Concord Review | Asmongold Reacts

Asmongold TV
30 Aug 202427:45

Summary

TLDRThe script is a critique of IGN's review of the game 'Concord,' accusing it of being overly positive and ignoring community concerns. It mocks the review's praise for 'Concord's' characters and gameplay, suggesting a disconnect from the player base. Critics argue that the game lacks innovation, has unappealing characters, and suffers from a weak story. They also express fears that review sites might be biased due to relationships with game developers, impacting their credibility.

Takeaways

  • ๐Ÿ˜€ The script is a discussion about the game 'Concord', focusing on its reception and gameplay aspects.
  • ๐Ÿ˜… There's a humorous disbelief expressed by the speakers regarding a positive review of 'Concord', suggesting a disconnect with the broader gaming community's opinion.
  • ๐ŸŽฎ 'Concord' is described as a safe and generic sci-fi hero shooter with charming characters but lacking innovation.
  • ๐Ÿ‘Ž Criticism is leveled at IGN for potentially biased reviews that don't align with the gaming community's consensus, affecting their credibility.
  • ๐Ÿ‘ Despite some shortcomings, the game is praised for its class-based gunplay and well-designed maps.
  • ๐Ÿ” The speakers express concern that game reviewers might be influenced by the desire to maintain access to future products from companies like Sony.
  • ๐Ÿค” There's a debate on whether the game's lack of originality in character design and game modes is a significant drawback.
  • ๐Ÿ“‰ The script mentions a decline in the game's player base, suggesting that a game's success is tied to its ability to retain players.
  • ๐ŸŽญ The lack of a compelling narrative and weak character development is seen as a missed opportunity for 'Concord' to stand out in the genre.
  • ๐ŸŒŸ The speakers highlight the importance of first impressions in gaming and the challenges faced by games that fail to make a positive initial impact.

Q & A

  • What is the general sentiment towards IGN's review of the game 'Concord'?

    -The general sentiment is critical and skeptical, with the reviewers expressing disbelief at IGN's positive review, especially considering the game's perceived lack of innovation and the community's negative reception.

  • What is the main criticism against the game 'Concord' as discussed in the script?

    -The main criticisms include the game's lack of innovation, unappealing character designs, generic game modes, and a weak narrative, which are seen as significant drawbacks despite the game's polished gameplay mechanics.

  • What does the script imply about the relationship between game reviewers and game developers?

    -The script suggests a concern that game reviewers might be influenced by their relationships with game developers, possibly leading to biased reviews that favor the developers to secure future access to their products.

  • What is the script's stance on the importance of first impressions in gaming?

    -The script emphasizes that first impressions are crucial in gaming, as they can significantly impact a game's success and the likelihood of players giving it a second chance after a negative initial reception.

  • What is the script's opinion on the role of character design in the success of hero shooters?

    -The script suggests that appealing character designs are essential for the success of hero shooters, as they help attract and retain players, and the lack of such designs in 'Concord' is seen as a contributing factor to its underwhelming reception.

  • What does the script suggest about the future of 'Concord' in the gaming market?

    -The script is pessimistic about 'Concord's' future, likening it to a fish out of water that fails to evolve, suggesting that the game may not survive in the competitive gaming market due to its perceived shortcomings.

  • What is the script's view on the role of story and lore in hero shooters?

    -The script views story and lore as important elements in hero shooters, criticizing 'Concord' for its lack of in-game storytelling and suggesting that this omission could negatively affect player engagement and the game's longevity.

  • What are the script's thoughts on the game modes in 'Concord'?

    -The script finds the game modes in 'Concord' to be generic and unoriginal, lacking the innovative features that could set it apart from other hero shooters in the market.

  • What does the script suggest about the credibility of game review sites like IGN?

    -The script implies that giving favorable reviews to games with significant community criticism, without addressing the issues, can significantly damage the credibility of game review sites.

  • What is the script's opinion on the live service model for games like 'Concord'?

    -While the script acknowledges the potential for improvement through live service updates, it expresses doubt that such updates can overcome the initial negative impressions and shortcomings of 'Concord'.

Outlines

00:00

๐Ÿ˜… 'Concord' Game Review Critique

The paragraph discusses a review of the game 'Concord,' highlighting the reviewer's skepticism about the game's charm and innovation. The reviewer mocks the game's comparison to 'Overwatch,' suggesting it lacks originality. They also criticize the game's character design, cutscenes, and PVP combat, arguing that despite good graphics, the game fails to explain character motivations. The reviewer humorously suggests that 'Concord' might be as outdated as finding an 'Overwatch' copy in a dusty GameStop. They also touch on the game's player base, implying that a lack of players indicates a lack of fun, and predict that 'Concord' won't evolve and improve, likening it to an evolutionary dead end.

