I QUIT GENSHIN FOR WUTHERING WAVES beacause its a better game!
Summary
TLDRThe speaker shares their four-year journey with 'Engine Impact,' detailing the decline in enjoyment due to the developers' disregard for community feedback. Despite reaching a breaking point with the exclusion of favorite characters in the new 'Imaginary Theater' mode, they find solace and excitement in 'Tower of Fantasy,' a game with grand ambitions and a promising future, as indicated by the enthusiastic music and visuals.
Takeaways
- 🕹️ The speaker has been playing 'Engine Impact' for over four years.
- 📉 The enjoyment of 'Engine Impact' has been declining due to the developers' lack of responsiveness to community feedback.
- 🎮 The game's endgame content, such as 'Spiral Abyss', became repetitive after obtaining desired characters.
- 🚫 The introduction of 'Imaginary Theater' was a breaking point as it restricted the use of favorite characters like Navia, Nalet, and Finina.
- 🌟 The speaker found a new game, 'Tower of Fantasy', which they believe has great ambitions and potential.
- 🎉 'Tower of Fantasy' is described as being very fun and a refreshing change from the previous game.
- 🎶 The mention of 'genin' and 'wering' suggests the speaker is excited about certain aspects or characters in 'Tower of Fantasy'.
- 🎵 The script includes musical interludes, indicating a lively and upbeat tone in the speaker's commentary.
- 🌈 The transition from 'Engine Impact' to 'Tower of Fantasy' is portrayed as a positive and liberating experience for the speaker.
Q & A
How long has the speaker been playing Engine Impact?
-The speaker has been playing Engine Impact for the better part of four years.
What was the speaker's main issue with Engine Impact over time?
-The speaker's main issue was that the game developers were not listening to feedback from the community.
What did the speaker do in Engine Impact after getting the characters they wanted?
-After getting the characters they wanted, the speaker mainly cleared Spiral Abyss and then went mint picking.
What was the final straw for the speaker in Engine Impact?
-The final straw for the speaker was when the new endgame mode, Imaginary Theater, was added, and they couldn't use most of the characters they enjoyed using.
Which characters did the speaker enjoy using in Engine Impact before the new endgame mode was introduced?
-The speaker enjoyed using Navia, Nalet, and their newest edition, Finina.
What game did the speaker find as a savior after becoming disappointed with Engine Impact?
-The speaker found Tower of Fantasy as a savior after becoming disappointed with Engine Impact.
What is the speaker's opinion about Tower of Fantasy?
-The speaker thinks that Tower of Fantasy is a game with great ambitions and is about to make greatness.
What does the speaker imply about the gameplay of Tower of Fantasy?
-The speaker implies that Tower of Fantasy is fun to play, suggesting a positive experience with the game.
What does the speaker suggest about the comparison between Engine Impact and Tower of Fantasy?
-The speaker suggests that Tower of Fantasy is a superior game compared to Engine Impact, as it offers a more enjoyable experience and has greater potential.
What is the significance of the music in the script?
-The music in the script is likely used to emphasize the speaker's excitement and enthusiasm about Tower of Fantasy.
Outlines

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowMindmap

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowKeywords

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowHighlights

This section is available to paid users only. Please upgrade to access this part.
Upgrade NowTranscripts

This section is available to paid users only. Please upgrade to access this part.
Upgrade Now5.0 / 5 (0 votes)