HOW GOOD IS LAST EPOCH?? - Last Epoch

Kripparrian
5 Mar 202412:52

Summary

TLDRKarion shares his thoughts on the recently released Last Epoch, an action RPG game that strikes a balance between Path of Exile's complexity and Diablo's accessibility. He praises Last Epoch for its carefully designed mechanics, finely-tuned character progression, and class diversity, offering both depth for dedicated players and approachability for casual ones. While acknowledging some outliers like the Ward mechanic needing adjustments and a relatively lighter endgame, Karion highly recommends Last Epoch (rating 8.5/10) for its exceptional build customization and unique class experiences, particularly for players seeking to craft their own builds.

Takeaways

  • 😃 Last Epoch is a very good action RPG game that strikes a balance between complexity and accessibility.
  • 🔑 It combines the intricate character building and fine-tuned mechanics of Path of Exile with the pick-up-and-play nature of Diablo.
  • 🧠 The classes have deep complexity, but the damage and defense scaling is carefully controlled, allowing for builds that deviate from the meta without being severely underpowered.
  • 🌟 The game delivers on key aspects like class identity, respec flexibility, and tackling content without feeling overwhelmed.
  • ⚠️ Some outliers exist, like the Ward mechanic, which can grant excessive temporary health without proper capping.
  • 🎯 While the endgame content is currently limited, the monolith system appropriately rewards playing at higher difficulties.
  • 📝 Boss mechanics and telegraphing need some refinement, especially in preparation for planned pinnacle bosses.
  • 🌐 The offline mode is well-implemented, allowing seamless play across devices via Steam.
  • 💰 Despite server issues at launch due to unexpectedly high player numbers, the developers have delivered a solid experience.
  • 👍 Overall, Last Epoch is highly recommended, especially for those who enjoy creating their own builds and exploring new class identities.

Q & A

  • What is Last Epoch?

    -Last Epoch is an action role-playing game (ARPG) that falls somewhere between Path of Exile and Diablo in terms of gameplay complexity and accessibility.

  • How does the author describe the complexity of Last Epoch compared to Path of Exile and Diablo?

    -The author states that Last Epoch has a high level of complexity similar to Path of Exile, with carefully designed mechanics and finely-tuned character details. However, it also shares Diablo's approachability, allowing players to pick up and play at their own pace.

  • What does the author think about the class design in Last Epoch?

    -According to the author, each class in Last Epoch plays very differently, even within the same subclass, offering a diverse range of playstyles. However, some classes are better than others.

  • How does Last Epoch handle character scaling and balance?

    -Last Epoch strikes a balance between Path of Exile's tightly tuned defenses and Diablo's more relaxed character scaling. It avoids extreme multipliers for offense and defense, allowing players to experiment with different builds without feeling too underpowered.

  • What does the author think about the Ward mechanic in Last Epoch?

    -The author believes that the Ward mechanic (temporary HP) is well-designed, but it should have a cap based on a percentage of the character's health, as some abilities can grant excessive amounts of Ward, making characters overpowered.

  • How does the author evaluate the endgame content in Last Epoch?

    -The author acknowledges that while the endgame content in Last Epoch is not as extensive as some players might expect, the Monolith system provides an appropriate challenge and rewards for playing at higher difficulties.

  • What concerns does the author have regarding the bosses in Last Epoch?

    -The author's main concern is with the timing and telegraphing of boss abilities, as some bosses can hit players before the animation plays, which can be problematic for high-difficulty bosses that can potentially one-shot characters.

  • How does the author feel about the trade and offline modes in Last Epoch?

    -The author praises the trade system and the well-implemented offline mode, which allows players to seamlessly transfer their save files between devices using Steam.

  • What is the author's overall impression of Last Epoch?

    -The author gives Last Epoch an 8.5 out of 10 rating, describing it as a fantastic game that delivers on what an ARPG should offer, particularly in terms of build diversity and class identity.

  • Does the author plan to continue playing or streaming Last Epoch?

    -While the author is currently focused on a Fortnite project, he plans to play and potentially stream Last Epoch during off-times and create a video showcasing his strength-stacked Beastmaster build, which he considers one of the best in the game.