05:00

๐ŸŽฎ Critiquing 'Concord' Gameplay and Character Design

This section delves into the gameplay mechanics and character design of 'Concord,' with the reviewer expressing dissatisfaction with the game's unoriginal game modes like Deathmatch and Zone Control. They argue that the game's weapon selection, though limited, is well-tuned, and each character feels responsive and distinct. The critique also addresses the reviewer's concern about review websites that praise games despite negative reception, suggesting that such reviews damage the credibility of the reviewers. The paragraph concludes with a discussion of character variety and balance, noting that while not all characters are original, the game offers a diverse roster that can be fun to play.

10:02

๐Ÿ”ฅ 'Concord' Roster and Rivalry Mode Analysis

The focus of this paragraph is on 'Concord's' character roster and the unique 'Rivalry' competitive playlist. The reviewer appreciates the game's character design and abilities, finding them enjoyable despite initial unfamiliarity. They also discuss the 'Rivalry' mode, which forces players to use different characters as rounds progress, promoting diversity in gameplay and team strategy. The paragraph touches on the concept of character variants, which offer slight modifications to abilities, adding depth to the game. However, the reviewer expresses concerns about the potential confusion this could cause for new players, comparing the situation to 'Overwatch' and 'Valorant' in terms of character recognition and strategy.

15:02

๐Ÿ“š Lack of Storytelling in 'Concord'

Here, the reviewer laments the absence of a compelling story in 'Concord,' criticizing the game for its sparse use of cutscenes and the slow drip-feed of lore through an in-game library. They compare 'Concord's' approach to 'Overwatch's' more dynamic storytelling during lobbies and character interactions, suggesting that the lack of narrative engagement could lead to a lack of player investment. The paragraph also speculates on the potential for the game to improve over time, drawing parallels to 'No Man's Sky' and the challenges of redeeming a game's first impression.

20:02

๐Ÿ—บ 'Concord' Maps and Modes Critique

This paragraph critiques 'Concord's' maps and game modes, with the reviewer finding the maps to be well-designed with complex pathing and strategic options, despite some being larger than necessary for the game's 5v5 format. They also discuss the game modes, which they find generic and unoriginal, lacking the distinctiveness that could set 'Concord' apart from other hero shooters. The reviewer argues that while the game modes are not offensive, they do not contribute to the game's quality or appeal, and that the game's reliance on standard modes is a significant missed opportunity.

25:05

๐Ÿค” Final Verdict on 'Concord' and Reviewer Integrity

The final paragraph summarizes the reviewer's overall impression of 'Concord,' acknowledging its strong competitive gameplay and well-designed maps, but also its lack of innovation and storytelling. The reviewer suggests that the game could become something special with future support but currently falls short. They also express concern about the integrity of game reviewers, fearing that positive reviews for flawed games might be influenced by a desire to maintain access to future products rather than providing honest critique. The paragraph ends with a call for reviewers to maintain credibility by addressing community concerns and not ignoring the game's problems.

Mindmap

Keywords

๐Ÿ’กConcord

Concord refers to the video game that is the central topic of the discussion in the script. It is described as a sci-fi contender in the competitive hero shooter genre, developed by Sony. The term is used throughout the script to critique various aspects of the game, including its characters, gameplay, and reception by the gaming community. For example, the script mentions 'Concord as competitive hero Shooters go, this sci-fi Contender from Sony plays it, quite safe,' indicating a perceived lack of innovation.

๐Ÿ’กOverWatch

OverWatch is a popular team-based multiplayer first-person shooter game developed by Blizzard Entertainment. It is mentioned in the script as a point of comparison to Concord, with the discussion often revolving around how Concord measures up to the success and features of OverWatch. For instance, the script says, 'grab a copy of OverWatch off some dusty GameStop shelf and rub it under the musky armpit of the Guardians of the Galaxy's Peter Quill and you might have something close to the feeling of Concord,' suggesting a less than favorable comparison.

