Gamification vs. Game-Based Learning: What's the Difference?
Summary
TLDRTravis Wlehhar from Foundry 10 explores the distinction between gamification and game-based learning. Gamification involves applying game elements to non-game contexts, like point systems in chores or fitness apps, to boost motivation. In contrast, game-based learning uses games as models of real-world scenarios, enhancing understanding and mental models. Wlehhar discusses the effectiveness of these approaches and points to ongoing research supporting their benefits, particularly in educational settings.
Takeaways
- ๐ฎ Gamification is the use of game-like elements in non-game settings, such as points, badges, or timing, applied to practical activities.
- ๐ Game-based learning uses games as models of real-world conditions and concepts, providing an immersive and interactive learning experience.
- ๐จโ๐ฌ Foundry 10 is an education research organization that explores learning through game play and the value it brings to education.
- ๐ง Game-based learning can lead to an increased understanding and improved mental model of the content, as opposed to gamification which primarily impacts motivation.
- ๐ Examples of gamification include chore apps that award points for tasks, fitness apps with step count badges, and classroom quizzes with point values.
- ๐ Game-based learning examples include 'Kerbal Space Program' for physics, 'Civilization' for modeling civilization growth, and 'The Oregon Trail' for historical resource management.
- ๐ Research indicates that gamification can boost learner motivation but has limited learning benefits beyond that.
- ๐ There is a growing body of research supporting the educational value of game-based learning over gamification.
- ๐จโ๐ซ The script differentiates between gamification and game-based learning, emphasizing the latter's potential for deeper learning outcomes.
- ๐ The speaker, Travis, encourages viewers to look into research papers for further insights into the effectiveness of gamification and game-based learning.
Q & A
What is the main difference between gamification and game-based learning?
-Gamification involves using game-like elements in non-game settings, such as points, badges, or timing, to enhance engagement in a task. Game-based learning, on the other hand, uses the game environment to model real-world conditions and concepts, allowing learners to interact with and understand these concepts through gameplay.
Who is Travis Wlehhar and what is his role at Foundry 10?
-Travis Wlehhar is a senior researcher at Foundry 10, an education research organization. His role involves expanding ideas about learning and creating direct value through research.
What does Foundry 10's STEM design-based research lab focus on?
-Foundry 10's STEM design-based research lab focuses on collecting and conducting research about how youth learn while playing different types of games.
What are some examples of gamification in non-educational settings?
-Examples of gamification in non-educational settings include chore apps that award points for completing tasks and fitness apps that offer badges for reaching step count goals.
How is gamification applied in classroom settings?
-In classroom settings, gamification might involve assigning point values to correct answers in quizzes or having students race against a clock to complete tasks, like cleaning up the classroom.
What does game-based learning model in its environment?
-Game-based learning models real-world conditions and concepts such as accurate physics, chemistry, biology, and history patterns within its environment.
Can you provide an example of a game that models real-world concepts effectively?
-Kerbal Space Program is an example of a game that accurately models rocketry in physics, demonstrating the effectiveness of game-based learning in teaching real-world concepts.
What are the potential benefits of gamification for learner motivation?
-Research shows that gamification can have positive impacts on learner motivation when engaging in a task by making the activity more engaging through the use of game elements.
How does game-based learning differ from gamification in terms of learning benefits?
-While gamification can enhance motivation, the learning benefits are often limited. Game-based learning, however, provides a more immersive experience that can lead to an increased understanding and improved mental model of the content represented in the game.
What does the research say about the effectiveness of game-based learning?
-The research indicates that when learners play games that model real-world concepts, they come away with a deeper understanding and a more accurate mental model of the content, suggesting that game-based learning can be an effective educational tool.
What are some resources for further reading on gamification and game-based learning?
-The description below the video provides links to research papers that support the claims made in the script, offering further reading on the topics of gamification and game-based learning.
Outlines
๐ฎ Introduction to Gamification vs. Game-Based Learning
The speaker introduces the concept of gamification and game-based learning, addressing the growing interest in both. The speaker poses questions regarding their differences and whether game-based learning is scientifically sound or just a trend. The speaker introduces themselves as Travis Wleh Har, a senior researcher at Foundry 10, and briefly describes their educational research work in the STEM field. The purpose of the video is outlined, which is to discuss game-based learning as a popular educational practice and its connection to childrenโs hobbies.
๐ Gamification Explained: Definition and Examples
Gamification is defined as using game-like elements in non-game settings. The speaker references Deteringโs definition and explains that some people use the term broadly for any learning or educational setting involving games. Examples of gamification include chore apps that reward points for completing tasks or fitness apps that provide badges for goals, as well as classroom settings like quiz games or timed tasks. Even some classic educational games like Math Blaster fall under gamification because they wrap game-like structures around practical activities.
๐ง What Is Game-Based Learning?
