Millennial Characters

ShreddedNerd
19 Aug 202427:50

Summary

TLDRThe video script delves into the aesthetics of character design, contrasting the beauty found in simplicity versus complexity. It critiques modern character designs, suggesting they often lack appeal due to overdesign and lack of creative empathy. The script also addresses the impact of ego, ideology, and 'woke' culture on character creation, arguing these factors can limit artistic expression and alienate audiences. It uses examples like the Clone High reboot and The Last of Us Part II to illustrate its points, ultimately advocating for character designs that resonate universally rather than catering to niche interests.

Takeaways

  • ๐Ÿ˜€ Beauty can be found in both simplicity and complexity, but complexity is more appreciated when it has a purpose and is built from simple elements.
  • ๐Ÿ‘€ Taste is subjective, yet there are universally acknowledged aesthetic standards, such as preferring butterflies over rotting carcasses.
  • ๐ŸŽจ Art is not governed by majority rule, and creating for a niche audience can still be valid, even if it's not widely appealing.
  • ๐Ÿšซ Overdesign in character creation can lead to visual clutter, making it difficult for audiences to engage with the character's story.
  • ๐Ÿค” The success of character design is not guaranteed even when following established principles; it can still fail if not executed mindfully.
  • ๐Ÿ‘ฅ The influence of ego and ideology can significantly impact creative work, sometimes to the detriment of the art and its appeal to a broader audience.
  • ๐Ÿ” Character designs that are too complex or detailed can detract from the character's personality and make them less relatable.
  • ๐ŸŒ The rise of certain online communities has influenced modern character design, leading to styles that may not resonate with a general audience.
  • ๐Ÿšซ There is a current trend in AAA gaming to include characters that reflect specific ideologies or social beliefs, which can feel forced and limit creative freedom.
  • ๐Ÿคจ The debate over the portrayal of certain character traits, such as sexualization, in media is ongoing, with mixed evidence regarding its impact on real-world attitudes and behaviors.

Q & A

  • What is the main argument of the video regarding beauty and complexity?

    -The video argues that beauty can be found in both simplicity and complexity, but complexity is only appreciated when it's built out of simple elements interacting in interesting ways. Purposeless complexity is considered unappealing.

  • What does the video suggest about the relationship between taste and aesthetics?

    -The video suggests that taste varies, but there are certain aesthetic tendencies that are widely agreed upon, such as finding butterflies more beautiful than rotting carcasses. However, it also acknowledges that some people may lack taste, implying that aesthetics are subjective but can be influenced by broader cultural or biological factors.

  • Why does the video criticize modern character designs?

    -The video criticizes modern character designs for being too complex, overdesigned, and lacking in readability, which can make it difficult for audiences to connect with them. It suggests that these designs often stem from the creators' ego or ideological bias rather than a focus on creating universally appealing characters.

  • What role does the creator's ideology play in the video's discussion on character design?

    -The video discusses how a creator's ideology can significantly impact character design, potentially leading to designs that are more about self-expression or adherence to a particular belief system rather than creating characters that resonate with a broader audience.

  • What is the 'Millennial characters' critique presented in the video?

    -The critique is that Millennial characters, or those designed with a Millennial aesthetic in mind, often suffer from being too busy and overdesigned, which can detract from their appeal and make them feel more like they are pandering to a niche audience rather than a general one.

  • How does the video connect character design to the broader cultural trends?

    -The video connects character design to cultural trends by suggesting that certain design choices, such as the inclusion of diverse body types or the avoidance of sexualization, are influenced by current social and political ideologies, particularly those related to identity politics and representation.

  • What is the video's stance on the influence of 'Tumblr art direction' on modern media?

    -The video criticizes the influence of 'Tumblr art direction' on modern media, suggesting that it leads to characters that are designed to appeal to a specific online community rather than a general audience, resulting in designs that feel more like they are part of an insular click than universally relatable.

  • Why does the video mention 'wokeness' in the context of character design?

    -The video mentions 'wokeness' to discuss how left-wing ideological considerations, such as identity politics and representation, are influencing character design in a way that can sometimes feel forced or inauthentic, leading to characters that are more about fulfilling a political agenda than being engaging or enjoyable.

  • What evidence does the video provide regarding the impact of sexualized characters in media?

    -The video provides a mixed view of the evidence on the impact of sexualized characters, mentioning various studies with differing results. It suggests that while some studies indicate a link between sexualized media and negative attitudes, others find no such connection, indicating that the issue is complex and not definitively resolved.

  • How does the video address the issue of censorship in character design?

    -The video addresses the issue of censorship in character design by expressing concern over the influence of mandates from above that limit creativity and enforce certain ideological standards, arguing that this can lead to characters that feel inauthentic or 'soulless'.

