Genshin Impact's New Artifact System SUCKS

Ryuuku Sensei
28 Aug 202410:51

Summary

TLDRThe speaker passionately criticizes the 'Artifact Transmuter' feature in a game, which was introduced as a solution to the frustrating artifact grinding process. Despite the initial promise of allowing players to create customized artifacts with desired main stats and substats, the feature is heavily criticized for its limitations: players can only create one artifact per patch, requiring the sacrifice of four fully maxed-out artifacts, and with no guarantee of the desired substats. The speaker also compares this system to their own previously proposed artifact fusion idea, which they believe would have been a more favorable approach without the frustrating limitations.

Takeaways

  • 😀 The speaker is frustrated with the 'Artifact Transmuter' feature in the game, which is supposed to allow players to create customized artifacts but has many limitations.
  • πŸ”₯ The 'Artifact Transmuter' is likened to self-modeling resin in other games, where players can create artifacts with desired main stats and subsets.
  • πŸ˜“ The speaker has been struggling to get good artifacts for over three months, despite having maxed out their artifact collection multiple times.
  • 🀬 There is a high level of dissatisfaction with the current artifact ecosystem, which is described as 'bad' and 'really bad'.
  • 🚫 The 'Artifact Transmuter' requires sacrificing four fully maxed out five-star artifacts to create one elixir, which is a significant investment.
  • 😑 The speaker criticizes the limitation of only being able to create one artifact per patch, which equates to a long wait time with no guarantee of desired results.
  • πŸ›‘ The process of creating artifacts is seen as a barrier due to the need for resin and the RNG (random number generation) involved in leveling up artifacts.
  • πŸ’‘ The speaker had initial hope for the feature after seeing positive reactions and promises from the game developers, but is now disappointed.
  • πŸ“‰ The speaker's expectations were not met, and they feel that the implementation of the 'Artifact Transmuter' has 'pulled the rug' from under the players.
  • πŸ“ The speaker references a previous video where they proposed a system for artifact fusion that would allow more flexibility and control over artifact creation.
  • πŸ”„ The proposed system in the old video suggested fusing level 20 artifacts to modify main stats and substats, with the level resetting post-fusion, which is still more favorable than the current system.

Q & A

  • What is the 'artifact transmuter' mentioned in the script?

    -The 'artifact transmuter' is a feature in a game that allows players to supposedly create their own customized artifact with the main stat and two subsets they desire.

  • What is the player's frustration with the current artifact system in the game?

    -The player is frustrated because they have been unable to obtain a decent artifact despite investing significant time and effort into the game's domain system, and they have been stuck with artifacts they consider to be of poor quality.

  • How many artifacts does the player have to sacrifice to create one 'artifact transmuter' elixir?

    -The player has to sacrifice four fully maxed out five-star artifacts to create one elixir of the 'artifact transmuter'.

  • What is the limitation on using the 'artifact transmuter' elixir in the game?

    -The limitation is that players can only create one 'artifact transmuter' elixir per patch, and they cannot guarantee the exact stats they want on the artifact.

  • What does the player suggest as an alternative to the current 'artifact transmuter' system?

    -The player suggests an 'artifact fusion' system where level 20 artifacts could be fused to modify main stats and substats, without the current limitations and costs.

  • How long has the player been trying to get better artifacts for their character 'Arino'?

    -The player has been trying for more than 3 months to get better artifacts for their character 'Arino'.

  • What is the player's opinion on the battle pass as a source for more 'artifact transmuter' elixirs?

    -The player is not interested in paying for the battle pass to get more elixirs, and they believe that the current gating mechanisms are already sufficient and do not need additional barriers.

  • What is the player's proposed solution to the RNG aspect of artifact leveling?

    -The player proposes an 'artifact fusion' system where the fusion of artifacts would reset the level to zero, and then the leveling process would determine the upgraded substats through RNG.

  • What does the player want the game developers to do regarding the 'artifact transmuter' system?

    -The player wants the game developers to remove the extraction limit and the cycle limit, making the 'artifact transmuter' system more accessible and less restrictive.

  • What was the player's initial reaction to the introduction of the 'artifact transmuter' in the 5.0 update?

    -The player initially had hope for the system as it seemed to offer a solution to the long-standing issue with the artifact system, but they were later disappointed by the limitations and costs associated with it.

