MAPPA: A Tale of Criticism, Crunch... and Hope? ft @animangasis

CorvuSphere
27 Aug 202412:35

Summary

TLDRThe video script delves into the evolution of MAPPA, a leading Japanese animation studio, highlighting its rapid growth and impact on the anime industry. It explores the studio's challenges, including financial struggles, tight deadlines, and poor working conditions that have affected employees. The script also discusses the broader industry issues, such as production committees' influence and the need for sustainable practices to ensure quality and support for animators, concluding with a call for recognition and improvement in the industry.

Takeaways

  • 🎨 MAPPA's rapid growth since its inception in 2011 reflects the studio's commitment to high-quality animation and innovation in the anime industry.
  • πŸ“š The studio was founded by Masayo Maruyama, who was also a co-founder of Madhouse, and was created in response to Madhouse's financial struggles.
  • 🌟 MAPPA's breakthrough hit 'Yuri on Ice' gained international popularity, highlighting the studio's ability to produce globally successful anime.
  • πŸ•ŠοΈ Despite success, MAPPA's work environment has been criticized, with reports of tight deadlines, poor working conditions, and low pay for animators.
  • πŸ“ˆ The increase in MAPPA's size and number of projects has led to a reliance on freelance animators and outsourcing, which is unsustainable and stressful for employees.
  • πŸ’Ό Production committees, which fund anime projects, often prioritize low investment and quick returns, leading to constraints on the studio's management and creative freedom.
  • πŸ’° Low pay for animators is a significant issue, with some receiving as little as 3,800 to 7,000 yen per cut, affecting the quality of work and animator retention.
  • πŸ› οΈ The lack of proper training and development for in-house animators, coupled with a focus on meeting deadlines, results in a cycle of constant rework and dissatisfaction.
  • 🚫 MAPPA's management has been criticized for not addressing the issues raised by employees, leading to a lack of trust and a negative work culture.
  • 🌐 The global success of anime and the influx of investors, including China, is changing the landscape of the industry, with potential implications for production practices and quality.
  • πŸ—οΈ MAPPA has made efforts to improve the workplace environment, such as creating a studio annex, but challenges remain in balancing production demands with employee well-being.

Q & A

  • What is the significance of MAPPA's establishment in the anime industry?

    -MAPPA's establishment is significant as it quickly became a notable force in the anime industry, reflecting innovation and dedication to high-quality animation. It was founded by Masayo Maruyama, who was also a co-founder of Madhouse, another renowned anime studio.

  • Why was MAPPA created by Masayo Maruyama?

    -MAPPA was created because Madhouse, where Maruyama was a co-founder and producer, was facing financial difficulties that hindered his plans to produce a movie called 'In This Corner of the World.' He believed moving to a new studio would provide the opportunity to work on the film.

  • What was MAPPA's first debut work and when did it air?

    -MAPPA's first debut work was an adaptation of the manga 'Kids on Slope,' which aired from April to June of 2012.

  • How did Yuri on Ice contribute to MAPPA's success?

    -Yuri on Ice was a breakthrough hit for MAPPA in 2016, gaining not only popularity in Japan but also becoming an international sensation, with its theme song being widely recognized and appreciated.

  • What changes in the work environment did MAPPA's employees start to notice after the studio's success?

    -After MAPPA's success, employees began to notice tighter deadlines and less than ideal working conditions, indicating a shift in the studio's work environment.

  • What is a production committee in the context of anime production?

    -A production committee is a group of companies that fund an anime project. The studio making the anime often holds little to no stake in the committee, which can lead to issues such as lack of control over their own projects.

  • How has the increase in MAPPA's size and number of ongoing projects affected its operations?

    -The increase in size and projects has led to a reliance on freelance animators and outsourcing, which is unsustainable and puts additional strain on employees, affecting the quality of work and working conditions.

  • What are the implications of low pay for MAPPA's animators?

    -Low pay for animators at MAPPA, especially when working on high-profile projects like those with Netflix, leads to dissatisfaction and challenges in maintaining a motivated and skilled workforce.

  • Why did MAPPA's director Ryu Nakayama leave to create his own studio?