Outlines

00:00

๐ŸŽจ Aesthetics in Character Design

The paragraph discusses the concept of beauty in simplicity versus complexity, suggesting that complexity is only appreciated when it stems from simple elements interacting in interesting ways. It critiques modern character designs, particularly those that lack taste and appeal to a niche audience. The paragraph emphasizes the importance of creative stewardship and the potential for creators to ruin a design by contradicting their own goals or being overly influenced by ideology. It highlights that iconic character designs are often not overly complex, with details that become apparent only upon close inspection, and stresses the importance of silhouette, personality, color palette, and storytelling in character design.

05:00

๐Ÿค” The Impact of Ego and Ideology on Art

This paragraph delves into the impact of ego and ideology on artistic creation, particularly in the context of character design. It argues that overdesign and the desire to be unique can lead to less memorable and relatable characters. The paragraph also touches on the idea of 'main character syndrome', where artists focus on expressing their identity at the expense of creating universally appealing characters. It discusses the tension between artists who view their work as a service for others and those who see it as a personal expression, and how this can lead to a disconnect with the audience. The paragraph concludes by criticizing the insular nature of some art communities and their resistance to broader perspectives.

10:04

๐ŸŒ The Influence of Social Media and Culture on Art

The paragraph explores how social media platforms and online communities, particularly those popular among millennials, have influenced modern art and character design. It criticizes the self-indulgent nature of art that is created for a niche audience and how this can lead to a lack of empathy and a disregard for broader audience preferences. The paragraph also discusses the concept of 'woke' art and its association with left-wing ideologies, arguing that this trend can lead to forced and unnatural representations in media. It provides examples of characters that have been criticized for their design choices, suggesting that these are a result of ideological influences rather than organic creative processes.

15:05

๐ŸŽฎ The Role of AAA and Indie Games in Shaping Character Design

This paragraph compares the character design trends in AAA and indie games, suggesting that AAA games are more influenced by corporate mandates and ideological pressures, leading to less authentic and 'soulless' characters. It argues that indie games, on the other hand, reflect a wider range of opinions and are less likely to conform to a specific ideological agenda. The paragraph also discusses the trend of including characters with skin conditions like Vitiligo as a sign of ideologically driven design choices, and how this can detract from the artistic integrity of the game. It concludes by emphasizing the importance of allowing for a diversity of creative expression in character design.

20:06

๐Ÿ” The Debate on Sexualization and Objectification in Media

The paragraph delves into the debate surrounding the sexualization and objectification of characters in media, questioning the rationale behind the push for de-objectification and the censorship of certain character designs. It discusses the argument that sexualized characters can lead to real-life objectification and violence against women, but also points out the lack of strong evidence to support this claim. The paragraph reviews various studies with mixed findings on the impact of video game content on็Žฉๅฎถ attitudes and behaviors, and criticizes the inconsistency in the opposition to sexualization, suggesting that certain forms of sexual content are permissible while others are not, often based on ideological biases rather than objective criteria.

25:06

๐Ÿพ The Influence of Furry Culture on Anthropomorphic Character Design

This paragraph examines the influence of the furry community on the design of anthropomorphic characters in media, suggesting that this has led to changes in how these characters are portrayed. It argues that the inclusion of certain design elements, such as specific movements and proportions, are indicative of the furry community's preferences. The paragraph also discusses how this influence has extended to other areas of media, and how it can detract from the appeal of anthropomorphic characters to a broader audience. It concludes by emphasizing the importance of understanding and respecting diverse creative influences while maintaining the universal appeal of character design.

Mindmap

Keywords

๐Ÿ’กBeauty in Simplicity

The concept of 'Beauty in Simplicity' refers to the aesthetic appeal that comes from unadorned, straightforward designs or ideas. In the video, this is contrasted with complexity, suggesting that while complexity can also be beautiful, it should be derived from simple elements interacting in meaningful ways. The video argues that complexity without purpose is unappealing, hinting at a preference for designs that are not only simple but also functional and purposeful.

๐Ÿ’กAesthetic Tendencies

Aesthetic tendencies refer to the personal or cultural preferences in beauty and art. The video discusses how these tendencies might be explained mechanistically, yet also suggests there is a deeper, perhaps unverifiable, aspect to why certain things are universally found more beautiful, like butterflies compared to rotting carcasses. This concept is used to explore the subjective nature of taste and its impact on the creation and reception of art.

๐Ÿ’กMillennial Characters

The term 'Millennial Characters' in the video likely refers to characters in modern media that are targeted at or resonate with the Millennial generation. The script critiques these characters for lacking appeal to a broader audience, suggesting that they are often designed to cater to niche tastes or to reflect the ideologies of their creators rather than to engage a wider public.

