SAP PP - BOM | CS01| CS02| CS03 | SAP PP BOM | How to create SAP PP BOM

I CAN LEARN SAP
2 Jul 202411:15

Summary

TLDRThis instructional video script outlines the process of creating a bill of materials (BOM) using the T code CS01 in an enterprise resource planning system. It explains different types of BOMs like production, engineering, and sales distribution, and guides through adding components like a laptop's keyboard, battery, and screen. The script also covers creating raw materials in Material Master, extending materials to different plants, and adjusting BOM configurations. It emphasizes the importance of material availability and the steps to edit an existing BOM using T code CS02.

Takeaways

  • 📝 The script is a tutorial on how to create a Bill of Materials (BOM) using a T code in an ERP system.
  • 🔍 It explains different types of BOMs such as Production, Engineering, Plant Maintenance, Sales Distribution, and Costing BOMs, each with specific use cases.
  • 💻 The example given is creating a BOM for a laptop, starting with the header assembly and then adding components like a keyboard and battery.
  • 🔑 The script mentions the importance of providing a material number, plant, and selecting the correct item category for each component.
  • 🔄 It highlights the process of checking if a material is already created and, if not, creating a new one using the system's material creation features.
  • 📦 The tutorial includes steps for creating raw materials and packaging materials, like a box for laptop packing.
  • 🔍 The script emphasizes the need to check material availability across different plants and how to extend materials to other plants if necessary.
  • 🛠️ It explains the process of activating materials and ensuring they are correctly categorized and accounted for in the system.
  • 🔄 The script also covers how to edit an existing BOM using the T code CS02, allowing for changes in quantities or other specifications.
  • 📈 The importance of understanding item categories, such as 'L' for the laptop screen, is mentioned, indicating that further learning on this topic is needed.
  • 📚 The tutorial concludes with a recap of the process and an invitation to delve deeper into creating materials one by one.

Q & A

  • What is the purpose of T code CS01 in the context of the script?

    -T code CS01 is used to create a bill of material (BOM) in the system. It allows users to define the header assembly or finish good material and specify the plant.

  • What are the different types of bombs mentioned in the script?

    -The script mentions production bomb, engineering bomb, plant maintenance bomb, sales distribution bomb, and costing bomb as different types of BOM configurations.

  • What is a production bomb and where can it be used?

    -A production bomb is used in production and engineering but cannot be used for plant maintenance, sales, or costing.

  • What is a sales distribution bomb and what configurations does it have?

    -A sales distribution bomb can be a production bomb, an engineering bomb, a spare part bomb, and a costing bomb, and it must be a sales bomb.

  • How does one create a BOM using CS01?

    -To create a BOM using CS01, one must provide the header material number, plant, and alternate B. Then, after pressing enter, the system will prompt for updates to the BOM.

  • What does the script suggest when a material is not available in a specific plant?

    -If a material is not available in a specific plant, the script suggests creating an SFG (Special Stocktaking Group) or extending the material to the required plant.

  • What is the significance of item category 'L' in the script?

    -Item category 'L' is mentioned in the script when entering the item category for a battery material. It is likely a category for raw materials or components.

  • How does one add a component to the BOM after it has been created?

    -To add a component to the BOM, one should use the system's functionality to add the material with its quantity and unit of measure to the existing BOM.

  • What is the role of T code CS02 in managing BOMs?

    -T code CS02 is used to edit an existing BOM. It allows users to make changes such as updating the required quantities of materials.

  • Why might the script mention checking MRP1, MRP2, MRP3, and MRP4?

    -MRP1, MRP2, MRP3, and MRP4 views are likely different levels of material requirements planning that need to be checked to ensure the material's data and availability are accurate.

  • What is the significance of the 'EV valuation class' mentioned in the script?

    -The 'EV valuation class' is a term used in the script when discussing the accounting aspects of a material. It likely refers to the valuation method used for the material in the financial accounting system.