Outlines

00:00

🎮 Karion's In-Depth Analysis of Last Epoch

In this paragraph, Karion provides an overview of the game Last Epoch, comparing it to other popular ARPGs like Path of Exile (PoE) and Diablo. He emphasizes that while Last Epoch shares similarities with both games, it is closer to PoE in terms of the game's carefully designed mechanics and fine-tuned details. However, like Diablo, Last Epoch offers a more approachable experience, allowing players to pick up and play at their own pace. Karion highlights the game's high level of complexity, with each class offering a unique playstyle, while also being accessible to players who prefer a more casual approach.

05:02

⚔️ Last Epoch's Balance of Complexity and Accessibility

In this paragraph, Karion delves deeper into Last Epoch's ability to cater to both hardcore and casual players. He explains that the game achieves this balance by carefully tuning the scaling of offense and defense, avoiding extreme multipliers that can make characters overpowered or underpowered. This approach allows players to experiment with various builds without feeling overwhelmed or underpowered. Karion also discusses the game's Ward mechanic, which he views as an outlier that needs adjustment, suggesting a cap based on a percentage of the player's health. Additionally, he addresses concerns about the game's endgame content, acknowledging that while it may be lacking compared to other ARPGs, Last Epoch rewards players for tackling higher difficulties through its Monolith system.

10:04

🌐 Last Epoch's Online Experience and Final Thoughts

In the final paragraph, Karion touches on Last Epoch's online experience and trade system, which he acknowledges has been well-received, despite server issues at launch due to unexpectedly high player numbers. He then shifts his focus to the game's offline mode, praising its seamless integration with Steam, allowing players to continue their progress across different devices. Karion concludes by wholeheartedly recommending Last Epoch, especially for players who enjoy creating their own builds and exploring unique classes. He rates the game an 8.5 out of 10 and expresses excitement for future updates, while also promising to share his thoughts on one of the game's best builds in an upcoming video.

Mindmap

Keywords

💡ARPG

ARPG stands for Action Role-Playing Game, a genre that combines elements of action games and role-playing games. Last Epoch is referred to as an ARPG, which means it features real-time combat, character development, loot, and customization. The video discusses how Last Epoch delivers on the core aspects of an ARPG, such as class identity, character progression, and engaging gameplay.

💡Class Identity

Class identity refers to the distinct playstyles, abilities, and mechanics associated with each character class in a game. The video highlights that Last Epoch has strong class identity, with each class feeling different and requiring different approaches. This allows players to experience varied gameplay experiences and find a class that suits their preferences. The script mentions that "every different class is different" and that they "have a very different thing about each one."

💡Complexity

Complexity in the context of Last Epoch refers to the depth and intricacy of the game's systems, mechanics, and character building. The video praises Last Epoch for its high level of complexity, which caters to players who enjoy theorycrafting and experimenting with builds. It suggests that mastering the game requires research and understanding of various combinations of abilities and mechanics. The script states that Last Epoch has "a really high level of complexity," satisfying players who "love the complexity" in ARPGs.

💡Accessibility

Accessibility refers to how approachable and easy to get into a game is for new or casual players. The video highlights that despite its complexity, Last Epoch is also accessible, allowing players to enjoy the game at their own pace without feeling overwhelmed. This is achieved through careful tuning of character scaling and damage/defense mechanics, making it possible to play with suboptimal builds without being severely underpowered. The script compares Last Epoch's accessibility to Diablo, stating that players can "just pick up the game and play it at [their] own will."

💡Defenses

Defenses refer to the mechanics and systems in Last Epoch that protect a character from taking damage or mitigate incoming harm. The video discusses how Last Epoch has finely tuned defenses, similar to Path of Exile, providing players with meaningful control over their character's tankiness. It specifically mentions the Ward mechanic, which acts as a temporary health buffer, and suggests implementing a cap based on a percentage of a character's health to prevent outliers.

💡Endgame

Endgame refers to the content and activities that players engage with after completing the main storyline or reaching the highest levels of progression. The video acknowledges that Last Epoch's endgame is currently a concern for some players, as it may not have as much depth or variety as other ARPGs. However, it praises the Monolith system, which provides a rewarding challenge for players who want to push their characters to higher difficulties.

💡Bosses

Bosses are powerful enemies or encounters that serve as significant challenges or milestones in a game. The video discusses Last Epoch's bosses, noting that while they are not as mechanically complex as those in Path of Exile, they are comparable to bosses in Diablo. It also mentions the potential for future updates to introduce Pinnacle bosses, which could provide more challenging and engaging boss encounters.