๐Ÿ’กIGN

IGN is a well-known entertainment website that specializes in video game journalism and is frequently mentioned in gaming discussions. In the script, IGN is referenced as a source of reviews and ratings for video games, with the speakers expressing skepticism about the credibility of IGN's review of Concord. The script includes a line questioning the review, 'I thought he was joking...how could you do that like Wukong, is an eight Concord is a set,' indicating a perceived discrepancy between the review score and the game's perceived quality.

๐Ÿ’กGame Modes

Game Modes refer to the different ways a game can be played, often varying the objectives or rules to provide different experiences. In the context of the script, the discussion around Concord's game modes points out the lack of originality, with the game offering modes like 'standard Deathmatch mode,' 'trophy hunt,' and 'Clash point,' which are described as being overly familiar and not innovative. This is a criticism that the game does not bring anything new to the genre.

๐Ÿ’กCharacter Roster

The term 'Character Roster' pertains to the collection of characters available for players to choose from in a game. The script discusses Concord's character roster, noting that it is 'incredibly balanced and diverse,' with each character having unique strengths, weaknesses, and special abilities. The characters are a key point of discussion, with the script suggesting that they are one of the game's strong points, despite other criticisms.

๐Ÿ’กCutscenes

Cutscenes are non-interactive sequences in a video game that are used to advance the story or provide background information. The script mentions 'Gob smackingly beautiful cutscenes' in Concord, indicating that while the game's cutscenes are of high visual quality, there is a disconnect between the story portrayed in these scenes and the gameplay dynamics, where characters who are allies in cutscenes fight against each other in the game.

๐Ÿ’กLive Service Evolution

Live Service Evolution refers to the ongoing development and updating of a game after its initial release, often including adding new content and features to keep players engaged. The script suggests that Concord will need significant evolution during its live service to address its shortcomings and compete in the market, with the speakers expressing doubt that this will happen, likening it to 'some fish that... died and I think Concord is going to be one of those fish.'

๐Ÿ’กRivalry

In the context of the script, 'Rivalry' is a specific competitive playlist in Concord that introduces unique rules to the gameplay. It requires players to use different characters for each round they win, which encourages diversity in character selection and promotes strategic team play. The script describes this as 'one of the few novel twists conord brings to the genre,' highlighting it as a distinctive feature of the game.

๐Ÿ’กFirst Impressions

First Impressions refer to the initial perceptions and judgments formed when encountering something for the first time. The script discusses the importance of first impressions in the gaming industry, suggesting that if a game does not make a good first impression, it may struggle to recover its reputation. The speakers express concern that poor initial reception could lead to Concord's downfall, as seen with other games like 'No man Sky' and 'Cyberpunk 2077'.

๐Ÿ’กCredibility

Credibility in the context of the script refers to the trustworthiness and reliability of reviews and reviewers, such as IGN. The speakers argue that by giving favorable reviews to games with perceived issues, without addressing community criticisms, review sites risk losing their credibility. The script states, 'every time they try to put out a review that's basically a Fluff piece on a game that was received badly by nearly the entire gaming audience that they take what level degree of like uh, credibility that they have and they cut it in half.'

Highlights

IGN reviewer gave a mixed response to the game, finding it charming yet lacking in innovation.

The game's characters are described as 'immediately charming' but with a lack of innovation in gameplay.

A comparison is made to Overwatch, suggesting the game might feel familiar but not necessarily fresh.

The reviewer criticizes the game for having beautiful cutscenes but a lack of coherence in character interactions.

Despite the game's shortcomings, the reviewer acknowledges it can be fun to play.

The player base is mentioned as an indicator of the game's fun factor, with a low player count noted.

The game's class-based Gunplay is praised for being rock solid and enjoyable.

The game's modes are criticized for being too familiar and lacking novelty.

The game's weapon selection is limited but each weapon is described as responsive and finely tuned.

The game's character roster is described as balanced and diverse, offering a good range of options.

The game's competitive playlist 'Rivalry' is noted for forcing players to use a variety of characters.

The game's character variants are introduced as a unique feature, offering slight modifications to the base characters.

The game's lack of narrative is criticized, with the reviewer wishing for more in-game storytelling.

The game's maps are praised for their design, offering interesting paths and strategies.

The reviewer concludes that while the game is not the most innovative, it has potential and is enjoyable.

Concerns are raised about the game's initial reception and the impact on its future success.

The reviewer speculates about potential biases in game reviews and the impact on credibility.