    -Ryu Nakayama left MAPPA to create his own studio with the aim of building a better working environment free from harassment and unnecessary stress, with financial and time stability, indicating dissatisfaction with MAPPA's work conditions.

  • How did the production of Jujutsu Kaisen Season 2 highlight issues within MAPPA?

    -The production of Jujutsu Kaisen Season 2 brought to light issues such as impossible deadlines, low pay, and poor working conditions, as animators expressed their frustration on social media and requested improvements.

  • What steps has MAPPA taken to improve the workplace environment and animator retention?

    -MAPPA has made efforts to improve the workplace environment by creating a studio annex building equipped with quality drawing tools and an animator's village, and has increased pay for full-time animators to be more competitive with industry standards.

  • What is the broader context of the anime industry's impact on its workers?

    -The anime industry as a whole faces issues such as poor working conditions, tight deadlines, and low pay, which affect the well-being of its workers and the quality of the final product. Studios like Kyoto Animation are highlighted as exceptions with better practices.

Outlines

00:00

🎨 The Evolution and Challenges of MAPPA Studio

This paragraph delves into the history and growth of MAPPA, a prominent Japanese animation studio, highlighting its inception by Masayo Maruyama, a former Madhouse producer. The narrative discusses MAPPA's early projects, including 'Kids on Slope' and 'Terror in Resonance,' leading to its international breakthrough with 'Yuri on Ice.' It also touches on the increasing work pressure and deteriorating conditions faced by employees, with a spotlight on the studio's reliance on freelance animators and outsourcing, which has contributed to a strained work environment.

05:02

πŸ› οΈ The Impact of Production Committees and Financial Constraints on MAPPA

The second paragraph examines the influence of production committees on MAPPA's operations and the financial pressures affecting the studio. It explains how the committees' desire for minimal investment and quick returns creates a challenging environment for the studio, often leading to tight deadlines and low pay for animators. The summary also covers the departure of key personnel, such as director Ryu Nakayama, and the internal struggles animators face, including the lack of training and the need to fix issues arising from outsourcing and inadequate budgets.

10:03

🌐 The State of the Anime Industry and MAPPA's Future

The final paragraph reflects on the broader implications of the challenges faced by MAPPA, considering the state of the anime industry as a whole. It contrasts MAPPA's situation with more sustainable practices observed at Kyoto Animation, which prioritizes staff training and quality over quantity. The summary acknowledges MAPPA's efforts to improve working conditions, such as the creation of a studio annex, and discusses the potential for the industry to evolve, with a note on the increasing role of Chinese investment. It concludes by emphasizing the importance of recognizing the human effort behind anime production and the need for change to ensure the well-being of the artists who create it.

Mindmap

Keywords

πŸ’‘MAPPA

MAPPA is a renowned Japanese animation studio that has become a significant force in the anime industry since its establishment in 2011. It is known for its rapid growth and high-quality animation, contributing to the field with notable works such as 'Yuri on Ice' and 'Jujutsu Kaisen'. The studio's history reflects innovation and dedication, and it has faced challenges like financial difficulties and tight deadlines, which are indicative of broader issues within the anime production landscape.

πŸ’‘Anime Production

Anime production refers to the process of creating animated television shows or films, which is a central theme of the video. The video discusses the evolution of this process, particularly at MAPPA, where the studio has seen a rapid increase in the number of ongoing projects, leading to tighter deadlines and increased stress on workers. The video also touches on the broader implications of the current state of anime production on the industry's future.

πŸ’‘Production Committees

Production committees are groups of companies that fund anime projects. They are a key aspect of the anime industry's financial structure, as they determine the budget and timeline for productions. The video explains how these committees often prioritize low investment and quick returns, which can lead to tight deadlines and poor working conditions for animators, as seen in the case of MAPPA.

πŸ’‘Work Environment

The work environment at MAPPA and other anime studios is a significant focus of the video. It discusses how the rapid growth in projects and reliance on freelance animators have led to tighter deadlines, high expectations, and poor working conditions. The video also mentions how this environment has affected employee morale and led to a high turnover rate, with some animators leaving to create their own studios.