Outlines

00:00

😀 Disappointment with Artifact Transmuter Limitations

The speaker expresses frustration with the 'Artifact Transmuter' feature in a game, which was expected to be a self-modeling resin equivalent allowing players to create customized artifacts with desired main stats and subsets. Despite the initial excitement, the speaker has been unable to obtain satisfactory artifacts for over three months, even after maxing out their artifact bag multiple times. The speaker criticizes the system for being as bad as the existing ecosystem, with a lack of useful artifacts despite numerous attempts. They also discuss the high cost of using the Transmuter, requiring four fully maxed out five-star artifacts to create one 'Elixir,' and the limitation of only being able to make one per patch, which equates to a long waiting period with no guarantee of getting the desired stats.

05:05

😠 Critique of Artifact System and Proposed Solutions

The speaker continues to criticize the game's artifact system, discussing the barriers to entry such as the need for resin to farm artifacts and the RNG involved in leveling them up. They express disappointment in the game developers for not addressing the issues effectively and for implementing additional barriers with the new feature. The speaker recalls a previous video where they proposed an 'Artifact Fusion' system that would allow players to combine artifacts to create new ones with desired stats, suggesting that the developers' implementation is even more restrictive than their own idea. They call for the removal of limits and costs associated with the Transmuter to make the system more player-friendly and to fulfill the promise of allowing customization of artifacts.

10:07

😑 Demand for Removal of Artifact Transmuter Limitations

In the final paragraph, the speaker reiterates their demand for the removal of limitations on the Artifact Transmuter, emphasizing that the current system is not good enough and requires significant changes. They reflect on a video they made six months prior, where they proposed a solution to the artifact system issues, and express their dissatisfaction with the developers' response to player feedback. The speaker insists that the only acceptable change would be to remove the extraction limits and costs, allowing players to fully utilize the Transmuter without restrictions.

Mindmap

Keywords

πŸ’‘Artifact Transmuter

The Artifact Transmuter is a feature in the game that allows players to create customized artifacts with desired main stats and substats. It is a central theme of the video, as the speaker discusses its introduction and its impact on the gameplay experience. The speaker mentions it as the 'genin equivalent of self-modeling resin', indicating its potential to significantly alter how players approach artifact acquisition.

πŸ’‘Main Stat

In the context of the video, the main stat refers to the primary attribute of an artifact that players aim to enhance or modify. The speaker expresses frustration with the Artifact Transmuter's limitations, as it does not guarantee the desired main stat, which is a crucial aspect of artifact customization and a key point of contention in the video.

πŸ’‘Subsets

Subsets are secondary attributes or stats on an artifact that can also be important for a character's build. The video discusses the desire to have control over these substats when using the Artifact Transmuter, but the speaker criticizes the system for not allowing players to fully customize these attributes to their liking.

πŸ’‘Grind

The term 'grind' in gaming generally refers to the repetitive task of playing to achieve a goal, often involving a significant amount of time and effort. In the video, the speaker uses 'grind' to describe the tedious process of trying to acquire desirable artifacts, which has been a longstanding issue that the Artifact Transmuter was expected to alleviate.

πŸ’‘Domain

In the video, 'domain' likely refers to a specific area or activity within the game where players can farm for artifacts. The speaker mentions being 'stuck in this domain', indicating a frustrating experience of not obtaining satisfactory artifacts despite investing time and effort.

πŸ’‘Maxed Out

'Maxed out' in the context of the video means that the speaker has reached the highest possible level or enhancement for their artifacts. The frustration is expressed because, even after maxing out artifacts, the speaker still receives undesirable attributes, highlighting the RNG (random number generation) element of the game.

πŸ’‘Elixir

The Elixir in the video is a resource or item required to use the Artifact Transmuter. The speaker criticizes the limitation of being able to make only one Elixir per patch, which extends the time and effort needed to create a single desired artifact, thus increasing the barrier to entry for obtaining optimal gear.

πŸ’‘Five-Star Artifacts

Five-Star Artifacts are presumably the highest tier of artifacts in the game, and they are required as a sacrifice to create an Elixir using the Artifact Transmuter. The speaker emphasizes the steep cost of using four fully maxed out five-star artifacts to create a single Elixir, which is a significant investment and a point of dissatisfaction.