Game-based learning, on the other hand, is explained as using games to model real-world conditions, similar to using models to learn about planes or anatomy. The game environment mirrors concepts and scenarios from the real world, allowing learners to interact with accurate simulations of physics, biology, history, and more. Examples include Kerbal Space Program for rocketry, Civilization for human development, and The Oregon Trail for resource management and decision-making during pioneer times.
๐ Research Insights: Gamification vs. Game-Based Learning
The speaker highlights the research on the two practices. While gamification can improve learner motivation, its overall learning benefits are limited. In contrast, game-based learning has been supported by a growing body of research, showing that learners gain better understanding and mental models when playing games that accurately simulate real-world concepts. The speaker mentions that research papers supporting these claims are available in the video description.
๐บ Stay Tuned for More on Games and Mental Models
The speaker concludes by inviting viewers to subscribe to the channel for future discussions. The next video will delve deeper into how games help develop mental models and further explore the impact of game-based learning on understanding complex concepts.
Mindmap
Keywords
๐กGamification
๐กGame-based Learning
๐กDeterding's Definition
๐กMotivation
๐กResearch
๐กMental Models
๐กSTEM Education
๐กKerbal Space Program
๐กCivilization
๐กThe Oregon Trail
Highlights
Gamification is the use of game-like elements in non-game settings.
Game-based learning involves using games as models of real-world conditions and concepts.
Foundry 10's research focuses on how youth learn while playing different types of games.
Gamification can enhance learner motivation but has limited learning benefits.
Game-based learning can lead to an increased understanding and improved mental model of the content.
Examples of gamification include chore apps that award points for completing tasks.
In classroom settings, gamification might involve assigning point values to correct answers.
Game-based learning uses game environments to model real-world physics, chemistry, biology, and history.
Kerbal Space Program is an example of a game that accurately models rocketry in physics.
The game Civilization models factors that cause the growth and evolution of human civilizations.
The Oregon Trail game accurately models resource management and decision-making of 19th-century pioneers.
Research shows gamification's positive impacts on task engagement but limited learning benefits.
A growing field of research supports the learning benefits of playing games that model real-world concepts.
There are scholars conducting research on gamification and game-based learning, with papers available for review.
The next video will discuss the idea of games and mental models.
Transcripts
have you ever heard about gamification
or game based learning and wondered what
the difference is between the two or
have you seen the increasing attention
being given to game based learning and
wondered if it is supported by sound
science or just an overhyped fad I can
share a little bit more information
about
that my name is Travis wleh har and I'm
a senior researcher at Foundry 10 an
education research organization that
expands ideas about learning and creates
Direct Value for you today I'm going to
talk to you about game based learning
which is a growing education practice
used by teachers and connected to a
hobby children are widely engaged in in
Foundry 10's stem design-based research
lab we collect and conduct research
about how youth learn while playing
different types of games we also
highlight what ongoing research is
saying about the benefits of game based
learning for example when research shows
it is most effective and when it's not
leaving viewers with a few key
definitions and a simple framework for
thinking about this first up
gamification one of the best ways to
describe it is using detering definition
which states that gamification is the
use of game like elements in non-game
settings some people apply the term
gamification to any game or game likee
structure that's used for learning or in
an educational setting there is a lot of
Truth to that but wethink about the
effectiveness of these types of tools
and think specifically about how we
Define different types of interactions
with games researchers and teachers
typically use that term in a particular
way maybe you've seen a chore app that
Awards points and rewards for children
for completing tasks or a fitness app
that has a badge notification when you
reach your step count goal for the day
these are examples of gamification in
classroom settings it can look like
assigning Point values to correct
answers in a classroom quiz game or
having students race against a clock to
straighten up the classroom before going
home even a lot of things we think of as
games like the classic math learning
game Math Blaster memory flashcard games
or typing programs structured in game
like settings are considered
gamification the point is game ification
occurs when people take the sorts of
things you typically find in games like
points badges or timing and wrap them
around a practical activity that is very
much not a game like exercising or
memorizing math equations on the other
hand game based learning involves
thinking about a game as a model of what
takes place in the real world much the
same way you might use a model plane to
learn something about a real plane or a
model skeleton to learn something about
human anatomy with game based learning
the game's environment models conditions
and Concepts that we see in the real
world such as accurate physics chemistry
biology and history patterns for example
the game Kerbal Space Program accurately
models rocketry in physics the game
civilization to some degree accurately
models the factors that cause growth and
evolution of human civilizations and
even the classic history game the Oregon
Trail accurately models the types of
resource management and decision making
required of pioneers on that trail in
the 19th
century research shows that gamification
can have positive impacts on learner
motivation when engaging in a task but
in many other ways the learning benefits
of gamification are very limited on the
other hand there's a growing field of
research that shows when Learners
actually play through games that model
real world Concepts they do in fact Come
Away with an increased understanding and
an improved mental model of the content
represented in that game there are a
number of Scholars doing work in the
area of gameification and game based
learning in the description below you
can see some of the research papers that
support these claims that's all for now
make sure to subscribe to our Channel
because in the next video I'll be
talking more about the idea of games and
mental
models
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