πŸ’‘Outsourcing

Outsourcing is a practice where companies contract work to external providers rather than completing it in-house. The video describes how MAPPA's reliance on outsourcing has increased due to a lack of full-time animators, which can lead to a strain on employees as they have to manage additional workloads and maintain quality standards.

πŸ’‘Animators

Animators are the artists responsible for creating the moving images in anime. The video highlights the challenges faced by animators at MAPPA, including low pay, long hours, and high stress due to tight deadlines. It also discusses how these conditions can lead to burnout and dissatisfaction, affecting the quality of work and the overall health of the industry.

πŸ’‘Financial Difficulties

Financial difficulties are a recurring theme in the video, particularly in the context of MAPPA's early years and the broader anime industry. The video explains how these difficulties can lead to projects being delayed or canceled, and how they impact the working conditions and compensation for animators.

πŸ’‘In-House Animators

In-house animators are full-time employees of an animation studio. The video discusses the importance of nurturing and retaining in-house talent, as opposed to relying on freelance animators. It contrasts this with the outsourcing model, which can lead to a lack of continuity and quality control in productions.

πŸ’‘Quality vs. Quota

The video contrasts the focus on quality animation with the pressure to meet quotas and deadlines. It suggests that a sustainable approach to anime production would prioritize the development of skilled animators and a nurturing work environment, rather than pushing for high output at the expense of quality.

πŸ’‘Industry Practices

Industry practices refer to the standard methods and procedures followed in the anime production industry. The video critiques certain practices, such as low pay and tight deadlines, which can harm workers and the quality of the final product. It calls for a reevaluation of these practices to improve the industry's sustainability and the well-being of its workers.

πŸ’‘Sustainability

Sustainability in the context of the video refers to the long-term viability of the anime industry's practices, particularly in terms of workforce management and production methods. It suggests that for the industry to thrive, it must adopt practices that support the well-being of its workers and ensure the quality of its output, rather than focusing solely on short-term gains.

Highlights

Studio MAPPA's history reflects rapid growth and dedication to high-quality animation since its inception in 2011.

MAPPA was founded by Masayo Maruyama, also a co-founder of Madhouse, after facing financial difficulties there.

The studio's first work was 'Kids on Slope', and its first original anime was 'Terror in Resonance'.

MAPPA's international breakthrough came with the hit anime 'Yuri on Ice'.

Reports indicate a shift in work environment at MAPPA with tighter deadlines and poor working conditions.

MAPPA's reliance on freelance animators and outsourcing has led to unsustainable practices and employee strain.

Production committees' investment strategies and demands for quick returns put pressure on studios like MAPPA.

Animators at MAPPA report low pay, with some receiving half of what was promised for their work.

The production of 'Attack on Titan' saw animators leave due to unhealthy work conditions.

MAPPA's attempt to improve the workplace environment included creating a studio annex building.

The absence of a production committee for 'Chainsaw Man' exposed issues with MAPPA's management.

Directors leaving MAPPA to create their own studios indicate issues with employee retention and work culture.

Animators have expressed frustration with the unrealistic deadlines and poor pay during 'Jujutsu Kaisen' production.

MAPPA's CEO acknowledges the need to improve work conditions and training for long-term employee retention.

The anime industry's boom is attracting investors, but the state of the industry as a whole remains poor.

Kyoto Animation serves as an example of a studio that prioritizes training and nurturing staff with a better work environment.

MAPPA's modern efforts include paying full-time animators more, with entry-level positions offering competitive wages.

Transcripts

play00:00

The production history of this string of

play00:02

anime reveals a lot, not just about MAPPA,

play00:04

but the current state of anime production,

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where it's going, and maybe even a thing

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or two about the complexity of the world

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economy. Let's dive in. Studio MAPPA, a

play00:13

renowned Japanese animation studio, has

play00:15

become a significant force in the anime

play00:17

industry since its inception. Its history

play00:19

is marked by rapid growth and notable

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contributions to the field, reflecting

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both innovation and dedication to high

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-quality animation. The studio was first

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established on June 14, 2011 by Masayo

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Maruyama at the age of 70. If his name

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sounds familiar to you, that's because

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this man was also the co-founder and