Outlines

00:00

🛠️ Bill of Materials Creation Tutorial

This paragraph provides a step-by-step guide on how to create a bill of materials (BOM) using a T code (CS01) in a production system. The speaker explains the different types of BOMs such as production, engineering, plant maintenance, sales distribution, and costing BOMs, and their respective applications. The tutorial proceeds with a demonstration on how to input material numbers, select item categories, and address issues like material availability across different plants. The speaker also discusses the process of creating a new material record for a laptop battery and correcting mistakes made during the entry process.

05:03

📦 Adding Components to the Bill of Materials

In this segment, the focus shifts to adding components to the BOM that was initiated in the previous paragraph. The process includes creating a new material record for a laptop screen and addressing the issue of material availability at different plant locations. The speaker guides through the steps of using reference materials, entering data for the new component, and ensuring that the material is correctly categorized and accounted for in the system. The tutorial also covers how to handle raw materials and the importance of setting the correct unit of measure and organization label.

10:04

🔄 Editing and Understanding Bill of Materials Usage

The final paragraph delves into the process of editing an existing BOM using the T code CS02, which allows for adjustments in quantities and other specifications. The speaker emphasizes the importance of understanding different BOM usages and their configurations. The tutorial wraps up with an explanation of the T code CS01 for creating a new BOM and CS02 for editing, highlighting the ease of use once materials are available in the system. The speaker also reassures the audience that the intricacies of item category 'L' and other important aspects will be covered in subsequent lessons.

Mindmap

Keywords

💡Bill of Material (BOM)

A Bill of Material (BOM) is a list of the raw materials, sub-assemblies, components, parts, and quantities of each needed to manufacture an end product. In the video, the BOM is central to the process of creating a product like a laptop, as it details the necessary components such as the keyboard, battery, and screen.

💡T code

In the context of the video, a T code likely refers to a transaction code used in enterprise resource planning systems to perform specific tasks. CS01 and CS02 are examples of T codes used for creating and editing a BOM, respectively.

💡Assembly

An assembly in the script refers to the combination of various components to form a complete product. The term is used when discussing the header assembly or finish good material, which is the final product that is being manufactured, such as a laptop in this video.

💡Plant

In the script, 'plant' refers to a specific manufacturing location or facility within an enterprise resource planning system. It is important for defining where the BOM will be applicable and where materials will be sourced or manufactured.

💡Item Category

The item category is a classification used in the system to categorize different types of items or materials. In the video, the item category 'L' is provided when creating a new material, which helps in organizing and managing inventory.

💡Material Creation

Material creation is the process of defining new materials or components in the system. The script describes creating materials like a battery and a screen for a laptop, which involves specifying details such as the unit of measure and item category.

💡MRP View

MRP stands for Material Requirements Planning, and the MRP view in the script refers to the different screens or interfaces within the system where material requirements are planned and managed. The script mentions MRP1, MRP2, MRP3, and MRP4, which likely represent different levels or aspects of material planning.

💡SFG

SFG, which stands for 'Single Item Strategy,' is a term used in the script when creating a new material. It refers to a specific configuration or setup for a material within the system, indicating how it is to be managed or accounted for.

💡EV Valuation Class

EV Valuation Class is a term used in the script when discussing the accounting aspects of material creation. It likely refers to a classification system used to determine how the value of an item is to be accounted for in the financial records.

💡Packing

Packing in the script refers to the process of preparing products for shipment, which includes selecting materials like boxes for packaging. The term is used when discussing the creation of a box material for laptop packaging.

💡Bomb Usage

Although the term 'bomb' is typically not associated with manufacturing, in the context of this script, 'bomb usage' seems to refer to different types of BOMs used for various purposes such as production, engineering, maintenance, sales, distribution, and costing. This term is crucial for understanding the different applications of BOMs in the video.

Highlights

Introduction to creating a bill of materials using T code CS01.

Explanation of different types of bombs: production, engineering, plant maintenance, sales distribution, and costing.

Demonstration of how to provide header assembly and select plant for bill of materials.

Clarification on the use cases of each bomb type in various production scenarios.

Step-by-step guide on how to input material numbers and navigate to the next screen.

Process of updating bill of materials with required components like a keyboard for a laptop.

Instructions on how to check the availability of a material and create it if not available.