πŸ’‘Gating

Gating in this context refers to the restrictions or limitations placed on the use of the Artifact Transmuter. The speaker is critical of the 'gating' as it prevents players from freely customizing artifacts, which is a core complaint about the system's design and its impact on player experience.

πŸ’‘Resin

Resin is a resource in the game that is needed to participate in certain activities, such as artifact farming. The speaker mentions the dependency on resin to farm artifacts, which adds another layer of resource management and grind to the process of obtaining and upgrading artifacts.

πŸ’‘Artifact Fusion

Artifact Fusion is a concept proposed by the speaker as a solution to the issues with the artifact system. It involves combining artifacts to create new ones with desired attributes. The speaker contrasts their proposed system with the actual implementation in the game, critiquing the limitations and suggesting improvements.

Highlights

Introduction of the 'Artifact Transmuter', a new feature in the game similar to self-modeling resin in real life.

The Artifact Transmuter allows players to create customized artifacts with desired main stats and subsets.

Player frustration with the grind and RNG system for obtaining artifacts in the game.

The speaker has been stuck in a domain trying to get artifacts for Arino for over three months.

Mention of the poor quality of artifacts obtained despite maxing out the artifact bag multiple times.

Criticism of the ecosystem and the RNG system for artifact acquisition.

The speaker's experience with obtaining artifacts that are not useful for their desired set.

Description of the limitations of the Artifact Transmuter, requiring the sacrifice of four maxed-out artifacts.

The Artifact Transmuter's limitation of only allowing one artifact creation per patch.

The lack of guarantee that the created artifact will have the desired subsets.

Comparison of the Artifact Transmuter to the player's proposed system of artifact fusion.

The speaker's previous suggestion for an artifact fusion system that allows combining artifacts to create desired stats.

The speaker's disappointment with the implementation of the Artifact Transmuter, calling it a step backward.

Criticism of the barriers to entry for obtaining artifacts, including the need for resin and the RNG leveling process.

The speaker's call to action for the developers to remove the extraction limit and make the system more accessible.

Reflection on the developer's previous promises and the current state of the game, questioning the sincerity of their intentions.

The speaker's skepticism towards any defense of the current artifact system and their preference for a more open system.