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former producer of Madhouse, another anime

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studio known for adaptations of works like

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Nana, Death Note, and Monster. You see,

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the reason why MAPPA was created was

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because around this time, Madhouse was

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facing financial difficulties, which was

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getting in the way of Maruyama's plans of

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producing a movie called In This Corner of

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a World. By moving studios, they felt

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they'd be given the opportunity to work on

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it, which is ironic because the film is

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released years later due to more financial

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issues. Still a great film, though.

play01:00

Definitely check it out. While this movie

play01:02

was taking its time in development, it

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gave MAPPA time to work on other projects.

play01:06

Their first debut work was an adaptation

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of a manga called Kids on Slope, which

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aired from April to June of 2012. Their

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first original anime was Terror in

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Resonance, released in 2014. Eventually,

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though, in 2016, they had their

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breakthrough hit with the anime Yuri on

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Ice. This anime wasn't just popular in

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Japan, it was an international hit. Like,

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low-key, you could not escape the theme

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song around its time. I'm speaking from

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experience. Another hit anime, Banana

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Fish, was released in 2018. Now, while the

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success was great for the company, its

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workers would soon start to notice a shift

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in change of the work environment. Reports

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were stating that deadlines were becoming

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much tighter, and working conditions were

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not exactly ideal. However, it would be

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nothing compared to the later works the

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studio would put out. With works like

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Chainsaw Man, Jujutsu Kaisen, Attack on

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Titan Season 4, Hell's Paradise, and more

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being released by the studio, the stress

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only grew more for the workers. The tight

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deadlines, the high expectations, the poor

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working conditions, and not-so-good pay.

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So how are employees affected by this?

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We'll let Corvu explain this for you guys.

play02:07

Looking at MAPPA as if we were an

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employee is the best way to get an

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understanding of the workplace culture and

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identify what their biggest concerns are.

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Many of the claims I'll mention were made

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by actual members of the anime industry.

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Most of them were deleted shortly after,

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but keep in mind that several animators

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have periodically made similar claims.

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The way MAPPA operates has been changing over

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time, but the point where we saw the most

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dramatic shift starts around early 2017.

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This loosely coincides with the rapid

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increase in size and number of ongoing

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projects. It also follows a change in

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management, with Maruyama stepping down

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from being president the year before. They

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had around 80 full-time employees back

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then, but just 11 of those were animators

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and 26 worked on CGI, compositing, and

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other similar roles. This means the

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company had to rely on freelance animators

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and outsourcing, potentially more

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convenient for the company in the short

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run, but it's unsustainable and puts added

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strain on employees. By 2020, MAPPA's

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staff count was over 200 and it was now

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one of the largest anime studios. Work

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output more than doubled at the same time.

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Despite their size and reputation, MAPPA

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doesn't usually have much control over

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their own projects. To explain this, I

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need to introduce the idea of production

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committees. This is the group of companies

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that are actually funding an anime

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project. It isn't uncommon in the industry

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to see the actual anime studio making the

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thing hold little to no stake in the

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committee, which can cause some problems.

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The ownership of the project isn't equal.

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The first company listed in the committee

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has the largest stake. They funded the

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project the most. In 2017, MAPPA was on

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the committee for one of their anime, one

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again in 2018, two in 2019, and three in

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2020. Note where they rank in these lists

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as well. This is where the problem comes

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in. Production committees want to invest

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as little as possible in order to maximize

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their profits. They also want their

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product as soon as possible. At the same

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time, the studios are accepting the

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smaller investments so that they actually

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have a job to do. Therefore, MAPPA is

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usually constrained in terms of their

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management concerns with their projects.

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Which brings us to the low pay problem.

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According to animator Ippei Ichii, a MAPPA

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animator working on a Netflix anime gets

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around 3,800 to 7,000 yen per cut. They

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clarify that the problem they have is with

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Netflix. They don't like that they've

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started to place orders at such low rates,

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which is interesting. For the longest

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time, Netflix was the only producer who

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didn't budget so low. They're now par for

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the course, alongside all of the other

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Japanese investors. This also extends to

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senior members. Veteran Hisashi Iguchi

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reportedly made a series of complaints

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about low wages, and was even paid half of

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what he was promised for one of his

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projects. Such a tight budget has major

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implications for workloads. Add in some

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strict deadlines, and we're looking at an

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incredibly painful situation. Enter Attack

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on Titan. These accounts come from

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freelance animator Mushiyo, who had to

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leave AOT's production due to unhealthy

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work conditions mid-run. I'm really

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feeling this. It made me question why I

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even worked so hard to join the company.