Transcripts

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IGN is a joke is a joke

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[Laughter]

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dude God damn

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dude no they didn't no they

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didn't I I'll watch it right now how is

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that surprising to you cuz it had a

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seven because it had a seven

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like what do you mean how do you I'm not

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even sure about that yeah didn't we

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already see this no I watched the one

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for uh uh what was it called Star Wars

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outlaw uh that's a different one I'm

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going to take a look at it right now

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concore concore

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review

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okay grab a copy of OverWatch off some

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dusty GameStop shelf and rub it under

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the musky armpit of the Guardians of the

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Galaxy's Peter Quill and you might have

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something close to the feeling of

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Concord as competitive hero Shooters go

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this sci-fi Contender from Sony plays it

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quite safe

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complete with immediately CH maning

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characters rendered in wait

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what quite

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safe complete with immediately Charming

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characters rendered

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in I mean

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like did

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you like I mean cuz how do

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you haven't you read anybody's off about

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this other than what you think about it

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and it's okay you can give your review

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about it but like I you know people

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going to look at this are you kidding me

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it's if it's so Charming like you want

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to see what Charming is I saw this post

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earlier today take a look at this it

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says overwat playing OverWatch 2 uh with

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Mercy my little brother 15 walks in the

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game and stares at my screen and says

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wait she's from a game

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that's what a Charming character looks

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like not whatever the where is this

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why would anybody like this this this is

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dis why would you want to do this just a

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big robot it's just a trash

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can yeah it's not even an an interesting

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trash can it's just it's just literally

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a trash

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can here we go

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characters rendered in Gob smackingly

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beautiful cutscenes and ability based

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PVP combat that never addresses I mean

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to be fair the cutcenes were really good

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it was impressively good how how how

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like how well put together they were and

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everything absolutely

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yeah why those characters are fighting

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one another when they're clearly allies

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in said cutscenes but just because it

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doesn't offer much in the way of

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innovation doesn't mean Concord isn't

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fun to play

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I've sunk over 40 well it does mean that

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the game isn't fun to play um so

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basically uh one thing that does mean

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that it's not fun to play Sorry is if

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you look at the player base of the game

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and nobody's playing the game so like if

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a game was fun to play you'd see more

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people playing the game and you see this

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a lot with games that people like to say

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oh well this game's actually really fun

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and it's weird because you can have

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people that really want a game to be

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successful F but they don't really know

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how to uh like they they they're they're

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like so invested in it being good that

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they won't look at it from the

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perspective of anything other than their

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own yeah like hell divers yeah yeah kind

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of very enjoyable hours into the sweaty

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shooter and it overwhelmingly Nails its

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class-based Gunplay that rock solid

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foundation certainly carries it quite a

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long way but with only a few by the

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numbers game modes and no killer

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features to shake up the genre it still

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has a lot of growing to do during its

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live service Evolution I don't think

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we're going to get an evolution okay

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like there's some fish that you know

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used they would crawl up onto the land

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and they didn't know how to properly you

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know deal with oxygen and so instead of

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evolving into land animals they just

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died and I think Concord is going to be

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one of those fish it's going to get up

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it's it's going to try to get and evolve

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out into you know making it on the land

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and it's the legs aren't going to evolve

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the Gill aren't going to work it's not

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going to understand what the oxygen

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is it's a bird with a weak beak

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naturally selected out it is yeah is

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it's not going this game is not going to

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evolve man it's already

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dead yeah it's already Squad will form a

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five person team of superpowered

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characters each with their own unique

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strengths weaknesses and special

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abilities why would anybody want to be

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this this is disgusting this is weird

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like this looks like a villain in

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Metroid Prime like why would you think a

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hero shooter that like is you got to

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compete with OverWatch it's got to look

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like this it's disgusting what are you

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thinking and then bring them to Bear

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against an opposing team in a variety of

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formula game modes those include a

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standard Deathmatch mode the best of the

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best right here a kill confirmed Mode

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called trophy hunt uhhuh and a Zone

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control Mode called Clash point to name

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a few none of which possess even the

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slightest hint of novelty but being

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overly familiar isn't necessarily a bad

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thing if you've got best-in-class

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Gunplay and awesome characters with

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compelling powers to back it up that's

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true you don't need to reinvent the

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wheel as long as the wheel is turning in

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a good way that's

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right very accurate boy conquer has got

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both of those

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down Concord sagely keeps its weapon

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selection very slim with just one or two

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options given to each character by

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default and no way to customize that but

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the upshot here is that every single

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weapon feels incredibly responsive and