๐Ÿ’กCreative Stewardship

Creative stewardship implies the responsibility and care taken by creators in managing and developing their artistic works. The video discusses how this stewardship can go awry when it falls into the hands of creators who may not have the best interests of the audience at heart, potentially leading to works that are seen as 'ugly' or out of touch with the audience's preferences.

๐Ÿ’กOverdesign

Overdesign is a term used in the video to describe the act of adding excessive details or elements to a design, which can lead to a cluttered and less effective end product. The video argues that overdesign can stem from a creator's ego or desire to be unique, resulting in characters that are hard to relate to or remember, contrasting with the more timeless and iconic character designs that are distinct and readable.

๐Ÿ’กCharacter Design

Character design is the art of creating the appearance and personality of a character for storytelling purposes. The video emphasizes the importance of focusing on silhouette, personality, color palette, and other elements that contribute to a character's story and appeal. It critiques modern character designs that fail to resonate with audiences, often due to being overly complex or driven by the creator's personal expression rather than universal appeal.

๐Ÿ’กSelf-Expression

Self-expression in the context of the video refers to the act of creators inserting their own ideas, beliefs, or identities into their work. The video suggests that an overemphasis on self-expression can lead to characters that are more about the creator's ego than about telling a compelling story, resulting in designs that may not resonate with a broader audience.

๐Ÿ’กWokeness

Wokeness, as discussed in the video, refers to the incorporation of left-wing ideological considerations, particularly around identity politics and social justice, into media and art. The video critiques the imposition of wokeness in character design and narrative, suggesting that it can lead to forced and unconvincing portrayals that are more about ideology than about creating engaging art.

๐Ÿ’กTumblr Aesthetics

Tumblr Aesthetics in the video refers to a specific style of visual design and character creation that is popular within certain online communities on Tumblr. This aesthetic is characterized by certain visual tropes and themes that are distinct from more traditional or mainstream character designs. The video argues that this aesthetic has influenced modern character design in a way that can alienate broader audiences.

๐Ÿ’กFurries

Furries, as mentioned in the video, are fans of anthropomorphic animal characters. The video discusses the influence of the furry community on the design of anthropomorphic characters in media, suggesting that this has led to certain character designs that may appeal to a niche community but not to a general audience, potentially leading to a decline in the quality or appeal of such characters.

Highlights

Beauty can be found in both simplicity and complexity, but complexity is more appealing when it has a purpose and is built from simple elements.

Some people lack taste, which is subjective and can vary widely among individuals.

Aesthetic preferences may have deeper roots beyond mere personal feelings and experiences.

Modern character designs are often criticized for lacking appeal, which can be attributed to various factors including ego and ideology.

Good character design should be distinct, readable, and allow details to unfold upon closer inspection.

Important aspects of character design include silhouette, personality, color palette, and how these elements tell a story.

Overdesign in characters can lead to visual clutter and difficulty in conveying the intended message or personality.

Characters should communicate their personality with minimal effort from the viewer, allowing the narrative to fill in the details.

The Clone High reboot was criticized for its overdesigned characters that lacked the charm and simplicity of the originals.

Creators should be mindful of their ego and not let self-indulgence ruin a character for the broader audience.

Art is not solely about self-expression; it can also serve as a moral instruction or political education.

Some artists view their creations as a service for others, embracing the public's connection to their work.

Empathy is not a requirement for being a good artist, as history shows many famous artists were not empathetic figures.

Modern character design is influenced by trends and ideologies, leading to characters that feel more like they are written for a niche audience.

The influence of certain online communities, like those on Tumblr, is evident in the character designs of modern media.

Wokeness in character design is often associated with left-wing ideology and identity politics, which can be divisive.

Some characters are designed with an ideology in mind, which can lead to a disconnect if the creators don't genuinely believe in it.

Indie games often reflect genuine beliefs and opinions, unlike AAA games where ideologies may be forced and insincere.

The censorship of certain character designs, such as overly sexualized ones, is often mandated from a corporate level.

Studies on the effects of sexualized characters in games on real-life attitudes are mixed and inconclusive.

The influence of the furry community on character design, particularly with anthropomorphic animals, is noticeable in recent media.

Modern character design trends can lead to characters that are not universally appealing, causing a disconnect with wider audiences.

