Information Architecture & Sketching for UI/UX Projects | Behind the Design Part 4
Summary
TLDRIn this fourth installment of a design series, the creator shares the process of developing an app and case study for a smart diffuser concept. After conducting research and drawing conclusions from interviews, the focus shifts to identifying key touchpoints for interaction and mapping out the app's information architecture. The creator emphasizes the iterative nature of sketching and UX writing, refining the app's interface through continuous testing and reiteration. Viewers are encouraged to engage with the project on Behance and look forward to the next video on wireframing.
Takeaways
- 📹 The video is part of a series on the behind-the-scenes process of creating an app design and case study for a smart diffuser concept.
- 🔍 The creator suggests watching the previous videos and checking out the project on Behance for more context before proceeding with this one.
- 📝 The series has covered research and drawn conclusions from interviews, leading to a preliminary feature list for the app.
- 📍 The importance of identifying touch points for interaction design is emphasized, including various digital and physical interfaces.
- 📲 The script mentions different types of touch points such as mobile apps, web apps, Apple Watch apps, websites, voice assistants, notifications, and augmented reality.
- 🛠️ The process of information architecture is introduced as a method to map out the flows of interaction and organize features within the app interface.
- 🔄 The final information architecture may differ from initial sketches and requires testing and iteration to refine.
- 📑 UX writing is part of the process, where decisions on naming and labeling features, such as 'rituals' and 'benefits', are made.
- ✏️ Sketching is presented as a crucial and fun step for exploring the app's look and functionality, with the emphasis on iteration rather than perfection.
- 💡 The creator shares personal experiences and challenges faced during the sketching process, such as hitting roadblocks and needing to adapt quickly.
- 👍 The video concludes with an invitation for viewers to engage by liking, sharing, and subscribing for upcoming content on wireframing.
Q & A
What is the main focus of the video series?
-The main focus of the video series is to show the behind-the-scenes process of creating an app design and case study for a smart diffuser concept.
What is the significance of the 'rituals' tab in the app's information architecture?
-The 'rituals' tab is one of the final four tabs chosen for the app's information architecture, which likely represents a key feature or interaction point within the app related to the smart diffuser's functionality.
Why is it important to identify touch points in the design process?
-Identifying touch points is important because they represent different points of interaction that are crucial for designing a successful user experience, such as mobile apps, web apps, voice assistants, and physical products.
What does the term 'information architecture' refer to in the context of app design?
-In app design, 'information architecture' refers to the process of mapping out the flows of interaction, organizing features and information in a structured way to guide the user interface design.
How did the creator of the app design approach the initial sketching phase?
-The creator approached the initial sketching phase by starting with rough sketches, exploring different ideas, and iterating on key moments of the app's user experience without focusing on pixel-perfect designs at this stage.
What was the iterative process like for the app's information architecture?
-The iterative process involved initial guesses on the most successful features, followed by sketching and designing, which led to changes and refinements in the information architecture based on testing and reiteration.
Why is it recommended to give the first three videos a watch before this one?
-It is recommended to watch the first three videos to provide context and continuity to the series, ensuring viewers have a comprehensive understanding of the app design process from the beginning.
What is the role of UX writing in the information architecture phase?
-UX writing plays a role in the information architecture phase by helping to make decisions on the naming and labeling of features and interactions, such as the choice of the 'benefits' tab name over alternatives like 'health' or 'progress'.
How long should one spend on sketching during the design process according to the video?
-According to the video, one should spend more than just one day on sketching, allowing time for iteration, taking breaks, and revisiting sketches with fresh ideas to refine the design.
What is the next step in the app design process after sketching, as mentioned in the video?
-The next step in the app design process after sketching, as mentioned in the video, is wireframing, which will be the focus of the following video in the series.
Outlines
📱 App Design Process Overview
This paragraph introduces the fourth installment of a video series focused on the app design and case study for a smart diffuser concept. The creator encourages viewers to watch previous videos for context and to check out the project on Behance. The video dives into the next steps after completing research and drawing conclusions, which include identifying touch points for interaction and mapping out features using information architecture. The speaker emphasizes the importance of considering various touch points such as mobile apps, web apps, smartwatches, voice assistants, notifications, and physical products. The paragraph concludes with the initiation of the information architecture process for the mobile app, highlighting the iterative nature of design and the importance of sketching and UX writing.
🔍 Deep Dive into Sketching and Iteration
The second paragraph delves deeper into the sketching phase of the app design process. The speaker discusses the iterative nature of sketching, emphasizing the importance of time and practice in refining design ideas. They mention the process of sketching, hitting roadblocks, and quickly iterating to find solutions. The speaker also suggests giving oneself ample time for sketching, taking breaks, and revisiting sketches with fresh ideas. They acknowledge the difficulty in conveying the personal and rapid cognitive process of sketching and invite viewers to ask specific questions about it in the comments. The paragraph ends with a call to action for likes, shares, and subscriptions, and a teaser for the next video about wireframing.
Mindmap
Keywords
💡App Design
💡Case Study
💡Information Architecture (IA)
💡Touch Points
💡Smart Diffuser
💡User Research
💡Sketching
💡UX Writing
💡Wireframing
💡Iterative Process
💡Notifications
Highlights
Introduction to part four of a series on creating an app design and case study for a smart diffuser concept.
Recommendation to watch previous videos and check the project on Behance for context.
The importance of identifying touch points for a successful user experience.