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finely tuned and no two characters have

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weapons that feel at all similar the

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arena controlling old lady Duchess

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wields the submachine gun that's

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devastating at close range while the

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sneaky and tactical Veil mostly relies

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on this long range sniper rifle to take

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out enemies from afar I really think

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that um I think that IGN and some of

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these review websites need to realize

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that every time they try to put out a

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review that's basically a Fluff piece on

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a game that was received badly by nearly

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the entire gaming audience that they

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take what level degree of like uh

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credibility that they have and they cut

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it in half right like they like you're

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you're cutting this like it's like a

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tiny piece and you find a way to cut

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that even that little tiny piece in half

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and that's what happens so it's like I I

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think that if you

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don't like I and I think it's very fair

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like there are people who have made

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reviews that were negative of games but

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I think that some of the best negative

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reviews of games have actually stood the

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test of time and have been like

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profoundly uh like they've aged better

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than people would believe right like the

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the Zanzibar forgive me thing or the uh

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like the skill up Final Fantasy 16

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review there have been people that have

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given very negative reviews to games but

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after time goes on people see the truth

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in that

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feedback while not all of these Larger

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than Life Brawlers clicked with me

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immediately like cleaning robot oneof

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and his vacuum based weapons that push

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and pull both enemies and gunfire around

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the map or baz and her knife throwing in

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melee focused ways but given enough time

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with each of them I was able to

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appreciate and even develop an affinity

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4 this incredibly balanced and diverse

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roster of characters

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all 16 options feel really good to use

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once you figured out their tricks and

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combining them with the four other

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characters on your team to serve a

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specific purpose whether it be

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charitable support character DPS king or

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damage absorbing tank is a lot of fun to

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play around with Wow few more happy

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customers similarly the abilities to

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complement their weapons are fantastic

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diverse and have very generous cooldowns

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completely changing the way combat plays

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out depending on which character you're

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playing as the floating I just like I I

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I see this and it's just like there's no

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way that this could be true if the

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game only has like a few hundred players

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like on Steam like there's just no way

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that it's this good you know that it's

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not this anybody can see this diverse is

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a trigger word nowadays well I think

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that he was not talking about like the

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way the characters look I think he was

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just saying like some characters play

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with like a machine gun other ones use a

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sniper rifle I I don't think I think

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he's talking about like oh there's was

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like a non-binary character I don't

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think that's what he's referring

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to ball chucking haar can blind

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opponents for a period of time and make

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them pay for standing in the same spot

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too long while the rampaging ogre

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Starchild can close distances quickly

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with his charging attack and smash the

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ground to do heavy damage around him wow

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not all characters feel quite as

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original like how Tao is the world's

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most generic Soldier and comes equipped

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with a smoke grenade and cluster grenade

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as his two Powers I don't see that as a

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problem like that's the character for

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the people that play Call of Duty like

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the idea of hero Shooters is to have

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something for everybody that plays

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different games so people can feel like

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they can get into the game and try out

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something that they're familiar with

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like of course you have John Concord

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like you have duh you need you need to

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have a soldier

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76 like and then you have the other

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characters that are like a Melee

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character kind of like a geni or

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Reinhardt or whatever that star child

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character is that's the way that these

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games are designed it's the way it's

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supposed to work and options are few and

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far between plus they serve as an easy

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starting point for

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newcomers learning each character using

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their abilities to counter the team comp

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of your opponents and juggling the

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madness on the battlefield with

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top-notch gun play was just as fun in my

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first match as it was in my 30th and I

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certainly can't say I felt that way

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about most hero Shooters I've spent time

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with man look at us go don't stop now

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man you'll have to get comfortable with

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the roster to because one of the few

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novel twists conord brings to the genre

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is the way its competitive playlist let

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just show

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this one of the few if you look at this

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fire for example like a lot of the

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things in this game especially some of

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the character design it just looks

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pretty cheap

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man like it's weird that they spent so

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much money on cinematics and making the

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characters look semi phore realistic

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especially with like that Asian chick

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but like they can't even nail down

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things like the fire like this too well

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yeah so does valerant no valerant

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doesn't like valerant doesn't have a

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cheap look to it because it's stylized

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in a way that makes the lack of like

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detail look like it's intentional and it

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has an art style

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that basically is congruent with this it

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doesn't have that that's the

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difference twists conquer brings to the

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genre is the way its competitive

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playlist called rivalry works unlike the

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ual playlists where you can choose