Transcripts

play00:00

guys speaking of quality live things

play00:02

they up have you seen this

play00:05

hang on the artifact transmuter this is

play00:08

supposed to be um the ging equivalent of

play00:10

like self-modeling resin that they have

play00:12

in h RL where they allow you supposedly

play00:16

to create your own customized uh

play00:20

artifact of the set you want uh with the

play00:23

main stat you want with the uh with two

play00:25

subsets that you want and when we when

play00:27

we everyone saw that in the live stream

play00:29

we thought finally

play00:30

finally thank God we have been

play00:33

asking for something like this for

play00:35

literally Years cuz the grind the let me

play00:39

show you this right let me show you this

play00:41

I have been stuck in this domain

play00:44

trying to get pieces for arino since

play00:47

this domain opened right I have I

play00:52

have absolute dog artifacts every

play00:54

single one of these things here is

play00:56

absolute dog and this this

play00:58

is after I already maxed out my

play01:01

artifacts got rid of a bunch of them and

play01:04

then went through it all again this is

play01:05

like the second time I've maxed out my

play01:06

artifact um um bag and I've

play01:10

gotten literally dog artifacts every

play01:13

single one it has been it has

play01:15

been more than 3 months I can't get a

play01:18

single decent artifact and

play01:22

people were complain that the ecosystem

play01:23

is bad yeah it is bad really bad but

play01:26

this isn't much better I have maxed out

play01:28

everything I've gotten so many of these

play01:29

I don't who is this set for does anyone

play01:31

know who this set is for does anyone

play01:33

know who this set is for I still don't

play01:35

know so I have all these artifacts I'm

play01:37

like okay this is fine like oh attack

play01:39

percent crit damage okay cool crit

play01:41

damage crit rate cool flat HP eh but

play01:44

still I've gotten somewhat useful

play01:46

artifacts on this set but on this one

play01:48

here no nothing nothing

play01:53

nothing nothing anyway as I was saying

play01:56

I've been looking for a uh like this is

play01:59

bad hey HP HP perent here crit damage

play02:02

like again this is this is bad this is

play02:03

bad this is objectively bad right

play02:05

everything rolled into

play02:07

defense it had energy recharge crit

play02:10

damage CR rate oh okay cool roll defense

play02:12

it's attack just just let it be the one

play02:14

defense no they all fuing roll into

play02:16

defense no wait one rolled into energy

play02:19

recharge sorry my mistake um yeah

play02:21

defense percent HP flat HP it roll into

play02:24

flat HP R into crit rate once they're

play02:26

they're all bad they're all bad

play02:29

they're all atrocious this is supposed

play02:31

to be the uh the the genin equivalent of

play02:34

arct creation get your own main setat

play02:36

that you wanted any any any set any type

play02:40

any main stat and any two substats right

play02:45

if you notice you I've already used uh

play02:47

mine for the

play02:48

day you can only make one you can only

play02:52

make one of these uh bottles of of these

play02:57

bottles here you can only make one and

play02:59

to make one you have to sacrifice four

play03:02

um fully maxed out uh artifacts you

play03:07

can't use any of the scrap artifact you

play03:08

got to use fully maxed four fully maxed

play03:11

out five star artifacts and then you can

play03:14

get one of these bottles one of these

play03:16

one of these Elixir fine I can deal with

play03:18

that so I go to I go to uh this one this

play03:21

is a set I want I want to get a goblet I

play03:23

want to get a pyro pyro I I still have a

play03:26

pyro goblet yet and I also on the miner

play03:29

I wanted of course

play03:30

R crit damage cool look at this down in

play03:33

the corner here it costs four it costs

play03:37

four to make this one artifact and as I

play03:39

mentioned before you can only make one

play03:41

and you can only make one in the entire

play03:44

patch so you literally have to wait an

play03:48

entire patch just to make another one

play03:51

and you still can't make the artifact

play03:52

you want so you have to wait four

play03:54

patches just to make one artifact with

play03:57

the main stat and two substats that you

play03:59

want and you can't even guarantee that

play04:02

it'll roll into because you have the

play04:03

other two subsets as well so you don't

play04:05

even know if it's going to roll into

play04:06

those subsets that you chose four

play04:08

patches what's that five months just

play04:11

less than half a year to get one

play04:14

artifact with the main stat and two

play04:16

substats that you

play04:17

want with no guarantee that they'll

play04:19

actually roll into those

play04:22

substats this is like

play04:26

absolute

play04:30

no meing words about this I don't give a

play04:32

I saw some people on on Twitter as well

play04:33

like well you can get you can get more

play04:35

uh Elixir from the from the battle pass

play04:37

I'm not fuing paying for the battle pass

play04:39

you you might get some uh Elixir from uh

play04:42

maybe uh uh uh leys that's reg that's

play04:48

completely beside the point they

play04:51

already have a gate to use this

play04:54

where you have to use like I said before

play04:56

five no sorry four sorry my mistake four

play04:59

four fully leveled maxed out five star

play05:04

um artifacts just to make one of these

play05:07

that is barrier enough CU again to make

play05:10

to make these artifacts you to get these

play05:12

artifacts you need to use resin well you

play05:14

can get some in quest but you need basic

play05:16

for the most part you need to use resin

play05:18

to go into the dungeons toing Farm These

play05:20

artifacts then to do that over and over

play05:22

and over again to to level up the

play05:23

artifice there is enough barrier to

play05:25

entry as it is you don't need to add

play05:27