Transcripts

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there is Beauty in Simplicity one could

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also argue there is Beauty in complexity

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but only if it's built out of simple

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things interacting in interesting ways

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complexity without purpose is ugly but

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some people have no taste why do a lot

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of modern characters suck Beauty ears of

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course in the eye of the beholder but

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people tend to find butterflies a lot

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prettier than rotting carcasses perhaps

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this could be entirely explained in

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mechanistic terms our personal

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experience though tends to tell us that

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there is something deeper to our

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aesthetic tendencies but can we justify

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that or is it merely a feeling entirely

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unverifiable the focus of this video

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however is on the aformentioned people

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with no taste Millennial characters yes

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taste can vary but some people make

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things that large swaths of humanity

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agree as making something ugly that

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only a small number of people can

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stomach does inherently limit your reach

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but it also gives you a niche art isn't

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a democracy it's not majority rule you

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can make some obvious garbage but so

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long as you eny enjoy it you have at

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least one fan but what if something has

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been made for an audience small or large

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then creative stewardship is placed in

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the hands of somebody who hates that

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audience who makes something that the

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audience thinks is garbage what if

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somebody is so narcissistic they ruin

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something for other people because they

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don't like that it isn't all about them

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what if you suggest you have a certain

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goal like realism or immersion but then

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completely contradict those stated goals

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youve failed by your own metrics in that

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sense I think you could call those

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things bad what if you become so

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captured by ideology that you can't help

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but fail in your own stated goals that's

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ugly think of the best character designs

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I'm casting a pretty broad net but

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usually the most iconic ones aren't

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overly complex where there is complexity

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it is like in nature easy to grasp they

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are distinct and readable and all the

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details become apparent only after close

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inspection they do however

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subconsciously add to the character as a

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whole there are important areas for

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Focus silhouette personality and how

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that's shown on the character color

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palette how they articulate what they

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exaggerate basically it tells a story

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using these elements and also the

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writing their motives both writing and

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art go into making good character design

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in a game or film or whatever these are

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the principles that tend to create

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appealing characters but they don't

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guarantee it somebody could understand

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them all and still create garbage you

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can break the generally agreed upon

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principles and still will create a good

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design if done in ways that are Mindful

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and there is the source of why there is

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so much modern media that struggles to

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create appealing characters it's

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ultimately due to Classic human Folly

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ego ideology spite resentment lust

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different Trends have brought these

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classic human errors to light in new

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ways for example we make characters that

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are too busy overdesigned characters

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create visual clutter making it hard to

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read what they're doing and harder to

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tell what they're trying to conve B I'm

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no expert designer but I've got eyes and

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basic discretion a good design

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communicates a character's personality

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with minimal effort on behalf of the

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viewer and we allow the character's

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actions and dialogue over the course of

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the piece of media to fill in the blanks

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we don't just put it all out there try

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to cram every quirk in the Clone High

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reboot is one such example visual

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designs were criticized by some online

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compare the new characters with the old

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it's pretty easy upon further inspection

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to tell the difference the new

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characters were given unnecessary

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details that kind of fight against each

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other where none Stand Out compare this

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to the charm and simplicity of The

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Originals the Silhouettes the color

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palette there's too much happening this

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in my opinion is because of the Folly of

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ego I think people try to cram too many

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of their own ideas into the characters

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they make editing is one of the hardest

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parts of any creative Endeavor because

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it means cutting things you are

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connected to things you poured your

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heart into and devoted a significant

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amount of time into just for it all to

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go into the rubbish bin overdesign can

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be a symptom of creators attempting to

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be different or unique which backfires

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when characters instead become less

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memorable and harder for audiences to

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relate to I think the phrase main

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character Syndrome has some relevance

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here there is a fairly notable strain of

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artists especially artists in this age

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obsessed with identity their own

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expression to be fair this is what they

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were taught it's the Orthodoxy I think

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in art circles in art schools art is

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about sharing your inner world the

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advice that people often get in writing

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schools is write what you know this is a

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consequence of that belief now it's not

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necessarily bad advice by any means but

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Dogma often presents problems when

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adhere to too rigidly especially in art

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there are other views art is an

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expression of Timeless archetypes or art

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is for moral instruction or for

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political education to be fair for most

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people it's probably a mish mash of

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various learned beliefs rather than a

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rigid worldview that is to say it isn't

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a zero sum game most artists will

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incorporate multiple of those views

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likely self expression archetypes

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political education all of that I think

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the widely publicized examples of self

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inserts in comics and slop culture

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certainly falls into this category as

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well also it's partly ego they see art

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as self-indulgence self-expression they

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might talk about representation but it

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often means why can't art represent me

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rather than why can't art represent

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radically different viewpoints that some

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might claim others see art as a service

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something they do for others this is

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reflected in their views towards fans

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some people despise their fans because

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the creation is kind of taken out of

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their hands it is no longer theirs it

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belongs now to the public others are

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delighted by the idea of their stories

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and characters gaining a new life of

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their own in the public Consciousness

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even if it means they seed control I

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have noted that people who built their

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own thing from the ground up tend to be

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more appreciative of fans even if they

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don't always see eye to eye this is as

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opposed to people who take over a

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property with an existing fan base who

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they see as a hindrance to their own

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Vision it's often said art requires

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empathy you need to be empathetic to be

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a good artist and I think that is so

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demonstrably untrue just look at the

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numerous examples of famous artists in

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any medium who are absolute Pricks if