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whichever character you please so long

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as someone else on your team hasn't

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already selected it in rivalry you

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cleverly aren't allowed to select the

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same character again if you win a round

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while using them yes indeed since

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matches go to the best of seven rounds

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that means winning one will push you to

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get outside of your comfort zone and use

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a minimum of four different characters

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see like I don't even know why you would

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do that I mean like OverWatch I think

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OverWatch has that with like some things

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but in general like if people want to

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one trick a character let them one trick

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a

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character like for me I I like playing

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like a maybe two or three different

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OverWatch characters but if I had to

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play all of them or like 10 five seven

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different characters that would just be

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annoying to me CU I I understand the way

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the other characters are played I just

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don't really like them that much so it

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feels to me like and I don't know about

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you guys that have played like you know

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Hero games like this before where it's

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like oh now I have to play the character

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that I know I'm not as good

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at not only is this a neat way to force

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people to master more than just one or

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two options it also encourages

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communication with your team between

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rounds to ensure you've got proper

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coverage to play out whatever strategy

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you're trying to pull off as your

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options get Slimmer that choice is

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supported by another interesting Wrinkle

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In concord's character variance slightly

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different versions of existing

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characters that come with a unique perk

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and an altered appearance which can be

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unlocked by completing specific

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objectives during matches for example

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the Gunslinger lenx can normally reload

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his weapon by dodging while the variant

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you can unlock for him loses that

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ability but gets more ammo for all of

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his weapons instead though each variant

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offers mostly minor changes to be fair

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to Concord I think that's a cool idea I

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mean other games have variations of this

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too but like having this this that's

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kind of

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cool they definitely provide a

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meaningful thing to chase that offers

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more options in combat perhaps more

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importantly they also why it just adds a

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little bit more depth to it and it makes

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the characters more interesting now

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obviously the trade-off to that is that

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it makes it harder for newer players to

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understand because you'll be fighting

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against the character and you'll think

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that because in a lot of games obviously

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the big difference between characters uh

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is like every every Reinhardt basically

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looks the

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same in like OverWatch but like imagine

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if you knew like red Reinhardt could do

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like a fire attack instead of like his

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normal like seismic attack right or

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something like that like his Earth

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shatter wouldn't stun you it would leave

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fire on the ground like this would be

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kind of a good thing but also kind of a

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bad thing I'm kind of like back and

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forth about this right but uh cuz it

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it's a cool like metag game stuff but it

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also hurts lowend players because it's

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confusing for them because there's skins

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that are like okay well now you're using

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the skin is this skin for the normal

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character or the other character yeah so

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maybe it is actually just a mess but I

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like the idea of it at

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least give you the

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in general like anytime that somebody

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uses the EXC like anytime that I hear

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somebody say that the way to solve a

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problem in a game that players are

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running into is to just get good at the

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game I generally think that these are

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just ego Gamers that don't really know

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what they're talking about I don't

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really agree with that in almost all

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circumstances I think most of the time

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when players are running into an issue

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where they hit a wall over and over it's

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generally a lack of good design and this

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is true like in in any game right like

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this is always how it is mostly how is

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yeah

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absolutely is a bit in rivalry since

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variants count as separate characters on

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your crew and therefore let you play as

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the same characters in multiple rounds

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with 16 likable characters front and

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center you'd think story would be a

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major Focus but sadly this is an area

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that's woefully lacking with just two

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cutcenes right now to flesh out small

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bits of lore concord's strategy is to

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slowly rip feed players with short

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Snippets of story over a long period of

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time well here's the thing right is that

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OverWatch was really popular because it

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had archetypes of people that uh were

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like they had like really hot characters

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basically and it had these like kind of

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fantas like fantastic versions of

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characters whereas Concord just kind of

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has your generic I mean this is your

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generic Everyman this is your generic

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John Concord and this is your generic

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hot hot Asian girl that's in the game

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right like that's basically about it

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like if you go and you look at OverWatch

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for example all the characters are super

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stylized they're really hot you know

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like it's just you know that that's

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that's the way that I see it I think

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that's a big reason why the game fell

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fell off is because hero Shooters I

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think do especially in terms of like

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making people interested in the

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characters the characters have to look

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appealing and I just don't think these

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characters look appealing at all

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let's establish Roots glass subsidized

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by the galactic guide a mat filled with

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nodes where you can read about the

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locations and characters I've spent a

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fair bit of time scrolling through this

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sizable library of short descriptions