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Why do we as employees have to fix the

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messy keyframes and animations that seem

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to come from random overseas sources every

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single week until morning? This was one of

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the reasons I considered quitting. I'm

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here if they really focus on developing in

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-house animators, but of course, there's

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no time or leeway for that. I mean, with

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four projects happening at once, there's

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no time to teach, right? It feels like all

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that the juniors do is retakes, like

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fixing button patterns or smoothing out

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jagged lines in 3D CG. It's more like

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factory work, and I started to question

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why I'm even here. The higher-ups always

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talk about having pride and so on, which

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feels like brainwashing to me. I don't

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think everyone feels this way, but from

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what I've heard, about 80% of employees

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were complaining like this back then.

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Mushio described a cycle where they're

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constantly fixing issues due to lack of

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proper training and outsourcing, but they

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don't have time to properly train since

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they're short on staff just trying to

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complete the demanding schedule on a lower

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budget than appropriate. The problem only

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got worse with Jujutsu Kaisen Zero.

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According to animator HoneHone, the worst

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thing is that the staff works hard to

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complete a schedule that would be

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impossible to meet in time normally, then

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the higher-ups look at the results and

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fail to make any improvements. I guess the

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behaviour began when we completed a movie

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in four months. Note that this is also

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talking about JJK Season 2.

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What if we

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gave MAPPA more control? Chainsaw Man is

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actually a good example of this. This

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anime had no production committee, which

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means 100% of the cost was on MAPPA. This

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scenario exposes some other issues. The

play06:26

reasons are kind of vague, but Chainsaw

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Man's director, Ryu Nakayama, left MAPPA

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to create his own studio. He posted this

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to Twitter.

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The mission this year is to build a better working

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environment free from power harassment and

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moral harassment, without unnecessary stress

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and with financial and time stability.

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It's still on a small scale, but we're gradually

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shaping it.

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Gives an idea as to why he left at least.

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This was actually the second time a

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director left MAPPA to make their

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own studio. They can't retain employees

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and freelancers across multiple

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levels of their company.

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What makes this worse is that Nakayama was

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the guy MAPPA wanted to help change things

play07:01

for the better, from one of his blog

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posts:

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Originally, I personally intended to

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recruit freelance staff, but after discussing

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it with MAPPA, and to create an environment where

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applicants can relax and dig into their work,

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we decided to officially recruit employees,

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what we want to recruit this time is digital

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animators that want to work on the Nakayama Ryu

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production line for the long term.

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Also, this is not for animators that live overseas.

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Those can work as freelance animators,

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so please send in your portfolio or reel.

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If Nakayama eventually said this and ended

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up leaving, things went really wrong

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somewhere. Animator Shinsaku Kozuma gives

play07:35

us a little bit more info on Chainsaw

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Man's production.

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This version of Chainsaw Man wasn't what we

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wanted to create, that's the real truth.

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I'm saying this as the guy who lost his temper

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and got into an argument during episode one

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We've now seen comments about mistreating

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employees, impossible deadlines and bad pay.

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As MAPPA continued to make anime under these conditions

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an inevitable twitter meltdown occured

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partway through JJK Season 2's airing,

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tons of MAPPA animators came out to

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express their frustration with their

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circumstances. Bad news has come in and

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it's made me feel suddenly deflated. The

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most boring ending I can think of. Ah, the

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festival's over. Okay, let's disband. The

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famous "It's Over" tweet. Prominent animator

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Itsuki Tsuchigami: I didn't think so much

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about the previous work, but it makes me

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really uncomfortable to hear people praise

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the company's name for good things about

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the current work. Those who should be

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praised are the director, who moved around

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to gather outside contractors and people,

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and each department within the company,

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including production and filming, who

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persevered. Episode 13 director and

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storyboarder Arai Kazuto revealed that the

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episode staff requested a delay from the

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production committee, but it was obviously

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denied. Several episodes were reportedly

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finished just a few hours before they

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aired on TV. This is just progressively

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getting worse. One of these future

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productions could end up being an even

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bigger animation disaster.

