Top 11 Castles in AoE2
Summary
TLDRIn this informative video, the Spirit of the Law ranks civilization castles in strategy games, focusing on their unique bonuses and technologies that enhance their strength. From the Roman's fast construction to the Persian's formidable attack and defense capabilities with their 'citadels' tech, the ranking provides insights into which castles excel in various scenarios. The summary also touches on the strategic importance of castles, such as the Byzantine's high HP and the Georgian's resistance to bonus damage, offering viewers a nuanced perspective on castle effectiveness.
Takeaways
- 🏰 The video ranks civilization castles in a game based on various bonuses and technologies that make some more formidable than others.
- 📊 The ranking is nuanced, considering factors like attack range, build speed, HP, damage taken, and special abilities of the castles.
- 🇻🇳 Vietnamese castles have a unique ability for free conscription, allowing faster trebuchet deployment, but are otherwise generic.
- 🏛 Romans have a 5% faster build and repair speed, providing a slight advantage throughout the game.
- 🇪🇸 Spanish and Sicilian castles have a significant construction speed bonus, aiding in aggressive strategies.
- 🇸🇱 Slavs can convert some of the stone cost of their castles to wood, offering late-game potential but lacking in early impact.
- 🍀 Kelts have a unique technology that boosts castle fire rate and heals nearby infantry, compensating for the lack of bracer.
- 🇮🇳 Incas and Franks receive discounts on castle construction, with Franks getting an even greater discount in the Imperial age.
- 🏰 Byzantines have more HP in Castle Age and Imperial Age, making them durable but lacking in masonry and architecture.
- 🇬🇪 Georgians have underrated benefits like increased attack and reduced bonus damage when uphill, along with cheaper repairs.
- 🎯 The top spot is given to Persians for their unique tech 'citadels', which provides various attack bonuses and reduced damage taken, making them formidable in both offensive and defensive scenarios.
Q & A
What is the main topic of the video?
-The main topic of the video is ranking different civilization castles in a game, focusing on their unique bonuses, techs, and abilities.
What factors contribute to the ranking of the civilization castles?
-Factors include attack range, HP bonus, damage taken, build speed, cost reduction, and special abilities such as bracer and unique unit production.
Why is the Vietnamese civilization's castle not ranked higher despite its unique ability?
-The Vietnamese civilization's castle is not ranked higher because, aside from the unique ability to get trebuchets faster in Imperial Age, it is otherwise generic.
What is the unique advantage of Roman castles?
-Roman castles have a 5% faster build and repair speed, which is considered a high breaker bonus throughout the game.
What is the main benefit of the Spanish and Sicilian castles?
-The main benefit is the 30% faster construction speed for Spanish castles and an even better version for Sicilians with a 50% bonus.
Why is the Slavic civilization's castle ranked at number eight?
-The Slavic civilization's castle is ranked at number eight due to its unique tech that converts some stone cost to wood, potentially allowing for more castles to be built.
What unique tech do the Kelts have that affects their castles?
-The Kelts have the unique tech 'stronghold' which gives their castles a 33% boost to fire rate and the ability to passively heal friendly infantry units around them.
What is the main advantage of Inca and Frankish castles?
-Inca and Frankish castles have a discounted cost during the Castle Age, with Incas getting a 15% discount and Franks a 25% discount in the Imperial Age.
Why are Byzantine castles considered one of the best for holding key positions on the map?
-Byzantine castles have 30% more HP in Castle Age and 40% more in Imperial Age, making them highly durable and effective at holding key positions.
What unique tech do the Georgians have that enhances their castles?
-The Georgians have the unique tech 'Savon towers' which gives their castles a plus to attack and the ability to fire through enemies.
What is the unique tech of the Teutons that makes their castles stand out?
-The Teutons have the unique tech 'crenellations' which gives their castles plus three range and allows garrisoned infantry to fire arrows.
Why are Persian castles ranked number one in the video?
-Persian castles are ranked number one due to their unique tech 'citadels' which provides various attack bonuses and reduced bonus damage, making them highly effective in combat.
What are the honorable mentions mentioned in the video?