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and though much of It is Well written

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it's a pretty poor substitute for

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in-game storytelling that I worry won't

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come often enough to keep me invested

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well like OverWatch had a great form of

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Storytelling and it had the same form of

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Storytelling that like some things in

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like Dark Souls have where like

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OverWatch had like these like you would

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have like pregame Lobby and like

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postgame Lobby in some circumstances and

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in between rounds you would have like

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these spontaneous L drops where like one

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character would say something to another

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character if they were both in the same

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Lobby and it would be like oh okay now I

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have like this extra piece of the lore

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that makes the the world more

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interesting right and it's the same as

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like you know if you encounter uh you

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know a boss and wow with like a certain

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weapon on right like there'll sometimes

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be like a certain like atsh if you had

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the staff people would be like oh my God

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it's but where did you get the staff and

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like they H Hanzo and Genji still it's

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super hard it does right and so like you

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had this spontaneous storytelling that

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was drip fed to you in like a way that

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made it like Dynamic and interesting and

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you never knew what was going to happen

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or when it was going to happen because

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it wasn't like a guaranteed chance that

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we're going to see the same thing every

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time even Marvel Rivals did that yeah

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because it's smart of course yeah

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character squandered by a complet lack

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of narrative is basically a Hallmark of

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the hero shooter genre at this point but

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it definitely doesn't get any easier to

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swallow that especially bitter pill if

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developer firewalk sticks with building

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out the Galaxy over time it could end up

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being a major draw but for now it's ex

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never going to happen I think that the

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the best thing that Sony can do is to

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end this as soon as possible because

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like and this is the problem is that a

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like a player base's first impressions

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are so important that if you mess up

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that first impression you never really

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get the second chance and I think that's

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what happens more than anything is that

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that second chance doesn't happen first

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impression is broken people see oh bad

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game and then they never think about it

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again no man Sky yeah but think about

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how many years that took in order to

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develop and how much money they had to

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invest into doing that and then multiply

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the scope of No Man's Sky into Concord

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and then look at it from Sony's

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perspective versus just the small Studio

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that only has no man's Sky to base off

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of right it's like yeah no man's sky is

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a great example but the truth is that no

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man sky is a massive survivorship bias

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example like the vast vast vast majority

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of games that try to like redeem

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themselves don't really redeem

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themselves uh like you can look at um I

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don't know like Diablo 4 I think is a

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good example right is that Diablo 4 has

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improved a lot of the problems that they

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had since launch but because people are

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fat fed from the problems that they had

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from the game from launch that they're

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not coming back to play it again

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cyberpunk it took them until 2.0 to

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really reset that fatigue and that was

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because again CD project red is an

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individual studio and you know they have

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to do what they have to do but I think a

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lot of cases this should learn from

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artifact maybe yeah first impression is

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important it's the most important and so

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after people already have decided that

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they don't like something it's very hard

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to get them to change their mind like

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I've noticed this a lot with video games

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is that if a trailer for a game comes

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out and the first trailer is good or bad

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people will very rarely change their

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opinion based off of that until actual

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gameplay comes out because of how strong

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First Impressions really are extremely

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thin and also quite disconnected from

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the PVP action you spend all your time

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with and a pretty big waste of a cast

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that has lots of potential set your

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expectations low concord's game modes

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are less inspired than its characters as

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well of the six currently available none

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of them possess more than a modum of

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originality for example signal Hunt is a

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king of the hill mode where you fight to

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control one spot on the map until it

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moves elsewhere and area control is well

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a Zone control mode where you fight over

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control of three static zones I'm just

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getting warmed up all kinds of games

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have stuff like this this is not in my

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opinion none of this has anything to do

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with like the quality of the game it

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will have no no effect on it at all

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none of these milk toast ideas are

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especially offensive it certainly

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highlights a major issue with Concord a

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lack of any signature game mode that

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sets this hero shooter apart from the

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other options out

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there love it or hate it overwatch's

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spin on its iconic escort mode made it a

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defining selling point even if that idea

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was admittedly borrowed from Team

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Fortress 2 before it mean and yeah Team

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Fortress 2 probably didn't invent that

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idea either I bet there was a game

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before Team Fortress 2 that used idea as

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well like the idea of Capture the Flag

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or like some other variation of that

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this is so old like every game has had

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stuff like this since games have existed

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so yeah it's it's not like this is some

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kind of a new thing the problem is not a

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lack of innovation it's a lack of