💡Offline Mode

Offline Mode refers to the ability to play Last Epoch without an internet connection or connecting to the game's servers. The video highlights that Last Epoch has a well-implemented offline mode, allowing players to seamlessly progress their characters across different devices through Steam's cloud saving system. This feature is praised as a fair compromise for players who prefer to play ARPGs solo, especially when the game's online servers are struggling with high player loads.

💡Balancing

Balancing refers to the process of adjusting and fine-tuning various game mechanics, abilities, and systems to maintain a fair and enjoyable experience for players. The video discusses how Last Epoch has carefully balanced character scaling, damage output, and defenses, preventing extreme outliers or builds that trivialize the game's difficulty. It also mentions that ongoing balancing efforts will be crucial to address any remaining outliers or issues, especially as the developers introduce new content or mechanics.

💡Builds

Builds refer to the specific combinations of abilities, skills, gear, and mechanics that players choose to construct and develop their characters around. The video emphasizes that Last Epoch excels in allowing players to create their own builds, experiment with different playstyles, and find unique character setups. It notes that the variety of viable builds contributes to the game's replayability and caters to players who enjoy theorycrafting and customizing their characters.

Highlights

Last Epoch is a game that combines elements of Path of Exile and Diablo, but is closer to Path of Exile in terms of its carefully designed mechanics and fine-tuned complexity.

Unlike Diablo 4, where the baseline difficulty is low, Last Epoch has a higher baseline difficulty similar to Path of Exile, but it's still approachable for casual players due to its well-tuned character progression and damage/defense scaling.

Last Epoch allows players to create their own builds and experiment with different abilities, while also catering to those who prefer to play at their own pace without extensive research.

The game launched successfully with over 200,000 players, likely due to its ability to satisfy both complexity-seeking and casual players.

The Ward mechanic, which provides temporary HP, is well-designed but could benefit from a cap based on a percentage of the player's health to prevent extreme outliers.

While the endgame content in Last Epoch is currently limited, the game rewards players for playing at higher difficulties through its monolith system.

The bosses in Last Epoch are on par with Diablo in terms of mechanics and coolness, but the timing of some boss abilities can be problematic, which may need to be addressed for future pinnacle bosses.

Last Epoch launched with a well-received trading system, but its online servers struggled to handle the unexpectedly high number of players at launch.

The game offers a seamless offline mode that allows players to continue their progress across different devices through Steam.

The speaker highly recommends Last Epoch, especially for those who enjoy creating their own builds and exploring new class identities, giving it an 8.5/10 rating.

The speaker plans to share their experience with a strength-stacked Beastmaster build, which they consider one of the best builds in the game.

Transcripts

play00:02

hey guys how's it going karion here

play00:04

today I want to give you guys just a bit

play00:05

of a talk about last Epoch now this is a

play00:09

game that I didn't really play that much

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before it had its like 1.0 Like official

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release a week and some change ago and a

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lot of people have been asking me what I

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think about the game but I didn't really

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want to make this video Until I felt

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like pretty comfortable that I

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understand the game on a fairly deep

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level to proper

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you know give you guys this information

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so overall how good do I think last

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Epoch is I think it is very good it does

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kind of go in between Poe and Diablo

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which is how a lot of reviewers have

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placed the game uh just a lot of

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reviewers have placed the game kind of

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in between the two presumably like in

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the middle I would say it's very much

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not in the middle between those two

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games I think it is a lot closer to Poe

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in the way that the game is kind of like

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carefully designed like the Min the Min

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in the game the details they are

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extremely fine-tuned except for a few

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examples of course um and it is like

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Diablo in the fact that you can just

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pick up the game and play it at your own

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will so it has a really high level of

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complexity uh every different class is

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different uh For Better or Worse some of

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them are certainly better and some of

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them are certainly worse um the classes

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just have a very different thing about

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each one even though there is kind of

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like the subclass that you start the

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game off with um kind of branching out

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into three usually those three play very

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differently except for a few examples

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unless you really want to kind of push

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it out and do a very similar build and

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while it has a lot of complexity on the

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top end like the classes to really

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understand the best combination that you

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should be using actually you have to do

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a fair amount of research and looking

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into things which is great for someone

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like me because I love figuring out and

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making my own builds in these type of

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games but the reason it's a game that is

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approachable uh like Diablo 4 for

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example um is because the game doesn't

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really scale your character that crazy

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so in Path of Exile we have this thing

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where uh defenses are extremely tight

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tuned there's no item in the game that