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anything great artists are more likely

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to be because of their singular

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obsession with their given art form

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there are countless stories of extremely

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dedicated artists outright bullying

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their underlings for not keeping up with

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their pursuit of perfection there's a

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kind of loosely defined click that

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dominates a lot of modern slop culture

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Trends come and go and creators of the

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past Inspire creators of today if the

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creator of the the past sees a lot of

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creators of today following their lead

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they may well have a tendency to indulge

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in it so it was for Millennial writing

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it's not that everyone who wrote like

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that is a millennial rather that the

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style is so closely linked to what the

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millennial generation likes how

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Millennials talk the millennial cultural

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customs in the millennial level of

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cringe it's not just about Millennials

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themselves but the people and things

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popular with millenni Millennials this

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specific culture is mostly concentrated

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on places like Tumblr there are deeper C

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to it like Deviant Art whatpad ver

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Affinity communities whatever which

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while more hidden and less popular had

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an indelible mark on this click and the

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culture not that later generations don't

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use those sites but they came into

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prominence among the millennial

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generation like a kind of uncool kids

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club theater kid occupied games industry

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as this one commenter stated they have

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an unhealthy relationship to fictional

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characters just look at ideas like

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comfort characters and shipping the most

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public expression of this can be seen on

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Twitter in Twitter artist communities

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especially post the Tumblr Exodus it's a

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tragedy that we have to share the same

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internet where I see people post these

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Tumblr tumbles acting like they're so

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cool and so funny and they're just coold

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you can see the visual sensibilities

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that originated from these communities

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manifest

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in media characters that feel more like

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the writers appealing to their own click

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than a relatable or compelling character

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to anybody outside of it these

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characters often struggle to resonate

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with a broader audience because their

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creation is more about the writer's

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self-expression than telling a universal

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story not that every story must be

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universally applicable but I think

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self-obsession being too myopic it

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clearly isn't helpful the thing is

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people who do like these Styles you know

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the style of writing the style of visual

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character design they don't just like

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them they often have an open disdain for

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other styles they'll say something is

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good or bad typically either something

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anime or dude bro related while also

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often implying that's morally wrong it's

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problematic ultimately when you see

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someone defend Modern Art like this the

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other kind of Modern Art while also

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criticizing other things like generic

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anime or Stellar blade or sexy women in

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classic video games there's something

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nichy taking place a lot of these Tumblr

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Dei art styles were widely mocked by the

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broader internet they were considered

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essentially the theater kids of the

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internet so naturally they create their

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own values determining what constitutes

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good or bad on their terms in reaction

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to the dominant culture the previous

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Master morality the types of popular

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characters of the past are actually bad

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all the while the things that we were

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made fun of for liking are actually good

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and I think these discussions in

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inevitably Veer into talks of wokeness

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now I don't like to abuse the word too

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often because it's far too unspecific

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and overused and really just means thing

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I don't like often like a counterpart to

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problematic but it isn't impossible to

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discern what people are getting at no it

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doesn't just mean when there are black

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people or when there are women people

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talk so much about defining Wess but to

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me it's really simple it just means

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leftwing ideology when people talk about

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a woke character or TV show or game or

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film they mean it seems like it was made

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with socially left-wing ideological

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considerations more specifically

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identity politics feminism white

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fragility

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postcolonialism less so anti- capitalism

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beyond the most shallow appearances when

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a character gets described as woke a

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storm always ensues like alloy from

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Horizon zero Dawn that one guy made that

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bait one of the best ever woke alloy

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versus AI generated alloy from a Colgate

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commercial and it blew up now there was

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supposedly an interview from several

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years ago about how they had

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deliberately strayed from the scanned

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face model by adding weight to alloy's

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face making her appear more quote

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unquote robust now this would reflect

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poorly on them all I could find on this

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was this old Forum post which doesn't

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provide any evidence so I don't think

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it's true just something chutty dreamed

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up one day to slander the most

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organically popular game of all time

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although personally I do feel the

play11:35

in-game model looks quite different from

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the real life model they used though you

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can't really demonstrate this was

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deliberate they do talk about de

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objectifying the character in some

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interviews indicating that it was at

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least a concern however another

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controversial character Abby from The

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Last of Us two is another example and

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it's one I think is more egregious the

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body was scanned from a real life female

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bodybuild Builder using the face of a

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different actress I think this was to

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show A diversity of body types creating

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this musly female character stems from

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the idea of De objectification of female

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characters in conjunction with

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representation representing different

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body types because of course muscle

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bound freak is a role usually reserved

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for men however I think it makes little

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sense in the post-apocalyptic setting

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Society has collapsed including the food

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supply look at men from premodern times

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hell even the 60s and70s just how skinny

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like everyone was before modern diets

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even the biggest bodybuilders of the