this in there as well

play05:32

this is complete and utter I

play05:34

actually had a little bit of hope I had

play05:37

guys I had I was stupid enough to have a

play05:39

bit of Hope for for hoers about this I

play05:43

was so stupid Oh my God why did I let

play05:45

myself get any degree of Hope whatsoever

play05:48

like so when we saw all those like

play05:49

crocodile tears from dawe saying I don't

play05:52

know why the players don't think that

play05:54

we're

play05:55

trying I mean you do something like this

play05:58

which is good

play06:00

and then you completely pull the rug

play06:01

from under us by implementing this kind

play06:03

of stop around this is

play06:07

this is like I said

play06:11

five

play06:13

patches to get

play06:16

one

play06:18

artifact that you want with zero

play06:21

guarantee that it'll roll

play06:25

correctly when I heard when I heard that

play06:28

um it'll be only one I I heard it'll

play06:31

only be one per month or one per patch I

play06:35

thought I mean that's not the best but

play06:38

if it can guarantee me sure fine but no

play06:41

no no not one artifact I thought it was

play06:42

like one artifact no no no no was I was

play06:45

stupid no just one of these

play06:48

bottles one of these Elixir and people

play06:50

were like defending de on that on that

play06:53

stream where he was like

play06:55

crying no no I don't give a

play07:00

when I watched that as well I said yeah

play07:02

cool it's it's all well and good you

play07:04

apologizing and then now coming to

play07:07

understand what players

play07:09

want put it into practice put your money

play07:11

where your where your mouth is I want if

play07:14

you 5.0 it looked decent cuz it did look

play07:18

decent that's not it did look decent and

play07:21

it gave me the Hope like I said but

play07:23

let's see 5 5.1 5.2 5.3 if they

play07:27

consistently give decent updates as they

play07:28

did for the 5.0 oh or what I thought was

play07:30

decent updates then sure forgive forget

play07:34

all about the gion train let's go mm- mm

play07:38

no this

play07:40

is 100% there's no defending

play07:44

this there's literally no defending this

play07:47

how can anyone legitimately defend this

play07:50

I swear to God if someone says

play07:52

better than nothing I swear to

play07:54

God I would have rather had nothing than

play07:58

this cuz this is not it remove this

play08:01

extraction limit reach for this cycle

play08:04

remove this limit remove this

play08:06

limit if they remove this limit sure

play08:08

fine I actually said something like this

play08:11

kind of um system way way way way back

play08:15

hang on hang on um I'm going to I'm

play08:16

going to pull this up this is like one

play08:18

of my very very very very first um

play08:20

YouTube videos right geni needs to fix

play08:21

these five problems he got 485 views 8

play08:24

minutes long these are these are the

play08:25

five things I think ginin needs to do

play08:28

cuz I didn't just want to complain about

play08:30

genin I wanted to give constructive

play08:33

feedback and criticism on what I think

play08:35

they could do to fix the issues I'm

play08:37

bringing up and I think the very first

play08:39

one is the artifact system my solution

play08:42

would be artifact Fusion like I said

play08:44

artifact Fusion this is what I said not

play08:47

the same as the artifacts strong box and

play08:49

no I don't mean the strong box this is

play08:51

my idea and I'm going to try and make

play08:53

this favorable to hoe as possible after

play08:55

you level up an artifact to level 20 it

play08:57

then becomes possible to fuse it with

play08:59

other level 20 artifacts you choose the

play09:01

base artifact with the main stat that

play09:02

you want to modify and then select the

play09:04

other artifacts with the substats that

play09:05

you want to fuse and overwrite ideally I

play09:08

would like to make this be any level 20

play09:10

artifact and to keep levels after Fusion

play09:12

but like I said I'm trying to make this

play09:13

as favorable to hoe as possible so I'll

play09:15

add that the artifact has to be of the

play09:17

same set or even the same type and after

play09:19

see I was being even harsher than this

play09:22

than the actual system they implemented

play09:23

Fusion the artifact level resets to zero

play09:26

after which you go through the leveling

play09:27

up RNG to determine which substats get

play09:30

upgraded and by how

play09:32

much guys does that not sound like my

play09:35

system let's go back again that

play09:37

sounds very very similar to that the

play09:39

system that I proposed level 20 Level 20

play09:43

artifacts that you fuse together and you

play09:46

choose the base stat and then uh with

play09:50

with the subst stats that you want as

play09:51

well like this is this is my system like

play09:54

I said this and now it's even worse as

play09:56

well they have to be at the same they

play09:57

have to be the same set and or piece

play09:59

that was even worse but then after that

play10:00

I was like saying it has to be

play10:02

guaranteed like just let us do that for

play10:03

all of them don't give us this

play10:06

gating so I said this when when did I

play10:09

make this video when did I make this

play10:10

video six months ago back in February

play10:12

like so the system the system they have

play10:15

now this

play10:17

here is

play10:19

fine this is perfectly

play10:22

fine just remove this extraction limits

play10:26

reach for this cycle limit off

play10:30

and remove this cost

play10:32

here make it just one cost one Elixir

play10:36

one

play10:38

artifact cuz you're using four artifacts

play10:40

to get that one as it is yeah now this

play10:43

is absolute I think I've made

play10:45

my point quite clear it's not good

play10:47

enough just remove the limit just remove

play10:49

the limit

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Related Tags
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