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quality it's always a lack of quality

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Concord has a handful of the world's

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most generic modes I intrinsically

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understood and was preemptively bored by

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before I even played them that's a

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pretty big Miss for hero shooter that

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already badly lacks ways it sets itself

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apart the 12 designed Maps shake out a

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lot better than the Bland game modes

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though and I largely enjoy running

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around concord's Arenas which feature

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lots of zigs and zags cover mechanics

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complex pathing that require spending

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time learning the map and some routes

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that only more mobile characters can

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easily reach due to the pretty intense

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Heights the vast majority of the stages

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reach on the water logged planet of

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Leviathan you'll fight inside of giant

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dead sea creatures in the water hazard

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map and battle through labyrinthine

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hallways in the shock risk map while on

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the dying planet of a car you'll blast

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what's so crazy to me about some of

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these reviews is that they don't even

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address any of the criticism that the

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games received for the past like two or

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3 months and I'm not talking about like

play22:48

pronouns of like the characters but like

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it's just the characters not looking

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good or anything and it's just

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you it's like these things they exist in

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a vacuum right it's l it's basically

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yeah it feels like this is like a PR ad

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for like Sony or something like that it

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doesn't even feel like it's a

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review enemies to bits as you dance

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around the skeletal remains of some long

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forgotten Kaiju really my only issue is

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that some of these maps are a tad larger

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than 5v5 combat calls for and that means

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it can take quite a long time to get

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back in the action after each respawn

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aside from that though I've had a great

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time figuring out the best paths and

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team strategies across each

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Arena verdict okay we conord isn't the

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most Innovative or content heavy hero

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shooter you could play but with such

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fantastic competitive gameplay 16

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compelling characters to master and 12

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well-designed Maps it's got the makings

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of something that could go the distance

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in the months and years to

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come in fact it's a testament to its FPS

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chops that even while it has a virtually

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non existent story and a serious need

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for a signature game mode I still found

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myself losing dozens of hours to its PVP

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charms hopefully the live service road

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map will do its thing and show this

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promising shooter the love it needs to

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become something truly special but right

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now it's at least good enough for me to

play24:16

recommend

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I thought he was joking I

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did I thought it was some kind of

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selective editing thing mudahar was

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talking about another video when it

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wasn't Concord or somehow it was like

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different like I didn't really believe

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that I did not

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believe how could you do

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this how could you do that like Wukong

play24:57

is an eight Concord is a set so let me

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get this straight on a scale of 1 to

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10 like I I I

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don't how is this even possible I don't

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even understand it it's so confusing to

play25:15

me and trying

play25:19

out they also check out our rec reviews

play25:21

of Star Wars Outlaws and black myth

play25:24

Wukong for everything else stick with

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IGN

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man I really think that they need to

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understand that whenever you're giving

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favorable reviews to games that clearly

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have these massive problems inside of

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the community and you don't even address

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any of the problems you pretend like

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they're not real you don't even talk

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about them what you're doing is like

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you're cutting your credibility in half

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and if you do that enough times you're

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not going to have enough to rely on when

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you know actually this has already

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happened to IGN IGN is probably the best

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out of all of them I think and I I I

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still think IGN has a huge amount of

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problems right but it is probably the

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best reviewer out of all of them and

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even they do like this weird lip service

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you know what I think a lot of this is

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this is what I'm worried about I'm

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worried that these game riewer companies

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aren't even doing it because it's like

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oh they're doing it because they're

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trying to push Dei on us you know what

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I'm really worried about I'm worried

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about the possibility they're doing it

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because they're worried that if they

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don't give it a good review Sony could

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not give them access to future products

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that's what I'm really afraid of because

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that's what I think is happening more

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than anything else that's the really

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scary thing and uh ACG and skill up are

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the best here's what you should do right

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is there a significant diff gameplay

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difference between Concord and

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OverWatch uh I don't know I mean like

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visually it I mean

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like it looks pretty similar I mean I'm

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sure there are differences but overall

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it really just kind of depends so that's

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exactly what's happening right yeah and

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so these people are giving favorable

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reviews towards I think Studios that

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they uh you know maybe they they want to

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have like future favors for or something

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like that but this came out a day ago it

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has less than a thousand likes the gap

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between an IGN 7 and an IGN 8 must be

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greater than Mount Everest most people

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more people watched this review than

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bought the

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that is actually

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true yeah that's probably unironically

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true yeah I don't even know what to say

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