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time are dwarfed compared to what we see

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in the current day you just couldn't

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find women who look like this there is

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no way anybody is getting enough

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nutrition for this on what would

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essentially be a medieval diet a

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post-apocalyptic diet so many people

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defended it who clearly just don't go to

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the gym and The Last of Us expects us to

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take it very seriously it's not silly

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like m Max I'd expect to see a jacked

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guy there it's meant to be realistic

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there is an extremely vocal online

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community who feel obligated to defend

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these products with their lives and they

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don't consider themselves culture

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Warriors for some reason despite being

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equally if not more vocal than the

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anti-woke people I guess one advantage

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of quote unquote woke design is that you

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will have an army of ardent Defenders

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the support for the last of us two felt

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very forced like they didn't actually

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like the game they were just being

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contrarian to own the CHS I think this

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is demonstrated after how many people

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turned on Neil dman after he publicly

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expressed his support for Israel they

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only supported The Last of Us for

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political reasons so they abandon it for

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political reasons although these are

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probably the most disussed examples the

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creators of these products at least seem

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to actually believe in what they're

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doing these seem to be their genuine

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social beliefs with Horizon and with The

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Last of Us for most of AAA though that

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just isn't true it's no secret now that

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ideologically interested groups are

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trying to shape all forms of media to

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conform to their own ideology and this

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is to the detriment of the art and it's

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not just a small vocal minority it's

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special interest groups and companies

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whose sole directive is reshaping the

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industry according to their ideological

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standards it's investment firms as well

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like Black Rock imposing ESG scores it

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isn't just some conspiracy theory sweet

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baby Inc had this one clip obviously

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essentially blackmailing developers to

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try and sell their service um put this

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stuff up to your higher-ups and if they

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don't see the value in what you're

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asking for when you ask for Consultants

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when you ask for research go have a

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coffee with your marketing team and just

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terrify them with the possibility of

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what's going to happen if they don't

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give you what you want these things are

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demonstrably happening and it happens

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very much in conjunction with the click

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I mentioned earlier it's real and it's

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affecting everything you consume it's

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just up to you whether you think it's

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good that suits impose their ideological

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will on the art you enjoy just so long

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as they agree with you this difference

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is especially Stark when you compare AAA

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to Indie Games in indie games they

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really do just reflect what people

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actually think in real life you do see

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quote unquote woke things but it will be

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you know things people actually believe

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in so it'll be some random obscure

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internet ideology for teenagers or it

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will be people saying I don't give a

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crap about your cancel culture

play15:32

and completely disregarding ideological

play15:35

concerns or just be people ranting it

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will be patch notes on mask

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wearers basically they share the range

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of opinions people actually have in real

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life including insane ones in AAA though

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it's clearly forced it's UNS subtle you

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can tell the characters look like the

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characters in those extra credits videos

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because it's people who are like extra

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credits who you know put pressure on

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developers to change according to their

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ideological concerns who in a sense

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pussified gaming that's why you don't

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play as real life armies in Call of Duty

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anymore one Telltale sign to me that

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this is just a corporate mandate is the

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Vitiligo fetish and it's always Vitiligo

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that's how you know they're reading from

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a guide book like it's never ecma or

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albanism or sasis or something it's just

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the one skin condition they seem to care

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about for some reason the recent game k

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cord is a great example of some of the

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recent Trends in character design I

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think the biggest issue that has people

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worked up is that people subconsciously

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detect the Tumblr art direction that I

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think is actually what most likely gets

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people to label it as woke the Twitter

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artist style it's like a hero shooter

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where it's just theater kids fighting

play16:48

each other you know click so on and so

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forth plus all the generic additions

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pronouns flags and then it hit me look

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at the game play it's every generic

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Trend that's dictated by cold market

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analysis and corporate leadership all

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bundled into one aown sites hero shooter

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Sprint pronouns and all that is just

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another one of those it's just another

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thing that AAA developers throw in

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that's kind of a sign that something's

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soulless people will sometimes say x

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thing sucks but it wasn't because of

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wokeness it was because

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microtransactions and soulless AAA

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but have you ever noticed how

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often those things go hand in hand you

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often hear the line you would complain

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about this character that came out

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nowadays from these culture Warriors now

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I don't think that's true because this

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wasn't happening back then there was no

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Financial incentive like there is today

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character descriptions did not look like

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a Twitter artist's bio we didn't have

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ESG scores back then we didn't have woke

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consulting firms yes there were things

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pushing a social agenda there were

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things suggesting certain ideas but

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there is a substantial difference

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between now and then and you cannot

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Gaslight about that why why is this bad

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though do game characters have to be

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sexy and perfect no I don't need it in

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the games I play but in my opinion they

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should be allowed to be and not just in

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a way that certain people think it

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should be the issue ultimately is that