-The honorable mentions include the Tatars for their attack bonus on hills and long-range trebuchets, and the Berbers for their tech 'Casa' which increases the work rate for teams' castles.
Outlines
🏰 Ranking Civilization Castles
This paragraph introduces a video ranking various civilization castles in a game based on their unique bonuses and technologies. The ranking considers factors like attack range, health points, construction speed, and special abilities. The video aims to provide a nuanced view, acknowledging the subjectivity involved in such a ranking and the potential for different strategies and scenarios to affect a castle's ranking. The paragraph also mentions the example of Vietnamese castles, which have a unique ability to speed up trebuchet production, but are otherwise considered generic outside of this early advantage.
🛠️ Castle Bonuses and Construction Speed
The paragraph discusses the importance of construction speed and discounts on castles for different civilizations, such as the Spanish and Sicilians with their significant construction speed bonuses. It also touches on the unique technologies and abilities that can affect castles' performance, like the Byzantines' increased HP and the Georgians' resistance to bonus damage when uphill. The summary highlights the strategic advantages these bonuses provide, such as faster castle deployment or increased durability in specific situations.
🏹 Persian Castles: Top of the Rank
The final paragraph focuses on the Persian civilization's castles, which have been revamped with a unique technology called 'citadels'. This technology provides significant bonuses, including increased attack power against various units and reduced damage from bonus attacks. The paragraph argues that these enhancements make Persian castles the most formidable, offering both high firepower and durability. It also mentions the intimidation factor of the Persian castles' gunpowder rounds, which can influence enemy behavior in the game.
Mindmap
Keywords
💡Civilization Castles
💡Bonuses
💡Techs
💡HP Bonus
💡Discounts
💡Unique Units
💡Bracer
💡Fire Rate
💡Healing Ability
💡Attack Range
💡Citadels
Highlights
The video ranks civilization castles based on various bonuses and technologies that make them formidable.
Castles vary in attack range, HP, damage taken, build speed, cost reductions, and special abilities.
Vietnamese castles have a unique ability for free conscription, allowing faster trebuchet deployment.
Roman castles are built and repaired 5% faster, offering a consistent advantage throughout the game.
Spanish and Sicilian castles benefit from a 30-50% faster construction speed.
Slavs have a unique technology that converts some stone cost to wood, impacting castle cost efficiency.
Kelts possess a unique technology that enhances castle fire rate and provides healing for nearby infantry.
Incas and Franks receive a 15-25% discount on castle construction during specific ages.
Byzantines have 30-40% more HP in castles, making them highly durable against various attacks.
Georgians have unique technologies that improve attack power and reduce uphill bonus damage.
Tudents have a unique technology that increases castle range and enables garrisoned infantry to fire arrows.
Tatars and Berbers are mentioned as honorable mentions for their respective castle-related advantages.
Persians are ranked number one with their unique technology that provides significant attack bonuses and reduced damage taken.
Persian castles intimidate opponents with their gunpowder shots, adding to their overall effectiveness.
The ranking is subjective and based on when in the game the emphasis is placed on certain castle attributes.
The video concludes with a reminder that the ranking is the presenter's personal opinion and may vary among players.