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like doubles your effective Health in in

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Poe there may be like one or two in very

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specific builds that basically build

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into those items and again very very few

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in Diablo there's items that like

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quadruple the uh effective health of

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your character and it's easy to get one

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you just get a chest piece that has four

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defensive stats and then you get a

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shield that has four defensive stats for

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another quadruple and then you get a you

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know leggings with four defensive stats

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and another quadruple and while they

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have tried to kind of tighten the knobs

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on damage in Diablo I uh they haven't

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really been very successful at doing

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that and that's why Diablo 4 is pretty

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casual because they make the game as a

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baseline pretty easy and they do that

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because they haven't really finely tune

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the balance on either offense or defense

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for a character so that's why when you

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play Diablo 4 you can just play whatever

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junk build you want because the Baseline

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difficulty of the game is low so that's

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why consider Diablo 4 pretty casual game

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Path of Exile the Baseline difficulty of

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the game is quite high for someone that

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hasn't played it before it's extremely

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high for anyone that tries to play the

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game without looking up some information

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about the build they're willing to play

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so where does last Epoch fit into these

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things last Epoch I say has um a about

play04:00

as much control over defenses as Poe I

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think if they fine-tune the ward

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mechanic it would actually be even more

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finely tuned than Poe in terms of

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defenses and in terms of damage it's

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also very T finely tuned I would say

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that last Epoch has finally tuned

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there's no like super crazy damage

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scalers again except for very few

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instances outliers that are probably

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going to be addressed but for the most

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part characters are not going to do do

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million times more damage a few levels

play04:33

later okay that's not how last Epoch

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works and because you have a lot of

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complexity in the characters um the fact

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that the multipliers don't go too crazy

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for offense and they don't go too crazy

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for defense it means that you can just

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play whatever trash build you want and

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it's really not going to be that that

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bad because even though you might be

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doing everything wrong your character

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might be like half as tanky and do like

play05:01

a third of the damage but not like a

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million times less damage like Diablo

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and not a 100 times less tanky or damage

play05:10

like Poe so because of that it's a game

play05:13

that satisfies people who love the

play05:15

complexity and arpg like myself and it

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satisfy people who just kind of want to

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play the game at their own pace this is

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a game where you absolutely can do both

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and they've been extremely careful to

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kind of craft the mechanics in the game

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for people to be able to do this and

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honestly it's really impressive I think

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that's why the game has done so well at

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launch they had over 200,000 players I

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think that's why the game has done

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pretty well whenever I stream it you

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guys seem to love me playing it and I

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love playing it I think it's an awesome

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game um and overall it's just a blast it

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delivers on everything an arpg should

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for the most part the class identity the

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fun and actually just playing the

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flexibility to Respec and try different

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abilities uh the options that kind of

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tackle the content without feeling

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overwhelmed even if you don't do a lot

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of the research it's overall pretty good

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um there are some outliers and I don't

play06:08

really know how big or active their Dev

play06:11

team is and I feel like in cases like

play06:14

these if outliers go unaddressed it can

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kind of hurt the game over time uh like

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right now they have a mechanic called

play06:22

Ward which is pretty similar to barriers

play06:25

in Diablo I it's kind of like temporary

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HP now it's it's kind of like barriers

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in Diablo 4 because they last like a

play06:33

certain amount of time and you can scale

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something called Ward retention to make

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it degrade less it's not like barriers

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where like you put it up and it lasts 5

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Seconds no Ward naturally decays the

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more you have the faster it decays but

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the more Ward retention you have the

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slower that decay rate is and there's

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certain abilities that just grant you

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ward so if you're taking advantage of

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those of those abilities you can have

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like 10 times the amount of Health that

play07:00

you should have and for last Epoch that

play07:03

is an extreme outlier so right now I

play07:06

think the mechanic is actually pretty

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welld designed for the one exception

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that I think it should have a cap based

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on a percentage of your health like I

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don't think Ward should exceed double

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your health for example in a rare case a

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rare W for Diablo 4 I think Diablo 4 had

play07:26

barrier mechanics right uh I think

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temporary bar are pretty cool last

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epoch's take on temporary is even cooler

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I would say it's just the Caps not

play07:35

existing in last Epoch uh make it a

play07:38

pretty problematic mechanic overall uh a

play07:41

lot of people have uh played last Tac

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like a ton this week and some of them

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have said that they don't really kind of

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see the point in like going you know

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crazy endgame like there isn't that much

