22

total equals total plus

play04:25

roll value and operators can be used on

play04:29

variables and constants

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so with this plus symbol we are adding

play04:33

the contents of total

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to the contents of roll value and then

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the result of that calculation

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is being stored back over the original

play04:42

contents

play04:43

of total now the topic of arithmetic

play04:46

operators uncovered in more detail

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in a later video so we won't look at

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other examples now

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here we're carrying out two actions at

play04:59

once

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the first is getting input from the user

play05:03

via the command input and this is how we

play05:06

typically

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get input from say the keyboard and

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we're assigning it to the variable user

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input

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but at the same time we're also casting

play05:16

or converting the value entered by the

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user

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from a string into a number and that's

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performed by the command int that's

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because even if

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the user presses the key 6 on the

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keyboard

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that's the ascii character 6.

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if we want it stored internally as a

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number we have to cast it or convert it

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into an integer

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and we do that with the int command so

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there's two things happening at once in

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that line of code

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we can see casting occurring in a number

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of additional places as well

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so we can see in these top two lines

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that we take

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the value that's held in the variables

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dice1 and dice2

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which are integers and then we cast

play06:02

or convert those into their string

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equivalents

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and then assign those to the variables

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dice1 string and dice2string

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you can see lower down we take the

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contents the variable roll

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value and we cast and convert it to an

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integer

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before storing it back into role value

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we can actually cast from any data type

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to any other data type

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the next thing to cover here is

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outputting another quite common thing to

play06:35

do in programs

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we gather input we process that input in

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some way

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but typically we also need to report the

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output to the user so they know what's

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going on

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an output statement is used to print to

play06:48

the screen in python

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here we've combined the contents of a

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string dice1

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colon or dice2 colon with the contents

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of a variable

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dice1 or dice2 you'll notice that

play07:01

strings are enclosed in single

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or double quotes and this depends on the

play07:05

language

play07:09

the exam board doesn't actually specify

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which

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specific procedural languages you should

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learn that choice

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is most likely up to your teacher now

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although the syntax of each language is

play07:21

a little different

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the underlying concepts are exactly the

play07:24

same

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we use a variety of different languages

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in our examples and throughout our

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videos

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but don't worry if the code doesn't

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exactly match what you're being taught

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learn the concepts and apply them to

play07:39

your chosen language

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having watched this video you should be

play07:44

able to answer the following key

play07:46

question

play07:47

what is the difference between variables

play07:48

and constants and how can they be used

play07:53

we're just going to go over a quick note

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now about the language guide that's

play07:56

used in your external assessments

play08:01

so remember the example don't know what

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language you've been learning to program

play08:05

so exam questions might use an

play08:08

unfamiliar syntax

play08:09

towards the back of the specification

play08:11

for both a s and a level you'll find

play08:13

appendix 5d where the exampled state

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the following guide shows the format

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pseudo code will appear

play08:22

in the examined components is provided

play08:25

to allow

play08:26

you to give learners familiarity before

play08:28

the exam

play08:30

learners are not expected to memorize

play08:32

the syntax of this pseudocode

play08:33

and when asked may provide answers in

play08:36

any style of pseudocode they choose

play08:38

providing its meaning could be

play08:40

reasonably inferred

play08:42

by a competent programmer

play08:46

so although you don't have to answer in

play08:49

the specific syntax shown in the exam

play08:52

papers so you are familiar not thrown in

play08:55

the exam

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it's worth downloading a copy of the

play08:58

specification and printing out the

play09:00

appendix

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if your school is a creative day

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subscriber then ask your teacher for a

play09:04

copy of our student

play09:06

learning and exam support guide this

play09:08

provides all the information you need

play09:10

in a set of handy reference sheets

play09:31

you

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Related Tags
Python ProgrammingVariablesConstantsInputs/OutputsAssignmentsDice GameCode TutorialMemory AddressData TypesPseudocode