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it limits creativity things are being

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changed in accordance to some mandate

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from above when people are made to

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create things they don't really believe

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in of course it's going to turn out

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awful and the censoring of sexy

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characters in accordance with similar

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ethic mandates this is something which

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is documented we have evidence things

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like de objectification guides it is

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mandated from above the reasoning being

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that objectification has a shown link to

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real life objectification and the thing

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is personally I'm not a fan of fan

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service I don't need it in games and it

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turns me off things like anime it's not

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to my personal taste but I recognize

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that people have the right to enjoy

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these things and I'm not entitled to

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take that away Plus I disagree with the

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reasons for doing so why are sexy

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characters bad well because they lead to

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objectification of women in real life

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what does that do it reinforces socially

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constructed attitudes regarding women

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like consider why do men commit more

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crimes against women then vice versa

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it's not biological because biological

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essentialism is false gender is socially

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constructed so it's because men are

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socialized to be violent therefore it's

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our cult culture which causes violence

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against women that's called the

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patriarchy here go we must examine how

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our culture and media perpetuates these

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violent attitudes like rape myth

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acceptance and victim blaming therefore

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sexy women in games cause real life

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violence against women a causal chain

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and our culture is Rife with depictions

play19:51

of women through the male gays also it

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leads women to objectify themselves

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again perpetuating this whole system of

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violence one issue though the evidence

play20:00

for this isn't really very strong there

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are quite a few studies on this and I

play20:05

saw no strong takeway some do support

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the idea that stereotypical depictions

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do affect real life attitudes while

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other studies completely contradict the

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idea I'm only going to Briefly summarize

play20:17

these studies so if you want further

play20:19

info I'm going to link them there was

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one published by the Journal of New

play20:23

Media and Society in 2022 testing 200

play20:26

participants they play GMod and Fallout

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for the first two parts checking whether

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people felt more sexist killing Alex

play20:32

versus killing Barney they also had

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another group split between GTA 4 in

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Tomb Raider for the third part of the

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study testing whether or not player

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agency affected attitudes basically no

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significant findings didn't matter how

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sexualized the characters were no effect

play20:47

on attitudes shortcomings of the study

play20:49

include the small sample size of 200 and

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short exposure time so it's only testing

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short-term effects conversely a French

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study from 2017 claimed that video game

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exposure and religiosity were both

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related to sexism a study from the

play21:04

Journal of criminal behavior and mental

play21:06

health from 2020 showed that those who

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consumed more sexualized video game

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content were in fact less sexist and had

play21:14

greater empathy for rape victims a 2018

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study from the Journal of experimental

play21:19

social psychology found no evidence that

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women objectify themselves when playing

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with a sexualized avatar in The Sims

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opposing all those is a metaanalysis of

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20 two studies two of which directly

play21:30

relate to video games it's conducted by

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the Journal of cyber psychology behavior

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and social networking published by

play21:37

Maryanne leit this one showed that women

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do in fact report self-objectification

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when faced with sexualized female

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characters in games apparently men who

play21:45

are exposed to objectified video game

play21:47

content also show a propensity to

play21:49

support rape myths and hold sexist

play21:51

attitudes a 2022 meta analysis by

play21:55

computers and human behavior stated

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evidence from empir studies has

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generally been mixed absolute

play22:02

understatement this metaanalysis

play22:04

concluded that higher quality studies

play22:06

found less evidence of a link between

play22:08

sexualization and negative body image

play22:11

for women as well as between

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sexualization and misogyny the ones that

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were designed worse tended to show more

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of a link personally I'm just not

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convinced I haven't seen anything that

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would really strongly indicate that

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Bayonetta makes one more likely to

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sympathize with the rapist over their

play22:29

victim you'll realize that these are

play22:31

just retreading the same arguments we

play22:33

had 30 years ago do video games cause

play22:36

violence none of the evidence supported

play22:38

it then video games did not cause mass

play22:40

shootings but it still found oxygen

play22:42

because of people's fears of the

play22:44

demographics that played games young

play22:47

boys they were being led astray by

play22:49

things like postal to idolize

play22:52

Coline or something the difference the

play22:55

ideas of the likes of Anita sarkeesian

play22:58

actually found a lot of support from

play23:00

within the games industry she was

play23:01

offered Consulting gigs with companies

play23:03

and now Dei departments ethics

play23:06

departments and so on a Main Stays in

play23:08

AAA gaming there's been some recent

play23:10

revisionist attempts to rewrite an

play23:12

sarkeesian's Legacy that she made a

play23:15

powerful critique of sexism in games now

play23:18

I'm not going to go over the whole

play23:19

gamergate history but I need to at least

play23:21

remind people that an issue with her

play23:23

critiques was that they just weren't

play23:24

true she made a lot of dubious claims

play23:27

like famous showing Hitman footage

play23:29

talking about how games reward you for

play23:32

killing sex workers while the footage on

play23:34

screen shows the exact opposite it was

play23:37

penalizing you for killing innocent NPCs

play23:40

I think so closely monitoring and trying

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to censor what people enjoy and police