Creating a semi-finished good (SFG) for a battery in a different plant using transaction code MM01.

Discussion on item categories and their importance in the material creation process.

How to handle materials that are not activated or available in a specific plant.

Creating a material for a laptop screen and navigating through different MRP views.

Importance of accounting views in material creation and how to fill them out.

Mistake correction during the material creation process and how to save changes.

Explanation of how to extend materials to different plants for availability.

Creating raw materials and adding them to the bill of materials with quantity and unit of measure.

Process of selecting and creating a box for packing purposes in the bill of materials.

Finalization of bill of materials creation and how to save and edit using T code CS02.

Emphasis on understanding the importance of item category 'L' in material creation.

Conclusion summarizing the bill of materials creation process using T code CS01.

Transcripts

play00:00

[Music]

play00:13

let us understand how to create a bomb

play00:16

okay our bill of material so cs01 is a T

play00:19

code by which we can create a bill of

play00:21

material cs01 can everybody see my

play00:26

screen team yes now yes 01 is a T code

play00:31

by which we can create a bill of

play00:33

material so here we have to provide the

play00:36

header assembly or finish good material

play00:38

that is what is we have

play00:41

created

play00:43

laptop db14

play00:46

right then we are to provide plant then

play00:50

there is a bomb usage right now we find

play00:52

out what is the bomb usage it is a

play00:54

production bomb engineering bomb PL

play00:55

maintenance bomb sales distribution bomb

play00:58

or costing bomb Okay so

play01:00

here we are having all this options it a

play01:02

production bomb engineering bomb

play01:04

Universal bomb plant maintenance bomb

play01:05

sales distribution bomb costing bomb

play01:07

okay so these are the different options

play01:09

we are having available so what is

play01:11

production bomb production bomb is used

play01:12

in production it can be used in

play01:14

engineering it cannot be used for plant

play01:16

maintenance it can be used for stare it

play01:20

can be used for costing it cannot be

play01:22

used for sales bomb okay something like

play01:24

that okay what is a sales distribution

play01:27

bomb it can be a production bomb it can

play01:29

can be engineering bomb it cannot be a

play01:31

plant maintenance bomb it can be a spare

play01:33

part bomb it can be a costing bomb and

play01:35

it has to be a sales bomb so these are

play01:37

the some uh we can say configuration is

play01:39

available for billof material that we

play01:41

can have it okay so that configuration

play01:44

we will S letter first we will create a

play01:46

bill of metal I hope it is clear to

play01:48

everyone we are providing header metal

play01:50

number over here followed by the

play01:52

plant and then alternate B

play01:55

okay clear

play02:00

okay please provide your Gmail address

play02:03

in chat guys okay do it fast so now

play02:05

after providing all this material number

play02:07

just press enter

play02:13

button and then system will take you to

play02:16

the next screen in this screen we have

play02:19

to update what is the Bill of material

play02:21

so I I will say for my laptop I require

play02:24

keyboard so we have created keyboard as

play02:26

a material or not I don't know

play02:31

let me see I didn't think sir you

play02:35

created no sir I think okay the batter

play02:38

is component already created by someone

play02:40

so let me take battery over here then I

play02:42

will say we require One battery okay and

play02:46

I will try to press enter button now

play02:48

system will ask me to provide item

play02:49

category so I provide the item category

play02:52

L okay and then I press enter button

play02:55

okay so battery does not activated so

play02:57

this material is not available sorry

play02:59

okay so this material is not available

play03:01

in 1,000 plant

play03:03

so let me go to plant 1,000 and let me

play03:08

create a sfg okay

play03:11

mm01 okay I will go for

play03:17

battery

play03:19

LP p14

play03:21

okay it's

play03:23

p15 my bad okay thanks for

play03:28

reminding okay 5

play03:31

a15 it's mechanical

play03:35

industry and we have to use SG H

play03:40

H semi finish mod

play03:44

okay Bic data one basic data forecasting

play03:46

and everything

play03:49