Transcripts
hey guys Spirit of the law here in this video we're going to be ranking some different
civilization castles as hopefully a nice refresher of the various bonuses and techs that make some
more formidable than others now this is a nuanced topic as castles vary in everything from Attack
range including whether or not the civilization gets bracer the Castle's HP bonus damage taken
how quickly they're built reductions in cost within a few other special abilities thrown
in for good measure when you start the list you realize how many different cves have something
unique even as simple as Vietnamese getting free conscription that lets you get out trebuchet much
faster in Imperial which is situationally great but does it make them top 10 outside of that
short window in early Imperial age Vietnamese castles are otherwise generic so there's a lot
of subjectivity based on when in the game you put your emphasis but I'll give you my Arguments for
my personal ranking starting off at number 11 is the Romans whose castles are built and
repaired 5% faster I look at this as basically a High breaker bonus throughout the game where if
all else equal Your Castle drops go up before any defensive castles with the same number of
villagers building it likewise you may repair it fast enough to survive that one extra truchet shot
to come out on top head-to-head they do lack hoardings and bracer and particularly missing
that one range makes them a bit less effective but as we'll see that's actually pretty common
for civilizations on this list being true for six out of the 11 will see it's not necessarily
the main emphasis here but they also happen to have a very strong unique unit they can produce
at the castle plus the building itself has its own unique skin with a pretty faithful Roman aesthetic
and it gets a mentioned just outside the top 10 next up at number 10 and number N9 at once we
have the Spanish and Sicilians the main thing here is the 30% faster construction speed for Spanish
with Sicilians having basically just a better version of that for castles with plus 50% note
that neither civilization's construction bonuses apply to repair speed even if conceptually that
would make some sense the benefit of faster construction is of course that it helps them
with their aggressive Castle drops on a map like arena being more likely to go up or alternately
with defensive castles if someone tries that same trick against you first crusade is also
a very nice unique Tech but it probably gets too messy if we start including unique Techs in how we
rank castles so we'll leave them at number nine as situationally good moving on to number eight
we have the Slavs with their unique Tech Deb Nets converting some of your Castle stone cost
to wood that sounds really good and I initially considered putting it fairly high on the list as
it drops the stone cost from 650 to 390 implying you can make 67% more castles with the same Stone
but not so fast one important thing to remember is you research that TCH at a castle meaning
your first one will have to be full price just so you can get access to the tech you then have to
pay 600 resources plus then still have that 260 wood cost each time even doing everything right
and taking all your starting Stone a slav player just ends with a little over one more Castle than
a generic civilization it's top 10 for some late gain potential and an extra Castle isn't nothing
but practically speaking it's just a bit too slow to get going from my taste plus Slavs are missing
bracer so those castles lack a bit in their stats as well speaking of which though next up at number
seven we have the Kelts who are maybe another Civ entering the list earlier than expected their main
advantage is their unique Tech stronghold giving their castles a 33% boost to their fire rate and
letting them passively heal friendly infantry unit around them the fire rate actually doesn't
impress me that much as castles are usually either good against the unit like camels or crossbows in
which they just get obliterated under Castle fire already or it's a Ram or trebuchet and whether
because of high Pierce armor or long range faster firing doesn't really change that Dynamic either
at the least it does make up for Kelts lacking bracer though instead it's the healing ability
that puts them above sloths Celtic castles with stronghold passively heal 30 HP per minute with
a pretty generous range where you can fit a a lot of units in that aura that's a little less
than half the healing rate of garrisoned units in castles but without the 20 unit limit at one
time the Restriction to just infantry does take away some of its utility as crossbows would get
a lot of benefit from this for example but it's a cool effect and situationally useful for your
Howers Champions or W Raiders next up number six and five are going to be a pair with Incas
and franks both have an identical Castle age bonus with 15% discounted castles saving about
100 Stone on each that means with your initial Stone on most Maps that's in the range of one
extra potential Castle Franks then take this to the next level in Imperial age though with a 25%
discount though also keep in mind Frank's lack bracer while Incas don't I still think Franks get
the better deal here by far and like Slavs are in an easier position to control many areas on
the map theoretically I would have separated these two civs more back when Franks had a 25% discount
across the board but the recent change to just a 15% discount hurts them in practice more than
you might think by just looking at the numbers the timing of the first castle in the game can
really dictate which player the pressure is going to be on though by the same token is also why you
put a fair amount of weight on these discounts in the first place moving on to number four we
now have the byzantines with 30% more HP in Castle Ag and 40% more in Imperial the trade-off is they