play23:45

how they enjoy it is really at odds with

play23:47

any political idea of you know just

play23:50

letting people live their lives though

play23:52

people may profess this publicly very

play23:54

few people believe this consistently

play23:57

plus the opposition to sexualization is

play24:00

never consistent why are some completely

play24:02

permissible While others aren't allowed

play24:04

it just doesn't make sense well some

play24:07

sexualization is harmful while some

play24:08

isn't again where's the evidence I never

play24:11

cared for games like astral blade like

play24:13

I'm not interested in it but the

play24:15

controversy was like a kid trying to

play24:17

take away another kid's toys and the

play24:19

funny thing is that's perfectly fine to

play24:21

depict harmful sexual things so long as

play24:24

it's the approved variety safe horny why

play24:28

is Boulders Gate 3 depicting beastiality

play24:31

permissible while a woman in a skimpy

play24:33

outfit is not but it's a shape shifter

play24:36

you might say that's basically the same

play24:38

as locon saying but she's actually a

play24:40

thousand years old what matters most is

play24:42

clearly what's being depicted on screen

play24:45

and this is obviously something that

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actually is harmful in real life it may

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sound crazy because people don't really

play24:50

think about it much but yeah there are

play24:52

people who do awful things to animals to

play24:55

roadkill to their pets and these people

play24:58

well in these communities I've talked

play25:00

about this is where the influence of

play25:02

furries is most felt who are prominent

play25:05

in the click all those sites Tumblr Fur

play25:08

Affinity Deviant Art the fury Community

play25:11

is prominent there Tumblr Aesthetics May

play25:14

appeal to people from that Community but

play25:16

often not to the general audience and

play25:18

you can see the influence of fairies in

play25:21

more recent media look at anything with

play25:24

anthropomorphic animals how they move

play25:26

how they articulate their proportions

play25:28

it's often more akin to Fury art look at

play25:31

the way this big fat dragon rubs his

play25:33

belly in the Spyro remake it's just like

play25:36

a war animation and you will not tell me

play25:38

otherwise this is the type of pyro

play25:40

cynical would watch people did not draw

play25:42

things like this before there was a huge

play25:44

community of people attracted to

play25:46

anthropomorphic animals on the Internet

play25:49

it's subtle but when you realize it it

play25:51

becomes obvious so they've ruined

play25:53

anthropomorphic animal characters back

play25:55

in the day you could tell these

play25:57

anthropomorphic animals in cartoons and

play25:59

stuff weren't made by people who were

play26:01

sexually aroused by them at least

play26:03

usually not in fact the military used to

play26:05

do tests of how messed up people were

play26:08

mentally by whether or not they found

play26:10

Bugs Bunny in a dress attractive but

play26:12

naturally furries congregated around

play26:14

these films Games characters that

play26:16

featured these anthropomorphic animals

play26:19

and fairies have ruined some projects

play26:21

before like Fallout the frontier who had

play26:24

some creepy fury on the team who ruined

play26:26

it for the entire team

play26:28

no dude literally just you asking a

play26:32

furry how attracted the average person

play26:34

is to animals it's like asking an

play26:36

alcoholic how much the average person

play26:38

drinks they're going to vastly

play26:40

overestimate it and whenever I discuss

play26:42

Trends in modern character design

play26:44

counter examples will often come up

play26:46

there will always be characters at any

play26:48

moment in time that will appeal to

play26:50

Timeless principles and become beloved

play26:52

and yeah I agree genuinely beloved

play26:55

characters are always the exception

play26:57

they're always going to be r these

play26:58

things that I talk about these Trends

play27:00

they're never Universal I think that

play27:02

should be assumed and obviously they're

play27:03

liable to change in the future these are

play27:05

just things as they are now this is the

play27:07

reason why a lot of modern writers and

play27:09

artists create characters which fall

play27:12

flat they're caught in the traps of ego

play27:14

and ideology making things which appeal

play27:17

only to yourself and your community and

play27:19

you know what if that's your own thing

play27:21

it's fine but when you take over an

play27:24

existing thing an existing property when

play27:26

you intrude into other projects that are

play27:29

Beyond just your Niche Community it's

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understandable why people would reject

play27:34

your vision thank you for watching

play27:36

please like And subscribe let me know

play27:38

your thoughts in the comments below see

play27:40

you next time she was offered Consulting

play27:44

Ging gings

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Related Tags
Character DesignModern MediaAestheticsSimplicityComplexityCreative TrendsArt CritiqueCultural InfluenceEgo in ArtIdeology in Art