Examples of different touch points including mobile apps, web apps, voice assistants, and physical products.
The process of selecting key touch points for the project, such as the diffuser, mobile app, and notifications.
Introduction to information architecture as a method for mapping out app features and interactions.
Explanation of the common structure of mobile app tabs and their role in information architecture.
The evolution of the app's information architecture through testing and iteration.
The significance of sketching as a preliminary step in app design, allowing for exploration and iteration.
Advice against striving for pixel perfection in the initial sketching phase.
The iterative nature of sketching and the importance of giving oneself time to explore different ideas.
The personal and rapid cognitive process involved in sketching and its challenge to convey.
Invitation for viewers to ask specific questions about the sketching process in the comments.
A teaser for the next video in the series, which will focus on wireframing.
Encouragement for viewers to like, share, and subscribe for more design insights.
A sign-off and anticipation for the next video in the series.
Transcripts
[Music]
hey everyone and welcome back to another
video
today is part four in the series where
i'm showing you the behind the scenes of
how i created this app design and case
study for
a smart diffuser concept if you missed
the first three videos i'd recommend
giving them a watch before
you move on to this one and i'd also
recommend you check out the project on
behance
for more context if you haven't seen it
yet okay without further ado
let's get into it
so in the last couple videos we planned
for and completed our research and drew
some conclusions from
our interviews and so now that we have a
little bit of a feature list
and things that we want to include in
the app now we're going to go through
and start mapping them out using
information architecture
but first what we need to do is think
about
all of the touch points that are really
important to make this experience
successful
and what i mean by touch point is what
different points of
interaction are important to design
for in this experience and so this could
be
a lot of different things some including
an app like a mobile app a web app an
app on an
ipad an apple watch app those are all
different touch points
also a potential touch point is a
website
maybe voice like alexa or
the google home notifications and maybe
even augmented reality
and lastly of course if there's a
physical product involved
then that is also a really important
touch point so figure out for your
project
what are the important touch points that
you need to design for
for me it was the physical product the
diffuser
the mobile app as well as the
notifications
okay so once you've identified the
important touch points and
figured out which ones you're going to
focus on for the project
then it's time to start the information
architecture
so this is basically how you map out the
flows
of an interaction in a very basic way so
what features and what information are
in what
you know parts of the interface so with
the mobile app it's common
to have the first level be the tabs
um which you know you would normally
find on the bottom of an app
and so i with a lot of moving things
around
i settled on these final four tabs which
are rituals diffuser benefits
and settings and to be fully transparent
this information architecture is not
what i had originally put together
in this phase whenever i was coming up
with my features
and um sketching out the ia in the very
beginning it looked very
different from this and only after
testing and reiterating
did i come up with this final
information architecture
so you just want to take your best guess
of what's going to be the most
successful
and then once you start sketching and
designing then
this is definitely going to change but
it still helps you to
map out what all of the important
features and interactions are
so that you can move on to the next step
of sketching
it's also a great opportunity to start
doing a little bit of ux writing
on a very basic level so for example
i decided to call these rituals
i decided to call the benefits tab
benefits instead of
health or progress or anything like that
so decisions like that
can start to be made during this step in
the process and next once you have a
first draft of your information
architecture web
then you can start some sketching so
this in my opinion is where it gets
really fun you can start to think about
how you want this app to look and
function
and it can be really really rough you do
not have to get into
making this pixel perfect or anything
like that in fact you shouldn't it's
really just a waste of time at this
point
so get out some sketching paper this is
the page that i use i will link it below
if you would like
to print these out and use them for me
it just saves me a ton of time so once i
printed those out i printed out a ton of
them so i could just kind of go to town
and keep sketching and iterating on
some different key moments the first one
that i started
sketching with was creating a new ritual
and as you can see from these sketches i
have a ton of things crossed out
there are millions more pages that i
didn't use and i'm not showing
this really is an iterative process and
so don't be hard on yourself when you're
sketching it's all about exploration and
seeing what works
so what happens to me a lot of the time
is i'll be sketching and then i'll hit a
roadblock where i'm like wait no
this is not going to work it has to be
like this because you have to be able to
get to this screen or you have to be
able to do this
this is all stuff that's happening
really quickly throughout my brain
as i'm sketching and it really just
comes with
practice and not just practice in
general as a designer
but practice specifically with this
design problem
so give yourself a good amount of time
for
sketches i would say more than just one
day
i would sketch for a while set them down
take a break and then the next day come
back to them
see what works and what's not working go
back with some more ideas
sketch again and just keep doing that
with all of the different
moments or flows that um you're going to
be tackling
so like i said since this is such an
iterative process and a lot of it is
happening
like really quickly from my brain to my
hands as i'm sketching and back and
forth
it is a little bit hard to convey the
process that i go through
um in a really detailed way so if you
have any specific questions about
sketching
i encourage you to write them down below
in the comments and i would love to
answer them or maybe
show you something that might be helpful
but again it is hard to really convey
the exact
mindset that i'm in whenever i'm
sketching it's just something that's
really personal and i think if you're a
designer you totally get that
but i would love to help out if you have
specific questions so
leave them down below all right guys
that's it for part four if you found
this video helpful i would love it if
you would give it a thumbs up
and share it with a fellow designer and
make sure you're subscribed because
next week is going to be a video all
about wireframing thanks so much for
watching and i'll see you in the next
one
bye
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