lack masonry and architecture giving up a bit of armor and letting other civilizations partly close
the HP Gap that said they still end up taking the most tribet shots and battering ram hits of
all civilizations on this list except the number one SIV admittedly it's hard to wait durability
against discounts but if the purpose of a castle is to really hold a key Hill or choke point on
the map Byzantine HP makes them one of the best at doing that with a pretty simple bonus that's
completely free next up at number three is the georgin who have a couple of underrated benefits
first they have a unique Tech called Savon towers that gives Plus to attack now this has a greater
effect on Towers specifically since it adds not just to attack but lets them fire through enemies
which to be clear doesn't happen to Georgian castles that two attack is still significant
though and for example means they do 25% more damage than a Byzantine Castle against paladins
and 20% more against Champions having masonry in architecture also means byzantines only end
with just 177% more HP in total so the difference in durability isn't as large as you might think
in PR practice though the main reason I like them here is they take less bonus damage when
uphill meaning resistance to trebuchets and even more so resistance to Rams given nearly all of a
Ram's damage is from a bonus in reality the advertised minus 15% bonus damage works out
to 20% in practice considering Hills already have some starting resistance so when uphill
they end up outlasting Byzantine castles against both Rams and trebuchet it's always good practice
to try to put castles on top of a hill so that's not an uncommon situation and just in case you're
wondering the measure of whether a castle is on a hill or not comes down to whether its Center is
on a higher elevation than the unit attacking it this is all then made even better by the
Georgian team bonus costing 25% less Stone to repair we can talk about castle discounts and
total castles built from available Stone but in reality a lot of stone can go into just saving
castles and Georgians are in a very good position to get a lot of value when doing that repairing a
castle is already done at half the usual cost by default so another 25% reduction on top of that
means Georgians can fully repair almost three castles for the cost of building one new one
moving on to number two we have the appropriately named tudents with their unique Tech crenellations
giving plus three range and letting garrisoned infantry fire arrows with roughly one extra arrow
for every three infantry inside that range can be very impactful effectively removing bombard
cannons as a threat entirely even with Siege Engineers while giving a lot more coverage to
hit a distant an enemy building or protect a larger area of your town one downside though
is they're lacking bracer so it's more like plus two range over a generic castle and also
cost 400 Stone also notable here but easily forgotten is tentree murder holes and herbal
medicine BS directly benefit toting castles also saving a bit of stone theoretically right there
considering many players won't be picking up one or both of those toting castles are often
technically better than others in Castle AG for having those TXS even if only come into play
situationally now just quickly before we get to number one I had a couple of honorable mentions
that I gave some consideration to the first is tatars who have not just an attack bonus
when on a hill as castles usually are but they then add in extra longrange trebuchet it's hard
sometimes to tease apart good castles from good trebuchet as the two go hand inand so often but
I didn't really want to go in that direction and I'll just acknowledge taras are above average at
treb Wars and on Hills the other is the berbers with their Tech Casa giving a 20% faster work rate
for the team's Castles meaning faster production on trebuchets and unique units in TX I think of
it in a similar vein to cumin mercenaries where you're giving Ally Castle something extra though
it doesn't really fit with what I was going for on this list favoring the stats of castles themselves
over units they're producing or next we'd have to say Mongols are top 10 for making manga and
finally for my number one pick we have the newly revamped Persians I know it might sound crazy to
put them ahead of tans Georgians byzantines and Franks and maybe there's some recency bias over
the shiny new toy but hear me out their unique Tech citadels gives castles plus4 Pierce attack
along with plus three versus Rams and armored elephants plus three versus infantry while
then also taking 25% less bonus damage what this means is over time they do the most damage against
battering in cap Rams paladins and especially infantry compared to others on the list meaning
they almost always have more Firepower than kelz or Georgians with c Rams being one exception at
the same time their 25% reduced bonus damage plus access to all Castle age upgrades means
on flat ground they max out taking the most tripet shots even including byzantines in that
comparison even up on a hill they take three more Seagram hits than a Georgian castle and nearly
match them against trebuchet as well visually Persian castles with their unique Tech also
fire gunpowder shots with players knowing their several attack bonuses going on without having
them necessarily memorized so there's a bit of an intimidation Factor where players at the moment
don't know exactly what to expect and might be overly Brave or cautious around Persian castles
to their detriment depending on the situation in this case the gunpowder rounds definitely
let you know to be a little extra careful around them and as a complete package I think they earn
the top spot that's just my personal list though thanks for watching and I'll see you next time
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