okay Oran Dev I will use here B15 as one

play03:53

of

play03:57

my select

play04:02

this is battery for

play04:05

laptop okay unit of measure is each I'm

play04:08

saying each battery okay I'll directly

play04:12

jump to the mrp1 view okay data is okay

play04:15

for me mrp2 mrp3 MRP 4 here I will to

play04:20

check 02 okay Enter then working is not

play04:25

required forecasting is not required I

play04:28

go to accounting one

play04:31

EV valuation class this is my finish

play04:36

product why it is I don't

play04:40

know it's not finished product but why

play04:42

it is showing like that I don't know

play04:45

okay posting one posting two and

play04:51

save oh I made a mistake here

play04:55

guys spelling is something bad

play04:59

okay

play05:03

display I can view it in this is my

play05:06

material battery LPB 15 so if you go

play05:09

over here and provide

play05:15

this now system is accepted battery now

play05:18

what are the other component we required

play05:20

laptop

play05:21

screen okay now let me create keeping

play05:25

this battery as a reference

play05:26

material SL mn01

play05:31

I will use this reference and I will

play05:33

get

play05:36

laptop I can see

play05:39

screen LP

play05:42

V5

play05:48

okay hog level I'll go with the

play05:52

B15 to story location

play05:56

enter

play05:58

okay and I will

play06:03

have

play06:05

laptop

play06:08

E15 screen okay and I will go

play06:13

to

play06:15

mp1 enter

play06:17

enter I will to check 02 enter enter

play06:24

enter okay

play06:27

fting then C

play06:36

yes and I created second

play06:39

material

play06:46

display now what you are supposed to do

play06:49

you also supposed to create your raw

play06:51

materials okay quantities

play06:55

one okay so this is the way we can

play06:58

create we have our raw material ready

play07:00

created in Metal Master then we simply

play07:03

add them along with the quantity and

play07:05

unit of measure clear

play07:07

team then I will say select some box

play07:11

okay that is for packing

play07:15

purpose box I hope it is available one

play07:19

and

play07:22

L

play07:24

box corrogated

play07:27

box star

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X

play07:40

star let me search if you any like box

play07:45

okay box 100 is there

play07:48

okay again it is not maintaining 1,000

play07:56

plan not an issue

play08:00

we can extend that material to 1,000

play08:12

plant okay is available

play08:18

in 3,100 Chicago plant somebody has

play08:21

created it okay so box is available in

play08:24

31 plant

play08:26

sln mm01

play08:30

box 100 I'm extending this material just

play08:33

for your understanding I'm not doing

play08:35

anything

play08:36

else okay it's a raw material okay I'm

play08:38

okay with that organization label copy

play08:41

from

play08:42

3,100 okay use B15 okay and to bring it

play08:47

to

play08:50

this fed box for laptop

play08:57

packing okay e

play09:33

okay sorry now I will go to mrp2 view

play09:38

mrp3

play09:39

view okay this product St are not

play09:43

available not issue I to check

play09:45

one accounting one enter enter and

play09:50

yes now we have created material in

play09:53

1,000 plant okay

play10:04

now if you go over here press enter

play10:06

button now you are having this bomb

play10:08

available so I hope you understand if

play10:12

the materials are available it is very

play10:13

easy now we have to go in a deep dive

play10:16

creating material one by one so this is

play10:18

the way we can create a bomb using T

play10:20

code

play10:21

cs01 okay and we will save

play10:24

it okay with this tort cs0 we can create

play10:27

like this and cs02 is a T code by which

play10:31

we can edit the given bomb suppose you

play10:34

want to change the quantity you required

play10:36

so two box so you can make it two box or

play10:38

you required battery quantity something

play10:40

different so you can make the changes

play10:43

with the T code cs02

play10:47

clear yes what

play10:51

is what is tiem category L we are going

play10:55

to learn don't worry okay that is very

play10:58

important part okay we going to learn

play10:59

that okay are we clear up till

play11:01

now okay so let us understand this bomb

play11:04

usage first

play11:09

[Music]

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Related Tags
ERP SystemBill of MaterialsT-code CS01Production BombEngineering BombMaintenance BombSales BombCosting BombMaterial CreationSAP TutorialManufacturing Process