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I feel like we

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have normalized talking down on other

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people's works so much on social media

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that criticism and straight up harassment

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are no longer separate things. If you've

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been in places like Twitter, you've most

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likely witnessed animators venting about

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how they are treated, and it's honestly

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heartbreaking. People complain about the

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quality of animation when they forget that

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anime is not being produced by one giant

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computer. No, these are people with lives,

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people with families who they want to

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provide for, people paying taxes just like

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you and me, people going out of their way

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in comfort zone to make sure you get your

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weekly entertainment, and they are losing

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sleep over it. As an artist myself, I

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think it's important to acknowledge the

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disrespect that these people constantly

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have to hear and take every day. I mean,

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it's not easy going on social media and

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probably seeing someone trash talk your

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work. Let's remember that anime would not

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be here without these guys. You would not

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have these amazing works like Chainsaw Man

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and Jujutsu Kaisen, no. You would not have

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them if it weren't for these people who

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are once again spending their lives making

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entertainment for you. And while I know

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supporting these workers means you do have

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to support MAPPA technically, let's just

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acknowledge what they go through and let's

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acknowledge that stuff like this really

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does take time to make.

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MAPPA is just one

play10:08

example of how anime industry practices

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hurt people and the product. But does it

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have to be like this? Some studios have

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been able to avoid major issues actually.

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Kyoto Animation might be the best example.

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They can produce high quality animation,

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they have a work environment that

play10:23

prioritizes training and nurturing staff,

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and their animators are salaried in an

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effort to focus on quality rather than

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quota. We can't ignore their standings in

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their production committees too. They're

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usually near the top, giving them more

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control over their own projects. But they

play10:36

obviously don't produce anime at the rate

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MAPPA does. Interestingly enough, MAPPA's

play10:41

CEO has said they want to keep up their

play10:43

rate of production while trying to match

play10:44

the quality of studios like KyoAni and

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Ufotable. But actually remaining

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competitive would require sustainability.

play10:51

You need to attract skilled animators, get

play10:53

them to stay with the company, and nurture

play10:55

those with potential. Something that

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doesn't look possible without proper

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training programs and better pay. To

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MAPPA's credit, they do seem to be aware

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of this. In 2021, they created their

play11:05

studio annex building in an effort to

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improve the workplace environment. This

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approach feels very similar to what Big

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Tech does, if you know what I mean. MAPPA

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equipped this place with quality drawing

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tools, an open lounge space, and something

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they call an animator's village, which

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includes shops and cafes. Chainsaw Man was

play11:21

made there, and you know how that went.

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But they're not giving up. Modern day

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MAPPA actually pays their full-time

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animators more. New listings from late

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2023 revealed that entry-level animators

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are offered a monthly wage of about 240k

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yen. This is on the higher end of what the

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industry pays. While the whole JJK season

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2 thing was not reassuring at all, there

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was an attempt to train employees for long

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-term retention with Chainsaw Man. They

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could and should try again. MAPPA could go

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either way when it comes to improving

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management and work conditions, but it's a

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complicated problem with many external

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factors acting on the system. Anime is

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making money, and this boom is attracting

play11:59

more investors. MAPPA founder Maruyama

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thinks China could overtake Japan in this

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business. In the end, improvement is sort

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of capped by the state of the industry as

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a whole, and the industry is poor.

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Problems at MAPPA aren't exclusive to

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MAPPA. There's a video by the Animator

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Dormitory channel I highly recommend

play12:17

checking out. It's a translation of a

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statement made by Toshio Okada, the co

play12:21

-founder of Gainax. He talks about the

play12:23

issues with production committees that

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I've discussed here in more depth. And

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thank you to Emi-chan for collaborating on

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this video. We did a previous collab

play12:30

that's on screen now. Check out her

play12:31

channel too, and stay tuned for more.

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