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endgame in last Epoch and that is the

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main concern that I've seen in the

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community over overall I think they are

play08:01

uh unfortunately correct there isn't

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that much endgame in lasty poac but if

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someone really likes their character

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really likes how it plays or they really

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want to challenge themselves laso has a

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system that appropriately rewards you

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for playing at a higher difficulty which

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again is so rare in games these days so

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they have kind of like the monolith

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system it's kind of like Maps you kind

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of go node to node in a way kind of like

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delve and Poe if you don't know what

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that is that's fine it's basically you

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go like you hop like location to

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location e each of these locations are

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uh varying difficulty varying rewards

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and you know what the like the the big

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chest reward at the end will be and when

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you do enough of these you do the boss

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of that monolith and there's like I

play08:48

don't know 10 monoliths or something

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like that so bosses they're actually

play08:54

pretty cool uh but usually the bosses

play08:57

are a little bit e easier than the mobs

play09:00

in the nodes and I would say that the

play09:04

bosses aren't quite as cool as they are

play09:06

in Path of Exile they are pretty much on

play09:09

the level of Diablo I in terms of

play09:11

coolness and mechanics and all that kind

play09:13

of stuff so pretty good but not really

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mindblowing they have said that their

play09:18

next big update will include like

play09:20

Pinnacle bosses and that is pretty

play09:23

exciting on one hand but on the other

play09:25

having challenged a lot of the monolith

play09:27

bosses that currently exist in the game

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I would say that the timing for a lot of

play09:31

their abilities is a little bit off and

play09:33

just to be clear I play in offline mode

play09:36

so it's not like the game is their

play09:37

servers are lagging and then the boss

play09:40

didn't properly Telegraph no it's like

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the boss is going to drop the meteor and

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I get hit by the meteor before the

play09:46

animation of him actually dropping it

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happens um you know there's a few

play09:50

instances like that and when we're

play09:51

talking about killing characters in one

play09:54

hit or almost in one hit it's a little

play09:56

bit problematic if we scale that up to

play09:58

like a pinnacle level for bosses so that

play10:01

might be a challenge and I do hope they

play10:04

take that on well uh overall the game is

play10:07

very cool they also launched with kind

play10:10

of like the trade and that has also been

play10:13

really well received if you want the

play10:14

online experience and trade items and

play10:16

all that you can have it um their

play10:19

servers haven't really held up very well

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that's where most of the complaints

play10:22

happen I don't really have that much to

play10:24

say about that uh because I generally

play10:26

like to play args by myself these days

play10:29

and they have offline mode uh which is

play10:32

actually really good the files are saved

play10:35

kind of through your steam so it's not

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just like fully localized files you can

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like play the game fully offline on your

play10:41

computer then you can do it on like your

play10:43

steam deck in a different location and

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the locally saved files are actually

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saved on Steam so you don't have to like

play10:50

copy your character files over or any of

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that it's very it's very well done it's

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seamless it's a full offline mode so uh

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like I don't know next time R and I go

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on a trip uh maybe I'll take my steam

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deck and play on the airplane uh I mean

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last time I went to Bermuda didn't have

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screens on the airplane Jesus 2024 am I

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right anyway so I thought that was a

play11:11

pretty fair compromise um even though

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yeah they launch kind of Tanked online

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they didn't really expect that many

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people they had they basically had like

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eight times more people than the maximum

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of their stress test pre 1.0 and now

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that I know how awesome of a game it is

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I am not surprised um but I guess it's

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pretty difficult for a fairly small

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company like Theirs to take these things

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into account quite at that magnitude

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overall I do absolutely recommend you

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guys try last Epoch especially if you're

play11:45

one to kind of try your take at making

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your own build and especially if you

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just like learning an entirely new class

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each time you roll a new character I

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think last AAC is 10 out of 10 on those

play11:57

two things in particular and overall I

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think I'd give the game right now an

play12:03

8.5 out of 10 I think it is fantastic

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and I hope their future updates serve us

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well and uh I probably will still play

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in you know the the off times from time

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to time maybe I'll stream the game a

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little bit more right now we got a forge

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night project um and I will do at least

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one more video coming up in the next few

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days where I go over uh my best creation

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the strength stacked be Master build

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that is actually maybe one of the best

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builds in the game overall so hope you

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guys enjoyed this video hope you guys

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have been enjoying the last Epoch

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streams and we'll see you next

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time

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